moultanoCreator of ns_shiva.Join Date: 2002-12-14Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
edited May 2005
Holy monkey ****.
My only worry about this game is that you end up having too much freedom. I want my choices at each step in evolution to be fairly restricted, otherwise I imagine I'd get bored of it. My only worry is that they won't make it difficult enough to introduce interesting strategy.
Will I be the only one creating an intergalactic civilization of superintelligent gorges? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Aqua-Onos.
That's right. Great White Shark, eat your heart out.
QuaunautThe longest seven days in history...Join Date: 2003-03-21Member: 14759Members, Constellation, Reinforced - Shadow
edited May 2005
<!--QuoteBegin-Condizzle+May 26 2005, 05:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Condizzle @ May 26 2005, 05:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Dear God, this looks awesome. When I first read the description in a gaming magazine I thought "This sounds like a more boring version of The Sims." I could not have been more wrong. This game looks like it could have the potential to be in the halls of gaming fame. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Halls of gaming fame?
I'm not kidding here when I say that this could easily(if pulled off) go into the halls of human achievement fame. Simulating a theory of creation is by no means a small undertaking.
His development team takes my prayers with them. I may not agree with evolution, but its a damned good game concept XD
Edit: As a question, being all of this is hugely compressed, would it also make it very easy to run? I mean, if the entire game is a mere 256mb, that means I could put its entirety on just my video card. I was just wondering if because of the small game size, if it would also resultably use small system resources.
This looks pwn. I mean I thought it was all neat going from ameba to fish to animal. I was kinda bored w/ the simcity/civ elements, but the UFO stuff. OMG that's all just amazing. :D
Black & White 2 may become the ultimate god game, but this will become the ultimate Darwin game. ;)
Will Wright is a smartey.
[edit] Quaunaut, by compression he was talking about the source data used. Such as how many legs it has or whatever. The animations and etc. are all generated from this, and those are much bigger, and thus you won't be able to get it all in memory at once. [/edit]
it does look very open ended and epic, but i'm still concerned about the editor side of things. i see that a lot of the tools/addons, their functions, etc look like they are pre-programmed and not much different from other evolution games. sure, you have a lot more ways to mold your creation's shape now, and stick a butt on his chin, but it still looks like you're restricted to creating things like mouths, noses and feet, etc. if you wanted a complex dinosaur sized creature to absorb its prey like an amoeba eats, would this game allow you to do that? can you build morphling type creatures like the changelings from star trek?
it also seems that evolution stops at one point, and technology takes over. i would very much like to see a merger of the tools/vehicles, technologies so that you can really create diverse and bizarre creations. if i wanted to create a monkey with a spear for his tail and a bio toxin gun out of his nose, and add cybernetic tank treads for feet, the system this currently uses don't seem to allow that.
why must evolution stop and technology take over? maybe instead of buliding ships, you want your creatures to evolve into them like the zerg from starcraft (overlords, mutalisks etc). i think there should be an alternate, or simultaneous evolution and tech advance. if you wanted to mount (or grow) a deathstar cannon on your space-faring overlord's forehead, you can't do it with the current build model
don't get me wrong, i still think this is very impressive nonetheless, but i still see a lot of restrictions that don't differentiate it much from other evolution games other than the fact that he is merging a lot of different evolution-style games together in a neat logical sequence.
there's a lot of good innovations here that make the game a must own, but i think there's still a lot more outside the box that can be tackled... maybe when will wright makes spore 2 cause this will sell like viagra and there will be a sequel
I think this is the only moment in my entire gaming life when I'd use OMG!!1WTH11!2! seriously. The presentation was that good. However, I'm not so sure about the gameplay. As many of the people in this thread have stated, goal oriented gameplay is good. While sandboxing is good, I actually want a sense of accomplishment. Beating a boss is an accomplishment. Devising a perfect strategy is an accomplishment. Sandbox games like Civ, Sim*, and *Tycoon all have similiar failings when it comes to holding my interest. I'll put a few dozen hours into the games, but after a while it gets to feel like I'm not doing anything new or interesting. It's fun to see how much stuff that I can do, but even the most creative people run out of ideas and get bored with a game like that.
The few games that can hold my interest for hundreds of hours are all FPS. Playing competitively or cooperatively with real, live human beings means that instead of just sandboxing with a set of static tools, you're sandboxing with a large number of intelligent, dynamic entities. If I get bored, my friends and I can play, for example, TFC with teams composed entirely of a single class. With situations like that, gameplay mechanics and interactions can change very quickly and interestingly. In every single game that I've ever played, the AI has worked within certain parameters, without venturing outside those parameters. When you're working solely with AI, the experience is fundamentally limited.
For example, I just got Guild Wars. I was having a lot of fun until recently. PvE just gets boring after a while. The computer just doesn't put up enough of a fight to make it interesting. I'm a Monk (which is one reason why I can't just turn to PvP; I'm not in a guild, so I have to resort to randomly matched up teams, which introduces a huge luck based component; if you combine that with the fact that I get targeted first and foremost by every single opponent that has a brain and some sort of capabiilty to reach me, it gets very frusturating), so I am the primary healer in most groups. It's rarely cost effective to use any interesting strategies, so battles come down to whether or not my team has the offensive capability to reduce the offensive capability of the enemy before I run out of mana. If the AI was more intelligent, new dynamics could emerge (for example, I may have to stop using my standard setup: Orison of Healing, Signet of Devotion, Healing Breeze, Resurrect, and Heal Party, plus either some damage, summoning, or debuff removal).
But then again, I'm a hardcore gamer, so I spend a lot more time exploring games. Casual gamers probably don't play enough to exhaust their creative capacity, so games like Spore would work very well for them. I'll still buy Spore, unless the reviews are bad, but I won't be playing it 6 months after I get it.
QuaunautThe longest seven days in history...Join Date: 2003-03-21Member: 14759Members, Constellation, Reinforced - Shadow
<!--QuoteBegin-theclam+May 26 2005, 11:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (theclam @ May 26 2005, 11:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> For example, I just got Guild Wars. I was having a lot of fun until recently. PvE just gets boring after a while. The computer just doesn't put up enough of a fight to make it interesting. I'm a Monk (which is one reason why I can't just turn to PvP; I'm not in a guild, so I have to resort to randomly matched up teams, which introduces a huge luck based component; if you combine that with the fact that I get targeted first and foremost by every single opponent that has a brain and some sort of capabiilty to reach me, it gets very frusturating), so I am the primary healer in most groups. It's rarely cost effective to use any interesting strategies, so battles come down to whether or not my team has the offensive capability to reduce the offensive capability of the enemy before I run out of mana. If the AI was more intelligent, new dynamics could emerge (for example, I may have to stop using my standard setup: Orison of Healing, Signet of Devotion, Healing Breeze, Resurrect, and Heal Party, plus either some damage, summoning, or debuff removal). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Stay in PvE just a little longer. It gets FRICKING HARD(DAMN YOU OASIS)
<!--QuoteBegin-Quaunaut+May 27 2005, 02:08 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ May 27 2005, 02:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-theclam+May 26 2005, 11:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (theclam @ May 26 2005, 11:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> For example, I just got Guild Wars. I was having a lot of fun until recently. PvE just gets boring after a while. The computer just doesn't put up enough of a fight to make it interesting. I'm a Monk (which is one reason why I can't just turn to PvP; I'm not in a guild, so I have to resort to randomly matched up teams, which introduces a huge luck based component; if you combine that with the fact that I get targeted first and foremost by every single opponent that has a brain and some sort of capabiilty to reach me, it gets very frusturating), so I am the primary healer in most groups. It's rarely cost effective to use any interesting strategies, so battles come down to whether or not my team has the offensive capability to reduce the offensive capability of the enemy before I run out of mana. If the AI was more intelligent, new dynamics could emerge (for example, I may have to stop using my standard setup: Orison of Healing, Signet of Devotion, Healing Breeze, Resurrect, and Heal Party, plus either some damage, summoning, or debuff removal). <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Stay in PvE just a little longer. It gets FRICKING HARD(DAMN YOU OASIS) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Hard != Interesting
QuaunautThe longest seven days in history...Join Date: 2003-03-21Member: 14759Members, Constellation, Reinforced - Shadow
<!--QuoteBegin-theclam+May 27 2005, 12:12 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (theclam @ May 27 2005, 12:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Quaunaut+May 27 2005, 02:08 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ May 27 2005, 02:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-theclam+May 26 2005, 11:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (theclam @ May 26 2005, 11:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> For example, I just got Guild Wars. I was having a lot of fun until recently. PvE just gets boring after a while. The computer just doesn't put up enough of a fight to make it interesting. I'm a Monk (which is one reason why I can't just turn to PvP; I'm not in a guild, so I have to resort to randomly matched up teams, which introduces a huge luck based component; if you combine that with the fact that I get targeted first and foremost by every single opponent that has a brain and some sort of capabiilty to reach me, it gets very frusturating), so I am the primary healer in most groups. It's rarely cost effective to use any interesting strategies, so battles come down to whether or not my team has the offensive capability to reduce the offensive capability of the enemy before I run out of mana. If the AI was more intelligent, new dynamics could emerge (for example, I may have to stop using my standard setup: Orison of Healing, Signet of Devotion, Healing Breeze, Resurrect, and Heal Party, plus either some damage, summoning, or debuff removal). <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Stay in PvE just a little longer. It gets FRICKING HARD(DAMN YOU OASIS) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Hard != Interesting <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> This is interesting. But thats for another conversation.
BTW: I'm a level 17 monk in GW <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Actually the early game is incredibly goal based. You must help the creature survive, feed feed it, protect it, make it stronger, finally you may reach your goal by breeding and creating a new generation.
Later on, though I feel there will be a bit of a narrative focusing on this stage,like he said, you create your own goals, choose your own methods. Do you want to exterminate all other life and make sure there is nothing to challenge you? Or do you create a galaxy of peaceful trade, etc.
Not too much of a site, has some nice screenshots. But the real kicker is the flash animation. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> That sounds and feels like a cartoon network ad.
This is such a different type of game that I can't even begin to speculate about if it will be successful or not. Better to just sit and wait. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> ROFLCOPTER <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
remiremedy [blu.knight]Join Date: 2003-11-18Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
I love spore's site. It's just so cool. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Does anyone have any more movies of this? So far I can only find the GDC one.
Not too much of a site, has some nice screenshots. But the real kicker is the flash animation. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> *sigh* People just avoid reading large parts of threads
Flayra and I were at the GDC this year; he was in the audience when this was recorded, but my limited-access pass didn't include access this particular talk, so I heard about it right after it let out.
After this presentation, the rest of the afternoon was a bunch of gaming company folks in a state of semi-shock asking each other if they'd seen Will Wright's talk; it was like the entire building full of people had a collective IQ drop while their brains caught up with what they had seen <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->.
Really incredible potential here--too early to say that it'll play well, but I think he's hitting a lot of the right notes when he talks about player ownership of the content.
I'm still watching it so I've not seen the game yet (I'll edit stuff in once I have :p ) but will wright 'um's so much he's starting to sound like a tibetian monk XD
Just to clear things up, Mr. Wright mentioned that this game does a complete reverse from most games. In most games, the "sandbox" is the tutorial for the single player campaign; in Spore, the campaign is the tutorial for the sandbox.
Not too much of a site, has some nice screenshots. But the real kicker is the flash animation. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> *sigh* People just avoid reading large parts of threads <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Actually I went through the whole thread and missed a couple short posts along the way. I find your implied tone very insulting.
Not too much of a site, has some nice screenshots. But the real kicker is the flash animation. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> *sigh* People just avoid reading large parts of threads <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Actually I went through the whole thread and missed a couple short posts along the way. I find your implied tone very insulting. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> But he has a good point, Gwahir.
Either way: I wonder if we can give our creatures fur?
QuaunautThe longest seven days in history...Join Date: 2003-03-21Member: 14759Members, Constellation, Reinforced - Shadow
<!--QuoteBegin-antifreeze+May 26 2005, 11:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (antifreeze @ May 26 2005, 11:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Holy mother of god. This is a game which i want, that hasn't happened since HL2
It's website is cool too: <a href='http://spore.ea.com/' target='_blank'>http://spore.ea.com/</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->the website is a bit... small
but the actual idea of the game rocks <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
2 posts isn't something to sneeze at. Not wanting to be mean, but passing stuff up(especially 2 posts right next to eachother) then arguing that its not your bad isn't the greatest idea.
Comments
My only worry about this game is that you end up having too much freedom. I want my choices at each step in evolution to be fairly restricted, otherwise I imagine I'd get bored of it. My only worry is that they won't make it difficult enough to introduce interesting strategy.
Will I be the only one creating an intergalactic civilization of superintelligent gorges? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Aqua-Onos.
That's right. Great White Shark, eat your heart out.
It was brief, but towards the end he mentioned it.
And yeah I was excited when I read about it, but seeing it made me go half crazy with the possibilities.
Oh and my professor was in that audience.
So, he said he would talk about it again at E3 at the end... what did we discover there?
Halls of gaming fame?
I'm not kidding here when I say that this could easily(if pulled off) go into the halls of human achievement fame. Simulating a theory of creation is by no means a small undertaking.
His development team takes my prayers with them. I may not agree with evolution, but its a damned good game concept XD
Edit: As a question, being all of this is hugely compressed, would it also make it very easy to run? I mean, if the entire game is a mere 256mb, that means I could put its entirety on just my video card. I was just wondering if because of the small game size, if it would also resultably use small system resources.
/me watches
/me wows
:O
This looks pwn. I mean I thought it was all neat going from ameba to fish to animal. I was kinda bored w/ the simcity/civ elements, but the UFO stuff. OMG that's all just amazing. :D
Black & White 2 may become the ultimate god game, but this will become the ultimate Darwin game. ;)
Will Wright is a smartey.
[edit]
Quaunaut, by compression he was talking about the source data used. Such as how many legs it has or whatever. The animations and etc. are all generated from this, and those are much bigger, and thus you won't be able to get it all in memory at once.
[/edit]
it also seems that evolution stops at one point, and technology takes over. i would very much like to see a merger of the tools/vehicles, technologies so that you can really create diverse and bizarre creations. if i wanted to create a monkey with a spear for his tail and a bio toxin gun out of his nose, and add cybernetic tank treads for feet, the system this currently uses don't seem to allow that.
why must evolution stop and technology take over? maybe instead of buliding ships, you want your creatures to evolve into them like the zerg from starcraft (overlords, mutalisks etc). i think there should be an alternate, or simultaneous evolution and tech advance. if you wanted to mount (or grow) a deathstar cannon on your space-faring overlord's forehead, you can't do it with the current build model
don't get me wrong, i still think this is very impressive nonetheless, but i still see a lot of restrictions that don't differentiate it much from other evolution games other than the fact that he is merging a lot of different evolution-style games together in a neat logical sequence.
there's a lot of good innovations here that make the game a must own, but i think there's still a lot more outside the box that can be tackled... maybe when will wright makes spore 2 cause this will sell like viagra and there will be a sequel
The few games that can hold my interest for hundreds of hours are all FPS. Playing competitively or cooperatively with real, live human beings means that instead of just sandboxing with a set of static tools, you're sandboxing with a large number of intelligent, dynamic entities. If I get bored, my friends and I can play, for example, TFC with teams composed entirely of a single class. With situations like that, gameplay mechanics and interactions can change very quickly and interestingly. In every single game that I've ever played, the AI has worked within certain parameters, without venturing outside those parameters. When you're working solely with AI, the experience is fundamentally limited.
For example, I just got Guild Wars. I was having a lot of fun until recently. PvE just gets boring after a while. The computer just doesn't put up enough of a fight to make it interesting. I'm a Monk (which is one reason why I can't just turn to PvP; I'm not in a guild, so I have to resort to randomly matched up teams, which introduces a huge luck based component; if you combine that with the fact that I get targeted first and foremost by every single opponent that has a brain and some sort of capabiilty to reach me, it gets very frusturating), so I am the primary healer in most groups. It's rarely cost effective to use any interesting strategies, so battles come down to whether or not my team has the offensive capability to reduce the offensive capability of the enemy before I run out of mana. If the AI was more intelligent, new dynamics could emerge (for example, I may have to stop using my standard setup: Orison of Healing, Signet of Devotion, Healing Breeze, Resurrect, and Heal Party, plus either some damage, summoning, or debuff removal).
But then again, I'm a hardcore gamer, so I spend a lot more time exploring games. Casual gamers probably don't play enough to exhaust their creative capacity, so games like Spore would work very well for them. I'll still buy Spore, unless the reviews are bad, but I won't be playing it 6 months after I get it.
Stay in PvE just a little longer. It gets FRICKING HARD(DAMN YOU OASIS)
Stay in PvE just a little longer. It gets FRICKING HARD(DAMN YOU OASIS) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Hard != Interesting
Stay in PvE just a little longer. It gets FRICKING HARD(DAMN YOU OASIS) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Hard != Interesting <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
This is interesting. But thats for another conversation.
BTW: I'm a level 17 monk in GW <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Later on, though I feel there will be a bit of a narrative focusing on this stage,like he said, you create your own goals, choose your own methods. Do you want to exterminate all other life and make sure there is nothing to challenge you? Or do you create a galaxy of peaceful trade, etc.
<a href='http://spore.ea.com/' target='_blank'>http://spore.ea.com/</a>
Not too much of a site, has some nice screenshots. But the real kicker is the flash animation.
<a href='http://spore.ea.com/' target='_blank'>http://spore.ea.com/</a>
Not too much of a site, has some nice screenshots. But the real kicker is the flash animation. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
That sounds and feels like a cartoon network ad.
That's hillarious.
This is such a different type of game that I can't even begin to speculate about if it will be successful or not. Better to just sit and wait.
That's hillarious.
This is such a different type of game that I can't even begin to speculate about if it will be successful or not. Better to just sit and wait. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
ROFLCOPTER <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Does anyone have any more movies of this? So far I can only find the GDC one.
Let the uncontrolable hype start!
<a href='http://spore.ea.com/' target='_blank'>http://spore.ea.com/</a>
Not too much of a site, has some nice screenshots. But the real kicker is the flash animation. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
*sigh* People just avoid reading large parts of threads
After this presentation, the rest of the afternoon was a bunch of gaming company folks in a state of semi-shock asking each other if they'd seen Will Wright's talk; it was like the entire building full of people had a collective IQ drop while their brains caught up with what they had seen <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->.
Really incredible potential here--too early to say that it'll play well, but I think he's hitting a lot of the right notes when he talks about player ownership of the content.
<a href='http://spore.ea.com/' target='_blank'>http://spore.ea.com/</a>
Not too much of a site, has some nice screenshots. But the real kicker is the flash animation. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
*sigh* People just avoid reading large parts of threads <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Actually I went through the whole thread and missed a couple short posts along the way. I find your implied tone very insulting.
<a href='http://spore.ea.com/' target='_blank'>http://spore.ea.com/</a>
Not too much of a site, has some nice screenshots. But the real kicker is the flash animation. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
*sigh* People just avoid reading large parts of threads <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Actually I went through the whole thread and missed a couple short posts along the way. I find your implied tone very insulting. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
But he has a good point, Gwahir.
Either way: I wonder if we can give our creatures fur?
period.
It's website is cool too: <a href='http://spore.ea.com/' target='_blank'>http://spore.ea.com/</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->the website is a bit... small
but the actual idea of the game rocks <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
2 posts isn't something to sneeze at. Not wanting to be mean, but passing stuff up(especially 2 posts right next to eachother) then arguing that its not your bad isn't the greatest idea.