aeroripperJoin Date: 2005-02-25Member: 42471NS1 Playtester, Forum Moderators, Constellation
I hate it when people rambo into the hive when i'm comming then when you tell them to get with the rest of the team they say "I play for fun and doing nothing is boring"
I believe in having fun in some games it really just depends on how everybody else feels\ is playing.
Meh.. I play in hopes of not getting pwned. Again. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
The Pit in NS nothing is loads of fun.
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1--> Aliens are swarming into the base, they've got full map control already and the third hive is going up as we frantically defend, then..
Commander: Into the pit everyone! Player A: What? Player B dies Player C dies Player D dies Player E dies Player A gets killed by Onos. Player A: Why are we jumping into the pit? Commander beacons. Commander: Pit! Pit! Everyone into the Pit! Player A: Why are we going into the pit? Player A gets killed by fade. Player E dies Player C dies Player D dies Player B gets killed by fade.. Commander beacons. Commander: Quick! Jump in the pit! PLayer A: WHY ARE WE JUMPING INTO THE PIT?!?! Player C dies Player C: Cause the Commander said so! Player E: Move it Marine! Player B dies Player D dies Player E dies Player A dies and starts laughing as he catches on..
Sometimes doing something completely absurd is a lot of fun. <!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
I'm a extremely competitive person, so I play to win, cuz winning is fun for me. However, there are times when I do stupid things for fun, i.e. infinite energy for parasite kills, HA/Welder try to trap aliens and kill them, etc. Most of the time though, I play to win, which is fun =P
<!--QuoteBegin-vermifax+May 24 2005, 02:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (vermifax @ May 24 2005, 02:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->He's talking about placing ONE oc (easily destroyed by 2-3 marines) instead of placing an rt<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Did you even read what you wrote.
as if RTs aren't also easily destroyed by 2-3 marines. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> But you want to place the oc near marine start, or by definition, anywhere marines are going to be. You either want to place your rts behind the "patrol lines" where the skulks are, or in places easily reached by skulks, which means they won't be killed as easily. You wouldn't drop, say, triad rt on eclipse if your starting hive was maint; that'd just be dumb.
Plus, keeping your rts alive leads to much greater rewards than keeping an oc alive. You can run past an oc, and that action effectively negates the oc's entire purpose. In order to negate the 15 res you put into a rt, you have to actually destroy it.
I play for fun. Often a victory corrolates with fun much better than a defeat, but especially when playing with close friends or people who really use teamwork, its hard to not have fun.
Besides its a videogame, if your not playing for at least a little fun, what are you wasting your time for?
<!--QuoteBegin-Caleb+May 24 2005, 08:28 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Caleb @ May 24 2005, 08:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> *since everyone knows that contrary to popular belief, theres more than just 1 way to win, even with OCs* <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> QFT. (quoted for truth)
<!--QuoteBegin-Pegenator+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pegenator)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->*emerges from the darkness to post*
I always play for fun. If someone starts to question my ways I usually keep my mouth shut up and continue (unless that guy's an admin). Usually playing for fun for me means playing with the team and doing something that makes me feel I'm useful and respected.
Sometimes I blame others for ruining my experience by being total newbies and not getting necessary things done, but I do that in an educative way. I don't flame people, I show them the error of their ways.
In that example you gave I would completely understand why would you put down an OC in the beginning of the game, though. I might ask some other person why he/she did that, but if the answer was "I did that for fun, I want to try a new tactic, people always place RTs in the beginning" I'd stop asking and let the good fellow build in peace
I hope this post will open some eyes and make others realize that NS is about fun, like all other games. Of course, it's rewarding to win a tight match, but where's the thrill if you do that systematically each and every round, repeating the same tactics? To me it would almost be like letting the computer play for you.
*hides in the shadows, once again*<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Indeed. The more difficult the challenge, the more rewarding it is when you win. It's great when you know that the odds are against your team but if everyone tries their best and really does good teamwork then you can pull off things that would be otherwise impossible. It's the games where we were "on the ropes" but then worked together to comeback with a victory and the games where the teams were so closely balance that if you let off the pressure even for a minute you team would suffer that are the one which have become legendary. Tales that I continue to remember as clearly as if they had just happened and tell the tale with pride and remembering the names of those brave commrades who stood by my side against the unstoppable hoard.
<!--QuoteBegin-Sky+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sky)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->He's talking about placing ONE oc (easily destroyed by 2-3 marines) instead of placing an rt. That's hardly a "devastating" strategy. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> *raises eyebrow like Teal'c from Stargate* So they can be destroyed easily, yes. But dear Sky what do I always say is the #1 most forgotten strategy element?
<!--QuoteBegin-Swiftspear +--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear )</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I find winning more fun then losing. I play to win.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Hmm...
I suppose it depends on your point of view, subjective. Those who have played with me in the past know that I played "in-character" most of the time. (I have a commanding military leader personality that comes out in such situations)
Here's my life philosophy quote that I follow again: (for those of you who haven't seen it before) <!--QuoteBegin-Dad+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dad)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Just have fun, and do your best.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
What does that mean for playing NS? Well, <b>I play for fun, <i>and</i> I play for my <i>team</i> to win.</b> The keywords being "and" and "team."
Sure I can goof of at times, we all do. Usually though I'm totally focused with my competitive spirit to help my team to win. You might as well make me the avatar of teamwork because that's how strong my affinity towards that concept is.
And you know what? A good team has everyone working and communicating together, workign smoothly as each person acts like a piece of a collective machine. But a great team not only has that but going beyond the call of duty isn't just the exception, it is the norm. You want to win? You really want to win? Then talk to each other, work with each other, help each other, and care for each other. As one quote puts it, "there is no I in team." It was true when Cincinati lost in the NCAA Final Four Tourney. It is true in TFC. And due to NS's brilliant design, it is not only true in NS -- it is <i>essential</i>.
aeroripperJoin Date: 2005-02-25Member: 42471NS1 Playtester, Forum Moderators, Constellation
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And you know what? A good team has everyone working and communicating together, workign smoothly as each person acts like a piece of a collective machine. But a great team not only has that but going beyond the call of duty isn't just the exception, it is the norm. You want to win? You really want to win? Then talk to each other, work with each other, help each other, and care for each other. As one quote puts it, "there is no I in team." It was true when Cincinati lost in the NCAA Final Four Tourney. It is true in TFC. And due to NS's brilliant design, it is not only true in NS -- it is essential. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
honestly i've found its easier to communicate and work together easier on the kharra since everybody can get anywhere pretty fast, even when they die they can be back in action quickly.
For the marines to win, everybody has to be a good teammate. A comm can't do everything by himself (like has happened in so many games that end up being lost) becaues everybody expects him to be able to do everytihng. I think that a comm can only be as good as his team and the team has to support the comm as well with information, possible suggestions from their POV, staying in groups of two to go re-cap nodes for him etc... If a team helps out the comm his job becomes much easier and he can concentrate on upgrades and overall strategy rather than babysitting marines. All IMO i guess.
<!--QuoteBegin-Depot+May 24 2005, 07:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Depot @ May 24 2005, 07:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Strategically placed OCs early game can hinder marine advancement. Play for fun man, and don't bother even replying to the jerks. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> umm hello yea quoted for truth
ocs in seige spots, ocs to stop jp rushes,ocs to secure res ocs in hives that are not secured
Who was the nub moaning about oc's in this thread,lol and when he comms he spamms turrets im sure of it.
BadMouthIt ceases to be exclusive when you can have a custom member titlJoin Date: 2004-05-21Member: 28815Members
I like Ns because of the teamwork element. I play for that aspect. Also, I really like it if everyone tries their best. It doesn't matter if they screw up or do somethign wrong, so long as they gave their all.
Winning is just a bonus for me <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
I play for fun, generally, a lot of games i've had a whole metric s***load of fun being on the losing team just as well as i have had a load being on the winning team. It's all about how you play it.
I'm glad about the server i play on, it bans for "viable" "winning" marine "strategies" such as spawncamping, structure blocking, mining active hives, etc, not because they're against people winning, it's because they're just not fun ways to play. Nothing is worse than being stuck in a spawn queue for ages because someone's spawncamping, there's no fun in spawning ontop of a mine, and it's not fun to be blocked into a corridor by a CC just because the comm has a little too much res to waste.
Fun is entirely up to the person, some people find winning and the competetive angle to be fun, others find just playing the game fun, win or lose. There's no real right or wrong way.
<!--QuoteBegin-Precious+May 24 2005, 03:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Precious @ May 24 2005, 03:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ok there are some people here that I would get very ticked off at if I played on the same team as them. I play for fun. Winning is fun. So you can say I play to win. The people I hate are those that play for fun at the expsense of preventing others from having fun. If you are not trying to win then you shouldn't be playing. Start your own server and fool around on it. Example if everyon on the team wants to win but all you want to do is build a big defensive base in a vent that is useless then you should be kicked. It may be fun for you but noone else. The same goes for poeple that go onos with no chambers.
I believe as long as your primary goal is to win, doing fun things is ok. For example. Gorge rushes or Lerk Rushes. Or everyone drop an RT. I played games where 10 people droped OC's. All of this was fun but it had the purpose of winning behind it. Just in a different way.
If I played only to have fun then I would never build an RT or base. I would only go were I wanted to go. I love to spawn camp all day long. Doing this kind of stuff ruins the game for everyone else.
In short everyone should be playing to win. How you go about achieving that win can be different than the norm which can result in some extra fun. I found when teams are stacked, teams usualy do something different from the norm. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I have already done that and the people that come to my server love it there are the odd ones which don't but the server is never empty accept for in working hours of course... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-Snakestyles+May 25 2005, 08:19 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Snakestyles @ May 25 2005, 08:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Depot+May 24 2005, 07:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Depot @ May 24 2005, 07:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Strategically placed OCs early game can hinder marine advancement. Play for fun man, and don't bother even replying to the jerks. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> umm hello yea quoted for truth
ocs in seige spots, ocs to stop jp rushes,ocs to secure res ocs in hives that are not secured
Who was the nub moaning about oc's in this thread,lol and when he comms he spamms turrets im sure of it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> That would be me, and no I'm not saying ocs are useless. I'm saying it's a bloody waste to drop ONE oc when there is a free node available and relatively close to the hive. 2 ocs with gorge backup, or 3 or more ocs strategically placed in an oddly shaped room where they can't be easily dodged, are indeed very effective deterrents to small groups of marines, however that's not what the threadstarter did. No, he dropped one oc, which I guarantee you would go down to even 2 marines with com backup, gorge healing or not. You can't possibly argue that that single oc would do more good for the aliens as a team than one rt.
<!--QuoteBegin-Sky+May 25 2005, 09:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sky @ May 25 2005, 09:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-Snakestyles+May 25 2005, 08:19 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Snakestyles @ May 25 2005, 08:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Depot+May 24 2005, 07:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Depot @ May 24 2005, 07:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Strategically placed OCs early game can hinder marine advancement. Play for fun man, and don't bother even replying to the jerks. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> umm hello yea quoted for truth
ocs in seige spots, ocs to stop jp rushes,ocs to secure res ocs in hives that are not secured
Who was the nub moaning about oc's in this thread,lol and when he comms he spamms turrets im sure of it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> That would be me, and no I'm not saying ocs are useless. I'm saying it's a bloody waste to drop ONE oc when there is a free node available and relatively close to the hive. 2 ocs with gorge backup, or 3 or more ocs strategically placed in an oddly shaped room where they can't be easily dodged, are indeed very effective deterrents to small groups of marines, however that's not what the threadstarter did. No, he dropped one oc, which I guarantee you would go down to even 2 marines with com backup, gorge healing or not. You can't possibly argue that that single oc would do more good for the aliens as a team than one rt.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Fire Eel didn't say, but I got the impression there were other gorges dropping RT's. If that was the case he did fine, if he was the solo fatteh he should have dropped an RT first.
If you lose because of frustraiting stupidity, then yes it isnt fun. If you're whole team just plays with themselves instead of actually trying to play, then I dont have much fun. However, if both teams play as if they were playing for their lives, then yes I have a lot of fun. I like NS games that drag out for long periods of time where both teams are going at it hard.
I didn't know what the 2 were doing, but I assumed they dropped RTs. Meanwhile, I know there was a hot spot for marines to pass through, so I dropped an OC first, and was waiting for my res count to drop another OC when the other aliens scolded me.
That would be me, and no I'm not saying ocs are useless. I'm saying it's a bloody waste to drop ONE oc when there is a free node available and relatively close to the hive. 2 ocs with gorge backup, or 3 or more ocs strategically placed in an oddly shaped room where they can't be easily dodged, are indeed very effective deterrents to small groups of marines, however that's not what the threadstarter did. No, he dropped one oc, which I guarantee you would go down to even 2 marines with com backup, gorge healing or not. You can't possibly argue that that single oc would do more good for the aliens as a team than one rt. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Fair enough,drop res first im with you on that,just though i read a comment about how oc's are lame,no matter how,were or when you drop em.
<!--QuoteBegin-Depot+May 24 2005, 07:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Depot @ May 24 2005, 07:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Strategically placed OCs early game can hinder marine advancement. Play for fun man, and don't bother even replying to the jerks. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> *EVERYONE* plays for fun. Some people have fun by winning, others by dicking around, and other people have fun in other random ways. Just because you enjoy doing whatever is fun to you doesn't mean that people who play to win are 'jerks'. I think it's your attitude that is the problem. I see way too many players who "play for fun" attempt to take some sort of moral high ground where people who have fun winning are bad, evil people. Don't do it please. You're just being a major hypocrite.
TheAdjHe demanded a cool forum title of some type.Join Date: 2004-05-03Member: 28436Members, NS1 Playtester, Constellation
Fun is a term that has a different meaning for every person. I personally enjoy a hard fight, especially when the odds are against me. I like being a lerk against 6 HMG marines in a large room, or comming a team of pub marines against great alien players. Slaughtering the other team isn't a challenge, so I don't really find it fun at all. That's why I started competitive play and why I miss it so much now, nothing beats a game where you have to give it your everything in order to win, and even then it might not be enough. I've finished competitive games and actually been sweating as hard as I have after a 5 mile run. I've done the same pub lerking, it takes everything you have to fly around like that for an hour against a horde of marines.
<!--QuoteBegin-Nadagast+May 26 2005, 06:20 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nadagast @ May 26 2005, 06:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Depot+May 24 2005, 07:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Depot @ May 24 2005, 07:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Strategically placed OCs early game can hinder marine advancement. Play for fun man, and don't bother even replying to the jerks. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> *EVERYONE* plays for fun. Some people have fun by winning, others by dicking around, and other people have fun in other random ways. Just because you enjoy doing whatever is fun to you doesn't mean that people who play to win are 'jerks'. I think it's your attitude that is the problem. I see way too many players who "play for fun" attempt to take some sort of moral high ground where people who have fun winning are bad, evil people. Don't do it please. You're just being a major hypocrite. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> If anything they get the moral low ground, because thier ruining the game for us, whereas our play style doesn't hurt them at all unless we start griping at how retarded it is to have 4 ocs dropped first thing where rines will just jump over them anyways.
Comments
I believe in having fun in some games it really just depends on how everybody else feels\ is playing.
The Pit in NS nothing is loads of fun.
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
Aliens are swarming into the base, they've got full map control already and the third hive is going up as we frantically defend, then..
Commander: Into the pit everyone!
Player A: What?
Player B dies
Player C dies
Player D dies
Player E dies
Player A gets killed by Onos.
Player A: Why are we jumping into the pit?
Commander beacons.
Commander: Pit! Pit! Everyone into the Pit!
Player A: Why are we going into the pit?
Player A gets killed by fade.
Player E dies
Player C dies
Player D dies
Player B gets killed by fade..
Commander beacons.
Commander: Quick! Jump in the pit!
PLayer A: WHY ARE WE JUMPING INTO THE PIT?!?!
Player C dies
Player C: Cause the Commander said so!
Player E: Move it Marine!
Player B dies
Player D dies
Player E dies
Player A dies and starts laughing as he catches on..
Sometimes doing something completely absurd is a lot of fun.
<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Did you even read what you wrote.
as if RTs aren't also easily destroyed by 2-3 marines. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
But you want to place the oc near marine start, or by definition, anywhere marines are going to be. You either want to place your rts behind the "patrol lines" where the skulks are, or in places easily reached by skulks, which means they won't be killed as easily. You wouldn't drop, say, triad rt on eclipse if your starting hive was maint; that'd just be dumb.
Plus, keeping your rts alive leads to much greater rewards than keeping an oc alive. You can run past an oc, and that action effectively negates the oc's entire purpose. In order to negate the 15 res you put into a rt, you have to actually destroy it.
Besides its a videogame, if your not playing for at least a little fun, what are you wasting your time for?
QFT. (quoted for truth)
<!--QuoteBegin-Pegenator+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pegenator)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->*emerges from the darkness to post*
I always play for fun. If someone starts to question my ways I usually keep my mouth shut up and continue (unless that guy's an admin). Usually playing for fun for me means playing with the team and doing something that makes me feel I'm useful and respected.
Sometimes I blame others for ruining my experience by being total newbies and not getting necessary things done, but I do that in an educative way. I don't flame people, I show them the error of their ways.
In that example you gave I would completely understand why would you put down an OC in the beginning of the game, though. I might ask some other person why he/she did that, but if the answer was "I did that for fun, I want to try a new tactic, people always place RTs in the beginning" I'd stop asking and let the good fellow build in peace
I hope this post will open some eyes and make others realize that NS is about fun, like all other games. Of course, it's rewarding to win a tight match, but where's the thrill if you do that systematically each and every round, repeating the same tactics? To me it would almost be like letting the computer play for you.
*hides in the shadows, once again*<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Indeed. The more difficult the challenge, the more rewarding it is when you win. It's great when you know that the odds are against your team but if everyone tries their best and really does good teamwork then you can pull off things that would be otherwise impossible. It's the games where we were "on the ropes" but then worked together to comeback with a victory and the games where the teams were so closely balance that if you let off the pressure even for a minute you team would suffer that are the one which have become legendary. Tales that I continue to remember as clearly as if they had just happened and tell the tale with pride and remembering the names of those brave commrades who stood by my side against the unstoppable hoard.
<!--QuoteBegin-Sky+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sky)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->He's talking about placing ONE oc (easily destroyed by 2-3 marines) instead of placing an rt. That's hardly a "devastating" strategy. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
*raises eyebrow like Teal'c from Stargate* So they can be destroyed easily, yes. But dear Sky what do I always say is the #1 most forgotten strategy element?
<!--QuoteBegin-Swiftspear +--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear )</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I find winning more fun then losing. I play to win.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Hmm...
I suppose it depends on your point of view, subjective. Those who have played with me in the past know that I played "in-character" most of the time. (I have a commanding military leader personality that comes out in such situations)
Here's my life philosophy quote that I follow again: (for those of you who haven't seen it before)
<!--QuoteBegin-Dad+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dad)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Just have fun, and do your best.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
What does that mean for playing NS? Well, <b>I play for fun, <i>and</i> I play for my <i>team</i> to win.</b> The keywords being "and" and "team."
Sure I can goof of at times, we all do. Usually though I'm totally focused with my competitive spirit to help my team to win. You might as well make me the avatar of teamwork because that's how strong my affinity towards that concept is.
And you know what? A good team has everyone working and communicating together, workign smoothly as each person acts like a piece of a collective machine. But a great team not only has that but going beyond the call of duty isn't just the exception, it is the norm. You want to win? You really want to win? Then talk to each other, work with each other, help each other, and care for each other. As one quote puts it, "there is no I in team." It was true when Cincinati lost in the NCAA Final Four Tourney. It is true in TFC. And due to NS's brilliant design, it is not only true in NS -- it is <i>essential</i>.
honestly i've found its easier to communicate and work together easier on the kharra since everybody can get anywhere pretty fast, even when they die they can be back in action quickly.
For the marines to win, everybody has to be a good teammate. A comm can't do everything by himself (like has happened in so many games that end up being lost) becaues everybody expects him to be able to do everytihng. I think that a comm can only be as good as his team and the team has to support the comm as well with information, possible suggestions from their POV, staying in groups of two to go re-cap nodes for him etc... If a team helps out the comm his job becomes much easier and he can concentrate on upgrades and overall strategy rather than babysitting marines. All IMO i guess.
umm hello yea quoted for truth
ocs in seige spots, ocs to stop jp rushes,ocs to secure res
ocs in hives that are not secured
Who was the nub moaning about oc's in this thread,lol and when he comms he spamms turrets im sure of it.
Winning is just a bonus for me <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
I'm glad about the server i play on, it bans for "viable" "winning" marine "strategies" such as spawncamping, structure blocking, mining active hives, etc, not because they're against people winning, it's because they're just not fun ways to play. Nothing is worse than being stuck in a spawn queue for ages because someone's spawncamping, there's no fun in spawning ontop of a mine, and it's not fun to be blocked into a corridor by a CC just because the comm has a little too much res to waste.
Fun is entirely up to the person, some people find winning and the competetive angle to be fun, others find just playing the game fun, win or lose. There's no real right or wrong way.
Unless you mention ragers. They can go die.
I believe as long as your primary goal is to win, doing fun things is ok. For example. Gorge rushes or Lerk Rushes. Or everyone drop an RT. I played games where 10 people droped OC's. All of this was fun but it had the purpose of winning behind it. Just in a different way.
If I played only to have fun then I would never build an RT or base. I would only go were I wanted to go. I love to spawn camp all day long. Doing this kind of stuff ruins the game for everyone else.
In short everyone should be playing to win. How you go about achieving that win can be different than the norm which can result in some extra fun. I found when teams are stacked, teams usualy do something different from the norm. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I have already done that and the people that come to my server love it there are the odd ones which don't but the server is never empty accept for in working hours of course... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
umm hello yea quoted for truth
ocs in seige spots, ocs to stop jp rushes,ocs to secure res
ocs in hives that are not secured
Who was the nub moaning about oc's in this thread,lol and when he comms he spamms turrets im sure of it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
That would be me, and no I'm not saying ocs are useless. I'm saying it's a bloody waste to drop ONE oc when there is a free node available and relatively close to the hive. 2 ocs with gorge backup, or 3 or more ocs strategically placed in an oddly shaped room where they can't be easily dodged, are indeed very effective deterrents to small groups of marines, however that's not what the threadstarter did. No, he dropped one oc, which I guarantee you would go down to even 2 marines with com backup, gorge healing or not. You can't possibly argue that that single oc would do more good for the aliens as a team than one rt.
umm hello yea quoted for truth
ocs in seige spots, ocs to stop jp rushes,ocs to secure res
ocs in hives that are not secured
Who was the nub moaning about oc's in this thread,lol and when he comms he spamms turrets im sure of it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
That would be me, and no I'm not saying ocs are useless. I'm saying it's a bloody waste to drop ONE oc when there is a free node available and relatively close to the hive. 2 ocs with gorge backup, or 3 or more ocs strategically placed in an oddly shaped room where they can't be easily dodged, are indeed very effective deterrents to small groups of marines, however that's not what the threadstarter did. No, he dropped one oc, which I guarantee you would go down to even 2 marines with com backup, gorge healing or not. You can't possibly argue that that single oc would do more good for the aliens as a team than one rt.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Fire Eel didn't say, but I got the impression there were other gorges dropping RT's. If that was the case he did fine, if he was the solo fatteh he should have dropped an RT first.
Winning is fun, but sometimes loosing is fun too.
9 aliens vs 10 rine game on Eclipse
3 Gorges, including me
I didn't know what the 2 were doing, but I assumed they dropped RTs. Meanwhile, I know there was a hot spot for marines to pass through, so I dropped an OC first, and was waiting for my res count to drop another OC when the other aliens scolded me.
A) Testing bugs, and thus I am (usually) not having fun.
and
B) Playing against civ, and thus I am (usually) not winning.
It's a tragic world I live in.
That would be me, and no I'm not saying ocs are useless. I'm saying it's a bloody waste to drop ONE oc when there is a free node available and relatively close to the hive. 2 ocs with gorge backup, or 3 or more ocs strategically placed in an oddly shaped room where they can't be easily dodged, are indeed very effective deterrents to small groups of marines, however that's not what the threadstarter did. No, he dropped one oc, which I guarantee you would go down to even 2 marines with com backup, gorge healing or not. You can't possibly argue that that single oc would do more good for the aliens as a team than one rt. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Fair enough,drop res first im with you on that,just though i read a comment about how oc's are lame,no matter how,were or when you drop em.
Hehe good times drone btw your dinner <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->
*EVERYONE* plays for fun. Some people have fun by winning, others by dicking around, and other people have fun in other random ways. Just because you enjoy doing whatever is fun to you doesn't mean that people who play to win are 'jerks'. I think it's your attitude that is the problem. I see way too many players who "play for fun" attempt to take some sort of moral high ground where people who have fun winning are bad, evil people. Don't do it please. You're just being a major hypocrite.
Or something.
*EVERYONE* plays for fun. Some people have fun by winning, others by dicking around, and other people have fun in other random ways. Just because you enjoy doing whatever is fun to you doesn't mean that people who play to win are 'jerks'. I think it's your attitude that is the problem. I see way too many players who "play for fun" attempt to take some sort of moral high ground where people who have fun winning are bad, evil people. Don't do it please. You're just being a major hypocrite. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
If anything they get the moral low ground, because thier ruining the game for us, whereas our play style doesn't hurt them at all unless we start griping at how retarded it is to have 4 ocs dropped first thing where rines will just jump over them anyways.