From 2d To 3d Exercices

124

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  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--QuoteBegin-NEX9+Jun 1 2005, 09:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NEX9 @ Jun 1 2005, 09:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> err i ran out of gorgies sheena, as there all bizzy building WoL's to block TychoCelchuuu in rine start... so heres a sulk instead <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You make little sense
    Holes with isometic spikes?
    Sheesh, that's so BS
  • nogoodnicknamenogoodnickname Join Date: 2005-03-23 Member: 46172Members
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    <!--QuoteBegin-sheena yanai+Jun 2 2005, 11:39 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sheena yanai @ Jun 2 2005, 11:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-NEX9+Jun 2 2005, 02:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NEX9 @ Jun 2 2005, 02:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> err i ran out of gorgies sheena, as there all bizzy building WoL's to block TychoCelchuuu in rine start... so heres a sulk instead  <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    oh no..no gorge..and skulks taste bad....
    *images removed for great justice* <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    that looks pretty cool sheena <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • CondizzleCondizzle Join Date: 2004-10-05 Member: 32107Members
    edited June 2005
    Must...resist...urge...to kill... Sheena... and steal full version of Maya.

    And I have a question. Was that cylinder extruded or did you simply create another object?
  • nogoodnicknamenogoodnickname Join Date: 2005-03-23 Member: 46172Members
    how much maya costs
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    *whimpers*

    I wish Sheena would teach me maya! *cries sadly*
  • Browser_ICEBrowser_ICE Join Date: 2002-11-04 Member: 6944Members
    *whimpers*

    I wish maya would teach me Sheena! *cries sadly*
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    edited June 2005
    can i get a poly count

    acctuly i did make sence, i said i arnt a fan cuting, in other words i wont build a whole project then go along and cut the holes out were they need to go, i am a fan of building the hole into the work, well with the exception of exsecive holes, in which case i would model a tile with X amount of hold in it, then duplicate and join them togthers like a puzzle

    and it was simple english i used, some thing you would get in a normal convo, i stated i dont like cutting, i then wanted to find out other peoples opinions, on duplication manipulations, and welding as opposed to indoviduly building each indovidual thing of the project off the project

    i also wanted to hear peoples thoughts on weather they like symmetric work, or not
  • CondizzleCondizzle Join Date: 2004-10-05 Member: 32107Members
    edited June 2005
    A futile attempt to outsheena Sheena:
    Er... can anyone tell me why that area on the left side of the handle looks like it's flatshaded?
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    nice huge improment from ya other one, wd, hum its not inverted faces is it?
  • CondizzleCondizzle Join Date: 2004-10-05 Member: 32107Members
    edited June 2005
    I suppose that may be it. I have no idea how to fix that.
    Edit: Well it crashed and I forgot to save. Never mind.
  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
    <!--QuoteBegin-Quaunaut+Jun 1 2005, 10:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Jun 1 2005, 10:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Where could we learn to bump-map a texture, and generally create them for Souce? I'd like to try making the bump maps for infestation...or anything, really. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <a href='http://www.nvidia.com/object/melody_home.html' target='_blank'>http://www.nvidia.com/object/melody_home.html</a>

    converts b+w bump maps into normal maps
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    cond, check for overlapping faces.. one of the stuff that happens if you do vertex manipulations
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--QuoteBegin-NEX9+Jun 2 2005, 06:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NEX9 @ Jun 2 2005, 06:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> can i get a poly count

    acctuly i did make sence, i said i arnt a fan cuting, in other words i wont build a whole project then go along and cut the holes out were they need to go, i am a fan of building the hole into the work, well with the exception of exsecive holes, in which case i would model a tile with X amount of hold in it, then duplicate and join them togthers like a puzzle

    and it was simple english i used, some thing you would get in a normal convo, i stated i dont like cutting, i then wanted to find out other peoples opinions, on duplication manipulations, and welding as opposed to indoviduly building each indovidual thing of the project off the project

    i also wanted to hear peoples thoughts on weather they like symmetric work, or not <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    No. It made no sense at all. The only one who could ever understand it would be you.

    And as for why that appears flatshaded: this happened to me like a year ago, and I think I fixed it by doing something with the normals. Probably not flipping them; maybe softening them did it. Yeah, softening sounds right. Try that. If you don't know how to soften normals (I sure as heck can't remember) try Maya help.
  • CondizzleCondizzle Join Date: 2004-10-05 Member: 32107Members
    edited June 2005
    Attempt #3. I tried using basic materials:
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    oh i am not even going to be roped into this, forget you!


    hum i liked ya second one better con, basicly the thirds uncomplete, and the switch handle looks to fragile, like a rine would snap it off, let alone try and get a ha to use this thing if a ono is chargeing at him
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Condizzle, looks nice
    But Sheena has done one too
    Try different button
  • CondizzleCondizzle Join Date: 2004-10-05 Member: 32107Members
    <!--QuoteBegin-TychoCelchuuu+Jun 4 2005, 01:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TychoCelchuuu @ Jun 4 2005, 01:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Condizzle, looks nice
    But Sheena has done one too
    Try different button <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Fine, i'll find something else to do
    But compaired to rhyming, your poems are poo
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    lol, na choo its a excersie, any one can do any number of copys of any said thing we comment see how we aprove dis aprove, pick it to peices then build it back up with a well done

    but some new flavor would be good
  • CondizzleCondizzle Join Date: 2004-10-05 Member: 32107Members
    We need some new images to do then. Either that or I need to get off my **** and google how to open the textures.
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    Sowwy! I was too busy this weekend to compile my doodad

    I'll do it tomorrow after school. I PROMISE!
  • CondizzleCondizzle Join Date: 2004-10-05 Member: 32107Members
    edited June 2005
    I don't like it all that much, but I'll post it just for criticism.
    <img src='http://i3.photobucket.com/albums/y72/Condizzle/Box.jpg' border='0' alt='user posted image' />
  • nogoodnicknamenogoodnickname Join Date: 2005-03-23 Member: 46172Members
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    I like the effort
    But, wrong number of rivets
    That's a big problem
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    <!--QuoteBegin-TychoCelchuuu+Jun 6 2005, 09:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TychoCelchuuu @ Jun 6 2005, 09:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I like the effort
    But, wrong number of rivets
    That's a big problem <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    move the cover more to the top, and do the handle shorter <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • CondizzleCondizzle Join Date: 2004-10-05 Member: 32107Members
    And the rivets are too big <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->. I'll count them this time.
  • nogoodnicknamenogoodnickname Join Date: 2005-03-23 Member: 46172Members
    edited June 2005
    thats actually nice
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    i like it well done
  • Browser_ICEBrowser_ICE Join Date: 2002-11-04 Member: 6944Members
    To anyone wanting to try this thing out but is a bit afraid, this isn't a contest to see who will be producing the best awesome looking piece of 3d object. This is an exercise.

    I'm sure a lot of you want to try 3d modeling but aren't experienced. This is mainly aimed at you guys.

    Try it out. Show us what you did. Ask questions about it. How else do you think you can improve your modeling skill? We are giving you good constructive critics to help you out, to improve your art, to make you go "Humm, yea maybe I can try this approach instead". Even talented folks like Sheena is helping people here.

    In here you have the opportunity to try something new or improve a new skill and at the same time, do it on something you already love (NS, what else!). You will get friendly advices here and who knows, you might wind up in the NS Dev team within a couple of months.
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    Ack... I still haven't gotten this done... I'll do it asap! I promise!
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