From 2d To 3d Exercices

Browser_ICEBrowser_ICE Join Date: 2002-11-04 Member: 6944Members
<div class="IPBDescription">(noob to expert modelers)</div> Hi folks, the idea of having a small photoshop exercice made me think about another kinds of exercices. How about going from 2d to 3d for map objects we know exist in NS as either plain 2d texture or crude map brushes. Wouldn't be cool to sort of build a pool of detaild 3d map objects to use in NS maps and even in NS-Source ?

I don't know if this idea will catch on but I'm trying anyway.

For the first exercice is creating a 3d crate out of the well know crate used in many NS maps. It is made from a 2d texture. Having it in 3d with details would be cool. If you feel it looks just too boring, have fun and do variations.

<img src='http://pages.infinit.net/browser/Images4Forums/noscrate.jpg' border='0' alt='user posted image' />
«1345

Comments

  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    ok in hte first pic you can see the black area out lined and shaded that apears to be a acess point to the refrigationed device that keeps there creats cool

    so this face would need to be unquie from the other three sides, the enginer would need to be made and so on, in the next post you will see were it would roughtly sit in the base of hte box, fi you had a open create for what ever reason and wany one looked in side they would see if it wasnt full a hub in that courner being the refigarating device

    the purple streaks runnning down the side apear to be like frost vents or vents ingenral to allow mildue to persparate as it does and run off as it needs to

    just looking at the create tho, it doesnt aprear to have a normal lid, it ether a opens at the brown line liek a normal lid but the shading isnt there, so one could asume it opens at the green line the lid sits inside the frame

    what i think this create does is the hole fridge frame work comes off the top, leaveign a palleet at the base with the items packed down on it in cargo nets
    noted by the blue line

    i would imagine the red area, from the orange outline renforced plate would be a area/sign for a spot to pick it up with some form of machineary

    the only two other ways it could be carried are by a fork lift referes back to the pallet idea, or the red pin strip along the box could be rubbed off paint form the claw arms on some sort fo ripley power loader

    all these things would need to be taken into acount, now if this same skin for the old creates are used on every side the box would be very unbelive able, yes its a niffty tick acceptable fr a game around hte era of 1997, but not for source

    jsut my thoughts people
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    also the ye old TSA symbol should be pressed out of the box raised if you will
  • Viper_two_nine_AViper_two_nine_A Join Date: 2004-09-29 Member: 31989Members
    uhm maybe you should post a link to this thread in customisation too?
  • nogoodnicknamenogoodnickname Join Date: 2005-03-23 Member: 46172Members
    edited April 2005
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-Viper two nine A+Apr 24 2005, 05:53 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Viper two nine A @ Apr 24 2005, 05:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> uhm maybe you should post a link to this thread in customisation too? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Call me an idiot but I think he is looking for billion poly maya/nurb work... If not I can think of many NS objects I would rather see highpoly then a crate...
  • iFireiFire Join Date: 2002-07-31 Member: 1038Members
    edited April 2005
    Well this work is from yesterday.. 2nd model <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> Its like 20% done :/ But the general shape is there.
    <img src='http://img14.imagevenue.com/loc295/th_be8_box.jpg' border='0' alt='user posted image' />
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    oh... my... god...
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    nice very very nice, i cant wait

    ok ill go get one

    ok ok omg fix this plz, shore its just a coded texture, but it should have some demention maybe additions, and more than two animations, it blinks between on and off so fast, your eyes dont even think its a frame motion blur illusion
  • Browser_ICEBrowser_ICE Join Date: 2002-11-04 Member: 6944Members
    <!--QuoteBegin-Swiftspear+Apr 24 2005, 03:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Apr 24 2005, 03:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Call me an idiot but I think he is looking for billion poly maya/nurb work... If not I can think of many NS objects I would rather see highpoly then a crate... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I know there are other objects that can benefit more from this sort of exercice. Picking the crate as the first one was just an idea to give a better chance to beginners. After all, what's the point of doing an exercice if from the start, the degree of complexity is too high and discourages beginners ?

    Even if someone makes a version with a million polys, he is bound to receive critics toward reducing this. From there, if he can take critics, he'll improve himself (or she).

    I am not looking for perfection and you guys can gatter those objects yourself. I'm not.

    It's just a friendly exercice after all. Not a contest.
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
    Certainly an interesting excercise. Art excercises would be a worthy thing to pursue. Could bring more life to this forum. I'll work on this excercise.
  • nogoodnicknamenogoodnickname Join Date: 2005-03-23 Member: 46172Members
    edited April 2005
    i dont kinda understand this damn topic, making 3d objects from pictures ehh, oky. i wanna make that switch. if i can even make something with milkshape ****
  • BreakthroughBreakthrough Texture Artist (ns_prometheus) Join Date: 2005-03-27 Member: 46620Members, Constellation
    edited April 2005
    If you're skilled in 2D work, the 1st step when you move to 3D: Nothing is the same. I'll try to see what I can come up with this only in Photoshop, just for a stupid little challenge for myself.

    Good luck to you though, I want to see a high-quality TSA shipping crate!

    Edit: <img src='http://img.photobucket.com/albums/v83/softco/OMGCRATE.jpg' border='0' alt='user posted image' />
    LOL Why did I bother with that?
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    see thats what i dont get, the top of this creat has to be the entire lid and the contents of hte create on a pallet below it, theres no way that create has a normal flip top lid

    hehe all tsa creates are pacekd with tooth paste and brushes, no no seriosu its true, its not a ware between bacterium, and nanaites, its riens trying to force the alines to brush there teeth
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
    Muhr? The circle thingy on the side is some sort of refrigeration unit. The handles are for when you have no more ammo, so you can pick up the crate and start wailing on onii with it.
  • iFireiFire Join Date: 2002-07-31 Member: 1038Members
    Heh, I'm gonna drop my sources for the crate, for anyone to improve. I never knew 3d modelling was this annoying. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • nogoodnicknamenogoodnickname Join Date: 2005-03-23 Member: 46172Members
    does free easy rendering programs even exist. everything costs about 600 $/€
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    <!--QuoteBegin-nogoodnickname+Apr 28 2005, 10:37 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (nogoodnickname @ Apr 28 2005, 10:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> does free easy rendering programs even exist. everything costs about 600 $/€ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    try blender? <a href='http://www.blender3d.com/cms/Home.2.0.html' target='_blank'>http://www.blender3d.com/cms/Home.2.0.html</a>
  • nogoodnicknamenogoodnickname Join Date: 2005-03-23 Member: 46172Members
    if i could even figure out how to render in that. so much useless ****. must check the stupid tutorial
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    lol at ono wailing
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
    <!--QuoteBegin-NEX9+May 1 2005, 01:24 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NEX9 @ May 1 2005, 01:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> lol at ono wailing <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Your approval fills me with shame
  • Browser_ICEBrowser_ICE Join Date: 2002-11-04 Member: 6944Members
    edited April 2005
    <!--QuoteBegin-NEX9+Apr 28 2005, 04:39 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NEX9 @ Apr 28 2005, 04:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> see thats what i dont get, the top of this creat has to be the entire lid and the contents of hte create on a pallet below it, theres no way that create has a normal flip top lid
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Now you know why I picked this simple texture. You guys will encounter problems if you use the same texture on every sides and try to 3d it. I've been there.

    Be creative to fix the problems but try to stay in the visual theme of the original texture.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    edited April 2005
    spent some minutes on a crate based on that texture piece... but i got bored before ive even finished the crate... and trashbinned it... just got those crappy test renders of it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    a special crate for depressurized conditions. it got its own pressurisation system, for cargo that is not able to withstand vacuum.

    <img src='http://yanai.blackmage.org/box/Untitled3.jpg' border='0' alt='user posted image' />
    thats the box in sealed state

    <img src='http://yanai.blackmage.org/box/Untitled4.jpg' border='0' alt='user posted image' />
    cargo bay maneuver mode (the hover cushion flatbed manuever module isnt added)

    <img src='http://yanai.blackmage.org/box/Untitled0.jpg' border='0' alt='user posted image' />
    (-_-)
    <img src='http://yanai.blackmage.org/box/Untitled.jpg' border='0' alt='user posted image' />
    here are nice to see the hydraulics wich are used to lift the heavy crate cover,and
    to initialy seal the crate.

    <img src='http://yanai.blackmage.org/box/Untitled1.jpg' border='0' alt='user posted image' />
    the armored inner crate, as protection against micro meteoroids (nasty lil buggers)

    <img src='http://yanai.blackmage.org/box/Untitled2.jpg' border='0' alt='user posted image' />
    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    omg shena do you want kids, ill happy donate err.. not to bother dats wicked girl

    and you trashed it you got to be frigan nuts, omg you should be hacked and have your recycle bin deleted, serious girl stop trashing your masterpeices

    thats wicked work we need people willing to get bored and go ill have a crack at it, then get to a point were they say there bored and call it a wip, this thing so is a wip it isnt funny, and you trashed it shame on you

    glad we got pics tho, made this topic worth it it has defanatly earned its keep

    i love the enginer and cables and pipes window in the bottom corner you got a smik imagination,

    wd sheena
  • nogoodnicknamenogoodnickname Join Date: 2005-03-23 Member: 46172Members
  • Browser_ICEBrowser_ICE Join Date: 2002-11-04 Member: 6944Members
    One week since the last serious reply.

    Don't be intimited by what others have done so far. Give it your best shot. Remember, this is an exercice. If no one wants to participate anymore, then ...

    Better yet, show us your work in progress.

    Show us what you can do.

    Don't be shy and ask questions on how to do it, how to do certain tings or how to improve your design.
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    Or suggest another texture, maybe?
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    well if no ones going to d othe switch then can soem one fix this

    its a bit dark but eh
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
    edited May 2005
    Eh old-ish and not very good. I'm going to redo this now.

    Also, that is not really a texture. A texture is 2D. What you're asking for is a more detailed 3d model of a node. The original was to create things out of 2D textures. I'm thinking doing an infestation texture would be an interesting exercise. Unfortunately I don't have .wad's with me now soooo.. no such luck. Someone else post a texture please?
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    edited May 2005
    creating things out of textures....so..wheres the problem? ive used the resnode texture to recreate the resnode..lol

    <img src='http://yanai.blackmage.org/3d/nozzle.jpg' border='0' alt='user posted image' />

    <img src='http://yanai.blackmage.org/3d/Untitled.jpg' border='0' alt='user posted image' />
    <img src='http://yanai.blackmage.org/3d/Untitled1.jpg' border='0' alt='user posted image' />
    <img src='http://yanai.blackmage.org/3d/Untitled2.jpg' border='0' alt='user posted image' />
    i was in hurry <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
    you owe me my lunchbreak
  • nogoodnicknamenogoodnickname Join Date: 2005-03-23 Member: 46172Members
Sign In or Register to comment.