From 2d To 3d Exercices
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Join Date: 2002-11-04 Member: 6944Members
<div class="IPBDescription">(noob to expert modelers)</div> Hi folks, the idea of having a small photoshop exercice made me think about another kinds of exercices. How about going from 2d to 3d for map objects we know exist in NS as either plain 2d texture or crude map brushes. Wouldn't be cool to sort of build a pool of detaild 3d map objects to use in NS maps and even in NS-Source ?
I don't know if this idea will catch on but I'm trying anyway.
For the first exercice is creating a 3d crate out of the well know crate used in many NS maps. It is made from a 2d texture. Having it in 3d with details would be cool. If you feel it looks just too boring, have fun and do variations.
<img src='http://pages.infinit.net/browser/Images4Forums/noscrate.jpg' border='0' alt='user posted image' />
I don't know if this idea will catch on but I'm trying anyway.
For the first exercice is creating a 3d crate out of the well know crate used in many NS maps. It is made from a 2d texture. Having it in 3d with details would be cool. If you feel it looks just too boring, have fun and do variations.
<img src='http://pages.infinit.net/browser/Images4Forums/noscrate.jpg' border='0' alt='user posted image' />
Comments
so this face would need to be unquie from the other three sides, the enginer would need to be made and so on, in the next post you will see were it would roughtly sit in the base of hte box, fi you had a open create for what ever reason and wany one looked in side they would see if it wasnt full a hub in that courner being the refigarating device
the purple streaks runnning down the side apear to be like frost vents or vents ingenral to allow mildue to persparate as it does and run off as it needs to
just looking at the create tho, it doesnt aprear to have a normal lid, it ether a opens at the brown line liek a normal lid but the shading isnt there, so one could asume it opens at the green line the lid sits inside the frame
what i think this create does is the hole fridge frame work comes off the top, leaveign a palleet at the base with the items packed down on it in cargo nets
noted by the blue line
i would imagine the red area, from the orange outline renforced plate would be a area/sign for a spot to pick it up with some form of machineary
the only two other ways it could be carried are by a fork lift referes back to the pallet idea, or the red pin strip along the box could be rubbed off paint form the claw arms on some sort fo ripley power loader
all these things would need to be taken into acount, now if this same skin for the old creates are used on every side the box would be very unbelive able, yes its a niffty tick acceptable fr a game around hte era of 1997, but not for source
jsut my thoughts people
Call me an idiot but I think he is looking for billion poly maya/nurb work... If not I can think of many NS objects I would rather see highpoly then a crate...
<img src='http://img14.imagevenue.com/loc295/th_be8_box.jpg' border='0' alt='user posted image' />
ok ill go get one
ok ok omg fix this plz, shore its just a coded texture, but it should have some demention maybe additions, and more than two animations, it blinks between on and off so fast, your eyes dont even think its a frame motion blur illusion
Call me an idiot but I think he is looking for billion poly maya/nurb work... If not I can think of many NS objects I would rather see highpoly then a crate... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I know there are other objects that can benefit more from this sort of exercice. Picking the crate as the first one was just an idea to give a better chance to beginners. After all, what's the point of doing an exercice if from the start, the degree of complexity is too high and discourages beginners ?
Even if someone makes a version with a million polys, he is bound to receive critics toward reducing this. From there, if he can take critics, he'll improve himself (or she).
I am not looking for perfection and you guys can gatter those objects yourself. I'm not.
It's just a friendly exercice after all. Not a contest.
Good luck to you though, I want to see a high-quality TSA shipping crate!
Edit: <img src='http://img.photobucket.com/albums/v83/softco/OMGCRATE.jpg' border='0' alt='user posted image' />
LOL Why did I bother with that?
hehe all tsa creates are pacekd with tooth paste and brushes, no no seriosu its true, its not a ware between bacterium, and nanaites, its riens trying to force the alines to brush there teeth
try blender? <a href='http://www.blender3d.com/cms/Home.2.0.html' target='_blank'>http://www.blender3d.com/cms/Home.2.0.html</a>
Your approval fills me with shame
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Now you know why I picked this simple texture. You guys will encounter problems if you use the same texture on every sides and try to 3d it. I've been there.
Be creative to fix the problems but try to stay in the visual theme of the original texture.
a special crate for depressurized conditions. it got its own pressurisation system, for cargo that is not able to withstand vacuum.
<img src='http://yanai.blackmage.org/box/Untitled3.jpg' border='0' alt='user posted image' />
thats the box in sealed state
<img src='http://yanai.blackmage.org/box/Untitled4.jpg' border='0' alt='user posted image' />
cargo bay maneuver mode (the hover cushion flatbed manuever module isnt added)
<img src='http://yanai.blackmage.org/box/Untitled0.jpg' border='0' alt='user posted image' />
(-_-)
<img src='http://yanai.blackmage.org/box/Untitled.jpg' border='0' alt='user posted image' />
here are nice to see the hydraulics wich are used to lift the heavy crate cover,and
to initialy seal the crate.
<img src='http://yanai.blackmage.org/box/Untitled1.jpg' border='0' alt='user posted image' />
the armored inner crate, as protection against micro meteoroids (nasty lil buggers)
<img src='http://yanai.blackmage.org/box/Untitled2.jpg' border='0' alt='user posted image' />
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
and you trashed it you got to be frigan nuts, omg you should be hacked and have your recycle bin deleted, serious girl stop trashing your masterpeices
thats wicked work we need people willing to get bored and go ill have a crack at it, then get to a point were they say there bored and call it a wip, this thing so is a wip it isnt funny, and you trashed it shame on you
glad we got pics tho, made this topic worth it it has defanatly earned its keep
i love the enginer and cables and pipes window in the bottom corner you got a smik imagination,
wd sheena
Don't be intimited by what others have done so far. Give it your best shot. Remember, this is an exercice. If no one wants to participate anymore, then ...
Better yet, show us your work in progress.
Show us what you can do.
Don't be shy and ask questions on how to do it, how to do certain tings or how to improve your design.
its a bit dark but eh
Also, that is not really a texture. A texture is 2D. What you're asking for is a more detailed 3d model of a node. The original was to create things out of 2D textures. I'm thinking doing an infestation texture would be an interesting exercise. Unfortunately I don't have .wad's with me now soooo.. no such luck. Someone else post a texture please?
<img src='http://yanai.blackmage.org/3d/nozzle.jpg' border='0' alt='user posted image' />
<img src='http://yanai.blackmage.org/3d/Untitled.jpg' border='0' alt='user posted image' />
<img src='http://yanai.blackmage.org/3d/Untitled1.jpg' border='0' alt='user posted image' />
<img src='http://yanai.blackmage.org/3d/Untitled2.jpg' border='0' alt='user posted image' />
i was in hurry <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
you owe me my lunchbreak