[wip]high Poly Light Machine Gun Skin

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Comments

  • axmanaxman Join Date: 2004-02-20 Member: 26724Members
    <!--QuoteBegin-CoolCookieCooks+Apr 2 2005, 12:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ Apr 2 2005, 12:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I see your doing a third skin axman. You knew this post would come so I might aswell put out your fire. Honestly I think this skin isnt as good as your old ones, I know its not finished yet, but at its current state it looks too messy and grainy. Remember the TSA
    equipment isnt meant to be all fully scratched up and used, its meant to be new and undamaged. As BrigadierWolf once said in a thread aeons ago, you would get kicked out the army to let your gun get that worn (sorry brig if it wasnt you that said that).

    Please dont take this the wrong way or anything, I just think you need a post of criticism that hasnt been said about 50 times over (but yes it does need more colour and contrast =p) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yay good crit thanks C3
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    <!--QuoteBegin-MrSocks+Apr 2 2005, 02:08 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrSocks @ Apr 2 2005, 02:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> me? those are crosshairs made by MintMan that i modified. I also made a simple but very useful shotty crosshair, i guess if you wanted i could ask him and release them or something <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Feel free to do what you want, simple sprites like that are just a random mash of pixels so I don't mind.
  • Jmmsbnd007Jmmsbnd007 Join Date: 2002-11-24 Member: 9793Banned, Constellation
  • PRTePRTe Join Date: 2003-10-25 Member: 21919Members
    well he just needs to add the lcd... not much
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    hmm i think theres some contrast issues too though...
  • Jmmsbnd007Jmmsbnd007 Join Date: 2002-11-24 Member: 9793Banned, Constellation
    <!--QuoteBegin-MrSocks+Mar 31 2005, 08:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrSocks @ Mar 31 2005, 08:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> so here's a screeny for you, slightly increased contrast and brightness for better viewage
    i was worried about the area around the edge of the scope, on the back, cus on some of the other skins it looked really awkward and the corners were really notice-able, but it seems you did a good job on that part

    /edit one other thing as i'm looking at that screenshot, the bumps on the side of the scope look kinda weird <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    What skulk model is that?
  • Fatal_ErrorFatal_Error Join Date: 2005-01-15 Member: 35840Members
    This is a bit of a crit. The skin looks so flat... It really just makes me not want to look at it anymore. Key spots I've noticed this on were the scope side and the magazine.

    Take the scope out and boost the polys. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    <!--QuoteBegin-JmmsbndZeroZeroSeven+Apr 18 2005, 11:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JmmsbndZeroZeroSeven @ Apr 18 2005, 11:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> update? :o <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Die and use <img src='http://www.unknownworlds.com/forums/style_images/TSA_Skin-975/p_pm.gif' border='0' alt='user posted image' />
  • MrSocksMrSocks Join Date: 2004-07-16 Member: 29946Members
    fatal ax isn't doing the model or anything, he's just skinning it so no use asking for more polies and no scope

    and that skulk is from the fade-look pack for the guy who asked, btw
  • REDDmonkeyREDDmonkey Join Date: 2004-03-10 Member: 27256Members
    <!--QuoteBegin-Fatal Error+Apr 20 2005, 05:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fatal Error @ Apr 20 2005, 05:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This is a bit of a crit. The skin looks so flat... It really just makes me not want to look at it anymore. Key spots I've noticed this on were the scope side and the magazine.

    Take the scope out and boost the polys. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Do it yourself if it's bothering you that much <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    Most people seemed content with the model and skins before, so you can personalize the model to suit your own tastes as you wish.
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