[wip]high Poly Light Machine Gun Skin
axman
Join Date: 2004-02-20 Member: 26724Members
<div class="IPBDescription">Revived for the past; My 3rd skin</div> Well after doing the High Poly Resource Tower (by: Zerobyte) skin i wanted to do more high poly stuff. I started on my third skin for the High Poly Light Machine Gun (by: Reddmonkey) to more match my skin to the HP_Res_Node and since my my first skin i ever made was for the HP_LMG ill do this again for you guys.....
well anyway enough talking and here is a preview of what i got so far....
<img src='http://axman.nsarmslab.com/axman/hp_lmg_prev1.jpg' border='0' alt='user posted image' />
well anyway enough talking and here is a preview of what i got so far....
<img src='http://axman.nsarmslab.com/axman/hp_lmg_prev1.jpg' border='0' alt='user posted image' />
Comments
oh and if your gonna do HP stuff do a HP shotgun I love the defualt <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
your using a different technique on the resnode you said, so I assume your also using it on this skin, and it should be interesting to see how it compares to the 2 lmg skins you did so long ago ^_^
/edit Hawk, he is not modeling this he is just making a skin for it, the model was made a while ago by Redd
and also Udder said he would be resuming work on the HP shotty, but who knows how that's going, haven't seen him around here in a while
oh and if your gonna do HP stuff do a HP shotgun I love the defualt <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
The mag is actually the same length as the default, it's probably just the render doesnt show it that well.
Looks alot better than your first lmg skins so far, keep it up <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
boring tbh but that's only my opnion <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
should look good axman keep it up
i got everything thats black on the gun done so far but im not gonna show another render till i get the first map done.
he said he's skinning it in the same style as his res tower, so it'll match that skin <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
well since its easter i haev to be goin places n all so ill just show u what it looks like right now but im not done with the first mesh yet
<img src='http://axman.nsarmslab.com/axman/hp_lmg_prev2.jpg' border='0' alt='user posted image' />
and yes thoughs parts r black on the first one so dont be dumb and say omg all black no color... and anyway colors going on at end
EDIT: o yeah the meshers needs to be stabed lol because he has so many things backwards and what not lol.. ull see what i mean when i show u the map
you cant really animate a texture on a weapon.. you can only make it show things during different animations by moving the layers around...
what im trying to say is all it does is show a constant blue lcd with some pictures on it..
he said he's skinning it in the same style as his res tower, so it'll match that skin <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
But I haven't seen his res tower. So I reiterate my position.
note: the scope looks a lil differnt in game because its fliped in game...
<img src='http://axman.nsarmslab.com/axman/hp_lmg_prev3.jpg' border='0' alt='user posted image' />
look ill even quote it.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->ugh geez u nublars remeber how i put green on the last, (for the restower) after i got the other stuff done. Well. i will do the same for this at the end<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->