Ns_eon Screenshots
Kali
Join Date: 2002-07-01 Member: 858Members
<div class="IPBDescription">of the next NS Version</div> Hi community,
I was able to get some screenshots of the map ns_eon, which will be part of the next Natural Selection version. You can find the screensots at
<a href='http://www.naturalselection.pexgames.com' target='_blank'>http://www.naturalselection.pexgames.com</a>
More news on the next version and current information on the mod can also be found there.
I was able to get some screenshots of the map ns_eon, which will be part of the next Natural Selection version. You can find the screensots at
<a href='http://www.naturalselection.pexgames.com' target='_blank'>http://www.naturalselection.pexgames.com</a>
More news on the next version and current information on the mod can also be found there.
Comments
See the sticky in the mapping forum for how.
GJ <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Cause Tyr is taking an extended break. Don't send your stuff to him, try JazzX or someone like that.(someone correct me if I'm off on who to send it to)
The map looks great, but yeah... what about the core hive? Seems a little strange to me :/
I'm not sure why you said you got exclusive screenshots.
I'm not sure why you said you got exclusive screenshots. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Uh oh, Mr. Jelousy <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Directly handed out by Kali <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
The map looks great, but yeah... what about the core hive? Seems a little strange to me :/ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
ns uses overbrightening to enhance the contrast of the maps. This overbrightening effect is not visible in screenshots, so in order to get them to look like they do in game you have to edit them in photoshop.
Anything from B6 is "exclusive", simply means "unavailable to the general public", which is what it is.
Simmer down. =P
IMO NS_sourse, while extreamly gorgeous, probably still needs a bit more playtesting. The archetexture is far from NS standard, and it strikes me as the kind of map that would need to be well playtested several times before a perfect balance can be achieved.
Honestly I would love to see it official though.
its a very nice hive. looks awesome too. ive never really seen it as a balance problem except one time when a jp got on top of the hive and no one could get him down, but i believe it has been fixed so nothing can get on top of the hive in core. its a pretty sweet hive in my opinion
Another "long marine camping place"? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
Otherwise, the map is looking great!
having zero reliable income is cool
if i had €€€ i'd get ::consty::
At any rate, the map looks good. The hive room looks like it could be well protected from LAs, MS is nice and open (although that CC is gonna be rape central) which suits the Marines.
At any rate, the map looks good. The hive room looks like it could be well protected from LAs, MS is nice and open (although that CC is gonna be rape central) which suits the Marines. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I'm just saying, i know for a fact that the colours are more vivid in game and it is brighter overall <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->.
At any rate, the map looks good. The hive room looks like it could be well protected from LAs, MS is nice and open (although that CC is gonna be rape central) which suits the Marines. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
<a href='http://www.unknownworlds.com/forums/index.php?showuser=16142' target='_blank'>http://www.unknownworlds.com/forums/index.php?showuser=16142</a>
wow you are a smart person. how about next time, if you honestly have NOTHING to say besides vague attempts to assault anyone who likes to see the texturing and architecture, not just some tiny spots of light surrounded by darkness.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Either you people have your monitors set to 0 contrast / brightness, or your idea of "correct NS map lighting" is equivalent to most people's perception of a "gamma haxx0r."<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
first of all, define most people. secondly, my idea of correct ns map lighting is a kind of lighting that allows you to see the surrounding area clearly. darkness is bad for both aliens and marines, so whats the point of making pitch-black rooms or corridors?
but that got off-topic, so i'll reask my question: can anyone post a layout of the map here?
IMO NS_sourse, while extreamly gorgeous, probably still needs a bit more playtesting. The archetexture is far from NS standard, and it strikes me as the kind of map that would need to be well playtested several times before a perfect balance can be achieved.
Honestly I would love to see it official though. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
what's wrong with the architecture??
the map represents what it is meant to be. or is sb afraid of new things??
soure is better than ayumi or bast..
and bast has really been fixed to its own death and I think I'm not the only one in here who thinks like that about bast.
-edit-
we did alota playtests and the gameplay etc. is excellent! =)
You and everyone that thinks that is more than welcome to install NS 3.0 Beta 4 and extract ns_bast from there and rename it to ns_bast_classic, just so I can stop reading the same comments over and over again.
At any rate, the map looks good. The hive room looks like it could be well protected from LAs, MS is nice and open (although that CC is gonna be rape central) which suits the Marines. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Sir, I'm afraid you don't know what you're talking about. Screenshots of ns by default are not accurate to how they appear in game, due to a technique ns has added to give mappers more control over the lighting.
See this for details.
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=61923#dGoD-4_1' target='_blank'>http://www.unknownworlds.com/forums/index....=61923#dGoD-4_1</a>