Ns_eon Screenshots

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Comments

  • Lt.RealnessLt.Realness Join Date: 2004-03-17 Member: 27379Members
    uhm may I ask you how you created the name of the map?

    a german energy company is called "Eon" <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    I suspect its from the Greg Bear novel "Eon" considering there is a copy of it in the map, but I haven't read it, so I don't know the connection.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    edited March 2005
    <!--QuoteBegin-moultano+Mar 3 2005, 09:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (moultano @ Mar 3 2005, 09:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I suspect its from the Greg Bear novel "Eon" considering there is a copy of it in the map, but I haven't read it, so I don't know the connection. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Apart from the name (which i took from the book) the map has no connection to the book <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->.

    [edit] Also, Olmy is a character in the book <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->.
  • RushakraRushakra Join Date: 2004-03-25 Member: 27523Members
    It's also a fuzzy measurement of time.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-Lt Realness+Mar 3 2005, 09:39 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt Realness @ Mar 3 2005, 09:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Swiftspear+Mar 2 2005, 09:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Mar 2 2005, 09:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Lt Realness+Mar 2 2005, 10:39 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt Realness @ Mar 2 2005, 10:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don't get why they make this map official and why they don't make ns_source official. ns_source looks very similar to this map and TyrNemesis didn't even reply Lt.Gravitys request yet for about 3 weeks. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    IMO NS_sourse, while extreamly gorgeous, probably still needs a bit more playtesting. The archetexture is far from NS standard, and it strikes me as the kind of map that would need to be well playtested several times before a perfect balance can be achieved.

    Honestly I would love to see it official though. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    what's wrong with the architecture??

    the map represents what it is meant to be. or is sb afraid of new things??

    soure is better than ayumi or bast..
    and bast has really been fixed to its own death and I think I'm not the only one in here who thinks like that about bast.



    -edit-
    we did alota playtests and the gameplay etc. is excellent! =) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    There is nothing wrong with the architexture, the architexture is absolutly gorgous. It is also however much more complicated then most NS maps. Get a good bunnyhopper and ask them to Bhop through NS sourse and you will know what I mean.

    The walls and cielings all have architextual detailing on them and even the floor is rarely just a flat plane. Most of the rooms even have large and obstrucive obsticals in the way of the player that they have to deal with if they want to pass.

    There is nothing wrong with any of those things, it is just something that NS maps haven't done in the past. In the past NS maps have been series of hallways interconnecting with large rooms with ocational vents to allow smaller lifeforms access the areas allowing them to explore more stratigigally. NS_sourse is a whole different beast all together. There are very few long straight hallways to bunnyhop down, and hiding spots abound in insane numbers which should signifigantly slow down your standard NS gameplay.

    I don't see this as a bad thing by any means, many of my mapping aspirations inculde exploring gameplay styles that aren't standard issue compeditive NS style. The fact is that it is totally different still, and thus, to make work well, will require more balancing and playtesting.

    Personally I would like to see sourse officialized even in it's current, most likely unbalanced, version; I would just like to see such a gorgeous and different map reach its full potential that it can most likely only reach with widespread testing and input.
  • Lt.RealnessLt.Realness Join Date: 2004-03-17 Member: 27379Members
    @Olmy cool =) as you can see I took the name of my clan from the Novel "Starship Troopers" written by Robert A. Heinlein <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    @Swiftspear oh okay =) I thought you are completely against it. And yes ns_source is really completely new in it's style. I have to say that it wasn't that easy to find and create the right sounds for it. I'm even working on it because some ppl told me in some areas are the sounds just annoying and I should replace them.

    While you was talking about that the way of the map it is like will slow down the gameplay: yes that is true and I think it's great (moving back to 2.0 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->) when we made the last betatest 1 round was about 1hour and I don't think that it was dependent on the fact that some ppl might don't know the map that good. We did 2 betatests before the last one, so I think it has some classic NS potential we shouldn't spoil with too many fixes (poor Gravity).


    @ns_eon I looked at the screenshots again. I think it has some potential but I still don't really like it because there is something missing. I dunno what but there is something missing
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    <!--QuoteBegin-Lt Realness+Mar 4 2005, 09:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt Realness @ Mar 4 2005, 09:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> @ns_eon I looked at the screenshots again. I think it has some potential but I still don't really like it because there is something missing. I dunno what but there is something missing <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Just wait til you play it. I think its one of the most clean and professional looking maps in ns.
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