I will wait before purchasing Battlefield 2. I purchased Battlefield 1942 and disliked it very much. Its graphics were poor but somehow were demanding on my computer, the netcode was very bad, and the gameplay was boring.
As for World War II games, I say keep them coming, but as long as they're <i>at least</i> up to the caliber of Call of Duty. That was a very good single-player game, even with the unrealistic aspects. I agree that the missions were often rather linear, and I hope game developers one day can design good games while offering exploration, but that may be some time.
I'm going to buy it and enjoy it regardless of what the retards in this thread say. Every game concept has been done before so why don't you shut up and stop playing games if you don't like repetition. Nothing is truely original anymore.
A random thing about the unlockable weapons, it was stated that none of them will be uber or awesomely powerful, and that they're for the most part there for status and personal preference. I for one WILL be using the G3 over the M16.
Oh and about the moron talking about a terrorist stealing an Apache, good job being ignorant and stereotyping. The MEC(Middle-East Coalition) that's in BF2 is equivalent to NATO or the Warsaw Pact, it's a group of nations allied for mutual defense, not a bunch of insurgent terrorist guerilla evil people blah blah. Granted, hopping into another military's vehicle and flying off without a hitch <b>is</b> unrealistic.
<!--QuoteBegin-baconflaps+Feb 14 2005, 04:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (baconflaps @ Feb 14 2005, 04:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm going to buy it and enjoy it regardless of what the retards in this thread say. Every game concept has been done before so why don't you shut up and stop playing games if you don't like repetition. Nothing is truely original anymore.
A random thing about the unlockable weapons, it was stated that none of them will be uber or awesomely powerful, and that they're for the most part there for status and personal preference. I for one WILL be using the G3 over the M16.
Oh and about the moron talking about a terrorist stealing an Apache, good job being ignorant and stereotyping. The MEC(Middle-East Coalition) that's in BF2 is equivalent to NATO or the Warsaw Pact, it's a group of nations allied for mutual defense, not a bunch of insurgent terrorist guerilla evil people blah blah. Granted, hopping into another military's vehicle and flying off without a hitch <b>is</b> unrealistic. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Couldn't you disagree without coming off like a jerk?
<!--QuoteBegin-CommunistWithAGun+Feb 14 2005, 05:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun @ Feb 14 2005, 05:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-baconflaps+Feb 14 2005, 04:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (baconflaps @ Feb 14 2005, 04:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm going to buy it and enjoy it regardless of what the retards in this thread say. Every game concept has been done before so why don't you shut up and stop playing games if you don't like repetition. Nothing is truely original anymore.
A random thing about the unlockable weapons, it was stated that none of them will be uber or awesomely powerful, and that they're for the most part there for status and personal preference. I for one WILL be using the G3 over the M16.
Oh and about the moron talking about a terrorist stealing an Apache, good job being ignorant and stereotyping. The MEC(Middle-East Coalition) that's in BF2 is equivalent to NATO or the Warsaw Pact, it's a group of nations allied for mutual defense, not a bunch of insurgent terrorist guerilla evil people blah blah. Granted, hopping into another military's vehicle and flying off without a hitch <b>is</b> unrealistic. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Couldn't you disagree without coming off like a jerk? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Phft
<!--QuoteBegin-Poofle+Feb 14 2005, 07:58 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Poofle @ Feb 14 2005, 07:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Swiftspear+Feb 14 2005, 06:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Feb 14 2005, 06:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> doesn't mean it can't be fun... certianly not creative by any means, but quite possible fun never the less... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
It CAN'T be fun. There is nothing new you could possibly add to a WW2 game anymore. The gameplay mechanics are all the same. The weapons are all the same. The vehicles are all the same. Balance is always the same now. The only thing WW2 Clone #84923 did different then WW2 Clone #84922 is that the graphics look a bit better and they decided to make an even more historically inaccurate version of the same maps, including the obligatory Normandy map.
Even single player is fairly stale. How many 'Take your squad and raid that German mansion' or 'Destroy the radar dish' missions can you possibly stand, that always take place in the same carbon-copied mansions, or the same carbon-copied 'GenericMuddyField'? And of course EVERY game has the obligatory 'Squadmate is talking and gets shot by sniper' scene. Most of the objectives aren't even real OBJECTIVES. "Destroy these tanks". "Oh no you failed to destroy one of the tanks, the war is over, the Nazis won!"
The only possible new spin you could put on a WW2 game would be if you ran around as a Nazi searching for Jews hiding in buildings. And you'll NEVER see a game like that. In fact, how many WW2 games do you see that even involve the Death Camps? None. Most of WW2 is too taboo to put in a video game, what's left is just the generic war. And I can't imagine any situation that they haven't done yet.
The ONLY last thing I enjoyed about a WW2 game was Call of Duty's Stalingrad, which was only fun for the first five minutes until once you got a gun, you realized what a generic, linear, and ridiculously inaccurate simulation of Stalingrad it was. "Hey! It's the city hall (or something) which is conveniently located in this box canyon of impenetrable buildings! Oh, a convenient hole was blown in a flat, boring brick wall, leading to a useless hallway filled with impenetrable locked doors and only one way out!"
It'll be a cold day in hell before I ever witness anyone saying WW2 games are good and let them get away with it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Very nicely said. You have just outlined all the mistakes that game developers can possibly make in just about any kind of game, good job <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Yes, games are too repetitive and linear. I'll give you a list of games that aren't linear (a few examples):<ul><li>Operation Flashpoint</li><li>Deus Ex</li><li>Call of Duty (hah just joking)</li></ul>Read <a href='http://www.rpgamer.com/editor/2004/q4/122704ga.html' target='_blank'>this</a>, a great discussion of non-linear games.
Actually I have yet to see any WW2 games where your in the eyes of a german soldier fighting off the Allies. Your always playing the Allies in WW2 games <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
If there are any out there, PM me a few, I think a different perspective of the generic games would be intresting, and dont mind bacon_flaps with his rude comment. Hes a natural when it comes to being an *** <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
QuaunautThe longest seven days in history...Join Date: 2003-03-21Member: 14759Members, Constellation, Reinforced - Shadow
<!--QuoteBegin-2 of Eight+Feb 14 2005, 05:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (2 of Eight @ Feb 14 2005, 05:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Poofle+Feb 14 2005, 07:58 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Poofle @ Feb 14 2005, 07:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Swiftspear+Feb 14 2005, 06:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Feb 14 2005, 06:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> doesn't mean it can't be fun... certianly not creative by any means, but quite possible fun never the less... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
It CAN'T be fun. There is nothing new you could possibly add to a WW2 game anymore. The gameplay mechanics are all the same. The weapons are all the same. The vehicles are all the same. Balance is always the same now. The only thing WW2 Clone #84923 did different then WW2 Clone #84922 is that the graphics look a bit better and they decided to make an even more historically inaccurate version of the same maps, including the obligatory Normandy map.
Even single player is fairly stale. How many 'Take your squad and raid that German mansion' or 'Destroy the radar dish' missions can you possibly stand, that always take place in the same carbon-copied mansions, or the same carbon-copied 'GenericMuddyField'? And of course EVERY game has the obligatory 'Squadmate is talking and gets shot by sniper' scene. Most of the objectives aren't even real OBJECTIVES. "Destroy these tanks". "Oh no you failed to destroy one of the tanks, the war is over, the Nazis won!"
The only possible new spin you could put on a WW2 game would be if you ran around as a Nazi searching for Jews hiding in buildings. And you'll NEVER see a game like that. In fact, how many WW2 games do you see that even involve the Death Camps? None. Most of WW2 is too taboo to put in a video game, what's left is just the generic war. And I can't imagine any situation that they haven't done yet.
The ONLY last thing I enjoyed about a WW2 game was Call of Duty's Stalingrad, which was only fun for the first five minutes until once you got a gun, you realized what a generic, linear, and ridiculously inaccurate simulation of Stalingrad it was. "Hey! It's the city hall (or something) which is conveniently located in this box canyon of impenetrable buildings! Oh, a convenient hole was blown in a flat, boring brick wall, leading to a useless hallway filled with impenetrable locked doors and only one way out!"
It'll be a cold day in hell before I ever witness anyone saying WW2 games are good and let them get away with it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Very nicely said. You have just outlined all the mistakes that game developers can possibly make in just about any kind of game, good job <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Yes, games are too repetitive and linear. I'll give you a list of games that aren't linear (a few examples):<ul><li>Operation Flashpoint</li><li>Deus Ex</li><li>Call of Duty (hah just joking)</li></ul>Read <a href='http://www.rpgamer.com/editor/2004/q4/122704ga.html' target='_blank'>this</a>, a great discussion of non-linear games. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Linearity isn't a bad thing.
Best WW2 FPS ever is Red Orchestra for Ut2k4(minus the lame tank maps)
anyways BF2 could be good if done correctly, boasting 100 people being auctaly played is a large thing to say. I for one hate the BF netcode, and its hit detection. If that is fixed in BF2 it might be worth 50 bucks.
I will fight you on saying that Red Orchestra is the best WW2 game. I believe Forgotten Hope is by far better. Even though its off the BF1942 engine it still kicks major butt. Sure the infantry battles are exactly the greatest but its still an awsome game.
The thing I look for in these types of games is *realism*. Although I expect in BF2 that a M1A2 abrams cant penetrate a T-72 frontal armor at 5 feet is expected. I just cannot wait for FH to move over and truely show its potential.
<!--QuoteBegin-Zig+Feb 15 2005, 05:46 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zig @ Feb 15 2005, 05:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> they need to make a german POV FPS. i'd love to play as SS infantry, FJ, all that jazz. i'm really tired of messing around as an ally. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Shouldn't you mean your tired of messing round as an American soldier?
A WW2 game that involves you playing as anyone other than a yank would be a plus imo.
<!--QuoteBegin-Zig+Feb 14 2005, 11:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zig @ Feb 14 2005, 11:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> they need to make a german POV FPS. i'd love to play as SS infantry, FJ, all that jazz. i'm really tired of messing around as an ally. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> In Soldiers: Heroes of WWII, you get to play from the UK, USA, Russian and German sides. Beware, though; the game's harder than rock candy.
I gotta agree with Poofle for the most part. It's true that a lot of these faults can be applied to most games, but they're quite common in WWII FPS'. They get away with it because people seem willing to accept it in those games.
Compared to that, the original BF was a breath of fresh air.
<!--QuoteBegin-V MAN+Feb 15 2005, 11:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (V MAN @ Feb 15 2005, 11:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Zig+Feb 15 2005, 05:46 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zig @ Feb 15 2005, 05:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> they need to make a german POV FPS. i'd love to play as SS infantry, FJ, all that jazz. i'm really tired of messing around as an ally. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Shouldn't you mean your tired of messing round as an American soldier?
A WW2 game that involves you playing as anyone other than a yank would be a plus imo. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I loved playing as a Russian in CoD, and Stalingrad on that game was truly amazing.
<!--QuoteBegin-CommunistWithAGun+Feb 14 2005, 11:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun @ Feb 14 2005, 11:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-baconflaps+Feb 14 2005, 04:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (baconflaps @ Feb 14 2005, 04:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm going to buy it and enjoy it regardless of what the retards in this thread say. Every game concept has been done before so why don't you shut up and stop playing games if you don't like repetition. Nothing is truely original anymore.
A random thing about the unlockable weapons, it was stated that none of them will be uber or awesomely powerful, and that they're for the most part there for status and personal preference. I for one WILL be using the G3 over the M16.
Oh and about the moron talking about a terrorist stealing an Apache, good job being ignorant and stereotyping. The MEC(Middle-East Coalition) that's in BF2 is equivalent to NATO or the Warsaw Pact, it's a group of nations allied for mutual defense, not a bunch of insurgent terrorist guerilla evil people blah blah. Granted, hopping into another military's vehicle and flying off without a hitch <b>is</b> unrealistic. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Couldn't you disagree without coming off like a jerk? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> i perfectly agree with you bacon.. i didnt think it sounded jerkish...
if you have nothing good to say about the game, nothing but a stupid bash and a dig about how its 'same old same old' then **** off just **** right off, i made the thread for people who WERE interested, so if you dont fill that field then just **** off....
anyway.
about the unlockables, what i will be liking is how you wont get noobed with an m82 because the snipers have to earn it, cant just pick up the sniperboomstick, i personally would choose all the alternates except the g3... i like my underslung m203 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<!--QuoteBegin-Moquiao+Feb 15 2005, 05:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Moquiao @ Feb 15 2005, 05:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> if you have nothing good to say about the game, nothing but a stupid bash and a dig about how its 'same old same old' then **** off just **** right off, i made the thread for people who WERE interested, so if you dont fill that field then just **** off.... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> No, you asked what our impressions were, and it doesn't say anywhere in the forum rules that it's a violation to disagree with the original poster.
<!--QuoteBegin-Poofle+Feb 15 2005, 12:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Poofle @ Feb 15 2005, 12:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Moquiao+Feb 15 2005, 05:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Moquiao @ Feb 15 2005, 05:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> if you have nothing good to say about the game, nothing but a stupid bash and a dig about how its 'same old same old' then **** off just **** right off, i made the thread for people who WERE interested, so if you dont fill that field then just **** off.... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> No, you asked what our impressions were, and it doesn't say anywhere in the forum rules that it's a violation to disagree with the original poster. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> yes but if you have nothing positive to say dont say anything...
poofle, were you hugged too much by your father?
or maybe not enough? EDIT ***** i removed the following as i really cant be assed to deal with douchebags *****
I'm really looking forward to this game, the command interface reminds me of the command map that you could use in Tribes 2, when used properly that was awsome.
It tied in such things as sensor towers and deployable sensor probes that when functioning provided LoS on units with in range; putting them high up gave them greater range as well. When someone actually sat an just used the command map, relaying to his team mates where the enemy was attacking etc it rocked!!
I can only imagine how cool this would be in BF2, say if there was an AWACs bird that had long range LoS (like in DC where a fighter's radar sweepo picks up enemy units but over a much longer range) then someone using the command map could direct fighters to intercept enemy threats. Likewise an AWACs bird would then become a target to deny the enemy a valuble asset.
I just hope my PC can run this at something near a playable standard <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
<!--QuoteBegin-V MAN+Feb 15 2005, 05:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (V MAN @ Feb 15 2005, 05:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm really looking forward to this game, the command interface reminds me of the command map that you could use in Tribes 2, when used properly that was awsome.
It tied in such things as sensor towers and deployable sensor probes that when functioning provided LoS on units with in range; putting them high up gave them greater range as well. When someone actually sat an just used the command map, relaying to his team mates where the enemy was attacking etc it rocked!!
I can only imagine how cool this would be in BF2, say if there was an AWACs bird that had long range LoS (like in DC where a fighter's radar sweepo picks up enemy units but over a much longer range) then someone using the command map could direct fighters to intercept enemy threats. Likewise an AWACs bird would then become a target to deny the enemy a valuble asset.
I just hope my PC can run this at something near a playable standard <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> ityll be great <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> and V when you get it.. we shall fly together! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-Moquiao+Feb 15 2005, 08:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Moquiao @ Feb 15 2005, 08:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-V MAN+Feb 15 2005, 05:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (V MAN @ Feb 15 2005, 05:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm really looking forward to this game, the command interface reminds me of the command map that you could use in Tribes 2, when used properly that was awsome.
It tied in such things as sensor towers and deployable sensor probes that when functioning provided LoS on units with in range; putting them high up gave them greater range as well. When someone actually sat an just used the command map, relaying to his team mates where the enemy was attacking etc it rocked!!
I can only imagine how cool this would be in BF2, say if there was an AWACs bird that had long range LoS (like in DC where a fighter's radar sweepo picks up enemy units but over a much longer range) then someone using the command map could direct fighters to intercept enemy threats. Likewise an AWACs bird would then become a target to deny the enemy a valuble asset.
I just hope my PC can run this at something near a playable standard <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> ityll be great <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> and V when you get it.. we shall fly together! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> You can be my wingman, hehehe
BadKarmaThe Advanced Literature monsters burned my house and gave me a 7Join Date: 2002-11-12Member: 8260Members
<!--QuoteBegin-Moquiao+Feb 15 2005, 08:14 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Moquiao @ Feb 15 2005, 08:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Poofle+Feb 15 2005, 12:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Poofle @ Feb 15 2005, 12:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Moquiao+Feb 15 2005, 05:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Moquiao @ Feb 15 2005, 05:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> if you have nothing good to say about the game, nothing but a stupid bash and a dig about how its 'same old same old' then **** off just **** right off, i made the thread for people who WERE interested, so if you dont fill that field then just **** off.... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> No, you asked what our impressions were, and it doesn't say anywhere in the forum rules that it's a violation to disagree with the original poster. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> yes but if you have nothing positive to say dont say anything...
poofle, were you hugged too much by your father?
or maybe not enough? EDIT ***** i removed the following as i really cant be assed to deal with douchebags ***** <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I dont agree with Poofle's original argument even a little bit, but yes, when asking for opinions, don't be surprised when everyone dosnt think like you.
<!--QuoteBegin-V MAN+Feb 15 2005, 08:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (V MAN @ Feb 15 2005, 08:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Moquiao+Feb 15 2005, 08:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Moquiao @ Feb 15 2005, 08:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-V MAN+Feb 15 2005, 05:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (V MAN @ Feb 15 2005, 05:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm really looking forward to this game, the command interface reminds me of the command map that you could use in Tribes 2, when used properly that was awsome.
It tied in such things as sensor towers and deployable sensor probes that when functioning provided LoS on units with in range; putting them high up gave them greater range as well. When someone actually sat an just used the command map, relaying to his team mates where the enemy was attacking etc it rocked!!
I can only imagine how cool this would be in BF2, say if there was an AWACs bird that had long range LoS (like in DC where a fighter's radar sweepo picks up enemy units but over a much longer range) then someone using the command map could direct fighters to intercept enemy threats. Likewise an AWACs bird would then become a target to deny the enemy a valuble asset.
I just hope my PC can run this at something near a playable standard <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> ityll be great and V when you get it.. we shall fly together! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> You can be my wingman, hehehe <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
V.V.V.... **** please, you can be MY wingman. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
and yeah bad karma, i know he had bad points, but there is no need to reiterate them over and over he made it clear he had no good in the first post about it, so he shouldnt post anymore right?
BadKarmaThe Advanced Literature monsters burned my house and gave me a 7Join Date: 2002-11-12Member: 8260Members
<!--QuoteBegin-Moquiao+Feb 15 2005, 04:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Moquiao @ Feb 15 2005, 04:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-V MAN+Feb 15 2005, 08:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (V MAN @ Feb 15 2005, 08:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Moquiao+Feb 15 2005, 08:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Moquiao @ Feb 15 2005, 08:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-V MAN+Feb 15 2005, 05:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (V MAN @ Feb 15 2005, 05:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm really looking forward to this game, the command interface reminds me of the command map that you could use in Tribes 2, when used properly that was awsome.
It tied in such things as sensor towers and deployable sensor probes that when functioning provided LoS on units with in range; putting them high up gave them greater range as well. When someone actually sat an just used the command map, relaying to his team mates where the enemy was attacking etc it rocked!!
I can only imagine how cool this would be in BF2, say if there was an AWACs bird that had long range LoS (like in DC where a fighter's radar sweepo picks up enemy units but over a much longer range) then someone using the command map could direct fighters to intercept enemy threats. Likewise an AWACs bird would then become a target to deny the enemy a valuble asset.
I just hope my PC can run this at something near a playable standard <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> ityll be great and V when you get it.. we shall fly together! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> You can be my wingman, hehehe <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
V.V.V.... **** please, you can be MY wingman. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
and yeah bad karma, i know he had bad points, but there is no need to reiterate them over and over he made it clear he had no good in the first post about it, so he shouldnt post anymore right?
kindly mind ya business, dont be a backseat mod. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Well now your all over the place. You make a topic asking folks about something, then tell someone to **** off when they add an opinion to an offshoot argument.
<!--QuoteBegin-hypocrite+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (hypocrite)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Couldn't you disagree without coming off like a jerk? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> If I sprinkled the post with sunshine and daisies and rainbows then no one would notice, whereas the way it is, it gained immediate attention. When did the population of the internet become so sensitive?
<!--QuoteBegin-Moquiao+Feb 15 2005, 08:14 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Moquiao @ Feb 15 2005, 08:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Poofle+Feb 15 2005, 12:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Poofle @ Feb 15 2005, 12:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Moquiao+Feb 15 2005, 05:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Moquiao @ Feb 15 2005, 05:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> if you have nothing good to say about the game, nothing but a stupid bash and a dig about how its 'same old same old' then **** off just **** right off, i made the thread for people who WERE interested, so if you dont fill that field then just **** off.... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> No, you asked what our impressions were, and it doesn't say anywhere in the forum rules that it's a violation to disagree with the original poster. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> yes but if you have nothing positive to say dont say anything...
poofle, were you hugged too much by your father?
or maybe not enough? EDIT ***** i removed the following as i really cant be assed to deal with douchebags ***** <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> It's always funny when someone gets upset to the point of tears that they try to play off of an upbringing disorder...
... it's even funnier when the person doing it <b>is a furry</b>.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->kindly mind ya business, dont be a backseat mod.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin-Snidely+Feb 15 2005, 07:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Snidely @ Feb 15 2005, 07:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Is he? How can you tell? He doesn't reveal it in his avatar, sig or profile, unless I've missed something. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Old thread, long ago, he was one of the few that admitted to being a wolf in a previous life or something. That or Beast told me in a private convo, I forget which. It really isn't important but it's usually pretty silly to flame someone based on an upbringing when you yourself admitted to having more issues then a newsstand.
i have never said i was a wolf ever, its just a name cos the animal pwns, i have always loved and worked with some of the few in the uk.... and no not loved sexually...
infact, i think if you read back thru all my 2500+ posts (i had it reset <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ) i have never once mentioned it anywhere....
Comments
As for World War II games, I say keep them coming, but as long as they're <i>at least</i> up to the caliber of Call of Duty. That was a very good single-player game, even with the unrealistic aspects. I agree that the missions were often rather linear, and I hope game developers one day can design good games while offering exploration, but that may be some time.
A random thing about the unlockable weapons, it was stated that none of them will be uber or awesomely powerful, and that they're for the most part there for status and personal preference. I for one WILL be using the G3 over the M16.
Oh and about the moron talking about a terrorist stealing an Apache, good job being ignorant and stereotyping. The MEC(Middle-East Coalition) that's in BF2 is equivalent to NATO or the Warsaw Pact, it's a group of nations allied for mutual defense, not a bunch of insurgent terrorist guerilla evil people blah blah. Granted, hopping into another military's vehicle and flying off without a hitch <b>is</b> unrealistic.
A random thing about the unlockable weapons, it was stated that none of them will be uber or awesomely powerful, and that they're for the most part there for status and personal preference. I for one WILL be using the G3 over the M16.
Oh and about the moron talking about a terrorist stealing an Apache, good job being ignorant and stereotyping. The MEC(Middle-East Coalition) that's in BF2 is equivalent to NATO or the Warsaw Pact, it's a group of nations allied for mutual defense, not a bunch of insurgent terrorist guerilla evil people blah blah. Granted, hopping into another military's vehicle and flying off without a hitch <b>is</b> unrealistic. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Couldn't you disagree without coming off like a jerk?
A random thing about the unlockable weapons, it was stated that none of them will be uber or awesomely powerful, and that they're for the most part there for status and personal preference. I for one WILL be using the G3 over the M16.
Oh and about the moron talking about a terrorist stealing an Apache, good job being ignorant and stereotyping. The MEC(Middle-East Coalition) that's in BF2 is equivalent to NATO or the Warsaw Pact, it's a group of nations allied for mutual defense, not a bunch of insurgent terrorist guerilla evil people blah blah. Granted, hopping into another military's vehicle and flying off without a hitch <b>is</b> unrealistic. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Couldn't you disagree without coming off like a jerk? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Phft
It CAN'T be fun. There is nothing new you could possibly add to a WW2 game anymore. The gameplay mechanics are all the same. The weapons are all the same. The vehicles are all the same. Balance is always the same now. The only thing WW2 Clone #84923 did different then WW2 Clone #84922 is that the graphics look a bit better and they decided to make an even more historically inaccurate version of the same maps, including the obligatory Normandy map.
Even single player is fairly stale. How many 'Take your squad and raid that German mansion' or 'Destroy the radar dish' missions can you possibly stand, that always take place in the same carbon-copied mansions, or the same carbon-copied 'GenericMuddyField'? And of course EVERY game has the obligatory 'Squadmate is talking and gets shot by sniper' scene. Most of the objectives aren't even real OBJECTIVES. "Destroy these tanks". "Oh no you failed to destroy one of the tanks, the war is over, the Nazis won!"
The only possible new spin you could put on a WW2 game would be if you ran around as a Nazi searching for Jews hiding in buildings. And you'll NEVER see a game like that. In fact, how many WW2 games do you see that even involve the Death Camps? None. Most of WW2 is too taboo to put in a video game, what's left is just the generic war. And I can't imagine any situation that they haven't done yet.
The ONLY last thing I enjoyed about a WW2 game was Call of Duty's Stalingrad, which was only fun for the first five minutes until once you got a gun, you realized what a generic, linear, and ridiculously inaccurate simulation of Stalingrad it was. "Hey! It's the city hall (or something) which is conveniently located in this box canyon of impenetrable buildings! Oh, a convenient hole was blown in a flat, boring brick wall, leading to a useless hallway filled with impenetrable locked doors and only one way out!"
It'll be a cold day in hell before I ever witness anyone saying WW2 games are good and let them get away with it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Very nicely said. You have just outlined all the mistakes that game developers can possibly make in just about any kind of game, good job <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Yes, games are too repetitive and linear. I'll give you a list of games that aren't linear (a few examples):<ul><li>Operation Flashpoint</li><li>Deus Ex</li><li>Call of Duty (hah just joking)</li></ul>Read <a href='http://www.rpgamer.com/editor/2004/q4/122704ga.html' target='_blank'>this</a>, a great discussion of non-linear games.
If there are any out there, PM me a few, I think a different perspective of the generic games would be intresting, and dont mind bacon_flaps with his rude comment. Hes a natural when it comes to being an *** <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
It CAN'T be fun. There is nothing new you could possibly add to a WW2 game anymore. The gameplay mechanics are all the same. The weapons are all the same. The vehicles are all the same. Balance is always the same now. The only thing WW2 Clone #84923 did different then WW2 Clone #84922 is that the graphics look a bit better and they decided to make an even more historically inaccurate version of the same maps, including the obligatory Normandy map.
Even single player is fairly stale. How many 'Take your squad and raid that German mansion' or 'Destroy the radar dish' missions can you possibly stand, that always take place in the same carbon-copied mansions, or the same carbon-copied 'GenericMuddyField'? And of course EVERY game has the obligatory 'Squadmate is talking and gets shot by sniper' scene. Most of the objectives aren't even real OBJECTIVES. "Destroy these tanks". "Oh no you failed to destroy one of the tanks, the war is over, the Nazis won!"
The only possible new spin you could put on a WW2 game would be if you ran around as a Nazi searching for Jews hiding in buildings. And you'll NEVER see a game like that. In fact, how many WW2 games do you see that even involve the Death Camps? None. Most of WW2 is too taboo to put in a video game, what's left is just the generic war. And I can't imagine any situation that they haven't done yet.
The ONLY last thing I enjoyed about a WW2 game was Call of Duty's Stalingrad, which was only fun for the first five minutes until once you got a gun, you realized what a generic, linear, and ridiculously inaccurate simulation of Stalingrad it was. "Hey! It's the city hall (or something) which is conveniently located in this box canyon of impenetrable buildings! Oh, a convenient hole was blown in a flat, boring brick wall, leading to a useless hallway filled with impenetrable locked doors and only one way out!"
It'll be a cold day in hell before I ever witness anyone saying WW2 games are good and let them get away with it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Very nicely said. You have just outlined all the mistakes that game developers can possibly make in just about any kind of game, good job <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Yes, games are too repetitive and linear. I'll give you a list of games that aren't linear (a few examples):<ul><li>Operation Flashpoint</li><li>Deus Ex</li><li>Call of Duty (hah just joking)</li></ul>Read <a href='http://www.rpgamer.com/editor/2004/q4/122704ga.html' target='_blank'>this</a>, a great discussion of non-linear games. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Linearity isn't a bad thing.
anyways BF2 could be good if done correctly, boasting 100 people being auctaly played is a large thing to say. I for one hate the BF netcode, and its hit detection. If that is fixed in BF2 it might be worth 50 bucks.
The thing I look for in these types of games is *realism*. Although I expect in BF2 that a M1A2 abrams cant penetrate a T-72 frontal armor at 5 feet is expected. I just cannot wait for FH to move over and truely show its potential.
Shouldn't you mean your tired of messing round as an American soldier?
A WW2 game that involves you playing as anyone other than a yank would be a plus imo.
In Soldiers: Heroes of WWII, you get to play from the UK, USA, Russian and German sides. Beware, though; the game's harder than rock candy.
I gotta agree with Poofle for the most part. It's true that a lot of these faults can be applied to most games, but they're quite common in WWII FPS'. They get away with it because people seem willing to accept it in those games.
Compared to that, the original BF was a breath of fresh air.
Shouldn't you mean your tired of messing round as an American soldier?
A WW2 game that involves you playing as anyone other than a yank would be a plus imo. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I loved playing as a Russian in CoD, and Stalingrad on that game was truly amazing.
A random thing about the unlockable weapons, it was stated that none of them will be uber or awesomely powerful, and that they're for the most part there for status and personal preference. I for one WILL be using the G3 over the M16.
Oh and about the moron talking about a terrorist stealing an Apache, good job being ignorant and stereotyping. The MEC(Middle-East Coalition) that's in BF2 is equivalent to NATO or the Warsaw Pact, it's a group of nations allied for mutual defense, not a bunch of insurgent terrorist guerilla evil people blah blah. Granted, hopping into another military's vehicle and flying off without a hitch <b>is</b> unrealistic. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Couldn't you disagree without coming off like a jerk? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
i perfectly agree with you bacon.. i didnt think it sounded jerkish...
if you have nothing good to say about the game, nothing but a stupid bash and a dig about how its 'same old same old' then **** off just **** right off, i made the thread for people who WERE interested, so if you dont fill that field then just **** off....
anyway.
about the unlockables, what i will be liking is how you wont get noobed with an m82
because the snipers have to earn it, cant just pick up the sniperboomstick, i personally would choose all the alternates except the g3... i like my underslung m203 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
bacon you play DC? or better DCX?
No, you asked what our impressions were, and it doesn't say anywhere in the forum rules that it's a violation to disagree with the original poster.
No, you asked what our impressions were, and it doesn't say anywhere in the forum rules that it's a violation to disagree with the original poster. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
yes but if you have nothing positive to say dont say anything...
poofle, were you hugged too much by your father?
or maybe not enough?
EDIT ***** i removed the following as i really cant be assed to deal with douchebags *****
It tied in such things as sensor towers and deployable sensor probes that when functioning provided LoS on units with in range; putting them high up gave them greater range as well. When someone actually sat an just used the command map, relaying to his team mates where the enemy was attacking etc it rocked!!
I can only imagine how cool this would be in BF2, say if there was an AWACs bird that had long range LoS (like in DC where a fighter's radar sweepo picks up enemy units but over a much longer range) then someone using the command map could direct fighters to intercept enemy threats. Likewise an AWACs bird would then become a target to deny the enemy a valuble asset.
I just hope my PC can run this at something near a playable standard <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
It tied in such things as sensor towers and deployable sensor probes that when functioning provided LoS on units with in range; putting them high up gave them greater range as well. When someone actually sat an just used the command map, relaying to his team mates where the enemy was attacking etc it rocked!!
I can only imagine how cool this would be in BF2, say if there was an AWACs bird that had long range LoS (like in DC where a fighter's radar sweepo picks up enemy units but over a much longer range) then someone using the command map could direct fighters to intercept enemy threats. Likewise an AWACs bird would then become a target to deny the enemy a valuble asset.
I just hope my PC can run this at something near a playable standard <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
ityll be great <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> and V when you get it.. we shall fly together! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
It tied in such things as sensor towers and deployable sensor probes that when functioning provided LoS on units with in range; putting them high up gave them greater range as well. When someone actually sat an just used the command map, relaying to his team mates where the enemy was attacking etc it rocked!!
I can only imagine how cool this would be in BF2, say if there was an AWACs bird that had long range LoS (like in DC where a fighter's radar sweepo picks up enemy units but over a much longer range) then someone using the command map could direct fighters to intercept enemy threats. Likewise an AWACs bird would then become a target to deny the enemy a valuble asset.
I just hope my PC can run this at something near a playable standard <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
ityll be great <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> and V when you get it.. we shall fly together! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
You can be my wingman, hehehe
No, you asked what our impressions were, and it doesn't say anywhere in the forum rules that it's a violation to disagree with the original poster. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
yes but if you have nothing positive to say dont say anything...
poofle, were you hugged too much by your father?
or maybe not enough?
EDIT ***** i removed the following as i really cant be assed to deal with douchebags ***** <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I dont agree with Poofle's original argument even a little bit, but yes, when asking for opinions, don't be surprised when everyone dosnt think like you.
It tied in such things as sensor towers and deployable sensor probes that when functioning provided LoS on units with in range; putting them high up gave them greater range as well. When someone actually sat an just used the command map, relaying to his team mates where the enemy was attacking etc it rocked!!
I can only imagine how cool this would be in BF2, say if there was an AWACs bird that had long range LoS (like in DC where a fighter's radar sweepo picks up enemy units but over a much longer range) then someone using the command map could direct fighters to intercept enemy threats. Likewise an AWACs bird would then become a target to deny the enemy a valuble asset.
I just hope my PC can run this at something near a playable standard <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
ityll be great and V when you get it.. we shall fly together! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
You can be my wingman, hehehe <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
V.V.V.... **** please, you can be MY wingman. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
and yeah bad karma, i know he had bad points, but there is no need to reiterate them over and over he made it clear he had no good in the first post about it, so he shouldnt post anymore right?
kindly mind ya business, dont be a backseat mod.
It tied in such things as sensor towers and deployable sensor probes that when functioning provided LoS on units with in range; putting them high up gave them greater range as well. When someone actually sat an just used the command map, relaying to his team mates where the enemy was attacking etc it rocked!!
I can only imagine how cool this would be in BF2, say if there was an AWACs bird that had long range LoS (like in DC where a fighter's radar sweepo picks up enemy units but over a much longer range) then someone using the command map could direct fighters to intercept enemy threats. Likewise an AWACs bird would then become a target to deny the enemy a valuble asset.
I just hope my PC can run this at something near a playable standard <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
ityll be great and V when you get it.. we shall fly together! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
You can be my wingman, hehehe <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
V.V.V.... **** please, you can be MY wingman. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
and yeah bad karma, i know he had bad points, but there is no need to reiterate them over and over he made it clear he had no good in the first post about it, so he shouldnt post anymore right?
kindly mind ya business, dont be a backseat mod. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Well now your all over the place. You make a topic asking folks about something, then tell someone to **** off when they add an opinion to an offshoot argument.
If I sprinkled the post with sunshine and daisies and rainbows then no one would notice, whereas the way it is, it gained immediate attention. When did the population of the internet become so sensitive?
P.S.
Stop devouring me Diab >=(
No, you asked what our impressions were, and it doesn't say anywhere in the forum rules that it's a violation to disagree with the original poster. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
yes but if you have nothing positive to say dont say anything...
poofle, were you hugged too much by your father?
or maybe not enough?
EDIT ***** i removed the following as i really cant be assed to deal with douchebags ***** <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
It's always funny when someone gets upset to the point of tears that they try to play off of an upbringing disorder...
... it's even funnier when the person doing it <b>is a furry</b>.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->kindly mind ya business, dont be a backseat mod.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Moquiao
Group: Members<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Old thread, long ago, he was one of the few that admitted to being a wolf in a previous life or something. That or Beast told me in a private convo, I forget which. It really isn't important but it's usually pretty silly to flame someone based on an upbringing when you yourself admitted to having more issues then a newsstand.
infact, i think if you read back thru all my 2500+ posts (i had it reset <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ) i have never once mentioned it anywhere....
EDIT : thx thursday <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->