It's Official.

Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
<div class="IPBDescription">Marines dominate.</div> I was one (although more annoying) of the 177 observers of the Exigent versus Terror match, and I have to say, watching NS at the competitive level is basically a repeat of a pub, except much more fun to watch.

Marines are overpowered.

Each team dominates the other as marines in the early game, this "omgz fades are too powerfulz0rz" crap is nonexistent, they're fighting for their very survival, not going on the offense. Granted, only one side used lerks in the mid-game and that might have made the difference between Exigent winning instead of losing their alien round, but both teams on the marine side just dominated the map.

Okay, some people will say ns_caged is biased (which it is, horribly, in favor of the marines), even on ns_veil (I can't see why clanners say this is such a good map, bad atmosphere, wide open, a death trap for the aliens) the marines would win.

Military strength? Marines win. (shotguns and HMGs owned fades and skulks, the mainstay of the Kharaa military)
Logistics? Marines win. (Medspam and ammo spam, phase gates)
Command structure? Marines win. (Commander)
Field Intelligence? Marines win. (Scanner sweep, MT [though this wasn't used in said match])

Every conceivable sector that defines military superiority is in favor of the marines.

"I think this build is very balanced."
"You're thinking from the pub perspective, clan play is more balanced!"
"All official NS maps are very balanced, nub."
"Early marine superiority is offset by fades in the mid-game."

I know Beta 6 is right around the corner, and it looks as though the Kharaa will be much better both in clan and pub play but I just wanted to say one thing.

STUPID "VETS" I FRIGGIN' TOLD YOU SO THAT THIS CURRENT BUILD AND ITS MAPS WERE HORRIBLY SLANTED TO THE MARINES.

That's all. Maybe this will be locked as a flame, maybe it'll be locked as there isn't much meaningful discussion, but I'm just sick of the "vets" who claim that Beta 1-5 was so good and that I was too "nub" to see why.
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Comments

  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    <!--QuoteBegin-Rapier7+Jan 31 2005, 04:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rapier7 @ Jan 31 2005, 04:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That's all. Maybe this will be locked as a flame, maybe it'll be locked as there isn't much meaningful discussion, but I'm just sick of the "vets" who claim that Beta 1-5 was so good and that I was too "nub" to see why. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ... I doubt anybody really said this to you.

    And yes, this is why aliens are getting a boost in b6.
  • NolSinklerNolSinkler On the Clorf Join Date: 2004-02-15 Member: 26560Members, Constellation
    Aliens are getting a boost in B6 and all, and it seems to me that it is balanced.

    So yeah, this will probably be locked for lack of meaningful discussion or something.
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    edited January 2005
    <b>Can someone host the demo? My amped account is messed up for some reason, i tried creating a new one but that gives me problems too</b>

    Oh yeah and...

    <span style='font-size:21pt;line-height:100%'><span style='color:red'>1000 posts YAY! </span></span>

    <span style='color:white'>Check the 'no headers' rule, please. Back to start.</span>
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    i hope the alien boosts in b6 include more than just ridiculous buffage of the sensory chamber
  • [Deleted User][Deleted User] Join Date: 2003-11-28 Member: 23688
    me two, rine sjust have a much to big of an advantage early game, either a small speed or armour boost is needed imo
  • Garet_JaxGaret_Jax Join Date: 2003-02-23 Member: 13870Members, Constellation
    Well free upgrades make skulks useful. Most pubs will use SC as 1st chamber in b6 because it requires the least amount of team-work.
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    How can u say veil? Its very easy for Aliens to get those vital early frags on veil.... moreso than most maps, difference is, a clan would take advantage of the architecture where a team of random people wouldn't so much.
  • Bait_BoyBait_Boy Join Date: 2004-05-14 Member: 28672Members
    I actually hope things are slanted slightly towards the aliens in B6
    Because I remeber playing 1.04 as a rine and winning was hard and well earned
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    edited January 2005
    <!--QuoteBegin-Bait Boy+Jan 31 2005, 10:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bait Boy @ Jan 31 2005, 10:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I actually hope things are slanted slightly towards the aliens in B6
    Because I remeber playing 1.04 as a rine and winning was hard and well earned <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    But marines have always been dominant... except for a small pause between (public release) 2.0 and 2.01.

    I'd rather it was more slanted to the horizontal.. if that makes sense
  • TheAdjTheAdj He demanded a cool forum title of some type. Join Date: 2004-05-03 Member: 28436Members, NS1 Playtester, Constellation
    I highly doubt any notable competitive player has said beta5 classic is balanced, I know I'd never say such a thing. 3.0 in general is better than 1.x and 2.x ever were, at least in 3.0 both sides stand a chance of winning, whereas 2.x was mostly alien rapage (Even hambone stated it was nearly impossible for marines to win). 3.0 is an improvement but it's well known in the clan community aliens are at a disadvantage in competitive play. The commander is the main balancer and when the commander is excellent (as s/he is in top play almost always), it's difficult to play aliens good enough to pull off wins. After not playing for a while and thinking about it a lot, I do think competitive play is stagnant and this is part of the problem, b6 should really help that out and allow alien teams to use non-fade dominant strategies.

    As for veil being super marine biased, you needed to see the old #cri team play it. I was personally destroyed on a couple of occasions until I *got it* and saw what they were doing. You don't need fades to slow marines down enough to get a second hive up, you simply have to be very innovative and sneaky, which is what aliens should always be.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Actually, there was quite a while in 2.0 where the aliens were significantly stronger.
    The basic problem of the aliens is currently their extremely shoddy early game performance. Very skilled skulks are not as direly affected by this as normal ones, but still, they all suffer from the basic problem of getting from A to B, where A is the end of the corridor and B is the marine's throat. Thanks to the free upgrades, we essentially allow riskless adoption of three possible ways of going about this - closing in unseen, being too fast to be tracked, or just taking more punishment than usual. We hope it'll help a little.

    By the by, Rapier, yes, aliens are underpowered at the moment. Why make this fuss? I can't even remember the last lively debate on this in here anymore.
  • Gerald_R_FordGerald_R_Ford Join Date: 2003-11-11 Member: 22544Members
    <!--QuoteBegin-Nemesis Zero+Jan 31 2005, 04:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ Jan 31 2005, 04:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Actually, there was quite a while in 2.0 where the aliens were significantly stronger.
    The basic problem of the aliens is currently their extremely shoddy early game performance. Very skilled skulks are not as direly affected by this as normal ones, but still, they all suffer from the basic problem of getting from A to B, where A is the end of the corridor and B is the marine's throat. Thanks to the free upgrades, we essentially allow riskless adoption of three possible ways of going about this - closing in unseen, being too fast to be tracked, or just taking more punishment than usual. We hope it'll help a little.

    By the by, Rapier, yes, aliens are underpowered at the moment. Why make this fuss? I can't even remember the last lively debate on this in here anymore. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    because the dead horse has been beaten a few too many times, including this thread.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    buff...skulks...a lot
    increase...fade...cost...slightly

    This amounts to a stronger early game for aliens, and a somewhat delayed midgame so fade rapage doesn't come too soon.
  • obuhobuh Not Quite Smart at NS Join Date: 2003-03-31 Member: 15072Members, Constellation
    It's been like that for quite some time now. Better late than never, I guess.

    And B6 is awesome cuz U can own the rines with monster cloak of doom and random hitreg lolz <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
  • SquishyOneSquishyOne Join Date: 2005-01-11 Member: 34963Members
    edited January 2005
    YA STUPID VETS!! oh wait no everything you've said... The small part of it that is correct anyway has been said by vets long before you figured it out gj. As for comments from vets to you? The only time I've seen vets talk to you is to make fun of the stupid comments you make in hltv. Way to point out the obvious after it's been pointed out 80 times before.

    Congratulations!
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    2.0 was insane slanted towards aliens.

    3.0 has a marine problem but thats how balancing goes - one way, then the other, until the pendulum settles in the middle.

    There have been a LOT of HUGE changes from 1 to 2 to 3, and I think we're getting to the stage where little tweaks are needed as opposed to broad sweeping changes. In this respect I believe NS is nearing the sort of balance that was envisaged.
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    <!--QuoteBegin-Necrosis+Jan 31 2005, 06:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necrosis @ Jan 31 2005, 06:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 2.0 was insane slanted towards aliens.

    3.0 has a marine problem but thats how balancing goes - one way, then the other, until the pendulum settles in the middle.

    There have been a LOT of HUGE changes from 1 to 2 to 3, and I think we're getting to the stage where little tweaks are needed as opposed to broad sweeping changes. In this respect I believe NS is nearing the sort of balance that was envisaged. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah, i think after this version they need to settle down on the big changes.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    I'd like to see Blink be made a bit faster, and the skulk be made faster overall.
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    <!--QuoteBegin-Quaunaut+Jan 31 2005, 06:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Jan 31 2005, 06:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'd like to see Blink be made a bit faster, and the skulk be made faster overall. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    1: Hell no

    2: Hell yeah.


    Hey people, how about that demo hosted on a different site...for some reason amped doesent like me and any accounts i try to create/login too.
  • TrakenTraken Join Date: 2004-11-14 Member: 32797Members
    edited January 2005
    Just boost skulks speed a bit and early game will be [more] balanced (yay free upgrades!!).

    Also fix that stupid Weapon Selection bug...
  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation
    Sensory chambers are evil.
  • TrakenTraken Join Date: 2004-11-14 Member: 32797Members
    <!--QuoteBegin-tjosan+Jan 31 2005, 06:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tjosan @ Jan 31 2005, 06:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Sensory chambers are evil. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Could you elaborate some? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • davez0rdavez0r Join Date: 2005-01-31 Member: 39275Members, Constellation
    Balancing NS has always been a bit of a touch and go situation. If you balance it and the marines come out winning slightly more battles, you're acused of making it that way. If you balance it and the kharra win slightly more, you're acused of making it that way.

    I don't see that there is ever really going to be an end in sight. I think people will just need to accept the game for what it is. As it stands (as I see it) the fundamental problems have been resolved and the things people complain about nowadays are just minor things that are ridiculous or vague.
  • SDJasonSDJason Join Date: 2003-05-29 Member: 16841Members
    Its ok guys... im from the insane asylum.. ive come to pick up rapier7

    Feel free to lock this thread, as he is safe back in his cave of dewm now......

    Come on rapier, yes yes we know you are a big bad man, yes yes very evil, yes yes you are... well ok now just go to bed and we can talk about this tomorrow when youve settled down...

    Immature little **** <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    ~Jason
  • DraconisDraconis Join Date: 2003-02-18 Member: 13722Members, Reinforced - Onos
    <!--QuoteBegin-WaterBoy+Jan 31 2005, 10:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (WaterBoy @ Jan 31 2005, 10:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <b>Can someone host the demo? My amped account is messed up for some reason, i tried creating a new one but that gives me problems too</b> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <a href='http://perso.enst.fr/~cguerin/forum/ns_terror_exigent_ns_caged_ampednews.com.zip' target='_blank'>demo</a>

    will be removed in 1 day.
  • QwertyMcDunkinQwertyMcDunkin Join Date: 2002-10-06 Member: 1443Members
    <img src='http://s95044274.onlinehome.us/gm/emot_deadhorse.jpg' border='0' alt='user posted image' />
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Why even make this thread? We all know it's true, and B6 makes a big difference. Besides the obvious Sensory changes, free/fast upgrades significantly strengthen the early alien game, even with DMS. Think about a B5 game where every skulk has Carapace for free, with only a second or two of gestation each time. That's how B6 helps aliens most.
  • davez0rdavez0r Join Date: 2005-01-31 Member: 39275Members, Constellation
    From what I've seen switching between B5 and B6 his statement is absolutely true. I see alot more alien stability early-on in '6 than I do in '5.
  • TempoTempo Join Date: 2004-02-07 Member: 26188Members, NS1 Playtester, Constellation
    The game yesterday was hardly an indication of whether or not ns has side bias. If Pain User hadn't thrown his 50 res away so early and Exigent held two fades their 2nd hive probably would of survived and from there they probably would of one. Alas one fade couldn't hold it, the hive went down and terror eventually won. Exigent did some nice 4/5 skulk ambushes but a lot of the time skulks were going in 1 v 1 for no real reason which isn't really what skulks should do early game.

    I think marines are slightly stronger than aliens early game but other than that it falls down to map balance. The new changes in beta 6 give skulks a bit more chance but good marines will still dominate early because it takes time to get chambers up. The upgrades are not instant, you still need to drop 3 chambers, your rts and still get your hive/fades up in good time. 80% of games still hinge on the battle for the 2nd hive and thats not going to change greatly in the new beta.
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    edited January 2005
    Those clans don't even have that strong earlygames anyway, so yeah. While they're top-notch, its just asshattery to assume they're the best earlygamers too because LAWLAWL THEYRE CALLED EXIGENT AND TERROR.

    No seriously, the alien game is not as entirely dependent on Fades as it looks from there. Take a look at say the Omega Semifinals last season - obscure didn't score a single lifeform kill due to immensely bad luck, but still almost got a second Hive up. Thats no Lerk kills, no Fade kills - 100% skulks. This season we're playing Delta, and the same stuff holds true as against reflect last season - crap happens, you lose Lerks/Fades occasionally, and its not the end all. The 2nd Hive is might be, but not the Fades.

    And theres lots of teams out there with stronger skulks that occasionally go mc/sc.
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