<!--QuoteBegin-paco+Feb 4 2005, 01:04 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (paco @ Feb 4 2005, 01:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i dont like to script... but there is one that i've always wanted. ok, let's say you are reloading your gun and then a skulk.gif comes rushing at you! is there a script where u can hit your mouse1 and it will cancel the reload and +attack ?
in a jist... when reload, hit mouse1, cancel reload, +attack <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->bind "r" "lol" alias "lol" "+reload; wait; -reload; rofl" alias "rofl" "bind mouse1 +lmao" alias "+lmao" "lastinv; wait;" alias "-lmao" "lastinv; roflmao" alias "roflmao" "bind mouse1 +attack"<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
With this pistol script, if I switch to my pistol, then use last inv to switch to my lmg,iIt fires like 3 shots per click, and I can't hold it down for continous fire. This happenes because it doesn't switch back to normal fire when I use last inv. How do I fix this?
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->bind [key] "lastinv; normalfire"<!--c2--></td></tr></table><div class='postcolor'><!--ec2--> The only problem with this is that you can't use lastinv to switch to the pistol.
xtcmenJoin Date: 2004-04-20Member: 28040Members, Squad Five Blue
<!--QuoteBegin-stallioN+Aug 1 2005, 04:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (stallioN @ Aug 1 2005, 04:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->bind [key] "lastinv; normalfire"<!--c2--></td></tr></table><div class='postcolor'><!--ec2--> The only problem with this is that you can't use lastinv to switch to the pistol. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> anyone have a better idea? If not, I'll just take out the slot 1, 2, 3, and 4 crap.
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->//ReK_'s Marine Lastinv //Modelled after Romano's Lastinv //Flood-guard code for binding //Non-flood code for calling in configs //Intergrated pistol script //Remebers last used slot 4 weapon //Press 4 while using a slot 4 weapon to cycle through them //Weapon 4 defaults to welder, will cycle in order of: Welder, Mines, Hand Grenade //Press F3 to ignore slot 4 functionality (use for voting menus, or to select the weapon yourself)
alias slot.l "slot1"
alias +slot1.1 "slot1.s" alias +slot1.2 "slot1.s; bind q +slot2.1" alias +slot1.3 "slot1.s; bind q +slot3.1" alias +slot1.4 "slot1.s; bind q +slot4.1" alias -slot1.1 "" alias -slot1.2 "" alias -slot1.3 "" alias -slot1.4 "" alias slot1.1 "slot1.s" alias slot1.2 "slot1.s; bind q +slot2.1" alias slot1.3 "slot1.s; bind q +slot3.1" alias slot1.4 "slot1.s; bind q +slot4.1" alias slot1.s "slot1; bind 1 +slot1.1; bind 2 +slot2.1; bind 3 +slot3.1; bind 4 +slot4.1; alias slot.l slot1; bind mouse1 +attack"
alias +slot2.1 "slot2.s; bind q +slot1.2" alias +slot2.2 "slot2.s" alias +slot2.3 "slot2.s; bind q +slot3.2" alias +slot2.4 "slot2.s; bind q +slot4.2" alias -slot2.1 "" alias -slot2.2 "" alias -slot2.3 "" alias -slot2.4 "" alias slot2.1 "slot2.s; bind q +slot1.2" alias slot2.2 "slot2.s" alias slot2.3 "slot2.s; bind q +slot3.2" alias slot2.4 "slot2.s; bind q +slot4.2" alias slot2.s "slot2; bind 1 +slot1.2; bind 2 +slot2.2; bind 3 +slot3.2; bind 4 +slot4.2; alias slot.l slot2; bind mouse1 +pscript"
alias +slot3.1 "slot3.s; bind q +slot1.3" alias +slot3.2 "slot3.s; bind q +slot2.3" alias +slot3.3 "slot3.s" alias +slot3.4 "slot3.s; bind q +slot4.3" alias -slot3.1 "" alias -slot3.2 "" alias -slot3.3 "" alias -slot3.4 "" alias slot3.1 "slot3.s; bind q +slot1.3" alias slot3.2 "slot3.s; bind q +slot2.3" alias slot3.3 "slot3.s" alias slot3.4 "slot3.s; bind q +slot4.3" alias slot3.s "slot3; bind 1 +slot1.3; bind 2 +slot2.3; bind 3 +slot3.3; bind 4 +slot4.3; alias slot.l slot3; bind mouse1 +attack"
alias +slot4.1 "slot4.q; bind q +slot1.4" alias +slot4.2 "slot4.q; bind q +slot2.4" alias +slot4.3 "slot4.q; bind q +slot3.4" alias +slot4.4 "slot4.s" alias -slot4.1 "" alias -slot4.2 "" alias -slot4.3 "" alias -slot4.4 "" alias slot4.1 "slot4.q; bind q +slot1.4" alias slot4.2 "slot4.q; bind q +slot2.4" alias slot4.3 "slot4.q; bind q +slot3.4" alias slot4.4 "slot4.s" alias slot4.s "slot4.n; bind 1 +slot1.4; bind 2 +slot2.4; bind 3 +slot3.4; bind 4 +slot4.4; alias slot.l slot4.c; bind mouse1 +attack" alias slot4.q "slot4.c; bind 1 +slot1.4; bind 2 +slot2.4; bind 3 +slot3.4; bind 4 +slot4.4; alias slot.l slot4.c; bind mouse1 +attack"
alias slot4.n "slot4.w" alias slot4.c "slot4.w"
alias slot4.w "weapon_welder; alias slot4.n slot4.m; alias slot4.c slot4.w" alias slot4.m "weapon_mine; alias slot4.n slot4.g; alias slot4.c slot4.m" alias slot4.g "weapon_grenade; alias slot4.n slot4.w; alias slot4.c slot4.g"
alias slot4.t0 "alias slot4.n slot4; alias slot4.c slot4; alias slot4.t slot4.t1; speak zero" alias slot4.t1 "alias slot4.n slot4.ws; alias slot4.c slot4.ws; alias slot4.t slot4.t0; speak one" alias slot4.t "slot4.t0" bind "F3" "slot4.t"<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
Use that. It will activate the pistol fire on lastinv and on the number keys.
You may have to change the bind on slot2.s to whatever you pistol script is aliased as. Mine is +pscript, many are +pshot.
<!--QuoteBegin-CommunistWithAGun+Jul 26 2005, 03:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun @ Jul 26 2005, 03:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> When I press mouse2 it switches to slot2, then when I press it again then it switches back to slot1. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->alias "lol" "rofl" alias "rofl" "slot2; alias lol lmao" alias "lmao" "slot1; alias lol rofl" bind "mouse2" "lol"<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
xtcmenJoin Date: 2004-04-20Member: 28040Members, Squad Five Blue
edited August 2005
Thanks Rek!!!! but it doesn't work..... Did I do anything wrong? What doesn't work is that the pistol only fires 1 shot. Everyother gun works fine <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->//pistol script alias +pscript "+attack; wait; -attack" alias -pscript "+attack; wait; -attack"
//ReK_'s Marine Lastinv //Modelled after Romano's Lastinv //Flood-guard code for binding //Non-flood code for calling in configs //Intergrated pistol script //Remebers last used slot 4 weapon //Press 4 while using a slot 4 weapon to cycle through them //Weapon 4 defaults to welder, will cycle in order of: Welder, Mines, Hand Grenade //Press F3 to ignore slot 4 functionality (use for voting menus, or to select the weapon yourself)
alias slot.l "slot1"
alias +slot1.1 "slot1.s" alias +slot1.2 "slot1.s; bind q +slot2.1" alias +slot1.3 "slot1.s; bind q +slot3.1" alias +slot1.4 "slot1.s; bind q +slot4.1" alias -slot1.1 "" alias -slot1.2 "" alias -slot1.3 "" alias -slot1.4 "" alias slot1.1 "slot1.s" alias slot1.2 "slot1.s; bind q +slot2.1" alias slot1.3 "slot1.s; bind q +slot3.1" alias slot1.4 "slot1.s; bind q +slot4.1" alias slot1.s "slot1; bind 1 +slot1.1; bind 2 +slot2.1; bind 3 +slot3.1; bind 4 +slot4.1; alias slot.l slot1; bind mouse1 +attack"
alias +slot2.1 "slot2.s; bind q +slot1.2" alias +slot2.2 "slot2.s" alias +slot2.3 "slot2.s; bind q +slot3.2" alias +slot2.4 "slot2.s; bind q +slot4.2" alias -slot2.1 "" alias -slot2.2 "" alias -slot2.3 "" alias -slot2.4 "" alias slot2.1 "slot2.s; bind q +slot1.2" alias slot2.2 "slot2.s" alias slot2.3 "slot2.s; bind q +slot3.2" alias slot2.4 "slot2.s; bind q +slot4.2" alias slot2.s "slot2; bind 1 +slot1.2; bind 2 +slot2.2; bind 3 +slot3.2; bind 4 +slot4.2; alias slot.l slot2; bind mouse1 +pscript"
alias +slot3.1 "slot3.s; bind q +slot1.3" alias +slot3.2 "slot3.s; bind q +slot2.3" alias +slot3.3 "slot3.s" alias +slot3.4 "slot3.s; bind q +slot4.3" alias -slot3.1 "" alias -slot3.2 "" alias -slot3.3 "" alias -slot3.4 "" alias slot3.1 "slot3.s; bind q +slot1.3" alias slot3.2 "slot3.s; bind q +slot2.3" alias slot3.3 "slot3.s" alias slot3.4 "slot3.s; bind q +slot4.3" alias slot3.s "slot3; bind 1 +slot1.3; bind 2 +slot2.3; bind 3 +slot3.3; bind 4 +slot4.3; alias slot.l slot3; bind mouse1 +attack"
alias +slot4.1 "slot4.q; bind q +slot1.4" alias +slot4.2 "slot4.q; bind q +slot2.4" alias +slot4.3 "slot4.q; bind q +slot3.4" alias +slot4.4 "slot4.s" alias -slot4.1 "" alias -slot4.2 "" alias -slot4.3 "" alias -slot4.4 "" alias slot4.1 "slot4.q; bind q +slot1.4" alias slot4.2 "slot4.q; bind q +slot2.4" alias slot4.3 "slot4.q; bind q +slot3.4" alias slot4.4 "slot4.s" alias slot4.s "slot4.n; bind 1 +slot1.4; bind 2 +slot2.4; bind 3 +slot3.4; bind 4 +slot4.4; alias slot.l slot4.c; bind mouse1 +attack" alias slot4.q "slot4.c; bind 1 +slot1.4; bind 2 +slot2.4; bind 3 +slot3.4; bind 4 +slot4.4; alias slot.l slot4.c; bind mouse1 +attack"
alias slot4.n "slot4.w" alias slot4.c "slot4.w"
alias slot4.w "weapon_welder; alias slot4.n slot4.m; alias slot4.c slot4.w" alias slot4.m "weapon_mine; alias slot4.n slot4.g; alias slot4.c slot4.m" alias slot4.g "weapon_grenade; alias slot4.n slot4.w; alias slot4.c slot4.g"
alias slot4.t0 "alias slot4.n slot4; alias slot4.c slot4; alias slot4.t slot4.t1; speak zero" alias slot4.t1 "alias slot4.n slot4.ws; alias slot4.c slot4.ws; alias slot4.t slot4.t0; speak one" alias slot4.t "slot4.t0" bind "F3" "slot4.t"<!--c2--></td></tr></table><div class='postcolor'><!--ec2--> and a couple things....
Do I need to put anything in the alien.cfg to cancel this script out?
What should I do when the Mines, and grenades become different slots in 3.1? Any changes?
Comments
in a jist... when reload, hit mouse1, cancel reload, +attack <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->bind "r" "lol"
alias "lol" "+reload; wait; -reload; rofl"
alias "rofl" "bind mouse1 +lmao"
alias "+lmao" "lastinv; wait;"
alias "-lmao" "lastinv; roflmao"
alias "roflmao" "bind mouse1 +attack"<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
When I press mouse2 it switches to slot2, then when I press it again then it switches back to slot1.
// p script
alias +pistol "+attack; wait; -attack"
alias -pistol "+attack; wait; -attack"
alias normalfire "bind mouse1 +attack"
alias pistolfire "bind mouse1 +pistol"
bind "1" "slot1; normalfire"
bind "2" "slot2; pistolfire"
bind "3" "slot3; normalfire"
bind "4" "slot4; normalfire"<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
With this pistol script, if I switch to my pistol, then use last inv to switch to my lmg,iIt fires like 3 shots per click, and I can't hold it down for continous fire. This happenes because it doesn't switch back to normal fire when I use last inv. How do I fix this?
The only problem with this is that you can't use lastinv to switch to the pistol.
The only problem with this is that you can't use lastinv to switch to the pistol. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
anyone have a better idea? If not, I'll just take out the slot 1, 2, 3, and 4 crap.
//Modelled after Romano's Lastinv
//Flood-guard code for binding
//Non-flood code for calling in configs
//Intergrated pistol script
//Remebers last used slot 4 weapon
//Press 4 while using a slot 4 weapon to cycle through them
//Weapon 4 defaults to welder, will cycle in order of: Welder, Mines, Hand Grenade
//Press F3 to ignore slot 4 functionality (use for voting menus, or to select the weapon yourself)
alias slot.l "slot1"
alias +slot1.1 "slot1.s"
alias +slot1.2 "slot1.s; bind q +slot2.1"
alias +slot1.3 "slot1.s; bind q +slot3.1"
alias +slot1.4 "slot1.s; bind q +slot4.1"
alias -slot1.1 ""
alias -slot1.2 ""
alias -slot1.3 ""
alias -slot1.4 ""
alias slot1.1 "slot1.s"
alias slot1.2 "slot1.s; bind q +slot2.1"
alias slot1.3 "slot1.s; bind q +slot3.1"
alias slot1.4 "slot1.s; bind q +slot4.1"
alias slot1.s "slot1; bind 1 +slot1.1; bind 2 +slot2.1; bind 3 +slot3.1; bind 4 +slot4.1; alias slot.l slot1; bind mouse1 +attack"
alias +slot2.1 "slot2.s; bind q +slot1.2"
alias +slot2.2 "slot2.s"
alias +slot2.3 "slot2.s; bind q +slot3.2"
alias +slot2.4 "slot2.s; bind q +slot4.2"
alias -slot2.1 ""
alias -slot2.2 ""
alias -slot2.3 ""
alias -slot2.4 ""
alias slot2.1 "slot2.s; bind q +slot1.2"
alias slot2.2 "slot2.s"
alias slot2.3 "slot2.s; bind q +slot3.2"
alias slot2.4 "slot2.s; bind q +slot4.2"
alias slot2.s "slot2; bind 1 +slot1.2; bind 2 +slot2.2; bind 3 +slot3.2; bind 4 +slot4.2; alias slot.l slot2; bind mouse1 +pscript"
alias +slot3.1 "slot3.s; bind q +slot1.3"
alias +slot3.2 "slot3.s; bind q +slot2.3"
alias +slot3.3 "slot3.s"
alias +slot3.4 "slot3.s; bind q +slot4.3"
alias -slot3.1 ""
alias -slot3.2 ""
alias -slot3.3 ""
alias -slot3.4 ""
alias slot3.1 "slot3.s; bind q +slot1.3"
alias slot3.2 "slot3.s; bind q +slot2.3"
alias slot3.3 "slot3.s"
alias slot3.4 "slot3.s; bind q +slot4.3"
alias slot3.s "slot3; bind 1 +slot1.3; bind 2 +slot2.3; bind 3 +slot3.3; bind 4 +slot4.3; alias slot.l slot3; bind mouse1 +attack"
alias +slot4.1 "slot4.q; bind q +slot1.4"
alias +slot4.2 "slot4.q; bind q +slot2.4"
alias +slot4.3 "slot4.q; bind q +slot3.4"
alias +slot4.4 "slot4.s"
alias -slot4.1 ""
alias -slot4.2 ""
alias -slot4.3 ""
alias -slot4.4 ""
alias slot4.1 "slot4.q; bind q +slot1.4"
alias slot4.2 "slot4.q; bind q +slot2.4"
alias slot4.3 "slot4.q; bind q +slot3.4"
alias slot4.4 "slot4.s"
alias slot4.s "slot4.n; bind 1 +slot1.4; bind 2 +slot2.4; bind 3 +slot3.4; bind 4 +slot4.4; alias slot.l slot4.c; bind mouse1 +attack"
alias slot4.q "slot4.c; bind 1 +slot1.4; bind 2 +slot2.4; bind 3 +slot3.4; bind 4 +slot4.4; alias slot.l slot4.c; bind mouse1 +attack"
alias slot4.n "slot4.w"
alias slot4.c "slot4.w"
alias slot4.w "weapon_welder; alias slot4.n slot4.m; alias slot4.c slot4.w"
alias slot4.m "weapon_mine; alias slot4.n slot4.g; alias slot4.c slot4.m"
alias slot4.g "weapon_grenade; alias slot4.n slot4.w; alias slot4.c slot4.g"
alias slot4.t0 "alias slot4.n slot4; alias slot4.c slot4; alias slot4.t slot4.t1; speak zero"
alias slot4.t1 "alias slot4.n slot4.ws; alias slot4.c slot4.ws; alias slot4.t slot4.t0; speak one"
alias slot4.t "slot4.t0"
bind "F3" "slot4.t"<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
Use that. It will activate the pistol fire on lastinv and on the number keys.
You may have to change the bind on slot2.s to whatever you pistol script is aliased as. Mine is +pscript, many are +pshot.
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->alias "lol" "rofl"
alias "rofl" "slot2; alias lol lmao"
alias "lmao" "slot1; alias lol rofl"
bind "mouse2" "lol"<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->//pistol script
alias +pscript "+attack; wait; -attack"
alias -pscript "+attack; wait; -attack"
//ReK_'s Marine Lastinv
//Modelled after Romano's Lastinv
//Flood-guard code for binding
//Non-flood code for calling in configs
//Intergrated pistol script
//Remebers last used slot 4 weapon
//Press 4 while using a slot 4 weapon to cycle through them
//Weapon 4 defaults to welder, will cycle in order of: Welder, Mines, Hand Grenade
//Press F3 to ignore slot 4 functionality (use for voting menus, or to select the weapon yourself)
alias slot.l "slot1"
alias +slot1.1 "slot1.s"
alias +slot1.2 "slot1.s; bind q +slot2.1"
alias +slot1.3 "slot1.s; bind q +slot3.1"
alias +slot1.4 "slot1.s; bind q +slot4.1"
alias -slot1.1 ""
alias -slot1.2 ""
alias -slot1.3 ""
alias -slot1.4 ""
alias slot1.1 "slot1.s"
alias slot1.2 "slot1.s; bind q +slot2.1"
alias slot1.3 "slot1.s; bind q +slot3.1"
alias slot1.4 "slot1.s; bind q +slot4.1"
alias slot1.s "slot1; bind 1 +slot1.1; bind 2 +slot2.1; bind 3 +slot3.1; bind 4 +slot4.1; alias slot.l slot1; bind mouse1 +attack"
alias +slot2.1 "slot2.s; bind q +slot1.2"
alias +slot2.2 "slot2.s"
alias +slot2.3 "slot2.s; bind q +slot3.2"
alias +slot2.4 "slot2.s; bind q +slot4.2"
alias -slot2.1 ""
alias -slot2.2 ""
alias -slot2.3 ""
alias -slot2.4 ""
alias slot2.1 "slot2.s; bind q +slot1.2"
alias slot2.2 "slot2.s"
alias slot2.3 "slot2.s; bind q +slot3.2"
alias slot2.4 "slot2.s; bind q +slot4.2"
alias slot2.s "slot2; bind 1 +slot1.2; bind 2 +slot2.2; bind 3 +slot3.2; bind 4 +slot4.2; alias slot.l slot2; bind mouse1 +pscript"
alias +slot3.1 "slot3.s; bind q +slot1.3"
alias +slot3.2 "slot3.s; bind q +slot2.3"
alias +slot3.3 "slot3.s"
alias +slot3.4 "slot3.s; bind q +slot4.3"
alias -slot3.1 ""
alias -slot3.2 ""
alias -slot3.3 ""
alias -slot3.4 ""
alias slot3.1 "slot3.s; bind q +slot1.3"
alias slot3.2 "slot3.s; bind q +slot2.3"
alias slot3.3 "slot3.s"
alias slot3.4 "slot3.s; bind q +slot4.3"
alias slot3.s "slot3; bind 1 +slot1.3; bind 2 +slot2.3; bind 3 +slot3.3; bind 4 +slot4.3; alias slot.l slot3; bind mouse1 +attack"
alias +slot4.1 "slot4.q; bind q +slot1.4"
alias +slot4.2 "slot4.q; bind q +slot2.4"
alias +slot4.3 "slot4.q; bind q +slot3.4"
alias +slot4.4 "slot4.s"
alias -slot4.1 ""
alias -slot4.2 ""
alias -slot4.3 ""
alias -slot4.4 ""
alias slot4.1 "slot4.q; bind q +slot1.4"
alias slot4.2 "slot4.q; bind q +slot2.4"
alias slot4.3 "slot4.q; bind q +slot3.4"
alias slot4.4 "slot4.s"
alias slot4.s "slot4.n; bind 1 +slot1.4; bind 2 +slot2.4; bind 3 +slot3.4; bind 4 +slot4.4; alias slot.l slot4.c; bind mouse1 +attack"
alias slot4.q "slot4.c; bind 1 +slot1.4; bind 2 +slot2.4; bind 3 +slot3.4; bind 4 +slot4.4; alias slot.l slot4.c; bind mouse1 +attack"
alias slot4.n "slot4.w"
alias slot4.c "slot4.w"
alias slot4.w "weapon_welder; alias slot4.n slot4.m; alias slot4.c slot4.w"
alias slot4.m "weapon_mine; alias slot4.n slot4.g; alias slot4.c slot4.m"
alias slot4.g "weapon_grenade; alias slot4.n slot4.w; alias slot4.c slot4.g"
alias slot4.t0 "alias slot4.n slot4; alias slot4.c slot4; alias slot4.t slot4.t1; speak zero"
alias slot4.t1 "alias slot4.n slot4.ws; alias slot4.c slot4.ws; alias slot4.t slot4.t0; speak one"
alias slot4.t "slot4.t0"
bind "F3" "slot4.t"<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
and a couple things....
Do I need to put anything in the alien.cfg to cancel this script out?
What should I do when the Mines, and grenades become different slots in 3.1? Any changes?