a_civilianLikes seeing numbersJoin Date: 2003-01-08Member: 12041Members, NS1 Playtester, Playtest Lead
edited June 2005
<!--QuoteBegin-stallioN+Jun 23 2005, 07:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (stallioN @ Jun 23 2005, 07:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->A script that prevents a fade from blinking too much. No weapon-switching, just makes it so that one can't hold down blink and lose all their energy. Minimal-amount of blinking; the important part is not much energy loss.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> bind mouse1 "+attack;wait;wait;wait;wait;-attack"
The number of waits you need varies depending on framerate; increase if it's not getting enough thrust or decrease if it's using too much energy (there's no real reason why I chose to add 4 waits; it was just a guess).
To set it up so that it activates when you switch to slot2:<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->alias blinkscript "+attack;wait;wait;wait;wait;-attack" //adjust number of waits here alias blinkscript_on "alias +attack_ blinkscript; alias -attack_" alias blinkscript_off "alias +attack_ +attack; alias -attack_ -attack"
bind mouse1 +attack_<!--c2--></td></tr></table><div class='postcolor'><!--ec2--> If you use lastinv, you'll want to integrate this in similar fashion into Romano's lastinv script.
This allows me to change to pistol when I run out of ammo in my main gun and leap extremly fast. I can't play without it since I have used it since NS 1.04 <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
why not use glide? or a 2 jump script? if you hold down the jump key you will glide. use the mouse to increase your speed also. like going up and down and side to side as a lerk will increase speed also or help maintain it.
I want a script again <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
I use this here for Slot1 - Slot4, this script enables the crosshair only when Slot2 is selected.
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1--> alias kk1 "kk1a" alias kk2 "kk2a" alias kk3 "kk3a" alias kk4 "kk4a" alias kklastinv "kk1a" alias kk1a "kkslot1" alias kk1b "kkslot1; alias kklastinv kk2a" alias kk1c "kkslot1; alias kklastinv kk3a" alias kk1d "kkslot1; alias kklastinv kk4a" alias kkslot1 "slot1; alias kk1 kk1a; alias kk2 kk2a; alias kk3 kk3a; alias kk4 kk4a; act.s1" alias kk2a "kkslot2; alias kklastinv kk1b" alias kk2b "kkslot2" alias kk2c "kkslot2; alias kklastinv kk3b" alias kk2d "kkslot2; alias kklastinv kk4b" alias kkslot2 "slot2; alias kk1 kk1b; alias kk2 kk2b; alias kk3 kk3b; alias kk4 kk4b; act.s2" alias kk3a "kkslot3; alias kklastinv kk1c" alias kk3b "kkslot3; alias kklastinv kk2c" alias kk3c "kkslot3" alias kk3d "kkslot3; alias kklastinv kk4c" alias kkslot3 "slot3; alias kk1 kk1c; alias kk2 kk2c; alias kk3 kk3c; alias kk4 kk4c; act.s3" alias kk4a "kkslot4; alias kklastinv kk1d" alias kk4b "kkslot4; alias kklastinv kk2d" alias kk4c "kkslot4; alias kklastinv kk3d" alias kk4d "kkslot4" alias kkslot4 "slot4; alias kk1 kk1d; alias kk2 kk2d; alias kk3 kk3d; alias kk4 kk4d; act.s4"
alias opc.1 "alias act.s1 cross.0b;alias act.s2 cross.1b;alias act.s3 cross.0b;alias act.s4 cross.0b; .on; cross.0b; alias opc.t opc.0" alias opc.0 "alias act.s1;alias act.s2;alias act.s3;alias act.s4; .off; cross.1b; alias opc.t opc.1" alias opc.t "opc.1"
alias cross.0b "crosshair 0" alias cross.1b "crosshair 1"
alias .on "speak on" alias .off "speak of" <!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
But Slot4 has a problem:
If I have 2 or 3 Slot4 weapons ( Mines+Welder+Grenade ) and press [4], the non-fastswitch-menu pops up. I want this to be changed.
-If I press [4] the first time, Welder should be selected.
-If I press [4] the second time, Grenades should be selected.
-And the third time -> Mines.
-The order ( Welder-Grenade-Mines ) should be change-able by simple commands in the console. ( ex.: "slot4.wgm" for Welder/Gren/Mines or "slot4gwm" for Gren/Welder/Mines )
-It should work with the script above
-If a slot4 weapon is selected ( Mines with 2 clicks for example ), the slot4 thing should be resettet ( maybe do this with a timed reset ( "blank"comma speech? 1/2 second ) if possible. If not, it should reset with the next Mouse1 click or slot 1-3 select. ( Mouse1 default is +attack )).
-Also, kklastinv should remind the last slot4weapon
I know this is a hard one, but please take the time <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> Thank you
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->alias slot4.w "weapon_welder; alias slot4.s slot4.wa" alias slot4.m "weapon_mine; alias slot4.s slot4.ma" alias slot4.g "weapon_grenade; alias slot4.s slot4.ga"
alias slot4.wmg "alias slot4.wa slot4.m; alias slot4.ma slot4.g; alias slot4.ga slot4.w; alias slot4.s slot4.w; alias slot4.c slot4.wgm" alias slot4.wgm "alias slot4.wa slot4.g; alias slot4.ga slot4.m; alias slot4.ma slot4.w; alias slot4.s slot4.w; alias slot4.c slot4.wmg" slot4.wmg
bind "4" "slot4.s" bind "x" "slot4.c"<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
Change x to the key you want to change the order. Within those two orders all 6 orders are possible. Just take one of the two, then hit 4 until you have your combo.
And here it is incorperated into romano's. Note that I have pistol script switch in there. If you don't use one, change kkslot2 to read "bind mouse1 +attack" at the end, or just take out all the mouse1 binds.
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->// Romano's Lastinv script without mousewheel support // Extended to include +/- floodguards and the reset functionality from my lastinv script // Executing this config will setup all necessary binds // Includes Uzguz's floodgaurd code // Added pistol script switch - ReK_ // Added slot4 toggles and memory - ReK_
alias +kk1a "kkslot1" alias +kk1b "kkslot1; bind q +kk2a" alias +kk1c "kkslot1; bind q +kk3a" alias +kk1d "kkslot1; bind q +kk4a" alias -kk1a "" alias -kk1b "" alias -kk1c "" alias -kk1d "" alias kk1a "kkslot1" alias kk1b "kkslot1; bind q +kk2a" alias kk1c "kkslot1; bind q +kk3a" alias kk1d "kkslot1; bind q +kk4a" alias kkslot1 "slot1; bind 1 +kk1a; bind 2 +kk2a; bind 3 +kk3a; bind 4 +kk4a; bind mouse1 +attack"
alias +kk2a "kkslot2; bind q +kk1b" alias +kk2b "kkslot2" alias +kk2c "kkslot2; bind q +kk3b" alias +kk2d "kkslot2; bind q +kk4b" alias -kk2a "" alias -kk2b "" alias -kk2c "" alias -kk2d "" alias kk2a "kkslot2; bind q +kk1b" alias kk2b "kkslot2" alias kk2c "kkslot2; bind q +kk3b" alias kk2d "kkslot2; bind q +kk4b" alias kkslot2 "slot2; bind 1 +kk1b; bind 2 +kk2b; bind 3 +kk3b; bind 4 +kk4b; bind mouse1 +pscript"
alias +kk3a "kkslot3; bind q +kk1c" alias +kk3b "kkslot3; bind q +kk2c" alias +kk3c "kkslot3" alias +kk3d "kkslot3; bind q +kk4c" alias -kk3a "" alias -kk3b "" alias -kk3c "" alias -kk3d "" alias kk3a "kkslot3; bind q +kk1c" alias kk3b "kkslot3; bind q +kk2c" alias kk3c "kkslot3" alias kk3d "kkslot3; bind q +kk4c" alias kkslot3 "slot3; bind 1 +kk1c; bind 2 +kk2c; bind 3 +kk3c; bind 4 +kk4c; bind mouse1 +attack"
alias +kk4a "kkslot4.p; bind q +kk1d" alias +kk4b "kkslot4.p; bind q +kk2d" alias +kk4c "kkslot4.p; bind q +kk3d" alias +kk4d "kkslot4.s" alias -kk4a "" alias -kk4b "" alias -kk4c "" alias -kk4d "" alias kk4a "kkslot4.p; bind q +kk1d" alias kk4b "kkslot4.p; bind q +kk2d" alias kk4c "kkslot4.p; bind q +kk3d" alias kk4d "kkslot4.s" alias kkslot4.p "slot4.p; bind 1 +kk1d; bind 2 +kk2d; bind 3 +kk3d; bind 4 +kk4d; bind mouse1 +attack" alias kkslot4.s "slot4.s; bind 1 +kk1d; bind 2 +kk2d; bind 3 +kk3d; bind 4 +kk4d; bind mouse1 +attack"
alias slot4.w "weapon_welder; alias slot4.s slot4.wa; alias slot4.p slot4.w" alias slot4.m "weapon_mine; alias slot4.s slot4.ma; alias slot4.p slot4.m" alias slot4.g "weapon_grenade; alias slot4.s slot4.ga; alias slot4.p slot4.g"
alias slot4.wmg "alias slot4.wa slot4.m; alias slot4.ma slot4.g; alias slot4.ga slot4.w; alias slot4.s slot4.w; alias slot4.c slot4.wgm; alias slot4.p slot4.w" alias slot4.wgm "alias slot4.wa slot4.g; alias slot4.ga slot4.m; alias slot4.ma slot4.w; alias slot4.s slot4.w; alias slot4.c slot4.wmg; alias slot4.p slot4.w" slot4.wmg
This doesn't work with my Pistol-only-Crosshair script, and it doesnt reset... Also, I wanted the order to be changeable by commands like s4.wgm or s4.gmw.
Frankly, the way I have it would be faster without taking up 6 buttons. But whatever floats your boat.
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->alias slot4.wmg "alias slot4.wa slot4.m; alias slot4.ma slot4.g; alias slot4.ga slot4.w; alias slot4.s slot4.w; alias slot4.c slot4.mgw" alias slot4.mgw "alias slot4.wa slot4.m; alias slot4.ma slot4.g; alias slot4.ga slot4.m; alias slot4.s slot4.m; alias slot4.c slot4.gwm" alias slot4.gwm "alias slot4.wa slot4.m; alias slot4.ma slot4.g; alias slot4.ga slot4.g; alias slot4.s slot4.g; alias slot4.c slot4.wgm" alias slot4.wgm "alias slot4.wa slot4.g; alias slot4.ga slot4.m; alias slot4.ma slot4.w; alias slot4.s slot4.w; alias slot4.c slot4.gmw" alias slot4.gmw "alias slot4.wa slot4.g; alias slot4.ga slot4.m; alias slot4.ma slot4.g; alias slot4.s slot4.g; alias slot4.c slot4.mwg" alias slot4.mwg "alias slot4.wa slot4.g; alias slot4.ga slot4.m; alias slot4.ma slot4.m; alias slot4.s slot4.m; alias slot4.c slot4.wmg"<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
as for your pistol chrosshair thing, add in the xhair on/off commands into the kkslotx aliases.
Using <a href='http://members.cox.net/flaming.june/form/' target='_blank'>Form</a> you could just create a mini inventory that goes through the slot4 items.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> alias $slot5 "weapon_welder" alias $slot6 "weapon_mine" alias $slot7 "weapon_grenade"
alias ?alt.slot5.a "slot6#" alias ?alt.slot6.a "slot7#" alias ?alt.slot7.a "slot5#"
alias ?alt.slot1.a "slot5#" alias ?alt.slot2.a "slot5#" alias ?alt.slot3.a "slot5#"
I don't know if this is possible, but I am looking for a lerk script that does the following When I press a button it toggles on and off so when I press space I will get a certain number of jumps in so I can fly higher without hitting space so much.
I was wondering, I have a marine and alien config. I have them both set to F1 for marine and F2 for alien. When I join marines, then after that game and join aliens or vice versa, the scripts for marines go to aliens and vice versa....is there a way to make it where the marines and aliens config don't load on the other teams?
<!--QuoteBegin-jacksmoke2+Jul 10 2005, 05:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (jacksmoke2 @ Jul 10 2005, 05:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I was wondering, I have a marine and alien config. I have them both set to F1 for marine and F2 for alien. When I join marines, then after that game and join aliens or vice versa, the scripts for marines go to aliens and vice versa....is there a way to make it where the marines and aliens config don't load on the other teams?
Thanks for any help ~~Jack~~ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> in each of those config file you can unbind the others' binds(before the team specific bindings) so they don't conflict or leave any residual binds.
<!--QuoteBegin-a civilian+Jun 25 2005, 10:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (a civilian @ Jun 25 2005, 10:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-stallioN+Jun 23 2005, 07:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (stallioN @ Jun 23 2005, 07:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->A script that prevents a fade from blinking too much. No weapon-switching, just makes it so that one can't hold down blink and lose all their energy. Minimal-amount of blinking; the important part is not much energy loss.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> bind mouse1 "+attack;wait;wait;wait;wait;-attack"
The number of waits you need varies depending on framerate; increase if it's not getting enough thrust or decrease if it's using too much energy (there's no real reason why I chose to add 4 waits; it was just a guess).
To set it up so that it activates when you switch to slot2:<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->alias blinkscript "+attack;wait;wait;wait;wait;-attack" //adjust number of waits here alias blinkscript_on "alias +attack_ blinkscript; alias -attack_" alias blinkscript_off "alias +attack_ +attack; alias -attack_ -attack"
bind mouse1 +attack_<!--c2--></td></tr></table><div class='postcolor'><!--ec2--> If you use lastinv, you'll want to integrate this in similar fashion into Romano's lastinv script. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo--> how does it work i really want to try it
i got a script that would be nice and help full for me.
when i spawn, in alien , i want it to exec my skulk.cfg.
the resone i need it, i have things set on fade and lerk and gorge set diff like mouse sensitivity. but when i die, i still have the last form's script going and it screws me up as skulk.
I believe you can do the same thing I had to do, just unbind the keys from the other ones. But I hav eno idea <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif' /><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->
Config files can't be exec'd on spawn. Thats only possible in TFC. And your english is pretty darn hard to understand if you are not a native-english-speaker. :/
sry for my english, i jave been up all night working on my pc, just added new hardrive and 2 video card so now i have dual monitores
any way, how about when the sound when i spawn and hatch from an egg? wouldnt work if the sound is played? whoops for got, theres other ppl that spawn and make the same sound.
guess the only way is to set a binded key to the script.
I play my music while im on ns, and the music is going through ns. I would like a script that i can control when to to start/skip to next song, stop, volume up and down. with just 4 buttons.
the keys i would like is:
right arrow = play/skip down arrow = volume down up arrow = volume up left arrow = stop
i know the comand in the cosole to play nextrack, but thats all ive been able to figure out.
I don't know if this is possible, but I am looking for a lerk script that does the following When I press a button it toggles on and off so when I press space I will get a certain number of jumps in so I can fly higher without hitting space so much.
Thanks ~~ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I see no one has answered this...I would like this script too
Comments
bind mouse1 "+attack;wait;wait;wait;wait;-attack"
The number of waits you need varies depending on framerate; increase if it's not getting enough thrust or decrease if it's using too much energy (there's no real reason why I chose to add 4 waits; it was just a guess).
To set it up so that it activates when you switch to slot2:<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->alias blinkscript "+attack;wait;wait;wait;wait;-attack" //adjust number of waits here
alias blinkscript_on "alias +attack_ blinkscript; alias -attack_"
alias blinkscript_off "alias +attack_ +attack; alias -attack_ -attack"
bind 1 "slot1; blinkscript_off"
bind 2 "slot2; blinkscript_on"
bind 3 "slot3; blinkscript_off"
bind 4 "slot4; blinkscript_off"
bind mouse1 +attack_<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
If you use lastinv, you'll want to integrate this in similar fashion into Romano's lastinv script.
<!--QuoteBegin-userconfig.cfg+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (userconfig.cfg)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
alias +fadePistol "slot2"
alias -fadePistol "slot1"
alias +quickLeap "slot3"
alias -quickLeap "slot1"<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin-config.cfg+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (config.cfg)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
bind "MOUSE2" "+fadePistol"
bind "INS" "bind mouse2 +quickLeap"
bind "DEL" "bind mouse2 +fadePistol"<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
This allows me to change to pistol when I run out of ammo in my main gun and leap extremly fast. I can't play without it since I have used it since NS 1.04 <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
I use this here for Slot1 - Slot4, this script enables the crosshair only when Slot2 is selected.
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
alias kk1 "kk1a"
alias kk2 "kk2a"
alias kk3 "kk3a"
alias kk4 "kk4a"
alias kklastinv "kk1a"
alias kk1a "kkslot1"
alias kk1b "kkslot1; alias kklastinv kk2a"
alias kk1c "kkslot1; alias kklastinv kk3a"
alias kk1d "kkslot1; alias kklastinv kk4a"
alias kkslot1 "slot1; alias kk1 kk1a; alias kk2 kk2a; alias kk3 kk3a; alias kk4 kk4a; act.s1"
alias kk2a "kkslot2; alias kklastinv kk1b"
alias kk2b "kkslot2"
alias kk2c "kkslot2; alias kklastinv kk3b"
alias kk2d "kkslot2; alias kklastinv kk4b"
alias kkslot2 "slot2; alias kk1 kk1b; alias kk2 kk2b; alias kk3 kk3b; alias kk4 kk4b; act.s2"
alias kk3a "kkslot3; alias kklastinv kk1c"
alias kk3b "kkslot3; alias kklastinv kk2c"
alias kk3c "kkslot3"
alias kk3d "kkslot3; alias kklastinv kk4c"
alias kkslot3 "slot3; alias kk1 kk1c; alias kk2 kk2c; alias kk3 kk3c; alias kk4 kk4c; act.s3"
alias kk4a "kkslot4; alias kklastinv kk1d"
alias kk4b "kkslot4; alias kklastinv kk2d"
alias kk4c "kkslot4; alias kklastinv kk3d"
alias kk4d "kkslot4"
alias kkslot4 "slot4; alias kk1 kk1d; alias kk2 kk2d; alias kk3 kk3d; alias kk4 kk4d; act.s4"
alias opc.1 "alias act.s1 cross.0b;alias act.s2 cross.1b;alias act.s3 cross.0b;alias act.s4 cross.0b; .on; cross.0b; alias opc.t opc.0"
alias opc.0 "alias act.s1;alias act.s2;alias act.s3;alias act.s4; .off; cross.1b; alias opc.t opc.1"
alias opc.t "opc.1"
alias cross.0b "crosshair 0"
alias cross.1b "crosshair 1"
alias .on "speak on"
alias .off "speak of"
<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
But Slot4 has a problem:
If I have 2 or 3 Slot4 weapons ( Mines+Welder+Grenade ) and press [4], the non-fastswitch-menu pops up. I want this to be changed.
-If I press [4] the first time, Welder should be selected.
-If I press [4] the second time, Grenades should be selected.
-And the third time -> Mines.
-The order ( Welder-Grenade-Mines ) should be change-able by simple commands in the console. ( ex.: "slot4.wgm" for Welder/Gren/Mines or "slot4gwm" for Gren/Welder/Mines )
-It should work with the script above
-If a slot4 weapon is selected ( Mines with 2 clicks for example ), the slot4 thing should be resettet ( maybe do this with a timed reset ( "blank"comma speech? 1/2 second ) if possible. If not, it should reset with the next Mouse1 click or slot 1-3 select. ( Mouse1 default is +attack )).
-Also, kklastinv should remind the last slot4weapon
I know this is a hard one, but please take the time <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Thank you
i just want to press w and my lerk flies foward
alias slot4.m "weapon_mine; alias slot4.s slot4.ma"
alias slot4.g "weapon_grenade; alias slot4.s slot4.ga"
alias slot4.wmg "alias slot4.wa slot4.m; alias slot4.ma slot4.g; alias slot4.ga slot4.w; alias slot4.s slot4.w; alias slot4.c slot4.wgm"
alias slot4.wgm "alias slot4.wa slot4.g; alias slot4.ga slot4.m; alias slot4.ma slot4.w; alias slot4.s slot4.w; alias slot4.c slot4.wmg"
slot4.wmg
bind "4" "slot4.s"
bind "x" "slot4.c"<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
Change x to the key you want to change the order. Within those two orders all 6 orders are possible. Just take one of the two, then hit 4 until you have your combo.
And here it is incorperated into romano's. Note that I have pistol script switch in there. If you don't use one, change kkslot2 to read "bind mouse1 +attack" at the end, or just take out all the mouse1 binds.
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->// Romano's Lastinv script without mousewheel support
// Extended to include +/- floodguards and the reset functionality from my lastinv script
// Executing this config will setup all necessary binds
// Includes Uzguz's floodgaurd code
// Added pistol script switch - ReK_
// Added slot4 toggles and memory - ReK_
alias +kk1a "kkslot1"
alias +kk1b "kkslot1; bind q +kk2a"
alias +kk1c "kkslot1; bind q +kk3a"
alias +kk1d "kkslot1; bind q +kk4a"
alias -kk1a ""
alias -kk1b ""
alias -kk1c ""
alias -kk1d ""
alias kk1a "kkslot1"
alias kk1b "kkslot1; bind q +kk2a"
alias kk1c "kkslot1; bind q +kk3a"
alias kk1d "kkslot1; bind q +kk4a"
alias kkslot1 "slot1; bind 1 +kk1a; bind 2 +kk2a; bind 3 +kk3a; bind 4 +kk4a; bind mouse1 +attack"
alias +kk2a "kkslot2; bind q +kk1b"
alias +kk2b "kkslot2"
alias +kk2c "kkslot2; bind q +kk3b"
alias +kk2d "kkslot2; bind q +kk4b"
alias -kk2a ""
alias -kk2b ""
alias -kk2c ""
alias -kk2d ""
alias kk2a "kkslot2; bind q +kk1b"
alias kk2b "kkslot2"
alias kk2c "kkslot2; bind q +kk3b"
alias kk2d "kkslot2; bind q +kk4b"
alias kkslot2 "slot2; bind 1 +kk1b; bind 2 +kk2b; bind 3 +kk3b; bind 4 +kk4b; bind mouse1 +pscript"
alias +kk3a "kkslot3; bind q +kk1c"
alias +kk3b "kkslot3; bind q +kk2c"
alias +kk3c "kkslot3"
alias +kk3d "kkslot3; bind q +kk4c"
alias -kk3a ""
alias -kk3b ""
alias -kk3c ""
alias -kk3d ""
alias kk3a "kkslot3; bind q +kk1c"
alias kk3b "kkslot3; bind q +kk2c"
alias kk3c "kkslot3"
alias kk3d "kkslot3; bind q +kk4c"
alias kkslot3 "slot3; bind 1 +kk1c; bind 2 +kk2c; bind 3 +kk3c; bind 4 +kk4c; bind mouse1 +attack"
alias +kk4a "kkslot4.p; bind q +kk1d"
alias +kk4b "kkslot4.p; bind q +kk2d"
alias +kk4c "kkslot4.p; bind q +kk3d"
alias +kk4d "kkslot4.s"
alias -kk4a ""
alias -kk4b ""
alias -kk4c ""
alias -kk4d ""
alias kk4a "kkslot4.p; bind q +kk1d"
alias kk4b "kkslot4.p; bind q +kk2d"
alias kk4c "kkslot4.p; bind q +kk3d"
alias kk4d "kkslot4.s"
alias kkslot4.p "slot4.p; bind 1 +kk1d; bind 2 +kk2d; bind 3 +kk3d; bind 4 +kk4d; bind mouse1 +attack"
alias kkslot4.s "slot4.s; bind 1 +kk1d; bind 2 +kk2d; bind 3 +kk3d; bind 4 +kk4d; bind mouse1 +attack"
alias slot4.w "weapon_welder; alias slot4.s slot4.wa; alias slot4.p slot4.w"
alias slot4.m "weapon_mine; alias slot4.s slot4.ma; alias slot4.p slot4.m"
alias slot4.g "weapon_grenade; alias slot4.s slot4.ga; alias slot4.p slot4.g"
alias slot4.wmg "alias slot4.wa slot4.m; alias slot4.ma slot4.g; alias slot4.ga slot4.w; alias slot4.s slot4.w; alias slot4.c slot4.wgm; alias slot4.p slot4.w"
alias slot4.wgm "alias slot4.wa slot4.g; alias slot4.ga slot4.m; alias slot4.ma slot4.w; alias slot4.s slot4.w; alias slot4.c slot4.wmg; alias slot4.p slot4.w"
slot4.wmg
bind "h" "slot4.c"<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
Also, I wanted the order to be changeable by commands like s4.wgm or s4.gmw.
<!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Thanks anyway
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->alias slot4.wmg "alias slot4.wa slot4.m; alias slot4.ma slot4.g; alias slot4.ga slot4.w; alias slot4.s slot4.w; alias slot4.c slot4.mgw"
alias slot4.mgw "alias slot4.wa slot4.m; alias slot4.ma slot4.g; alias slot4.ga slot4.m; alias slot4.s slot4.m; alias slot4.c slot4.gwm"
alias slot4.gwm "alias slot4.wa slot4.m; alias slot4.ma slot4.g; alias slot4.ga slot4.g; alias slot4.s slot4.g; alias slot4.c slot4.wgm"
alias slot4.wgm "alias slot4.wa slot4.g; alias slot4.ga slot4.m; alias slot4.ma slot4.w; alias slot4.s slot4.w; alias slot4.c slot4.gmw"
alias slot4.gmw "alias slot4.wa slot4.g; alias slot4.ga slot4.m; alias slot4.ma slot4.g; alias slot4.s slot4.g; alias slot4.c slot4.mwg"
alias slot4.mwg "alias slot4.wa slot4.g; alias slot4.ga slot4.m; alias slot4.ma slot4.m; alias slot4.s slot4.m; alias slot4.c slot4.wmg"<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
as for your pistol chrosshair thing, add in the xhair on/off commands into the kkslotx aliases.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
alias $slot5 "weapon_welder"
alias $slot6 "weapon_mine"
alias $slot7 "weapon_grenade"
alias ?alt.slot5.a "slot6#"
alias ?alt.slot6.a "slot7#"
alias ?alt.slot7.a "slot5#"
alias ?alt.slot1.a "slot5#"
alias ?alt.slot2.a "slot5#"
alias ?alt.slot3.a "slot5#"
bind mwheelup "alt.slot.a"
bind 1 "slot1#"
bind 2 "slot2#"
bind 3 "slot3#"
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
So at any time you scroll mwheelup to go through any slot4 items that you may have.
I don't know if this is possible, but I am looking for a lerk script that does the following
When I press a button it toggles on and off so when I press space I will get a certain number of jumps in so I can fly higher without hitting space so much.
Thanks ~~
Thanks for any help
~~Jack~~
Thanks for any help
~~Jack~~ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
in each of those config file you can unbind the others' binds(before the team specific bindings) so they don't conflict or leave any residual binds.
bind mouse1 "+attack;wait;wait;wait;wait;-attack"
The number of waits you need varies depending on framerate; increase if it's not getting enough thrust or decrease if it's using too much energy (there's no real reason why I chose to add 4 waits; it was just a guess).
To set it up so that it activates when you switch to slot2:<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->alias blinkscript "+attack;wait;wait;wait;wait;-attack" //adjust number of waits here
alias blinkscript_on "alias +attack_ blinkscript; alias -attack_"
alias blinkscript_off "alias +attack_ +attack; alias -attack_ -attack"
bind 1 "slot1; blinkscript_off"
bind 2 "slot2; blinkscript_on"
bind 3 "slot3; blinkscript_off"
bind 4 "slot4; blinkscript_off"
bind mouse1 +attack_<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
If you use lastinv, you'll want to integrate this in similar fashion into Romano's lastinv script. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
<!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo--> how does it work i really want to try it
when i spawn, in alien , i want it to exec my skulk.cfg.
the resone i need it, i have things set on fade and lerk and gorge set diff like mouse sensitivity. but when i die, i still have the last form's script going and it screws me up as skulk.
thanks
<!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif' /><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->
And your english is pretty darn hard to understand if you are not a native-english-speaker. :/
any way, how about when the sound when i spawn and hatch from an egg? wouldnt work if the sound is played? whoops for got, theres other ppl that spawn and make the same sound.
guess the only way is to set a binded key to the script.
bind "key" "jointeamtwo ; exec whatever.cfg"
i got one more script that would be nice.
I play my music while im on ns, and the music is going through ns.
I would like a script that i can control when to to start/skip to next song, stop, volume up and down. with just 4 buttons.
the keys i would like is:
right arrow = play/skip
down arrow = volume down
up arrow = volume up
left arrow = stop
i know the comand in the cosole to play nextrack, but thats all ive been able to figure out.
thanks
I don't know if this is possible, but I am looking for a lerk script that does the following
When I press a button it toggles on and off so when I press space I will get a certain number of jumps in so I can fly higher without hitting space so much.
Thanks ~~ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I see no one has answered this...I would like this script too