Prvt. Nancy (high Poly Female Marine Model)

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  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    edited November 2004
    14 megabytes so far..without texture, bumpmaps, and materialsettings/groups and uvmaps...hmm.. i dont really know what im using her for... but like other models i do, this would be just for stills, and anims..
  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    Sheena, does this model have bones? I don't know how powerful your computer is, but I can imagine that a full bone structure in such a model will grind it nearly to a halt...
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    edited November 2004
    i dont think i will have troubles with that.. hehehe.the power of SGI is with me.
    a sgi octane 2 with octane 1 plastic covers (stealth powah!!!) it got 8 gigs of ram and dual risc Mips 64-bit R14000A prozessors with 600Mhz and 2 Mb level 2 cache...


    i will bone it in maya...maybe i use something different..morphtargets.
    <img src='http://65.75.137.180/yanai/huh%20O_o/dscf0001.jpg' border='0' alt='user posted image' />
  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    Nice. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    <!--QuoteBegin-sheena yanai+Nov 16 2004, 04:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sheena yanai @ Nov 16 2004, 04:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->but like other models i do, this would be just for stills, and anims..<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    please NO!!! *cries*
    I dont knowplease NO!!! *cries*
    I dont know how to describe it the right way... sheena the 3d prog creates polygons you are manipulating? or curves where you create a surface from?

    Im working with a system that only draws polygons for 3d views but all the geometry is calculated as part of an "real" object, ergo volume. so when you create a circle it is 100% round for the system but depending on the resolution it gets displayed in different ways. so if you export it in a special format, you can then choose the detail of a model by adjusting your resolution. so it is possible to create different stages of detail with no additional work. but I guess that cant be done with your equipment, right <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
    *sighs* so do we really have to wait till another playable female marine model comes out? that would take ages... thats really cruel sheena <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo-->
  • QuietstormQuietstorm Join Date: 2004-02-18 Member: 26670Members, Constellation
    Thats one damn nice computer... The place where I work handle a few SGI Octane but they dont have nearly as much ram as yours hold... Awesome model by the way ^^
  • TheritesTherites Join Date: 2004-09-08 Member: 31525Members
    edited November 2004
    guys being a hobbyist modeler myself (NOTHING LIKE SHEENA) i realize that sheena would have to cut back her polygon count by about 99.5% for this to be a playable character LOL sheena says it has 180.000 polygons and a half life model can maybe have..... what 1200? so she would have to cut 178,800 polygons, basicaly impossible. the model would look like a the male marins just with a larger chest plate.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    <!--QuoteBegin-Therites+Nov 16 2004, 10:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Therites @ Nov 16 2004, 10:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> guys being a hobbyist modeler myself (NOTHING LIKE SHEENA) i realize that sheena would have to cut back her polygon count by about 99.5% for this to be a playable character LOL sheena says it has 180.000 polygons and a half life model can maybe have..... what 1200? so she would have to cut 178,800 polygons, basicaly impossible. the model would look like a the male marins just with a larger chest plate. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    nono.. it got now a lil bit more than 250 000
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    <!--QuoteBegin-Therites+Nov 16 2004, 10:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Therites @ Nov 16 2004, 10:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> guys being a hobbyist modeler myself (NOTHING LIKE SHEENA) i realize that sheena would have to cut back her polygon count by about 99.5% for this to be a playable character LOL sheena says it has 180.000 polygons and a half life model can maybe have..... what 1200? so she would have to cut 178,800 polygons, basicaly impossible. the model would look like a the male marins just with a larger chest plate. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    hl2 release today. so calculate it AGAIN <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • BrimstoneBrimstone Join Date: 2003-08-25 Member: 20211Members
    edited November 2004
    Oh, I completely understand about the polycount, Sheena- and I doubt the software exists that could easily optimize it to game-level, not leaving it intact to any degree that would take less time to fix than doing a from-scratch version...
    Perhaps I used the wrong term, but what I thought orthographic meant was front, back, and side views...
    The model doesn't have to be "usable" to be a work of art... which is exactly what your work <i>is</i>...

    For those who don't get it, HL2 is incredible- and every model on a level at high detail combined wouldn't equal the polycount on this one model. This is CGI movie-level stuff here, not gaming... HL2 models are only in the 4-5k poly range...
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin-sheena yanai+Nov 15 2004, 08:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sheena yanai @ Nov 15 2004, 08:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> forlorn ..nancys armor does not end under the chest armor. if you would have taken a closer look you would have seen its a segmented armor out of different layers . dont even compare nancys armor to the original tsa marine armor. i dont want to make it look it like that... the upper body of the marine armor is like a massive shell, with just silly seams between the armor platings,no way you could move in such a thing ..it sucks, and is ugly... i dont know what you makes to think nancys stomach area is not protected.. she got a titan plate left and right of her lower torso like the tsa marine..except this plate are not fixed to the chest armor, they are independent..under those plates is a segmented armor,a padded inner shell. enforced with 4 inner and 3 outer titan-carbon rings around the body, the whole thing is covered with several layers of kevlar aramid fiber canvas and coated with elastic non flamable ceramic-silicone rubber compound. below that starts the 3rd main segment of similar nature. with the armor platings on her back i count 7 elements wich is the whole thorso armor is modelled from. i dont want to armor the lower body more, because otherwise i could also shove a stick up her a** (maybe thats why the tsa marine is moving so retarded)
    your critics are still aimed at her boobs..i think ive clearly claimed no boob critics here please. ive even done a very close up of her lower body section.. on the grey armor pictures it isnt clearly to see <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Hmm... how to describe


    I mean like for me I see the male marine's armor can invision two things:

    - The overlapping front armor
    - Underneath it would be something tigher fitting


    For nancy I would imagine the armor to extend from the upper plate, as illistrated, and underneath it would something lose fitting
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    edited November 2004
    Brimstone... I meant no disrespect. I like what sheena yanai is doing for different reasons than that. I just like female fighters. You misunderstand me. I just thought Krad's 14 year old commentary was amusing. Not laugh out loud amusing but the kind where it puts a grin on your face and makes you roll your eyes. You tremendously underestimate the respect I have for women. I'd be happy to discuss this further with you if you so desire.

    Sheena Yanai I'm sorry if that was disruptive, please ignore and continue with your work.
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    edited November 2004
    You could simply doom 3-ify it, aka reduce the polies and then use the high res original to turn into bump maps
    [edit:] that was in reference to the last post on page 8 >_>
  • TheritesTherites Join Date: 2004-09-08 Member: 31525Members
    oh this is MOST CERTAINLY a work of art, i think you have an AMAZING talent sheena i mean you could send in a resume to Pixar with that, its just perfect. i wasnt trying to say this wasnt a work of art.
    but id like it if you could try amking a Source worthy nancy, and rename her please nancy does not fit her at all, give her a japanese name, or something...
  • Lt.RealnessLt.Realness Join Date: 2004-03-17 Member: 27379Members
    <!--QuoteBegin-sheena yanai+Nov 15 2004, 05:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sheena yanai @ Nov 15 2004, 05:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> maybe the tsa is using field medics at locations where no nanogrid is aviable... no nanogrid=no medpack dropping
    that would fit perfectly to her <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    <img src='http://65.75.137.180/yanai/nancy/newest/medpack.jpg' border='0' alt='user posted image' /> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    no I think it's a good support seperate to the commander! I managed it in my novel that I do have a medic in my squad which give the marines Nano injections or helps the nanites to gerenerate cells of the body with injections or other stuff like laser sticks (like it's in Star Trek)
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    I'd shoot myself in the foot for her. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • mirrodinmirrodin Join Date: 2004-06-29 Member: 29621Members
    Amazing work. Too bad the poly count is sooooo high it would cause my computer to crash
    >_>
    <_<

    Good work. Nice renders, very nice textures.

    <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo--> out of 3 gorges
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    <!--QuoteBegin-mirrodin+Nov 17 2004, 01:08 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (mirrodin @ Nov 17 2004, 01:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Good work. Nice renders, very nice textures.

    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    but....but.... it got no texture yet... just the face . ive used material colors, with a bumpmap applied... its not even uvmapped yet, these are the standard uv coordinates
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    edited November 2004
    any sugestions to the earpieces? because they are just boring.... i cant think of any detail i could add to them. sketches are welcome
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    maybe like that?
    bah..i think i have to remodel them from scratch
  • Lt.RealnessLt.Realness Join Date: 2004-03-17 Member: 27379Members
    edited November 2004
    hmm please change the color <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> it has to be more like a "green" than a dark grey. Also the "shirt" and the "pants" are supposed to be in a blue color.

    and more more crit is that her pads don't really look like pads (those on the ellbows). the look like an uncomfortable,great bracelet =)

    use the sketch on ns.org to compare your's with the original <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
    but I still love your creation. So no more crits now hehe
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    edited November 2004
    <!--QuoteBegin-Lt.Realness+Nov 17 2004, 04:37 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt.Realness @ Nov 17 2004, 04:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hmm please change the color <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> it has to be more like a "green" than a dark grey. Also the "shirt" and the "pants" are supposed to be in a blue color.

    and more more crit is that her pads don't really look like pads (those on the ellbows). the look like an uncomfortable,great bracelet =)

    use the sketch on ns.org to compare your's with the original <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
    but I still love your creation. So no more crits now hehe <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    again...

    its not supposed to look like the original (-_-)
    and the color is just for the tests ... i havent done a texture yet
  • Mr_HeadcrabMr_Headcrab Squee&#33;~ Join Date: 2002-11-20 Member: 9392Members, Constellation
    I love you, so much...


    Marry me..

    <3
  • OrganoXOrganoX Join Date: 2004-03-21 Member: 27473Members
    Amazing work!
    Best female marine i ever seen.
    Keep up the nice work.
    Cheers.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    edited November 2004
    ive always asked myself where this damn flashlight is.... hmmm... its not on the gun..its not handheld.... hmm... maybe its on the helmet
    the tsa logo on the helmet is semitransparent, and embedded in it is a thin layer of high advanved electro luminescent plastic ...maybe a advanced version of e-led film...
  • eug3neug3n Join Date: 2004-06-16 Member: 29342Members
    uv maping her is crazy <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    make the headphones have a "handsfree" piece.
    you know, it comes from the earphone towards the mouth.
    but a short and chubby one.
    kinda like <a href='http://www.mobiles.co.uk/images/accs/hdb5.jpg' target='_blank'>this</a> one here.
    i know she has them gizmos in her helmet but just a thought.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    shes already wearing a neck microphone <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
  • ThatamosThatamos Join Date: 2004-11-05 Member: 32643Members
    Man...this is depressing as hell.

    Why you ask?

    CUZ THIS GIRL IS HOTTER THAN MY OR ANY OF YOUR GIRLFRIENDS!!!!!



    Now I'll never be turned on by a girl wearing skimpy clothing <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->

    I praise you and curse you at the same time......blah!
  • eug3neug3n Join Date: 2004-06-16 Member: 29342Members
    <!--QuoteBegin-sheena yanai+Nov 17 2004, 03:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sheena yanai @ Nov 17 2004, 03:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> shes already wearing a neck microphone <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    BUT if that one fails for no yet known reasons, she must have a back up mic..
    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    or make em more futuristic.
    kinda like morph <a href='http://www.molehillgroup.com/flash-11.jpg' target='_blank'>flash's</a> eargear and yours... so theyre not that round and boring..
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