<!--QuoteBegin-Dragon_Mech+Nov 18 2004, 02:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dragon_Mech @ Nov 18 2004, 02:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-sheena yanai+Nov 18 2004, 09:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sheena yanai @ Nov 18 2004, 09:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> a little bit more dynamic in shape... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Not bad - maybe add in an imprint of the TSA logo? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> hell no..this is just the basic shape... i do the rough shape first, and then the detailed work.. i think i will do it more like the first one.. it looks bulky like the ulbrichts AM 95 titan helmet, with build in radio,shot-resistant visor and with active ear defender, the gsg9 is using <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> i want one of those... but they are costy..about 1200$
<!--QuoteBegin-minsk+Nov 18 2004, 03:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (minsk @ Nov 18 2004, 03:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Dragon_Mech+Nov 18 2004, 02:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dragon_Mech @ Nov 18 2004, 02:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-sheena yanai+Nov 18 2004, 09:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sheena yanai @ Nov 18 2004, 09:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> a little bit more dynamic in shape... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Not bad - maybe add in an imprint of the TSA logo? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I would trust that more detail is coming. Oh, like, enough detail to ensure the earphones alone would take a few hours to render on my poor old PC <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
People like Sheena are reassuring when I start to get depressed about the competence level of people in the world. Forceful reminders that some people are very good at what they do helps me tolerate the ones I would otherwise be tempted to injure (education has its rewards and its pitfalls). So yes, this thread perked my day up a bit -- very nice model, I see why you get paid.
Chris <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I think that the bigger problem is that an artist's work gets dumbed down alot when thrown into a cruddy engine. That's downright sinful.
There are more talented people out there than you might think. But not all of them are nice enough to share <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Very nice. I haven't read all the comments, and I'm sure this is mentioned somewhere (well, I know it is to some extent, I read a few comments here and there), but the eyes do look pretty funky. Knee-jerk reaction, but they seem like they should be somewhat closer together. And of course, they are rather big, not to mention red. But I'm quite sure that was intentional.
I'm a bit surprised you changed the color from black to dark-green as you went. However, it's a positive surprise, though perhaps you should make the green a bit darker if you're going for the night-ops look. Just out of interest, was that change just something you thought looked "cool" or was it planned (or perhaps I should say, do you know why I was positively surprised)?
yeah..you are right ..i mentioned it...about..uhm... 20 times? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
when i model, the color of the model does not matter..no way ....i could it have done it pink..or...yellow, it wouldnt matter, because the colors it got in the past..and now are all just temporary colors to improve the contrast between the single parts of the model, so i can work with it easier... its a test color, its nothing like it will look when its finished. this are material colos and not textures..this model is not finished. all colors on that model are temporary. if its gray ,white,red,yellow,blue does not mean it will look like that when its finished. this model is work in progress and got still a long way to go to get finished. the colors that are applied are for testing reasons to better show surface features . its green now, because ive picked a random greenish color out of a palette ...
now its pink....or purple...i dont care <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
You're not turning her into a pole dancer.. are you??? 0o o0 0o o0 <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
LikuI, am the Somberlain.Join Date: 2003-01-10Member: 12128Members
<!--QuoteBegin-Marik_Steele+Nov 12 2004, 06:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Marik_Steele @ Nov 12 2004, 06:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The best part? The way I looked at the pictures before anything else in the thread and thought to myself "The last time I saw a model of a female in a futuristic suit that detailed, I'm pretty sure it was made by Sheena <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> You didn't play Metriod Prime?
Well, that was a shame about the colors. I was really rather impressed you thought about the camouflage details as well.
Now, whether you want to know or not, I'll tell you why I asked. Most people, when trying to make themselves or a model or something look like they're doing military night-ops, they tend to use black clothes. I guess they figure that at night, it's dark, so they should use black clothes to blend in. Sounds logical, right? Well, to put it bluntly: the night is dark, not black. A trained eye can detect a black figure much easier than one wearing dark colors (such as green, grey or brown. Even red and purple can work better if dark enough). A soldier dressed in black will create a nice silhouette against any surface which is ever so slightly lighter than the clothes. And out in the world, be it in the forest or in cities, very few objects are actually black. You can see that someone wearing black is standing in the shadows over there, because the shadows are deeper than they should be.
I'm not sure which color is the most effective, but it depends on where you are. Personally, I'd go with dark green, possibly with some shades, simply because it can blend in well in urban areas, and not be completely useless out in the forest (though brown or green-brown combination will generally work better there). As the place where this marine of yours would be fighting is quite similar to urban environments, I'd go with green or possibly grey.
So, now you know. The current marine models in-game are far too bright to be effective camouflage, but you were really getting rather close.
Edit: Do you think you could edit the model a bit and give it more realistic eyes? I really want to see what it'd look like.
Yeah, now that you mention it, the upper arms/shoulder does look a bit bigger than they should. I guess the armor plates could be sized in an odd way, but those arms do look pretty massive.
<!--QuoteBegin-Status Quo+Nov 18 2004, 08:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Status Quo @ Nov 18 2004, 08:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, that was a shame about the colors. I was really rather impressed you thought about the camouflage details as well.
Now, whether you want to know or not, I'll tell you why I asked. Most people, when trying to make themselves or a model or something look like they're doing military night-ops, they tend to use black clothes. I guess they figure that at night, it's dark, so they should use black clothes to blend in. Sounds logical, right? Well, to put it bluntly: the night is dark, not black. A trained eye can detect a black figure much easier than one wearing dark colors (such as green, grey or brown. Even red and purple can work better if dark enough). A soldier dressed in black will create a nice silhouette against any surface which is ever so slightly lighter than the clothes. And out in the world, be it in the forest or in cities, very few objects are actually black. You can see that someone wearing black is standing in the shadows over there, because the shadows are deeper than they should be.
I'm not sure which color is the most effective, but it depends on where you are. Personally, I'd go with dark green, possibly with some shades, simply because it can blend in well in urban areas, and not be completely useless out in the forest (though brown or green-brown combination will generally work better there). As the place where this marine of yours would be fighting is quite similar to urban environments, I'd go with green or possibly grey.
So, now you know. The current marine models in-game are far too bright to be effective camouflage, but you were really getting rather close.
Edit: Do you think you could edit the model a bit and give it more realistic eyes? I really want to see what it'd look like. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> The best thing is not a single colour or shade
Look at real camo... use a mixture of random splotches of colour to break up the silhouette, thus making it MUCH harder to find... oh, and do NOT smile!
Shades are good during the day because there's many colors and shades around then. You don't want to overdo it at night, though. One color should work okay, but throw in a couple of shades at most. Get creative with your night uniform, and you'll light up like a beacon anyway. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Edit: <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->cmon..you know how shes looking without the armor...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Wouldn't I like to know. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Seriously though, that's quite a lot of padding on those arms. I don't really see why anyone would have all that there.
one...last... thing.. click the link in the first post... then you see there are tons of picture showing nancy in her early days... yeah..theres in fact a body under that armor..
Whoa, I did *not* expect that. I somehow doubt that's standard issue military underwear she got there. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Anyway, I'm gonna get some sleep. If I didn't make it clear enough, the model is great. Give her realistic eyes and I'd marry her if I could. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Sheena's model would not work in a game because no hardware exists (yet) that can render that many polys in realtime with texturing, animation, background, and other, just as detailed models, in the mix too... again, her art is CGI movie level (and worthy of being in one)- and it can take <b>hours</b> to render <i>a single frame</i> for something like FF:TM... (and you thought lagging down to 20 FPS was bad- try shooting skulks at 0.25FPH)... The heavy shoulder padding is there <i>because its armor</i>... to protect the goodies in the bikini is underneath it... and actually, a skinsuit like in the Landmates might not be a bad alternate idea there... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> And the eyes are big because Sheena has a heavy anime/manga influence in her style... it's intentional...
<!--QuoteBegin-sheena yanai+Nov 18 2004, 08:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sheena yanai @ Nov 18 2004, 08:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->now its pink....or purple...i dont care <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
thats a funny picture because NOW you can tell the exact shape of her armor. what I can see I really fits HER and even the NS-universe. pink/white desert camouflage? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> and to post the "nice-body"-pic was really a BAD idea... *waits for immature comments*
<!--QuoteBegin-BulletHead+Nov 18 2004, 08:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BulletHead @ Nov 18 2004, 08:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What's with the pole?
You're not turning her into a pole dancer.. are you??? 0o o0 0o o0 <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> ..the cylinder is to quickselect the body objectgroup under the armor <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> its set to invisible most of the time. this way i dont have to navigate around in the objects editor
Just realized that her boots are too long, women have smaller feet ^^ (just to mention it one more time) even for a man this would be a weird boot size. "no sir, its not a canoe." XD
<!--QuoteBegin-Lt.Gravity+Nov 19 2004, 10:25 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt.Gravity @ Nov 19 2004, 10:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Just realized that her boots are too long, women have smaller feet ^^ (just to mention it one more time) even for a man this would be a weird boot size. "no sir, its not a canoe." XD <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> huh? these are not supposed to be sneakers... more nicely padded, with inner shell enforced (and maybe air conditioned) high tech boots. you and your weird foot fetish.. i think only foot fetishists will see here something wrong.. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
They aren't wearning any flak vests on. All they have is their tac vests on. And yes, you can see girls **** when they wear that stuff. I know because I am in the army. This is a reply to the other picture.
You know, there are rules against being this leet.
Very nice job (skin and model and everything in between <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ), what was the poly count btw?
somewhere about 250 with deleted body.. i dont really care about polycount.. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-sheena yanai+Nov 19 2004, 05:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sheena yanai @ Nov 19 2004, 05:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> somewhere about 250 with deleted body.. i dont really care about polycount.. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Either you dropped a K, or there's some godlike skills here that are beyond my ken. (A quarter mil feels about right, though there's an order of magnitude more detail than anything I've worked with)
I think the initial size reactions result from tight pants and combat boots, though my paranoia was high heels. The perspective in the boot shot is still fooling me a bit, but I believe the foot is near-horizontal inside the boot (yeah functional footwear). One thought is that the ankle pivot may be a touch a'stern of comfortable. Ski boots seem to center it on the leg, forward of the joint; presumably to keep the front plate from digging into the foot. As your boots looks more lightly armored it may not be relevent.
Darn it, now I have to start coding again. Was playing with some hybrid kinematics code a while back, and now you got me thinking about how to build shock-absorbant footware in. (Hybrid because it involves a manual forward specification of the gait and then a partial backward based on obstacles and conditions)
I bet if you deleted the inside polies and optimised a lot, it could work as a detail model for Unreal Engine 3. (Just an idea) I think that video games could look like this within the next 50 years.
Comments
Not bad - maybe add in an imprint of the TSA logo? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
hell no..this is just the basic shape... i do the rough shape first, and then the detailed work.. i think i will do it more like the first one.. it looks bulky like the ulbrichts AM 95 titan helmet, with build in radio,shot-resistant visor and with active ear defender, the gsg9 is using <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
i want one of those... but they are costy..about 1200$
Not bad - maybe add in an imprint of the TSA logo? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I would trust that more detail is coming. Oh, like, enough detail to ensure the earphones alone would take a few hours to render on my poor old PC <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
People like Sheena are reassuring when I start to get depressed about the competence level of people in the world. Forceful reminders that some people are very good at what they do helps me tolerate the ones I would otherwise be tempted to injure (education has its rewards and its pitfalls). So yes, this thread perked my day up a bit -- very nice model, I see why you get paid.
Chris <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I think that the bigger problem is that an artist's work gets dumbed down alot when thrown into a cruddy engine. That's downright sinful.
There are more talented people out there than you might think. But not all of them are nice enough to share <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
I'm a bit surprised you changed the color from black to dark-green as you went. However, it's a positive surprise, though perhaps you should make the green a bit darker if you're going for the night-ops look. Just out of interest, was that change just something you thought looked "cool" or was it planned (or perhaps I should say, do you know why I was positively surprised)?
when i model, the color of the model does not matter..no way ....i could it have done it pink..or...yellow, it wouldnt matter, because the colors it got in the past..and now are all just temporary colors to improve the contrast between the single parts of the model, so i can work with it easier... its a test color, its nothing like it will look when its finished. this are material colos and not textures..this model is not finished. all colors on that model are temporary. if its gray ,white,red,yellow,blue does not mean it will look like that when its finished. this model is work in progress and got still a long way to go to get finished. the colors that are applied are for testing reasons to better show surface features . its green now, because ive picked a random greenish color out of a palette ...
now its pink....or purple...i dont care <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
You're not turning her into a pole dancer.. are you??? 0o o0 0o o0 <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
You didn't play Metriod Prime?
Now, whether you want to know or not, I'll tell you why I asked.
Most people, when trying to make themselves or a model or something look like they're doing military night-ops, they tend to use black clothes. I guess they figure that at night, it's dark, so they should use black clothes to blend in. Sounds logical, right? Well, to put it bluntly: the night is dark, not black. A trained eye can detect a black figure much easier than one wearing dark colors (such as green, grey or brown. Even red and purple can work better if dark enough). A soldier dressed in black will create a nice silhouette against any surface which is ever so slightly lighter than the clothes. And out in the world, be it in the forest or in cities, very few objects are actually black. You can see that someone wearing black is standing in the shadows over there, because the shadows are deeper than they should be.
I'm not sure which color is the most effective, but it depends on where you are. Personally, I'd go with dark green, possibly with some shades, simply because it can blend in well in urban areas, and not be completely useless out in the forest (though brown or green-brown combination will generally work better there). As the place where this marine of yours would be fighting is quite similar to urban environments, I'd go with green or possibly grey.
So, now you know. The current marine models in-game are far too bright to be effective camouflage, but you were really getting rather close.
Edit: Do you think you could edit the model a bit and give it more realistic eyes? I really want to see what it'd look like.
please check proportions on the biceps and lower legs...
biceps seem too tall, and the legs seem to be hyperextended in her 'flat' stance as you just posted in the pink suit...
Now, whether you want to know or not, I'll tell you why I asked.
Most people, when trying to make themselves or a model or something look like they're doing military night-ops, they tend to use black clothes. I guess they figure that at night, it's dark, so they should use black clothes to blend in. Sounds logical, right? Well, to put it bluntly: the night is dark, not black. A trained eye can detect a black figure much easier than one wearing dark colors (such as green, grey or brown. Even red and purple can work better if dark enough). A soldier dressed in black will create a nice silhouette against any surface which is ever so slightly lighter than the clothes. And out in the world, be it in the forest or in cities, very few objects are actually black. You can see that someone wearing black is standing in the shadows over there, because the shadows are deeper than they should be.
I'm not sure which color is the most effective, but it depends on where you are. Personally, I'd go with dark green, possibly with some shades, simply because it can blend in well in urban areas, and not be completely useless out in the forest (though brown or green-brown combination will generally work better there). As the place where this marine of yours would be fighting is quite similar to urban environments, I'd go with green or possibly grey.
So, now you know. The current marine models in-game are far too bright to be effective camouflage, but you were really getting rather close.
Edit: Do you think you could edit the model a bit and give it more realistic eyes? I really want to see what it'd look like. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
The best thing is not a single colour or shade
Look at real camo... use a mixture of random splotches of colour to break up the silhouette, thus making it MUCH harder to find... oh, and do NOT smile!
cmon..you know how shes looking without the armor...
Edit:
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->cmon..you know how shes looking without the armor...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Wouldn't I like to know. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Seriously though, that's quite a lot of padding on those arms. I don't really see why anyone would have all that there.
im staying in this position now till to the evening.. dont touch me.... im just tired...
click the link in the first post... then you see
there are tons of picture showing nancy in her early days...
yeah..theres in fact a body under that armor..
Anyway, I'm gonna get some sleep. If I didn't make it clear enough, the model is great. Give her realistic eyes and I'd marry her if I could. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Sheena's model would not work in a game because no hardware exists (yet) that can render that many polys in realtime with texturing, animation, background, and other, just as detailed models, in the mix too... again, her art is CGI movie level (and worthy of being in one)- and it can take <b>hours</b> to render <i>a single frame</i> for something like FF:TM... (and you thought lagging down to 20 FPS was bad- try shooting skulks at 0.25FPH)...
The heavy shoulder padding is there <i>because its armor</i>... to protect the goodies in the bikini is underneath it... and actually, a skinsuit like in the Landmates might not be a bad alternate idea there... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
And the eyes are big because Sheena has a heavy anime/manga influence in her style... it's intentional...
thats a funny picture because NOW you can tell the exact shape of her armor. what I can see I really fits HER and even the NS-universe.
pink/white desert camouflage? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> and to post the "nice-body"-pic was really a BAD idea... *waits for immature comments*
my shred oc doubt is that you didn't have any 'flat' stances of her without armour that i could find (and you know how hard i look)...
hence why i was suspecting proportions to be a little off...
You're not turning her into a pole dancer.. are you??? 0o o0 0o o0 <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
..the cylinder is to quickselect the body objectgroup under the armor <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> its set to invisible most of the time. this way i dont have to navigate around in the objects editor
The model is awesome, btw. ^_^
huh? these are not supposed to be sneakers... more nicely padded, with inner shell enforced (and maybe air conditioned) high tech boots.
you and your weird foot fetish.. i think only foot fetishists will see here something wrong.. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
All they have is their tac vests on.
And yes, you can see girls **** when they wear that stuff.
I know because I am in the army.
This is a reply to the other picture.
Very nice job (skin and model and everything in between <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ), what was the poly count btw?
One google.
Or maybe it was larger.... O_o
Either you dropped a K, or there's some godlike skills here that are beyond my ken. (A quarter mil feels about right, though there's an order of magnitude more detail than anything I've worked with)
I think the initial size reactions result from tight pants and combat boots, though my paranoia was high heels. The perspective in the boot shot is still fooling me a bit, but I believe the foot is near-horizontal inside the boot (yeah functional footwear). One thought is that the ankle pivot may be a touch a'stern of comfortable. Ski boots seem to center it on the leg, forward of the joint; presumably to keep the front plate from digging into the foot. As your boots looks more lightly armored it may not be relevent.
Darn it, now I have to start coding again. Was playing with some hybrid kinematics code a while back, and now you got me thinking about how to build shock-absorbant footware in. (Hybrid because it involves a manual forward specification of the gait and then a partial backward based on obstacles and conditions)