Early Lerk?

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Comments

  • AngelSaphireAngelSaphire Join Date: 2004-10-20 Member: 32374Members
    Keep Regenatrion for early Lerks, I suggest not trieng to attack open marines, spore, then run, then if they come out and been soften by you're spore then swoop for the kill <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin--=AngelSaphire=-+Oct 20 2004, 03:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-=AngelSaphire=- @ Oct 20 2004, 03:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Keep Regenatrion for early Lerks, I suggest not trieng to attack open marines, spore, then run, then if they come out and been soften by you're spore then swoop for the kill <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If it's a single marine with an lmg you can go for the kill. If it's multiple marines, or if the single marine has a shotgun, don't try to kill him.
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    You defender of the pubbers!! Make thread to g.discussion?
    (might be quite popular <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> )

    And to the _topic_ I allways think twice before engaging even single marine in spores, there are risks he might be good one and get you so i usually wait a moment and look what hes doing and by that desiding should i go for it or not. But howabout making rt in the start. On pubs going straight lerk can mean that you team will have 2 rt instead of 3 (so sad) but doing good as usual with spores can really drain the comms res.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    <!--QuoteBegin-Grendel+Oct 20 2004, 12:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grendel @ Oct 20 2004, 12:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If the resource model made any sense, a 10v10 clan match would actually be pretty cool. But I digress.

    Early Lerk on pubs = win.

    I always Lerk and always do it early, when the marines crappy armour means that they'll have to mainline medpacks just to chase after me.

    Besides which, the best time to be biting into the Frontiersmen's resource flow is at the start, when they have little money and many pressing purchases to make. Careful but agressive sporing can eat up 30 res worth of marine cash in no time. And a shotgun is FA use against a decent Lerk. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I'd love to play against you because I am devastating with my shotgun but you are so right about it being useless against a decent lerk. My style in NS is to get up close and personal (except against onos because they have stomp and will eat you, which is worse than dying).

    I also didn't think about the whole hurting the marines durring their critical res crunch time.

    Effective use of an early leark while the gorges are doing their thing can then assure that the marines will have to retreat.

    PS: It's also hard to get a two hive lockdown when you don't have any res to spend.

    Well said Grendel! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • Special_KSpecial_K Join Date: 2003-04-19 Member: 15637Members, Constellation
    <!--QuoteBegin-x5+Oct 21 2004, 08:46 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (x5 @ Oct 21 2004, 08:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I am devastating with my shotgun <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I am also the best in the world.
  • obuhobuh Not Quite Smart at NS Join Date: 2003-03-31 Member: 15072Members, Constellation
    x5 is cool because he uses color tags to highlight random words.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    <!--QuoteBegin-obuh+Oct 21 2004, 11:25 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (obuh @ Oct 21 2004, 11:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> x5 is cool because he uses color tags to highlight random words. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Not really random but thanx <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
    Early Lerk is not about getting kills, its about rez denail and Defence. So lets say you have 3 marines trying to get into cargo. you spore em. thats. 3 medpacks @2 rez. so 6 rez. If you keep sproing em. they will prob need 3 medpacks or greater to stay alive. now you looking at. 18 rez. during a 10 second period.

    now. if they have 5 rts give 1 rez per 4 seconds. that means it takes about 16 seconds to get 20 rez. but it took you 10 seconds to make em spend 18 rez. So you basicily drainign thier rez, faster than they can keep up. THus your putting a negetive on their economey by I think.

    Marine get 1.25 rez every 1 second. with 5 rts
    A lerk sporing 3 marines. will cost I think about 1.8 rez every 1 second.
    thus
    1.25-1.8= -0.55 rez a second for marine team.
    With the bonus of the marines in cargo having no armor.

    the marines will eventualy just die due to no rez. Thus they basicly get 3 choices.
    A. Marine pushing will die
    B. Marines Kill the lerk
    C. Marine will pull out, and not attack untill a decent amount of recorses.

    2 of 3 are realy nice effects.
    If A Happens comm lets em die. you just erned avarage of 6 rez. (3-9)
    If B Happens,You die. Its prob your own fault.
    If C happens, Then your doing a good job.

    Also A can happen followed by C.

    By taking away the econome of the marines, you slow down thier upgrades, and base building, and the marine machine just slows to shuts down. So when the fades come in. they have less rez for SGs, HMGs, Heavies. etc.
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