Early Lerk?

Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
edited October 2004 in Kharaa Strategy
<div class="IPBDescription">valuable or not</div> Ive asked people about early lerks before. some say their useless, and some say thier great.
I think there vary valuable, but theres a bigger differance between pub play and clan play.

(given variable: Lerk plays gas support lerk, and hardly ever bites; knows pancaking, etc.)

Pub: In pub play I have noticed that an early lerk can mean the diffrence between a alien team win or lose. (10vs10 or greater) Due to the fact that it makes marines take longer to pull into an area, and you can usualy get the marines to waste a couple of bullets on you. The lerk becomes liek a rez waster for marines. and since there are more marines, the comm has to spend more medpacks on his marines if he wants them alive. That is considering they have a comm that pays attention.

Clan: in clan play, i have noticed it varies, liek some maps are like required to have an early lerk, and some maps are the death of a lerk.

opinions.
«134

Comments

  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    Depends a bit on your strat, but I assure you an early celerity lerk is quite the dagger in your res tower campaign. After that, the marines break out the shotguns and you're back to gas monkey. Carapace might work too, without either upgrade it's not worth it, but with them, especially celerity, you might just wanna re-think your alien strat and add mc's in there somewhere.

    The thing is, you can hang onto your resource towers a little bit longer. Imagine some random rt, perhaps acidic on Tanith. Imagine 2-3 marines vs 2-3 skulks. Marines should win. Now, imagine a lerk in there with a pair of skulks, and you'd need some serious aim and reflexes to be able to kill them all (and the rt.)
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    edited October 2004
    NS_mineshaft: Rines reloc messhal. (its not messhall, its quarters)

    1 lerk into the vent above messhal usually ends with a 50 to 4 score for that lerk.
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    Lerks work well on tanith, veil, eclipse and a couple of others. Pretty crap on caged as it's so crampt. If you're on gas duty get regen as you won't really be in combat. Carapace if you have pr0 lerk skillz.

    A good lerk early on can have more of a devastating effect than a early fade can.
  • j3stj3st Join Date: 2004-06-28 Member: 29602Members
    usually an early lerk is very useful in pubs as it just disrupts marine teamwork and ends up in the commander going crazy due to the marines not following orders because they 'don't want to build in the gas' or 'don't want to go to an area because the corridor leading to that area is gased'
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    If the marines are bleeding medpacks and have no armor, then they lose. They just can't afford to keep it up, and they can't attack anything because a 2-bite kill means they'll be slaughtered.

    But it's no good if the lerk just dies. You might as well have saved for fade. Going lerk really early, and having no upgrades, is a quick way to waste res.

    Lerks actually get more and more useful as time goes on. The higher the armor level of the marines, the better gas is. Two hives means umbra, plus extra (vital) upgrades. A third hive is gravy.

    So, it might not be wise to <i>rush</i> lerk unless the marines are encamped, but you definately want one covering your butt.
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    edited October 2004
    Lerk's spores > armor. They rock early game, but the only problem is if that marine with a mean pistol catches you off guard, you're toast.
  • MistenTHMistenTH Join Date: 2003-01-01 Member: 11706Members, Constellation, Reinforced - Shadow
    A good lerker should always lerk early. You'll want to spore while marines are building their hive lockdown, not when they already have the PG and 3 turrets up.

    4-5 marines prepare to take a 2-node area. 3 skulks go in, all are shot to pieces. A lerk starts sporing, marines panic, lose their armour, try to run out of gas and out of position. The same 3 skulks proceed to own all 5.

    A group of marines are likely to move from res node A to your hive area to siege. Spore them all the way to deplete their armour. The 1-2 skulks that try to rambo-ambush actually kill a marine instead of dying after biting twice.

    Marines begin to siege your hive. Spore them while they are building the PG, spore them while they are building the TF, spore them while they are building the sieges. Skulks go in, massacre.

    Early sporing lerks are really good in maps with extensive vent networks that allow them to move safely. But maps with poor vent systems will force the lerk to fly in the open and brave marine fire. The only way the lerk can be viable, safely, in this case is to have a team that can at least secure an area minimally.
  • kolokolkolokol Join Date: 2002-11-18 Member: 9166Members
    An early lerk will decide the game imo. There really is no alternative for taking on groups of marines. If the skulks can handle the rines then a good use for the lerk is to prevent ninja pg's. Frustrates the marines no end.
  • TheAdjTheAdj He demanded a cool forum title of some type. Join Date: 2004-05-03 Member: 28436Members, NS1 Playtester, Constellation
    Pro Lerk > Entire marine team. Once you reach a certain level with lerk you can both battle lerk and spore the entire marine team down to 0 armor with little effort. I frequently work on my lerk skills on pubs wrack up a decent score, it's just a combination of sporing them constantly and swooping in for the 1-2 bite kill.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    K:D really has very little to do with it, but otherwise I have to say a decent lerk player can be invaluable.

    Spore is awesome for chip damage alone, and is a great way to "bleed" marines so that your skulk teammates can get some kills in. If you've a substandard team then clever sporing will allow them to get enough res to drop hive, nodes, etc. In combat it also allows them to get more upgrades, which is always nice. If they go focus first then you can really have an early finish.

    Back in Classic, the lerk never really stops being useful. Umbra is great for assisting in base breaking or countering marine trains. Primal is good for a blitzkreig finish when you want to rush in and nail the IPs or CC. On most servers the comm won't have time to react before he's staring a loss in the face.


    The only real downside to lerk is that some players go on a killfrenzy and forget that the bulk of the lerks abilities are geared for support. Maybe back in 2.0 when the lerk was the sniper class it'd be different, but in 3.0 the lerk is definitely geared for support. Stick by that and you'll win more than you lose, even if you're not top of the scoreboard.
  • SmoodCrooznSmoodCroozn Join Date: 2003-11-04 Member: 22310Members
    Adren or Celerity? SoF or Focus?

    I'd like to see lerks used more in games.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    Either celerity and focus or adren and sof. One is a flying skulk and the other a support unit (sof keeps you from getting surprised).
  • Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
    edited October 2004
    early lerk like no upgrades for 1-2 mins. We already know that a upgrade lerk pwns everything. but as it seems the early can be the win for the aleins. I hope more players realize the importants of a lerk now.
  • j3stj3st Join Date: 2004-06-28 Member: 29602Members
    an upgrade lerk doesn't really pwn everything.
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    J3st yes it does.

    Just another day <u><b>_one_</b></u> lerk completely obliterated our team by sporing.... I relocated near mineral processing(dont remember map name)

    Spore drains your res.
    spore in base ruins building.
    lerk can swoop in base to harras arms
    rines try to shoot lerk

    Those 4 things are the doom....

    ALlways triple check your base cant be spored
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Lerks are also usually indirectly responsible for the death of most HA trains (some would say directly responsible). Wading through an Umbra/Scream spamming lerk and his 4 little Focus friends is an exercise in futility.
  • Jim_has_SkillzJim_has_Skillz Join Date: 2003-01-19 Member: 12475Members, Constellation
    Lerks are an invaluable asset to the alient team. Never underestimate a lerk no matter how bad he is, because you never know how good or bad he is.

    Like the previous points posted, the lerk will suck up the rines res and greatly slow them down, you need at least one early lerk and lerk that will be lerk the whole game if you want to have really good chances of winning.
  • The_SpectreThe_Spectre Join Date: 2002-11-18 Member: 9212Members
    What I've been doing: cap a node at the start of the game, and then lerk once you get to 30 again.

    This isn't nearly as much of an economic drain on the alien team as lerking with your starting res, which essentially costs the same as a hive or a fade. You should also have DCs up by then, as opposed to when you lerk with your starting res. You're still almost always in time for the moment when you're most needed as a lerk, which is the second hive being sieged as it's going up.

    I prefer carapace personally, and adren at second hive.
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    Lerks are also an effective distraction. Spore an area and if you have 4 marines shooting at the vent your in, that's 4 marines who aren't siezing the map.
  • Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
    just played a pub 10vs10 went early lerk, along with one other. The marines were fairly compitent too. but the 2 lerks prevented our RTs from going down, and the marines from locking down cargo. or chem. we had a early 1 dc though that kinda helped. then got another one around 5 mins, then after 2nd hive went up. we got 3 mvoes and 3 dcs. 2 fades. most of the marines could easly win against 2 skulks by themselves.

    I noticed that it helped to just fly around in the open sometimes and let the marine empty a clip or just be a distraction so the skulks could B-hop a them unscathed.

    I was being very very carefull. i accidently got to risky and they got me down to 5 health.

    I think more people should try it on pubs.

    I went around on a couple of Classic pub servers and noticed most of the pubs didn't have a lerks running around early.
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    The biggest wealspot of the lerks are that you dont ahve them at beginning. If you have 2 early lerks against you, you are screwed especially in chair. Just watch your health and dont try to kill even 1 marine because you often die to these: "hes easy I get him allways" kind of mentality
  • The_IRSThe_IRS Join Date: 2003-11-30 Member: 23798Members
    Have lerks get SoF. They can scout easier than most lifeforms and it can find that sneaky ninja phaser.

    And the person that said primal helps you finish the game: If you have 3 hives in the first place, you pretty much won the game
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    I think 3hive should be left over all kind of discussion due you have practically won at that situation....
  • SkydancerSkydancer Join Date: 2003-03-28 Member: 14959Members, Constellation
    <!--QuoteBegin-The_IRS+Oct 12 2004, 09:31 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (The_IRS @ Oct 12 2004, 09:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Have lerks get SoF. They can scout easier than most lifeforms and it can find that sneaky ninja phaser.

    And the person that said primal helps you finish the game: If you have 3 hives in the first place, you pretty much won the game <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Still, you rarely get SoF before third hive. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
    usualy I try to stick near the gorges if I early lerk, even perching them in a vent to help. most dont mind. I think lerks realy help prevent marines from taking down RTs by distracting them, and sporing them.

    I also think the spores help cause I know it annoys and pisses people off. thus they may not play as well. I know how annoying it is when im a marine and have to constantly ask for a medpack because of that sutpid !@#$ing lerk.

    also noticed. 2 early lerks, 2 early fades, 1 early onos. is like the win on a 10vs10 server. also noticed 5 people rushing fade works well tooo.
  • Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
    edited October 2004
    Also, sometimes walking arudn the map as a lerk to be X-tra carefull is not a bad idea. ive seen it way to many times where a lerk turns a blind corner and find 5 mariens infront of him. near the hive.

    [edit] broser messed up and double posted, so I just added somehting in
  • c4tc4t Join Date: 2003-09-06 Member: 20619Members
    i have not read any previous posts, but i do believe an early lerk is good, especially or atleast in pub play ( dont have any exp. in compedative NS ) because, one if you spore their base there will be AT LEAST 1 marine that is constantly trying to shoot you, thats one less marine on the field killing your skulklets.


    also, even if the marines only have armor 0 and getting their armor down really doenst matter yet, it still takes a little bit of focus off the skulks. as in the marines will be slightly focused on this whole gas thing and their losing health and that damn freaking lerk in the vent that wont freaking die god damnit, rather than your skulks. also it forces the com to drop medpacklets which wastes res.




    my money cent stuff.
  • j3stj3st Join Date: 2004-06-28 Member: 29602Members
    <!--QuoteBegin-SLizer+Oct 11 2004, 10:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SLizer @ Oct 11 2004, 10:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> J3st yes it does.

    Just another day <u><b>_one_</b></u> lerk completely obliterated our team by sporing.... I relocated near mineral processing(dont remember map name)

    Spore drains your res.
    spore in base ruins building.
    lerk can swoop in base to harras arms
    rines try to shoot lerk

    Those 4 things are the doom....

    ALlways triple check your base cant be spored <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> so u r saying <u>one</u> person rushing lerk would completely disrupt the marines?

    how come i don't seem to see early lerks every game?
  • tuutti2tuutti2 Join Date: 2004-02-11 Member: 26392Members
    Lerk is best at ns_tanith and especially at cargo bay defence.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    <!--QuoteBegin-SmoodCroozn+Oct 10 2004, 03:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SmoodCroozn @ Oct 10 2004, 03:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Adren or Celerity? SoF or Focus?

    I'd like to see lerks used more in games. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    *cough* |s| Goddy *cough* <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> (played lerk a lot)
Sign In or Register to comment.