Legal Bhopping - You Need Mad Skills
Steel_Troll
Join Date: 2004-02-12 Member: 26455Members
<div class="IPBDescription">Dont press Forward Keys, just strafe....</div> Is this true? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
How exactly do you move forward without pressing the forward key while Bhopping?
If it is true, i now have a deeper respect of all legal bhoppers out there...
I tried it out last night, and i just couldn't do it!!
Someody please tell me, is this true?
How exactly do you move forward without pressing the forward key while Bhopping?
If it is true, i now have a deeper respect of all legal bhoppers out there...
I tried it out last night, and i just couldn't do it!!
Someody please tell me, is this true?
Comments
Read this guide, its very good: www.othell.com/bhop/
Good luck
Yes, after you do your first jump, you don't hold forward at all, just strafe and jump to gain momentum.
>.>
<.<
o.o
Another easy speed boost, is to hold forward and sideways as you take off from the ground on a jump and wheel the mouse in the opposite direction of the strafe key right at the instant that you come off the ground. This is a good way to get intant 0-400 UpS and if you continue to do it you will hold a speed higher than max running speed by a fair fraction. This I belive is refered to as strafe jumping.
As marines a nice little speed boost is to hold the forward key and alternate between the two strafe keys as fast as you can. A human can get about a 30% speed boost doing this, but a variation of an _special script can do this so rapidly that it achieves as much as a 38% speed boost on a single key being held. One of the many reasons _special should be compleatly removed from the game weather or not other scripts are eventially decided as allowed.
[edit] Ripley has a smart and simple stratigy, to make it easyer, bind a key to the move up button (same as swim up I believe) and you can stick to the ceiling while running forward and looking almost straight down. I have made so many kills from ceiling ambushes, I always look for a good path to the cieling if I ever get pinned down. If you can get there it always works.
<a href='http://www.nslearn.org/EpAkFuAuEVdCUYvzLS.php' target='_blank'>nslearn.org</a>
It appears that the map ns_bhop can't be downloaded there anymore.
Yay!! Smart and simple!! That be I!! Although i dont do what you said, with the move down... I just get clerity, silence, and run about on the cleiling till i see something what looks tasty...
Its like driving a bike, when u learn it, u always know how to do it.
<a href='http://members.home.nl/afj.wientjes/wewt.dem' target='_blank'>Demo</a>
thnx in advance
<a href='http://members.home.nl/afj.wientjes/wewt.dem' target='_blank'>Demo</a>
thnx in advance <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
It LOOKS like you're doing it, I don't know for sure. Try it with a gorge, maybe on map with a more open space.
yes, NOBODY ever looks HERE
*gets shot*
Mad skills and ya. It takes practice.
ITS EASY GANG. TRY IT
Bhopping.
You dont need the forward key as well as the duck key.
All you need is jump,strafe left/right and your mouse.
Bhopping Forward:
Dont touch the ground. Touching the ground will slow you down. Best way to avoid this is bind jump to an autofire key. Thus all you need to do is hold that key and you will jump perfectly, never touching the ground and loosing speed.
- Always jump.
- While in the air you strafe left and move you mouse to the left the same time.
-Once you hit the ground again you strafe right and move your mouse to the right side.
And so on and so on.....
This way you will gain massive speed.
Bhopping backward works nearly the same. All you need to do is moving your mouse into the opposite direction that you are strafing. (When strafing right move you mouse to the left)
Other thing you can do:
The circle: You need a wide open space and then you start bhopping witheout changing directions after each jump. This results in a cricle and you will get so fast after a while that you might be able to jump from one side of the room to the other with just one jump.
The 8 left,left,right,right
Its rather easy when you bind jump to the right key.
Player 1 vs Player 2.
Player 1 = has scripts
Player 2 = has no scripts
-Scripts must be downloaded or created yourself (I think, right?)
-Scripts are not included with the game.
-There are several versions of scripts that attempt to the same thing (I would believe)
Well then.
Player 1 has a clear advantage over player 2.
Player 2 cannot compensate for his disadvantage without downloading/creating/installing a 3rd party program.
So it's a hack.
So why are scripts tolerated? Anyone?
I've mainly been trying at viaduct hive on nothing, nice long wide path there. Its definately noticable when it starts working, but I can't seem to maintain the speed increase for long. After a few jumps I start slowing down, come to a complete stop, and sometimes start moving backwards. I'm guessing this is due to not changing my strafe direction and mouse turn at the right time. Any pointers?
One thing, it takes more than one alien map to learn to bhop with efficiency. As a skulk, make sure you are crouching when you jump otherwise the ground will drag your speed. Right after you jump, move your mouse in the same direction of the strafe button you are pressing. Under no circumstance are you to push the forward key since moving forward will reset your speed to its cap. Make sure you're not bhopping 1/4th of a full circle, do at most 1/8th. By circle I mean the whole 360 degree around a skulk. Try to jump right when you land on each hop or you will lose speed as well.
Well then.
Player 1 has a clear advantage over player 2.
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Right, way to contradict yourself.
Secondly, I'm only going to respond with facts as this is totally :
[offtopic]
A script is a series of commands executed in sequence by the HL engine, the facility to create scripts was hard-coded into the engine by VALVe by the inclusion of the "alias" command.
All a script will do is execute a series of commands in a specific order, nothing more nothing less.
For example, you could make a script to execute the "+jump" command 3 times in quick succession, this is generally known as a "3jump script" and it's only benefit is to help time the jumps better whilst bunny hopping.
Scripting cannot bypass anything hardcoded into the NS mod, for example rate of fire caps on pistols (although in 1.04 the pistol RoF cap was very low, which meant that scripts could fire the entire clip in under a second, however this has long since been fixed)
Most scripts are simply cosmetic, such as toggling on the net_graph or doing a team_say whilst simultaneously using an impulse, or things of that nature.
Scripting can (in almost all cases) give little to no advantage over the non-scripting player whatsoever. This is because once a script is executed, you generally have no control over it, it will execute its commands and there is nothing you can do to stop it.
This means that scripts that will, for instance, leap and then bite as a skulk, be ineffective compared to a non-scripting player using the "lastinv" command, because he has the option to not bite, it isn't forced to happen.
Scripting is the art of convenience.
[/offtopic]
Once you learn how to bhop, it quickly becomes second nature, it takes a fair amount of effort to learn, but once you've learnt its there for life.
It's definitely worth learning if you have the time to learn.