Zerg Invasion

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  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    edited September 2004
    <!--QuoteBegin-EEK+Sep 5 2004, 06:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (EEK @ Sep 5 2004, 06:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Besides.


    Zerg is limited to only 200 units.

    Duh. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    According to StarCraft, so do we. If you are going to play it that way, pick your favourite 200 guys, and hope they can mow down a potential 400 lings before they reach them. Oh, and do it again when they respawn.


    Also, remember, zerg are essentially allowed an infinite amount of overlords. Whats stopping them from making a zillion overlords and crushing us with pure biomass? Try nuking that <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->


    ot: dude, we have a 50 megaton bomb? link me <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • BloodySlothBloodySloth Join Date: 2003-08-27 Member: 20284Members
    "The largest test ever conducted, that of a <b>60-megaton</b> device, was carried out in the Arctic by the USSR. Since the Limited Test Ban Treaty (LTBT) was signed in 1963, all U.S., UK, and Soviet nuclear detonations have been underground. The French and Chinese, while not parties to the LTBT, gradually moved their testing from the open atmosphere to subterranean sites— in boreholes, mine shafts, and in drill holes beneath the ocean floor. "

    <a href='http://www.fas.org/nuke/intro/nuke/test.htm' target='_blank'>From Here</a>

    Don't mess with Russia <!--emo&:p--><img src='http://www.natural-selection.org/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> It's not that difficult making a huge mongo explosion with a nuclear device, it's harder to make small tactical nukes, which is what the U.S is making now.
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    <!--QuoteBegin-Edward.r2+Sep 4 2004, 11:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Edward.r2 @ Sep 4 2004, 11:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Are there any Koreans on the forums? I think we need their valuable input on the matter.


    KEKEKEKEKEKEKEKEKEKEKEKEKE ^______________^ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Korean advice: 5 minute tank drop on top of their hive

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • BloodySlothBloodySloth Join Date: 2003-08-27 Member: 20284Members
    The savage evil of the invading zerg swarm would quickly be put to shame by any army led by a 12 year old Korean kid.
  • BlindFireBlindFire Join Date: 2003-03-28 Member: 14986Members
    edited September 2004
    First off, transporting stuff with the overloards would be impossible. I could walk faster then a overloard and I doubt the zerg can live that long in space to survive the multitude of milleniums that they would require to get here, even if they travelled at the speed of a spaceshuttle.

    Second: They would have to use spores, so no minerals or vespene gas. Which as someone suggested would reduce the efficency of their exoskeleton and natural weapons.

    This is 2010. Weapon tech will have improved (I saw once on discovery that they are developing laser guided bullets). We will probubly have weapons that can
    penetrate 5 feet of steel. And maybe anti-matter bombs, dont forget about those...

    Edit: Bah no major inventions.
    But what about just placing motion triggered automatic flamethrowers at strategic locations?
  • BloodySlothBloodySloth Join Date: 2003-08-27 Member: 20284Members
    <!--QuoteBegin-BlindFire+Sep 7 2004, 11:12 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlindFire @ Sep 7 2004, 11:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> First off, transporting stuff with the overloards would be impossible. I could walk faster then a overloard and I doubt the zerg can live that long in space to survive the multitude of milleniums that they would require to get here, even if they travelled at the speed of a spaceshuttle.

    Second: They would have to use spores, so no minerals or vespene gas. Which as someone suggested would reduce the efficency of their exoskeleton and natural weapons.

    This is 2010. Weapon tech will have improved (I saw once on discovery that they are developing laser guided bullets). We will probubly have weapons that can
    penetrate 5 feet of steel. And maybe anti-matter bombs, dont forget about those...

    Edit: Bah no major inventions.
    But what about just placing motion triggered automatic flamethrowers at strategic locations? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    1. The zerg have taken over planet after planet in this exact manner. They would do fine in space.

    2. Already been discussed, and it was genereally agreed upon that the zerg would have a supply train transporting minerals and vespene to earth. (or at least people stopped discussing the matter after this idea came up)

    3. Weapon tech will NOT improve that much in 6 years. Guided bullets, from memory, cost thousands of dollars. Each. And it wouldn't help anyway, as only high calibre fire would be able to take down zerg with present day technology. We are no where near building anti-matter bombs in any way, and the weapons that penetrate 5 ft of steel (gauss guns) are too heavy to use in any practical form. They've so far been trying to get them to fit on battle cruisers. In SC Marines carry portable versions of gauss guns that shoot U-238 (aka depleted uranium) and they dont even do too much.

    4. Strategic positions? Like where? There aren't many choke points on planet Earth, and even so flamethrowers are extremely hard to come by nowadays. The military would have to design and mass produce an entirely new weapon before the zerg even moved anywhere for this to work.
  • BlindFireBlindFire Join Date: 2003-03-28 Member: 14986Members
    I still say the supply transport would not work, only if they got the rescources from exactly this solar system, do you have any idea of how fast they would have to travell for it to be viable from the outside the solar system?

    Hint: it takes 4.6 years for the light from our nearest neighboring start (Alpha Centari) to reach us, and we have find no planets there.

    So the zerg would probubly have to travel faster then the speed of light.
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    edited September 2004
    Guys, we are given that there is a zerg invasion. This means that it is GIVEN that:

    1. They can reach us. Yes, the nearest solar system is blah blah blah away and it takes blah blah blah to travel blah blah blah... It doesnt matter. It is given that they are invading, and this implies that they have the tech (evolution?) to space travel and mount an invasion on Earth. Attacking this point has nothing to do with whether we can withstand a Zerg invasion or not.

    2. They wont easily run out of supplies. You dont become some super genius overmind that pwns worlds by sending crippled swarms, without supplies, out to Earth if Earth has no useful resources. So, this means that you either assume that they have viable supply lines, or that they can use the existing resources on our planet to substitute the fictional crystal minerals and vespene gas.
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    all you would have to do is modify our ICBMs for space flight, and target their supply train. No minerals/vespene = slow, inevitable death for zerg, and some nice looking space fireworks.
  • TommyVercettiTommyVercetti Join Date: 2003-02-10 Member: 13390Members, Constellation, Reinforced - Shadow
    edited September 2004
    Ok. We would kick their ****, but take extreme losses.

    Assuming that the US, China, parts of Russia and Europe are still strong, the first thing you do is keep up a constant barrier of firebombs between you and the Zerg troops. I'm talking the kind of firebomb that is created when the incendirary bombs are dropped in a pattern, create a vacuum in the center, and in incinerate everything. This would be fairly easy seeing as how their most advanced air technology consists of bat-like things that spit at you, giving us a major advantage in the air (what do you think would happen if a supersonic fighter that could light you up from 400 miles went up against a Mutalisk? All the aircraft in SC suck). Secondly, you locate major clusters and drop your highest yield neutron bombs on them. Saturate the surrounding areas with radiation as well for best results. For the ground troops, start producing MG-3 and other machineguns as fast as you can (the Zerg like close-quarters) and develop hi-explosive ammunition for them. That will drop anything smaller than an Ultralisk in <~25 shots, and it can spray upclose or while the enemy is closing with you. Use APCs with fast-firing cannon in offensives only - reserve your tanks for the Ultralisks, their coax machineguns wouldn't be enough unless you attached automated machineguns on all sides. Artillery would work better against them anyways. A single shot from most modern main battle tanks would kill an Ultralisk, the only reason they don't in SC is because gameplay>realism, and the Zerg wouldn't be scary as a technologically advanced race. Oh, and if you have any extra machineguns and ammo you can airdrop them to areas where there might be survivors that you haven't irradiated. They might make a small difference.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    At first I was like: What the hell?

    But then I googled and found correlations to StarCraft so no I know what you are talking about and it makes a lot more sense. (never played "SC" so I didn't know) Anyways after that I like the way how you explained things and think it could make an interesting discussion.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    <!--QuoteBegin-TommyVercetti+Sep 7 2004, 12:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TommyVercetti @ Sep 7 2004, 12:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ok. We would kick their ****, but take extreme losses.

    <span style='font-size:8pt;line-height:100%'>Assuming that the US, China, parts of Russia and Europe are still strong, the first thing you do is keep up a constant barrier of firebombs between you and the Zerg troops. I'm talking the kind of firebomb that is created when the incendirary bombs are dropped in a pattern, create a vacuum in the center, and in incinerate everything. This would be fairly easy seeing as how their most advanced air technology consists of bat-like things that spit at you, giving us a major advantage in the air (what do you think would happen if a supersonic fighter that could light you up from 400 miles went up against a Mutalisk? All the aircraft in SC suck). Secondly, you locate major clusters and drop your highest yield neutron bombs on them. Saturate the surrounding areas with radiation as well for best results. For the ground troops, start producing MG-3 and other machineguns as fast as you can (the Zerg like close-quarters) and develop hi-explosive ammunition for them. That will drop anything smaller than an Ultralisk in <~25 shots, and it can spray upclose or while the enemy is closing with you. Use APCs with fast-firing cannon in offensives only - reserve your tanks for the Ultralisks, their coax machineguns wouldn't be enough unless you attached automated machineguns on all sides. Artillery would work better against them anyways. A single shot from most modern main battle tanks would kill an Ultralisk, the only reason they don't in SC is because gameplay>realism, and the Zerg wouldn't be scary as a technologically advanced race. Oh, and if you have any extra machineguns and ammo you can airdrop them to areas where there might be survivors that you haven't irradiated. They might make a small difference.</span> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I agree.
  • BloodySlothBloodySloth Join Date: 2003-08-27 Member: 20284Members
    I don't agree. The ultralisks dont die that quickly in StarCraft because their armor is supposed to be as strong as any military grade armor. Not because of gameplay reasons. You cant say that mutalisks are slow because they just suck, and then say Ultralisks have super dense armor because it's a video game. I could then say that they just made aicraft in the game slow because gameplay>realism. Ultralisks would pwn modern day tanks.
  • ThardinThardin Join Date: 2004-01-05 Member: 25081Members
    So far I shall debate popular ideas and give some of my own.

    --Disrupt the supply train in space: Remember, mutalisks, scourge, all flying Zerg accompany Overlords in cinemas, if they were to be attacked they would get several escourts, so you would have to demolish the train quickly before an entire fleet of Zerg air forces come, also remember they use some sort of warp technology most likely stolen from the Xel'naga.

    --Asia, Europe, U.S, and Japan would most likely hold if anything else does, Australia may, Africa and S.A would be devastated, Mexico would be devastated without help, most island nations would be utterly devastated.

    --I must also remind everyone this: The Zerg are attacking out of the blue or faint warnings were given before they started sending their forces out, just to give you an idea on how ready the world is for the Zerg.

    --Infested Terrans are utterly devastating and can burrow, there basically land mines that are mobile and are easily produced from the devastated nations that the Zerg manage to collect from, they will probably be used to terrorize less defended areas and be snunk up to bunkers to destory them.

    But, do continue.
  • BloodySlothBloodySloth Join Date: 2003-08-27 Member: 20284Members
    <!--QuoteBegin-Thardin+Sep 7 2004, 03:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thardin @ Sep 7 2004, 03:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> also remember they use some sort of warp technology most likely stolen from the Xel'naga. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ...They do?
  • ThardinThardin Join Date: 2004-01-05 Member: 25081Members
    Remember the purple hole formed as they moved in the Zerg campaign of the original Star Craft cinema? I think its the one before the Protoss invasion.

    Also, when your a cerebrate and the Overmind speaks briefly of how your still to weak to "jump".
  • BloodySlothBloodySloth Join Date: 2003-08-27 Member: 20284Members
    Aaaah, ok. Gotcha.
  • TommyVercettiTommyVercetti Join Date: 2003-02-10 Member: 13390Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-BloodySloth+Sep 7 2004, 03:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BloodySloth @ Sep 7 2004, 03:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don't agree. The ultralisks dont die that quickly in StarCraft because their armor is supposed to be as strong as any military grade armor. Not because of gameplay reasons. You cant say that mutalisks are slow because they just suck, and then say Ultralisks have super dense armor because it's a video game. I could then say that they just made aicraft in the game slow because gameplay>realism. Ultralisks would pwn modern day tanks. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That's a worse excuse than friggin' nanites. They will die if you subject them to the laws of the real world. .
  • BloodySlothBloodySloth Join Date: 2003-08-27 Member: 20284Members
    edited September 2004
    We have to take the Zerg as they are presented, not change them around to fit our needs. Again, Ultralisks can take blasts from advanced futuristic mega tanks and keep on truckin. If you don't like that, you have no place in this discussion.

    EDIT: Just to make it more clear (COUGHcovermya**COUGH), stuff like supply limit is solely a game aspect, and shouldnt be applied to the zerg's (or anyone's) invasion of a planet. There isnt in reality some disembodied being floating miles in the sky pressing buttons that immediately tell individual soldiers to do something or go somewhere either. There is a difference between things like these and the actual physical attributes of the creatures we're dealing with, and everyone should be able to make that distinction.
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    <!--QuoteBegin-TommyVercetti+Sep 7 2004, 12:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TommyVercetti @ Sep 7 2004, 12:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> what do you think would happen if a supersonic fighter that could light you up from 400 miles went up against a Mutalisk? All the aircraft in SC suck. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You cannot exactly say that. How do you know the exact range and damage of SC weaponery as compared to our modern weapons? Yes, the oversized units in SC look misleading (do ANY ground unit look like they can fit inside any of the buildings?), but for all you know, Terran Wraiths most likely pwn our aircrafts in every respect.

    You say we got fighters that can 'light up' stuff in a 400 mile range? I say Wraiths can do 1000's, and Mutalisks can at least match whatever we can throw at them. Each of our crafts are worth millions, and mutas are just an egg away.


    PS: no one is going to even try to counter my crush-Earth-under-the-weight-of-a-****-load-of Overlords? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • TommyVercettiTommyVercetti Join Date: 2003-02-10 Member: 13390Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-BloodySloth+Sep 7 2004, 04:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BloodySloth @ Sep 7 2004, 04:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> We have to take the Zerg as they are presented, not change them around to fit our needs. Again, Ultralisks can take blasts from advanced futuristic mega tanks and keep on truckin. If you don't like that, you have no place in this discussion.

    EDIT: Just to make it more clear (COUGHcovermya**COUGH), stuff like supply limit is solely a game aspect, and shouldnt be applied to the zerg's (or anyone's) invasion of a planet. There isnt in reality some disembodied being floating miles in the sky pressing buttons that immediately tell individual soldiers to do something or go somewhere either. There is a difference between things like these and the actual physical attributes of the creatures we're dealing with, and everyone should be able to make that distinction. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Wow. You just revealed youself as a hypocrite. Take the Zerg as they're presented, but different?

    If you can't make the distinction between what would be real and what isn't, you don't belong here. In fact, this whole discussion makes no sense because the starter didn't define whether or not the Zerg still have their magical hit points from the game.

    Anyways, we win in any scenario or I'm **** off.
  • BloodySlothBloodySloth Join Date: 2003-08-27 Member: 20284Members
    Wow. You must not have understood. So do you honestly think then that there would be some invisible deity directly controlling the entire army then? Because otherwise I'm confused. The Ultralisk's Hardiness was part of the DESIGN of the creature, and StarCraft being a computer game would not change that basic principle.
  • TommyVercettiTommyVercetti Join Date: 2003-02-10 Member: 13390Members, Constellation, Reinforced - Shadow
    No, there are multiple "deities," they are called Cerebrates. They get the sensory information from the individual organisms and direct the force as they see fit. Now that I think of it, they could probably view the battle from any perspective they want as long as their minions can also see that area.

    Explain to me how an Ultralisk can take a hit from this and keep going? It would be splattered across the pavement! It wears nothing but some scales and leather!

    M1 ABRAMS ARMAMENT

    The main armament is the 120mm M256 smoothbore gun, developed by Rheinmetall GmbH of Germany. The 120mm gun fires the following ammunition: the M865 TPCSDS-T and M831 TP-T training rounds, the M8300 HEAT-MP-T and the M829 APFSDS-T which includes a depleted uranium penetrator. Textron Systems provides the Cadillac Gage gun turret drive stabilisation system.

    The commander has a 12.7mm Browning M2 machine gun and the loader has a 7.62mm M240 machine gun. A 7.62mm M240 machine gun is also mounted coaxially on the right hand side of the main armament.
  • BloodySlothBloodySloth Join Date: 2003-08-27 Member: 20284Members
    edited September 2004
    The Ultralisks's armor plating (note: armor plating, not scales) is denser then that of the tanks that are shooting at it. That's how it survives the impact.

    And by the deity comment, I meant that the player floats miles up in the air with his little digital display clicking buttons that make his minions do things. That's not how the cerebrates work. There are dozens of unrealistic aspects in the StarCraft universe, The Zerg even existing is one of them. We're not in a place to change the Zerg to fit a realistic description, because then they wouldn't be zerg anymore.

    EDIT: yayyy lack of typing skills!
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    Does anybody actually know the size of the Zerg units? And no, I think the Zerg flyers would get owned by our airplanes, with the possible exception of scourges. There is no way that a body shaped like the muta's would be remotely aerodynamic enough to achieve supersonic speeds in our atmosphere. About the argument of crushing the world under biomass...there wouldn't be enough zerg. There are lots of Zerg, but not <i>that</i> many.

    And, TBH, you'd use shaped-charge tips on your tank shells, we use those normally now. There's no way that an ultralisk could stand more than a few of those...but, as always, the Zerg advantage would be in their numbers.
  • BloodySlothBloodySloth Join Date: 2003-08-27 Member: 20284Members
    From memory the Hydralisk is about 8 or nine feet in height, you can guesstimate the size of the rest of the ground units from there. IIRC The overlord holds two ultras, so once you have the ultralisks size, you can get the size of the overlord and scale up the rest of the air units that way.

    And I'm nost saying that ultras won't go down to tank fire, because they would. I think it would just require more blasting than in the game, because Siege Tanks are probably going to use more advanced, and thus more powerful, tank shells. Could be wrong, but I haven't found anything that points to the contrary.
  • TommyVercettiTommyVercetti Join Date: 2003-02-10 Member: 13390Members, Constellation, Reinforced - Shadow
    Terran tech is all scewy because they were definitely set back a few decades/centuries when their colony ship crashed. That's one of the reasons Brood War was a major disappointment for me; I expected the UED to behave as a completely different race due to the centuries they were serparated from the colonies.
  • ThardinThardin Join Date: 2004-01-05 Member: 25081Members
    edited September 2004
    Also remember devour's abilities to corrode metal, it only takes one hit to possibly cause an engine failure with corrosive acid when hit directly, Zerg air forces about matched the speed of Wraiths in the final cinema of the Protoss final mission on BW by the look of it, they certainly matched an intercepter's speed as one was shot down by some Zerg flying creature.

    Also, in a SS of Ghost you can see an ultralisk's <i>true</i> size, finding the link now.
  • TommyVercettiTommyVercetti Join Date: 2003-02-10 Member: 13390Members, Constellation, Reinforced - Shadow
    Then that proves the Terrans and Protoss have very slow ships indeed.
  • ThardinThardin Join Date: 2004-01-05 Member: 25081Members
    edited September 2004
    Ultralisk: <a href='http://www.scraftghost.net/gallery/gal/March%202003/0303shot32.JPG' target='_blank'>http://www.scraftghost.net/gallery/gal/Mar.../0303shot32.JPG</a>

    Hydralisk to Human: <a href='http://mission.blackfoot.net/STUDENTS/Web%20Pages/Ian%20Lyon/The%20Unoffical%20StarCraft/Index_files/image007.jpg' target='_blank'>http://mission.blackfoot.net/STUDENTS/Web%...es/image007.jpg</a>

    Hard to see Overlord: <a href='http://images.google.com/imgres?imgurl=http://www.scraftghost.net/gallery/gal/November%25202003/thb_1103shot06.jpg&imgrefurl=http://www.scraftghost.net/page.php%3Fp%3D19&h=90&w=160&sz=3&tbnid=k117xx5rMnUJ:&tbnh=51&tbnw=90&start=41&prev=/images%3Fq%3Dstarcraft%2Boverlord%26start%3D40%26hl%3Den%26lr%3D%26ie%3DUTF-8%26safe%3Doff%26sa%3DN' target='_blank'>http://images.google.com/imgres?imgurl=htt...%3Doff%26sa%3DN</a>

    The Dreaded Zergling: <a href='http://www.scraftghost.net/gallery/shots.php?g=May%202003&p=7&frpg=1&f=#pic' target='_blank'>http://www.scraftghost.net/gallery/shots.p...7&frpg=1&f=#pic</a>

    The Zerglings are a lot less imtiminating then they were in-cinema, these seem to rely on heavy numbers.

    In-Combat Mutalisk: <a href='http://www.scraftghost.net/gallery/shots.php?g=March%202003&p=25&frpg=3&f=#pic' target='_blank'>http://www.scraftghost.net/gallery/shots.p...5&frpg=3&f=#pic</a>

    The Lurker: <a href='http://www.scraftghost.net/gallery/shots.php?g=May%202003&p=4&frpg=1&f=#pic' target='_blank'>http://www.scraftghost.net/gallery/shots.p...4&frpg=1&f=#pic</a>]

    The Bomber: <a href='http://www.scraftghost.net/gallery/shots.php?g=May%202003&p=5&frpg=1&f=#pic' target='_blank'>http://www.scraftghost.net/gallery/shots.p...5&frpg=1&f=#pic</a>
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