So When Will Gorges Be Able To Eat From Open Vents
TheGlow
Join Date: 2002-11-22 Member: 9650Members
<div class="IPBDescription">I want this!</div> Fatty was supposed to get an ability to open buffet on them uncapped nodes.
Whats up? They dont count as 3 people anymore(still fat as 3), so slower res gaining. Perma gorge is rare now. Im never compelled to stay a gorge.
Whats up? They dont count as 3 people anymore(still fat as 3), so slower res gaining. Perma gorge is rare now. Im never compelled to stay a gorge.
Comments
Or maybe sit by a marine res node and interfere with it and get the res instead.
Perhaps instead of sucking nodes it could suck from other players? As in players could give res to the gorge? Would help premote perma gorge and with some sort of a tax on it it could be balanced. If made a gorge only feature it would lower the exploitablility of it...
And make when gorges die or turn to skulk, something like 1/4 what they had.
Or something like gorge res is kept track of different. when morphing from anything to gorge, turn all res into gorge res. When gorge dies or goes skulk, lose all res.
It was good back when 33 was max per hive.
I can say that ive always been a perma gorge since 1.0 came out, i love the teamwork and challenge, even though there is less since 2.0 coz gorges are less important now. Perma gorges/ combat wombats are very iomportant, especially early on in healing skulks at the front and getting res up so others can get chambers/hives up. Yes there may be times where your sitting there doing nothing but the game goes smoother if your able to perma gorge well.
Res suckling IMO leads to further complications in small games, the current system is fine even though it could use a few tweaks.
I always liked the idea of res suckling, but like they said, it really didn't work out as planned. If they left it as it was, then it would be overpowered. If they nerfed it <i>just</i> little bit it became pretty useless.
Yeah...pretty hard to fix....not saying it's impossible, but it's hard to come up with a solution for it.
Anyway, I don't think res-suckling could ever really work out. People would gorge, sit at a node, eat res, go onos. The only way to really counteract that is to lock people in as gorges, which just plain sucks. So while it is cool in theory, it is impractical in application.
He's saving for Onos? Not any more! *slurp slurp slurp*
Of course, the marines would need some sort of garlic-gun to counter this.
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He's saving for Onos? Not any more! *slurp slurp slurp*
Of course, the marines would need some sort of garlic-gun to counter this.
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People would abuse it mightily, not only to steal resources for the purpose of being annoying, but also to go Onos themselves.
The only balanced way of implementing resource sucking as I see it is to make the resource gain <b>very</b> slow, but at the same time reduce the cost of all Alien structures, making it only useful for building. However, reducing the cost of structures would induce many balance issues of its own that I'm sure the developers really can't be arsed fixing right now, so for the mean time, it isn't worth worrying about it.
<b>Edit:</b> Something I forgot to mention: Perhaps the new "news" item, and Flayra's post in this thread, indicate that he is finally starting to take an interest in the community again.
What's to stop a gorge from just camping an empty res node, denying his team that resource node. He just sits there and suck resources till he goes onos?
Bad for team play <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
an ability of the skulk to make a plant, it would cost and give 10 res and takes time to grow? and only gorges could pick it up.
If you cap it per tick this will make it so the gorge can only get a certain amount per tick, meaning they'll get a slight boost (Imagine one--two extra res a tick on top of their normal res, won't unbalance the game but will help out significantly) and if a gorge stays at an empty node too long, chances are a marine will wander by, so there are certain dangers involved.
I'm not sure if it was tweaked at all during the 2.0 testing and if so, I don't know how, but I can think of more ways to balance it. This was the one change I read in the early 2.0 changelog that made my mouth water, and I would love to see it back in again.
I always liked the idea of res suckling, but like they said, it really didn't work out as planned. If they left it as it was, then it would be overpowered. If they nerfed it <i>just</i> little bit it became pretty useless.
Yeah...pretty hard to fix....not saying it's impossible, but it's hard to come up with a solution for it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
personally I reckon it would be cool if res income from suckling was proportional to the current game time, but instead of having the res intake from open nozzles have it directly from the hive, that would be frikken hilarious meight! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Creates a bit of an alien dillema:
Option 1:
-Destroy the marine restower and put your own Res Chamber on it.
This denies marine res, but you have to invest your own res for a resource chamber, plus marines are alarmed when one of their resnodes is under attack and will most likely send a small squad to investigate.
Option 2:
-Let the marine restower be and suckle res from it instead.
This way, the marines will still get their res, however the gorge (maybe the entire alien team?) gets a bit of res as well, and the marine team is not warned. Offcourse, this is only a short term sollution, since the gorge can't sit at the res tower sucking res the entire game (someone is bound to notice, plus the aliens lose out on a player, where as if they put a RC down, they don't).
The marine counter to this would be Electrification. Electrified nodes can't be 'parasitically suckled'.
I wouldn't think this would contribute to reswhoring, as a good player could earn just as much, if not more, from RFK. It would also be risky, as you probably will present a nice profile to any nearby marines. In my mind, it would mostly be used for permagorges, who either don't have <i>quite</i> enough to drop that RT, or would feel much safer dropping an SC or a few OCs in the area before investing in a defenseless RT.
Throw in a res cap beyond which suckling no longer benefits (say 40 - enough for a hive but no large lifeforms?), and I think we got ourselves a pretty good system.
or... marines would just shoot them <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> the gorge is so much more nerfed post 1.0 that it can hardly handle anything even if it is bhopping at the speed of light <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
If this was ever added to the game, I would request that marines can "weld" a chunk of resources to bring back to the armory for some resources of their own.
Excuse my ignorance, but what is a "perma gorge?"
It'd be nice to see some way for gorges to spit res at each other. Or have them as mobile rts - they could suck res for the team, making them a cheaper version of an RT... and they could just run off if attacked. Advantages are mobility and the saved res from not building an RT. The disadvantages are that you're getting res at the same speed for the team, you're tied up at the node, and iirc you'll have less hitpoints than an RT too.
But yeah I could see res spraying being handy when people are running low on res and need a quick boost from someone's spare stock.