So When Will Gorges Be Able To Eat From Open Vents

TheGlowTheGlow Join Date: 2002-11-22 Member: 9650Members
<div class="IPBDescription">I want this!</div> Fatty was supposed to get an ability to open buffet on them uncapped nodes.
Whats up? They dont count as 3 people anymore(still fat as 3), so slower res gaining. Perma gorge is rare now. Im never compelled to stay a gorge.
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Comments

  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Gorge suckling, as it was affectionably dubbed by the PTs, was tested and scrapped during the 2.0 tests since it did just not accomplish what it was set out for. It's unlikely it'll ever make it in.
  • TheGlowTheGlow Join Date: 2002-11-22 Member: 9650Members
    They need something. They should be able to jack res from other aliens. Or maybe something if he camps on an already capped node if he uses it, it can suck up res a lil bit faster.
    Or maybe sit by a marine res node and interfere with it and get the res instead.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    I always loved res-suckling, it just didn't work very well. Who knows, maybe it will come back if we can figure out a way to make it work.
  • Hologram0Hologram0 Join Date: 2002-11-19 Member: 9303Members, Constellation
    Never got to play with res suckling but I heard it was overpowered to the point skulks would eat the node in the hive so a gorge could get res super fast from it....

    Perhaps instead of sucking nodes it could suck from other players? As in players could give res to the gorge? Would help premote perma gorge and with some sort of a tax on it it could be balanced. If made a gorge only feature it would lower the exploitablility of it...
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    edited August 2004
    The biggest problem with all ways of getting res faster is that higher lifeforms/hives would appear too quickly.
  • TheGlowTheGlow Join Date: 2002-11-22 Member: 9650Members
    Easy. Make gorges unable to morph into anything.
    And make when gorges die or turn to skulk, something like 1/4 what they had.
    Or something like gorge res is kept track of different. when morphing from anything to gorge, turn all res into gorge res. When gorge dies or goes skulk, lose all res.

    It was good back when 33 was max per hive.
  • WarningForeverWarningForever Join Date: 2004-05-06 Member: 28503Members
    I think that (this really should be on the S&I forum) any other alien can give a gorge "building res" which may be used to only build buildings. At least cheapen the price of the gorge- 10 is quite a bit.
  • Rush_Of_PeonsRush_Of_Peons Join Date: 2003-02-19 Member: 13728Members
    This issue is a double edged sword. With ye olde pug/clan matches or pubs where theres at max 6 a side, res for gorges flow very nicely, less than 5 and this function is TOO generous for gorges. You can say hello to 2nd hive Onos within 5 minutes. Already if marines dont cap/destroy res in small games they get shat on... In 7+ matches res intake comes in less and as you said, permagorges are basically a waste of time as rfk is needed.

    I can say that ive always been a perma gorge since 1.0 came out, i love the teamwork and challenge, even though there is less since 2.0 coz gorges are less important now. Perma gorges/ combat wombats are very iomportant, especially early on in healing skulks at the front and getting res up so others can get chambers/hives up. Yes there may be times where your sitting there doing nothing but the game goes smoother if your able to perma gorge well.

    Res suckling IMO leads to further complications in small games, the current system is fine even though it could use a few tweaks.
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    o_O I don't see any OMG Flayra posted replies yet....they should be rolling in soon though....

    I always liked the idea of res suckling, but like they said, it really didn't work out as planned. If they left it as it was, then it would be overpowered. If they nerfed it <i>just</i> little bit it became pretty useless.

    Yeah...pretty hard to fix....not saying it's impossible, but it's hard to come up with a solution for it.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Can't say I ever played with res suckling, but the concept seems flawed to me. I don't like the idea of sitting in one place holding down a button to get res, and then sitting in one place and holding a button to build the structures with that res. Maybe it's just me.
  • Lee_HarveyLee_Harvey Join Date: 2002-12-23 Member: 11448Members
    OMG Flayra posted. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Anyway, I don't think res-suckling could ever really work out. People would gorge, sit at a node, eat res, go onos. The only way to really counteract that is to lock people in as gorges, which just plain sucks. So while it is cool in theory, it is impractical in application.
  • LegatLegat Join Date: 2003-07-02 Member: 17868Members
    yea, but sharing res would somehow be a nice feature.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    Seemed like a good idea for getting some quick resources, but it sounds like it turned out to be really overpowered. Imagine 10 gorges at early game just sitting at individual nodes getting res without building a resource tower. Marines wouldnt stand a chance.
  • StoatBringerStoatBringer Join Date: 2003-06-09 Member: 17144Members, Constellation
    How about giving gorges a vampire ability, so they can jump on any passing skulks and suck the res out of them.

    He's saving for Onos? Not any more! *slurp slurp slurp*

    Of course, the marines would need some sort of garlic-gun to counter this.

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • UzguzUzguz Join Date: 2003-06-05 Member: 17016Members, Constellation
    edited August 2004
    <!--QuoteBegin-StoatBringer+Aug 31 2004, 09:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (StoatBringer @ Aug 31 2004, 09:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How about giving gorges a vampire ability, so they can jump on any passing skulks and suck the res out of them.

    He's saving for Onos? Not any more! *slurp slurp slurp*

    Of course, the marines would need some sort of garlic-gun to counter this.

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    People would abuse it mightily, not only to steal resources for the purpose of being annoying, but also to go Onos themselves.

    The only balanced way of implementing resource sucking as I see it is to make the resource gain <b>very</b> slow, but at the same time reduce the cost of all Alien structures, making it only useful for building. However, reducing the cost of structures would induce many balance issues of its own that I'm sure the developers really can't be arsed fixing right now, so for the mean time, it isn't worth worrying about it.

    <b>Edit:</b> Something I forgot to mention: Perhaps the new "news" item, and Flayra's post in this thread, indicate that he is finally starting to take an interest in the community again.
  • UnderDOGUnderDOG Join Date: 2003-04-05 Member: 15221Members
    He was out of town moving, he is now (apperently) settled back down. He has made more posts in the past 2 weeks than in the past 4 months.
  • jammnojammno Join Date: 2004-01-31 Member: 25832Members
    I don't like the idea.

    What's to stop a gorge from just camping an empty res node, denying his team that resource node. He just sits there and suck resources till he goes onos?

    Bad for team play <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • IBTIBT Join Date: 2003-10-22 Member: 21879Members
    how about resplant?
    an ability of the skulk to make a plant, it would cost and give 10 res and takes time to grow? and only gorges could pick it up.
  • WitherWither A Bugged Life Join Date: 2002-12-24 Member: 11513Members, NS1 Playtester, Contributor, Constellation
    edited August 2004
    Cap the amount a gorge is able to suckle from an empty res node per tick. Either that or make it dependent on built res nodes. It makes sense that the more enemy/friendly nodes around, the less res you're able to suck since the nodes are using the nano storages. This would also allow a gorge to get an rt back up once the kharaa have none.

    If you cap it per tick this will make it so the gorge can only get a certain amount per tick, meaning they'll get a slight boost (Imagine one--two extra res a tick on top of their normal res, won't unbalance the game but will help out significantly) and if a gorge stays at an empty node too long, chances are a marine will wander by, so there are certain dangers involved.

    I'm not sure if it was tweaked at all during the 2.0 testing and if so, I don't know how, but I can think of more ways to balance it. This was the one change I read in the early 2.0 changelog that made my mouth water, and I would love to see it back in again.
  • AllgoodthingsAllgoodthings Join Date: 2003-09-16 Member: 20932Members
    edited August 2004
    There was a res share mod back in the day, 2 in fact. In one scenario when a gorge heal sprayed he could also suck res from other players. This worked back when you could trust the perma gorge not to steal res for higher life forms, but today I doubt it. The second was the ability for life forms to transfer x amount of res directly when in range of another life form. If the gorge needed res to put up a hive, skulks would flood across the map to give him the res he needed. If the kill leader requested a 3 min fade then those who put the good of the team ahead of their own evolution would sacrifice all their res. There was a progressive tax, 3 res for 1 hive, 2 for 2, and 1 for 3 according to the last piece of data I could find on it. Also in the later stages of the mod there was a res bank in the hive, one could store their res in the hive much the same way the marines have community res, and anyone could take res out. And you know what, most people did not abuse this, the team was most important. Now if memory serves, the creator of one of these 2 mods, or at least main implementers was our very own voogru. Perhaps he could be persuaded to either A, re-release an updated version of this mod to the community so that we may test it ourselves, or B somehow have it worked into the game itself for a future release.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    <!--QuoteBegin-RaVe+Aug 31 2004, 06:45 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RaVe @ Aug 31 2004, 06:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> o_O I don't see any OMG Flayra posted replies yet....they should be rolling in soon though....

    I always liked the idea of res suckling, but like they said, it really didn't work out as planned. If they left it as it was, then it would be overpowered. If they nerfed it <i>just</i> little bit it became pretty useless.

    Yeah...pretty hard to fix....not saying it's impossible, but it's hard to come up with a solution for it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    personally I reckon it would be cool if res income from suckling was proportional to the current game time, but instead of having the res intake from open nozzles have it directly from the hive, that would be frikken hilarious meight! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • ScribblesScribbles Join Date: 2003-11-05 Member: 22323Members
    How about res sucking from enemy nodes only?
    Creates a bit of an alien dillema:

    Option 1:
    -Destroy the marine restower and put your own Res Chamber on it.
    This denies marine res, but you have to invest your own res for a resource chamber, plus marines are alarmed when one of their resnodes is under attack and will most likely send a small squad to investigate.

    Option 2:
    -Let the marine restower be and suckle res from it instead.
    This way, the marines will still get their res, however the gorge (maybe the entire alien team?) gets a bit of res as well, and the marine team is not warned. Offcourse, this is only a short term sollution, since the gorge can't sit at the res tower sucking res the entire game (someone is bound to notice, plus the aliens lose out on a player, where as if they put a RC down, they don't).



    The marine counter to this would be Electrification. Electrified nodes can't be 'parasitically suckled'.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    How about a gorge can only suckle res out of an unbuilt node when he has less than 15 res? That way you couldn't get res to go onos, yet could still get enough res to build an RT or chamber.
  • InquisitiveIdiotInquisitiveIdiot Join Date: 2003-10-21 Member: 21854Members
    edited August 2004
    Hm. I haven't had any direct experience with the res suckling idea, but I was always under the impression that suckling an empty res node gave the gorge only the res it would have produced otherwise. So the total amount of res was unchanged; it was as if there were an RT there, except 1) there's a gorge suckling instead and 2) all the res that RT made went to the gorge.

    I wouldn't think this would contribute to reswhoring, as a good player could earn just as much, if not more, from RFK. It would also be risky, as you probably will present a nice profile to any nearby marines. In my mind, it would mostly be used for permagorges, who either don't have <i>quite</i> enough to drop that RT, or would feel much safer dropping an SC or a few OCs in the area before investing in a defenseless RT.

    Throw in a res cap beyond which suckling no longer benefits (say 40 - enough for a hive but no large lifeforms?), and I think we got ourselves a pretty good system.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    <!--QuoteBegin-supernorn2000+Aug 31 2004, 12:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (supernorn2000 @ Aug 31 2004, 12:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Seemed like a good idea for getting some quick resources, but it sounds like it turned out to be really overpowered. Imagine 10 gorges at early game just sitting at individual nodes getting res without building a resource tower. Marines wouldnt stand a chance. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    or... marines would just shoot them <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> the gorge is so much more nerfed post 1.0 that it can hardly handle anything even if it is bhopping at the speed of light <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • jammnojammno Join Date: 2004-01-31 Member: 25832Members
    I don't think it'd be too fair for the marines.

    If this was ever added to the game, I would request that marines can "weld" a chunk of resources to bring back to the armory for some resources of their own.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    I would rather see an ability to disable res towers, and have it so that you had to heal or weld them back into operation <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> allowing the rts to be disabled in x amount of time but still able to be recovered, you could always beef up the rts then <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> maybe make it class specific in some areas due to speed of units, then holding rts would actually mean something and you wouldnt just have this wasteland middle ground of rts <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    Ability to donate res to another player, preferably a gorge would be very good. Could save many a hive that is about to be destroyed.

    Excuse my ignorance, but what is a "perma gorge?"
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    it is a player who permanently goes gorge.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    I really hate those situations where two gorges have 20 res and the team really needs a hive badly.


    It'd be nice to see some way for gorges to spit res at each other. Or have them as mobile rts - they could suck res for the team, making them a cheaper version of an RT... and they could just run off if attacked. Advantages are mobility and the saved res from not building an RT. The disadvantages are that you're getting res at the same speed for the team, you're tied up at the node, and iirc you'll have less hitpoints than an RT too.

    But yeah I could see res spraying being handy when people are running low on res and need a quick boost from someone's spare stock.
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