Does STALKER have facial animations like hl2? The involvment with characters seems like it will be a big thing in hl2, but if STALKER is in Chernobyl like I've heard through the grapevine, there oughtn't be many human beings around...
Zig...I am Captain Planet!Join Date: 2002-10-23Member: 1576Members
go read up, Align. the short story is that there ARE humans doing stuff in chernobyl. go grab some info, it won't be a waste of time, it's quite fascinating.
as for facial expressions, i'm sure they'll be in because there's plenty of NPC interaction.. but they're not really touting it yet, so i'm sure it's not as advanced as HL2's.
The result will be games that are so chock full of cheesy effects you walk in a room and are blinded by 60,000 lens flares <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<!--QuoteBegin-Sonic+Aug 6 2004, 05:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sonic @ Aug 6 2004, 05:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Graphics arent everything, aslong as the story and physics are good then I dont care if the bloody ant lions are a funny colour. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Graphics aren't everything, no. But a good game knows how to blur the lines between graphics and gameplay just a little bit, like Doom 3's shadows/dynamic lighting obscuring everything and adding to immersion, or Far Cry's insane viewing distance and enormous maps, allowing tons of different strategies for each level, including just avoiding all enemies entirely. Treating graphics and gameplay like seperate entities is working less and less now.
<!--QuoteBegin-Epidemic+Aug 6 2004, 02:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Epidemic @ Aug 6 2004, 02:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm inclined to agree with EEK these shots are pathetic.. Looks like they should have been out 2 years ago, most game graphics > these shots <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> <img src='http://www.planethalflife.com/nostalgia/halflife/screens/alien_grunt_tunnel2.jpg' border='0' alt='user posted image' />
Seriously, if that was a new HL2, I'd love to see your reaction.
SidCorwid of the FreeJoin Date: 2003-01-28Member: 12903Members, Constellation
Woah! Look at the detail! They even put rivets and rust/gunk on the walls! :o
If thats what I'll be seeing in HL2...I'm going to upgrade my rig to play it. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
I think the most fascinating thing about HL 2 will be the physics. I know ( even though my ol' Radeon 9000 will run the game like poop) that I will have loads of fun with the manipulator gun and other such things.
BTW, what mod is that, JediYoshi? I don't recognize that HUD.
I don't really care if HL2 is '1 years old', i'm still buying it. I don't care if the antlion is missing a shadow, I don't care if I have to get it through steam, I don't care if they ruin it completely, I don't care if they scrap everything and use the HL1 engine, I'm still buying it because valve are awsome. They spawned the best game ever and I have been playing it for years and years on the $50 it cost me. Call it a donation for their retirement, but I am definetely buying HL2.
<!--QuoteBegin-Shzar+Aug 6 2004, 09:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shzar @ Aug 6 2004, 09:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> BTW, what mod is that, JediYoshi? I don't recognize that HUD. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> That is Half-Life, before release. That's the pre-release HUD, the one they were first using. When Gordon Freeman looked like an ***-kicking version of Santa.
<!--QuoteBegin-Shzar+Aug 6 2004, 08:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shzar @ Aug 6 2004, 08:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think the most fascinating thing about HL 2 will be the physics. I know ( even though my ol' Radeon 9000 will run the game like poop) that I will have loads of fun with the manipulator gun and other such things.
BTW, what mod is that, JediYoshi? I don't recognize that HUD. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> The minigun Grunt suggests Sven Coop. I also think I can see a baby garg. Custom HUD? Playtesting the new version?
KungFuSquirrelBasher of MuttonsJoin Date: 2002-01-26Member: 103Members, NS1 Playtester, Contributor
I do hope you guys were joking about not recognizing that screen. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
I think <a href='http://planethalflife.com/nostalgia/' target='_blank'>http://planethalflife.com/nostalgia/</a> is recommended reading for the night... Kudos to Dave Johnston for going about putting such a thing together <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
wow hl1 and shadows? didnt know it was possible... <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
They were attempting shadows, but they were very buggy and just a clone of the model on the ground, so it was doubling the polycount and killing performance. So they just took them out.
EpidemicDark Force GorgeJoin Date: 2003-06-29Member: 17781Members
<!--QuoteBegin-JediYoshi+Aug 7 2004, 01:08 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JediYoshi @ Aug 7 2004, 01:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Epidemic+Aug 6 2004, 02:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Epidemic @ Aug 6 2004, 02:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm inclined to agree with EEK these shots are pathetic.. Looks like they should have been out 2 years ago, most game graphics > these shots <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> <img src='http://www.planethalflife.com/nostalgia/halflife/screens/alien_grunt_tunnel2.jpg' border='0' alt='user posted image' />
Seriously, if that was a new HL2, I'd love to see your reaction.
Some people's standards now a days >_> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> That wasnt two years ago, those screens looked graphic wise the same as hitman 2
<!--QuoteBegin-Align+Aug 6 2004, 05:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Align @ Aug 6 2004, 05:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> On an unrelated note, this is the future. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> <offtopic>Why did you choose that picture? the ligthing is way over the edge on that one. The glass figurine was way more impressive.</offtopic>
From speaking from seeing the video demos alone, HL2 will be a good game, if nothing else, just because it will be fun to play. The physics will be fun to play with, the environments will be fun to explore, the enemies will be fun to kill, and the characters will be fun to interact with. The game probably won't have the best story, and it definately won't have the best graphics, but it will use what it does have to really show the player a good time, and immerse them in an experiance that is a little more than just truging through your average FPS. Its all about presentation.
<!--QuoteBegin-Swiftspear+Aug 6 2004, 08:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Aug 6 2004, 08:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Align+Aug 6 2004, 05:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Align @ Aug 6 2004, 05:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> On an unrelated note, this is the future. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> <offtopic>Why did you choose that picture? the ligthing is way over the edge on that one. The glass figurine was way more impressive.</offtopic>
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> ive seen that before and i think he picked it because the render was done in real time <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Yes, because Half-Life looks so terrible that we're still all playing it even though it's 6 years old.
"Doom 3 > Half Life 2"
You're comparing something you've played to something you haven't, and assuming what you've played is better. It's like saying, "I've had a jaw-breaker, but not Creme Brule, therefore jaw-breakers are better."
"That was totally scripted. I'm telling you, the AI sucks."
You have absolutely no business commenting on AI of a version thats several months old for a game you have never been in the same room with, let-alone played.
"I know everything about this game, it's physics, its AI, its model potential because I've watched some grainy movies and looked at some pictures."
I know how to design and operate a Lunar Module because I've seen some pictures of it and watched <i>Apollo 13</i>.
<!--QuoteBegin-Chrono+Aug 6 2004, 10:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chrono @ Aug 6 2004, 10:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Swiftspear+Aug 6 2004, 08:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Aug 6 2004, 08:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Align+Aug 6 2004, 05:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Align @ Aug 6 2004, 05:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> On an unrelated note, this is the future. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> <offtopic>Why did you choose that picture? the ligthing is way over the edge on that one. The glass figurine was way more impressive.</offtopic>
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> ive seen that before and i think he picked it because the render was done in real time <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I know, its based on an old thread that was on <a href='http://www.openrt.de/' target='_blank'>this</a>. All the pictures are rendered in real time, including this <img src='http://graphics.cs.uni-sb.de/VolumeRT/img/bunny.png' border='0' alt='user posted image' /> one, which in my opinion is far more impressive than the chessboard for showing off how cool real time ray tracing is on 3D models...
<!--QuoteBegin-Mantrid+Aug 6 2004, 11:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mantrid @ Aug 6 2004, 11:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Oh, and, for those who say you've stopped caring about HL2, you obviously haven't. You wouldn't be in this thread if you did.
That, and every one of you is going to buy the game. Don't even pretend like you won't. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I think its more along the lines of 'stopped folowing halflife 2 religously so that the dissapointments involving release dates don't kill them' <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
IF you guys care so much about graphics, and so little about gameplay, then why are you still playing NS on the HL1 engine? It's uglier than Forlorn's ****, but you're still playing it because the gameplay is incredable. Who gives a damn about graphics when the engine can do amazing things?
And its not like everyone and their dog isn't going to buy HL2 because its no longer the best graphically looking game, everyone still will just because it's called Half Life 2.
Sorry if my expectations are a little bit lower for a game built on a 6 year old engine then they are for a supposed next generation limit-pushing masterpiece.
I've stopped caring about nitpicking graphics in games, entirely. I don't care how smooth things are. I only care if it's art. Go take a look at Seiken Densetsu 3... Super Nintendo Game, 2D, cartoony... but gorgeous. Beautiful. Stunning. A little more recently, I've fallen in love with La Pucell Tactics... no 3D wizardry there, but it's lovely to look at. Final Fantasy 10 blew me away with some of the landscaping, and yet it has no shadows to speak of, is pixelated, etc. I played through FFIX and the only problem I ever had with it was once or twice when the aliasing made it hard to see some important detail. But it's still beautiful, and impressive.
Half-Life 2 blows me away. I don't care if another engine does things "better". What is better? Who defines better? I see HL2 shots and think "this has a style of art, it is visceral and engaging and it draws me in... the colors and the texturing bring about a true cohesive whole that is greater than the sum of the parts." I see Doom3 and think meh... that art isn't for me. Give me geiger instead, and only in moderation. I'll pass.
I yearn for the facial animations. That is really key for me. Seeing the videos for HL2, it was creepy how lifelike the faces were, how they seemed to actually be looking at me. That's not something you tend to SEE in game characters. Now THAT'S something that'll draw me in.
Graphics can enhance, be nuetral, or detract from a game. People still play nethack, and it's ascii based. I have fond members of a similar game whose name is lost to me now... I'd play for hours. The puzzles and mazes in Zeliard kept me enthralled for months, no... years. Try some of the games at Home of the Underdogs sometime.
Who cares about graphics? Look for ART, not bump mapping!
<!--QuoteBegin-Swiftspear+Aug 7 2004, 05:04 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Aug 7 2004, 05:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> [ice bunny] <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I disagree, which is why I chose the chess board(also because I can't find the bunny on my HD but meh). You really can't see much with teh bunny, it just looks like a lot of blur. The chesspieces, however make what I meant blindingly obvious. <!--QuoteBegin-bullethead+,--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (bullethead @ ,)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Sorry if my expectations are a little bit lower for a game built on a 6 year old engine then they are for a supposed next generation limit-pushing masterpiece.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> How is it 6 year old if it was only finished last year?
I think you'll find chess is the history of gaming, not the future <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Anyway, the reason I'm posting is to point out that it is hard to compare the games because HL has a 'realistic' environment, it is set pretty much modern day with some recognisable weapons and city levels. Obviously we are going to be able to pick out its faults more because we know how it is supposed to be.
In the 'good old days' the reason why space games were so popular is because you could have really good graphics with little effort, people don't expect realism from a space ship that obviously doesn't exist so don't tend to notice little details that obviously aren't right.
Comments
some one start a thread for stalker so we can stop hijacking this one
as for facial expressions, i'm sure they'll be in because there's plenty of NPC interaction.. but they're not really touting it yet, so i'm sure it's not as advanced as HL2's.
this is the future.
Graphics aren't everything, no. But a good game knows how to blur the lines between graphics and gameplay just a little bit, like Doom 3's shadows/dynamic lighting obscuring everything and adding to immersion, or Far Cry's insane viewing distance and enormous maps, allowing tons of different strategies for each level, including just avoiding all enemies entirely. Treating graphics and gameplay like seperate entities is working less and less now.
<img src='http://www.planethalflife.com/nostalgia/halflife/screens/alien_grunt_tunnel2.jpg' border='0' alt='user posted image' />
Seriously, if that was a new HL2, I'd love to see your reaction.
Some people's standards now a days >_>
If thats what I'll be seeing in HL2...I'm going to upgrade my rig to play it. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
BTW, what mod is that, JediYoshi? I don't recognize that HUD.
I don't care if the antlion is missing a shadow,
I don't care if I have to get it through steam,
I don't care if they ruin it completely,
I don't care if they scrap everything and use the HL1 engine,
I'm still buying it because valve are awsome. They spawned the best game ever and I have been playing it for years and years on the $50 it cost me. Call it a donation for their retirement, but I am definetely buying HL2.
That is Half-Life, before release. That's the pre-release HUD, the one they were first using. When Gordon Freeman looked like an ***-kicking version of Santa.
BTW, what mod is that, JediYoshi? I don't recognize that HUD. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
The minigun Grunt suggests Sven Coop. I also think I can see a baby garg. Custom HUD? Playtesting the new version?
I think <a href='http://planethalflife.com/nostalgia/' target='_blank'>http://planethalflife.com/nostalgia/</a> is recommended reading for the night... Kudos to Dave Johnston for going about putting such a thing together <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
wow hl1 and shadows? didnt know it was possible... <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
<img src='http://www.planethalflife.com/nostalgia/halflife/screens/alien_grunt_tunnel2.jpg' border='0' alt='user posted image' />
Seriously, if that was a new HL2, I'd love to see your reaction.
Some people's standards now a days >_> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
That wasnt two years ago, those screens looked graphic wise the same as hitman 2
this is the future. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
<offtopic>Why did you choose that picture? the ligthing is way over the edge on that one. The glass figurine was way more impressive.</offtopic>
From speaking from seeing the video demos alone, HL2 will be a good game, if nothing else, just because it will be fun to play. The physics will be fun to play with, the environments will be fun to explore, the enemies will be fun to kill, and the characters will be fun to interact with. The game probably won't have the best story, and it definately won't have the best graphics, but it will use what it does have to really show the player a good time, and immerse them in an experiance that is a little more than just truging through your average FPS. Its all about presentation.
this is the future. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<offtopic>Why did you choose that picture? the ligthing is way over the edge on that one. The glass figurine was way more impressive.</offtopic>
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
ive seen that before and i think he picked it because the render was done in real time <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
It's going to be fun so stop comparing it to other games.
"OMG!! Those HL2 screenies look like HL1!!1"
Yes, because Half-Life looks so terrible that we're still all playing it even though it's 6 years old.
"Doom 3 > Half Life 2"
You're comparing something you've played to something you haven't, and assuming what you've played is better.
It's like saying, "I've had a jaw-breaker, but not Creme Brule, therefore jaw-breakers are better."
"That was totally scripted. I'm telling you, the AI sucks."
You have absolutely no business commenting on AI of a version thats several months old for a game you have never been in the same room with, let-alone played.
"I know everything about this game, it's physics, its AI, its model potential because I've watched some grainy movies and looked at some pictures."
I know how to design and operate a Lunar Module because I've seen some pictures of it and watched <i>Apollo 13</i>.
this is the future. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<offtopic>Why did you choose that picture? the ligthing is way over the edge on that one. The glass figurine was way more impressive.</offtopic>
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
ive seen that before and i think he picked it because the render was done in real time <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I know, its based on an old thread that was on <a href='http://www.openrt.de/' target='_blank'>this</a>. All the pictures are rendered in real time, including this
<img src='http://graphics.cs.uni-sb.de/VolumeRT/img/bunny.png' border='0' alt='user posted image' />
one, which in my opinion is far more impressive than the chessboard for showing off how cool real time ray tracing is on 3D models...
That, and every one of you is going to buy the game. Don't even pretend like you won't.
That, and every one of you is going to buy the game. Don't even pretend like you won't. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I think its more along the lines of 'stopped folowing halflife 2 religously so that the dissapointments involving release dates don't kill them' <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
IF you guys care so much about graphics, and so little about gameplay, then why are you still playing NS on the HL1 engine? It's uglier than Forlorn's ****, but you're still playing it because the gameplay is incredable. Who gives a damn about graphics when the engine can do amazing things?
And its not like everyone and their dog isn't going to buy HL2 because its no longer the best graphically looking game, everyone still will just because it's called Half Life 2.
Half-Life 2 blows me away. I don't care if another engine does things "better". What is better? Who defines better? I see HL2 shots and think "this has a style of art, it is visceral and engaging and it draws me in... the colors and the texturing bring about a true cohesive whole that is greater than the sum of the parts." I see Doom3 and think meh... that art isn't for me. Give me geiger instead, and only in moderation. I'll pass.
I yearn for the facial animations. That is really key for me. Seeing the videos for HL2, it was creepy how lifelike the faces were, how they seemed to actually be looking at me. That's not something you tend to SEE in game characters. Now THAT'S something that'll draw me in.
Graphics can enhance, be nuetral, or detract from a game. People still play nethack, and it's ascii based. I have fond members of a similar game whose name is lost to me now... I'd play for hours. The puzzles and mazes in Zeliard kept me enthralled for months, no... years. Try some of the games at Home of the Underdogs sometime.
Who cares about graphics? Look for ART, not bump mapping!
Fresh install from the CD
r_shadows 1
I disagree, which is why I chose the chess board(also because I can't find the bunny on my HD but meh). You really can't see much with teh bunny, it just looks like a lot of blur.
The chesspieces, however make what I meant blindingly obvious.
<!--QuoteBegin-bullethead+,--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (bullethead @ ,)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Sorry if my expectations are a little bit lower for a game built on a 6 year old engine then they are for a supposed next generation limit-pushing masterpiece.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
How is it 6 year old if it was only finished last year?
Anyway, the reason I'm posting is to point out that it is hard to compare the games because HL has a 'realistic' environment, it is set pretty much modern day with some recognisable weapons and city levels. Obviously we are going to be able to pick out its faults more because we know how it is supposed to be.
In the 'good old days' the reason why space games were so popular is because you could have really good graphics with little effort, people don't expect realism from a space ship that obviously doesn't exist so don't tend to notice little details that obviously aren't right.