Have fun <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
[WHO]ThemYou can call me DaveJoin Date: 2002-12-11Member: 10593Members, Constellation
<!--QuoteBegin-Stakhanov+Jul 10 2004, 05:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Stakhanov @ Jul 10 2004, 05:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Oh , and finished that freaking 3-4 ! Next ones aren't too hard obviously. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> You don't have much to look forward to.
Oh NO , 34 4*4 squares now ! And look at that temptating yet useless switch... oh well , it might be used to practice your jumping sequence before going for the exit.
<!--QuoteBegin-Stakhanov+Jul 10 2004, 06:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Stakhanov @ Jul 10 2004, 06:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Swiftspear , is it possible to finish your level ? Neither Ogmo nor his ghost can fit through the small gap over the right electrical fence. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> if it were possible, then I'd say it's a pretty chellenging level. I think the ghost gimmick is a little cheap though.
I'm pretty sure its possible, you have to double jump really fast to that your drift time is right at the top of the fence. I'm gonna do some tests to find out for sure anyways...
I think I've made my old level a bit harder, but it should still be possible.
and again I can't upload a zip? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
this game also led to the following: <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><NEO|Phyte> !setinfo ... and this is OGMO, our experimental supersoldier. He has no guns, just about ANYTHING can kill him, but would you just LOOK at how high that cute little bugger can jump!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin-Marik_Steele+Jul 9 2004, 12:04 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Marik_Steele @ Jul 9 2004, 12:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I may have to give up because my keyboard doesn't allow enough arrow keypresses at once to register. If this guy had been around during coin-op days, he could've made a <strong adjective> FORTUNE off of this.
[edit]Forget it, too difficult with my response time affected by the fact that I should be sleeping now. I may try it again when I'm wide awake, but for now it's much more rewarding to play with <a href='http://www.deviantart.com/view/6256036/' target='_blank'>Fam's Balls</a>. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Bwahaha, this is the most bugged physics I have seen since I played vigilante 8.(where driving down into a hole with a small radius of curvature and a low framerate would often send you rocketing upwards, literally launching you 50 meters into the air.)
They are fun blobs though, kinda like a lava lamp.
Here's a download that's not dead: <a href='http://www.ews.uiuc.edu/~hunsley/files/Jumper.zip' target='_blank'>http://www.ews.uiuc.edu/~hunsley/files/Jumper.zip</a>
<a href='http://helix.grdgamers.com/games.html' target='_blank'>http://helix.grdgamers.com/games.html</a> where you can find the same guy's other games.
What does getting bossed look like? Never past 2-5 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> .
I don't get what to do in 3-1 <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
Comments
Btw , I should release a larger theme pack tomorrow.
Oh , and finished that freaking 3-4 ! Next ones aren't too hard obviously.
Deceptively simple, annoying hard.
Have fun <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Edit: There
You don't have much to look forward to.
<img src='http://www.0x01A4.com/webimages/jumper_7-3.jpg' border='0' alt='user posted image' />
Bwahahahahahaha
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
if it were possible, then I'd say it's a pretty chellenging level. I think the ghost gimmick is a little cheap though.
Bleh, your right, its not possible...
So... <a href='http://swiftspear.0x01a4.com/Jumper%20Related/JumpJumpRevolutionV2' target='_blank'>Version 2</a>
and again I can't upload a zip? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
OMG YOU GUYS ITS UP!!!
<span style='font-size:7pt;line-height:100%'>This game has destroyed my soul and replaced it with some manner of double-jumping machine.</span>
Fell: 163
Impaled: 177
Shocked: 517
Burned: 391
Shot: 45
Bossed: 5
Death by sectors
Sector 1: 2
Sector 2: 69
Sector 3: 178
Sector 4: 145
Sector 5: 133
Sector 6: 368
Sector 7: 403
Total: 1298
<NEO|Phyte> YAAAAAAAAAAAAAAAAAAAAAAY
<NEO|Phyte> fell-314 impaled-640 shocked-1488 burned-807 shot-103 bossed-183
<NEO|Phyte> total: 3535<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
this game also led to the following:
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><NEO|Phyte> !setinfo ... and this is OGMO, our experimental supersoldier. He has no guns, just about ANYTHING can kill him, but would you just LOOK at how high that cute little bugger can jump!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
If this guy had been around during coin-op days, he could've made a <strong adjective> FORTUNE off of this.
[edit]Forget it, too difficult with my response time affected by the fact that I should be sleeping now. I may try it again when I'm wide awake, but for now it's much more rewarding to play with <a href='http://www.deviantart.com/view/6256036/' target='_blank'>Fam's Balls</a>. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Bwahaha, this is the most bugged physics I have seen since I played vigilante 8.(where driving down into a hole with a small radius of curvature and a low framerate would often send you rocketing upwards, literally launching you 50 meters into the air.)
They are fun blobs though, kinda like a lava lamp.
<img src='http://www.ews.uiuc.edu/~hunsley/img/jumper.gif' border='0' alt='user posted image' />
<3
<a href='http://www.gameshade.com/dex/YMM/JumperTwo.zip' target='_blank'>http://www.gameshade.com/dex/YMM/JumperTwo.zip</a>
or
<a href='http://helix.grdgamers.com/games.html' target='_blank'>http://helix.grdgamers.com/games.html</a> where you can find the same guy's other games.
Since it has more special items , floors and possibilities , I'll edit for this one now ; here are the levels I made for jumper 1 so far :
<img src='http://www.unknownworlds.com/forums/uploads//post-10-1089357334.jpg' border='0' alt='user posted image' />