• FooFoo Join Date: 2003-07-31 Member: 18632Members
    map is BIG but its awsome looking. Also theres some spots that marines are trapped like inside that orange lighted tunnel or behind the pipes (forgot where)

    Great job!
  • MalevolentMalevolent Join Date: 2003-08-03 Member: 18842Members
    Well, I finally got a chance to check it out. It is an awesome looking map. Some of the areas have a really good mood to them. It's quite nice looking too. It just seems to me that the Shiva logos are used a little too much.
  • radforChristradforChrist USA Join Date: 2002-11-04 Member: 6871Members, Constellation, NS2 Playtester, Subnautica Playtester
    Ran through it, reall ynice map. ONly grief is the weldable dbl node. I like the fact you can't build in it unless it's welded open to prevent an alien from dropping it in there, but that means that the area is only a single node UNLESS the marines weld it, giving the aliens no way to take advantage of the second node unless they let the marines have it first.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    Your bottomless pits are missing trigger_hurts. Otherwise, great map.
  • Viper_two_nine_AViper_two_nine_A Join Date: 2004-09-29 Member: 31989Members
    <!--QuoteBegin-coris+Jan 7 2005, 08:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coris @ Jan 7 2005, 08:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Make this map official. Now.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    !!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    one of the most exiting maps ever. I like the use of textures. thats really good work!

    ns team should think about next round of seaching for ns maps to include <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • EnceladusEnceladus Join Date: 2004-01-18 Member: 25442Members
    edited January 2005
    Heh, finally a version to test <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
    I'll check it out after work.

    Mirror: <a href='http://www.sorcerer.de/files/ns/ns_shivab1.zip' target='_blank'>ns_shivab1</a>
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    p1ct4rz 0mg pl3z3! D:

    (im to lazy to klick that link, woud you post some sexy shoots?)
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    I'm not sure if you've sent this along to TyrNemesis or not, but I bet he's jump at a chance to playtest it. It looks fantastic.

    <a href='http://www.unknownworlds.com/ns/view?action=mapping' target='_blank'>Check here</a> for info on how to try to make a map official.
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    woa... that doesn't happen very often. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    edited January 2005
    F5 FTW:

    <img src='http://xs10.xs.to/pics/05010/ns_shivab10000.PNG' border='0' alt='user posted image' />
    <img src='http://xs10.xs.to/pics/05010/ns_shivab10008.PNG' border='0' alt='user posted image' />
    <img src='http://xs10.xs.to/pics/05010/ns_shivab10016.PNG' border='0' alt='user posted image' />
    <img src='http://xs10.xs.to/pics/05010/ns_shivab10021.PNG' border='0' alt='user posted image' />
    <img src='http://xs10.xs.to/pics/05010/ns_shivab10041.PNG' border='0' alt='user posted image' />

    Did I say it's utter hawtness yet? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • DemonfistDemonfist Join Date: 2005-01-08 Member: 33966Members
    Wow, that map is absolutely gorgeous. I'm gonna have to play it!
  • lillbrorsanlillbrorsan Join Date: 2003-08-21 Member: 20060Members, Constellation, Reinforced - Shadow
    I like it but it still needs some work <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • MasterGMasterG gmfbst Join Date: 2003-08-24 Member: 20169Members, Squad Five Blue
    Looks good from the screens. Haven't had the time or possibility to test it. Since my steam is ****** up.. I'll give you more feedback when I have walked through it.
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    @DragonMech those shots arent gamma corrected, are they?
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    edited January 2005
    <!--QuoteBegin-coris+Jan 10 2005, 01:15 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coris @ Jan 10 2005, 01:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> @DragonMech those shots arent gamma corrected, are they? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I did crank up my gamma, but that's only because HL's screenshots are usually fairly dark. Those look close to what I saw on my screen, but I play with a high gamma because my laptop's screen is a little dark. If you're wondering, yes there are shadows and <b>boatloads</b> of ambush spots. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    I love it all apart from how you ripped a room idea from my head (or we both got it from the same place *cough* StarWars *cough*) but it doesn't matter because my map's taken a backseat to the Mod I'm working on. By the way I was talking about Data Transmission.

    I'm sure that Chazza's just a slightly advanced googlebot who appears every time 3 consecutive posts say the word <i>official</i>. But seriously I've been following this map since I joined the forums and it has deserved it ever since you resurrected it - you showed us a corridor with the Shiva logo and we all jumped on your back to give it another shot. Glad you made the effort <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Members, Constellation
    The Marine spawn feels too small.
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    edited January 2005
    I agree, the marine spawn is too small and some of the corridors feel a bit narrow. Apart from that its one of the most good looking NS maps Im yet to see and I cant wait to play it with some people. The layout seems balanced too!

    I really hope this gets included!
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    Im still fighting for the german "-=NGG=- Custom Collection"-server (ns only)!
    and this map is so hot, its a MUST in the cycle! definetely!!!
  • HarmondoHarmondo Join Date: 2003-08-09 Member: 19226Members
    Nice map, a few issues though.
    <ul><li>It's too bright in marine start as well as a few rooms next to it.</li><li>As others have mentioned, marine start is a bit too small.</li><li>Some of the hives are too easy to siege. If you take a look at these screenshots, you can see that datacore is easily siegable from 2 corridors away.
    <img src='http://www.litehousemovers.com/stuff/ns_shivab1.jpg' border='0' alt='user posted image' />
    <img src='http://www.litehousemovers.com/stuff/ns_shivab2.jpg' border='0' alt='user posted image' />
    And with a single pack of mines and a marine who's a half decent shot, aliens couldn't touch that room.
    Maybe add a few vents leading out of the hives
    </li><li>Same goes for this hive:
    <img src='http://www.litehousemovers.com/stuff/ns_shivab4.jpg' border='0' alt='user posted image' />
    It's a bit spawn camp friendly. Those crates just aren't going to do it. It needs a big obstacle or some other feature in there to block LOS.
    Maybe add some vents leading out of there as well. Possibly here:
    <img src='http://www.litehousemovers.com/stuff/ns_shivab3.jpg' border='0' alt='user posted image' /></li><li>Behind those grating walls in the second screenshot and on the far side of that tunnel, put a nobuild in there. As is, structures just sink through the floor beyond those walls. It would just save from some extra frustration on a commander who's new to the map.</li><li>Also, those two death pits. Although they look good, they would get a bit annoying after falling in them 10 times in a single round. Maybe cover them up with a glass lid or a force field.</li></ul>
    At the moment, it looks a bit marine dominated. But other than those few things, it looks like a really nice map that would play fairly well.
  • slinkyslinky Join Date: 2004-06-30 Member: 29645Members
    In the zip file does the .res file go in my ns\maps folder or just my ns folder. The zip shows to put it in the ns folder.
  • UKchaosUKchaos Join Date: 2002-08-10 Member: 1132Members
    edited January 2005
    Nice work, i love the architecture design. Generator room impressed me the most, I can't wait to skulk all over it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    The placement/usage of lights and overall brightness level is good. However, Colour-wise the lighting is a little bland. Apart from a bit of yellow and orange dotted about, its pretty much all blue-grey-white coloured. It would be nice to see more variety of colour. Done subtly of course <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    I love the design of Draft shafts, however the route feels a little redundant, at least for the marines. It takes the same time to reach the resource node going via maint bays and that route looks far safer.

    I think Coolant exchange needs a second ladder or ramp to the upper level or Oni and Gorges will suffer (I do love the mist effect on the floor however <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->)

    Was the reason this isnt on the official list due to missing the beta 6 deadline?
  • UKchaosUKchaos Join Date: 2002-08-10 Member: 1132Members
    <!--QuoteBegin-slinky+Jan 14 2005, 08:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (slinky @ Jan 14 2005, 08:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> In the zip file does the .res file go in my ns\maps folder or just my ns folder. The zip shows to put it in the ns folder. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It should be in maps, but its only used by the server (tells the server what files the client needs to download in order to able to the run the map).
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    <!--QuoteBegin-Harmondo+Jan 11 2005, 12:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Harmondo @ Jan 11 2005, 12:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nice map, a few issues though.
    [*]It's too bright in marine start as well as a few rooms next to <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    when I look at your screenshots they seem to be too bright anyways compared what I have on my screen when playing the map. brightness is good.
  • Lt.RealnessLt.Realness Join Date: 2004-03-17 Member: 27379Members
    I just finished the testing of this map after I tested ns_incursion

    your map is amazing! but you still have the same silence in it as incursion has!

    maybe you can or wanna use some of my ambience sounds too. you can find 'em
    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=86570' target='_blank'>here</a>
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    edited January 2005
    God, I wish I was as good at coming up with ideas as you are.
  • Commie_SpyCommie_Spy Join Date: 2004-09-11 Member: 31627Members
    harmondo is right with the vents.. needs more!>>!

    other than that release final alreadies>!>!
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> this hive in a vent look like in a startopia game heheh
  • ZephorZephor Join Date: 2002-12-25 Member: 11547Members, Constellation
    Probably mentioned before but does anyone else see a strange problem with having 2 full built CCs?
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