[mwip]high-definition Fade

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Comments

  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    <!--QuoteBegin-BigBull+Jun 7 2004, 08:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BigBull @ Jun 7 2004, 08:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It lags the game. Just does.

    Sushifx brought this to my attention.


    Umm you have a nice computer?
    Brigs models always dropped my fps a bit. 5 fps or so..

    And plus it was only weapons. When you put it on an alien, such as the fade, where there is alot of them. bleh.

    Also <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
    <CoolCookieCooks> but itll suck in detail <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    <CoolCookieCooks> ill have 3 meshes maximum <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <i>Brig's rine</i>

    At the beginning of the game it is ~8 of them on the screen, and i don't notice any diffrence so i think 6 meshes would work just fine for this model, since you usually never see more than 3 Fades at the same time.
  • jumpingjodajumpingjoda Join Date: 2003-12-14 Member: 24367Members, Constellation, Reinforced - Shadow
    ooh man that looks just awesome, i hope my comp can handle the pure 0wnage
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    <!--QuoteBegin-BigBull+Jun 7 2004, 06:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BigBull @ Jun 7 2004, 06:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It lags the game. Just does.

    Sushifx brought this to my attention.


    Umm you have a nice computer?
    Brigs models always dropped my fps a bit. 5 fps or so..

    And plus it was only weapons. When you put it on an alien, such as the fade, where there is alot of them. bleh.

    Also <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
    <CoolCookieCooks> but itll suck in detail <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    <CoolCookieCooks> ill have 3 meshes maximum <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i was talking about bowser there bigbull, mainly because bowser has alot more details than the fade
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    Arg, anyway

    Sushifx says it changes detail in the model, and mesh and lags teh game.

    He goes to school for gaming and stuff, so..YA.

    Do what you like.
  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
    edited June 2004
    its a moot point now, however. I decided already on doing 1 256x256 for the head and maybe some other stuff and 1 512x512 for the rest.
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    Oh man, PLEASE do a "High poly" alien unit pack? I am just DYING! to see a high poly Onos!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    Lets get this finished.
  • 2Dd2Dd Join Date: 2003-09-27 Member: 21246Members
    <!--QuoteBegin-SWAT Pointman+Jun 6 2004, 09:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SWAT Pointman @ Jun 6 2004, 09:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This is sexual healing <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    pervert.
  • chadypuchadypu Join Date: 2004-04-15 Member: 27951Members, Reinforced - Shadow
    i would do atleast 3 maps, like two 256 and a 512
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    please don't ruin your own model with 256^2 maps...

    the more maps on a model the longer it takes to LOAD... it doesn't drop your FPS, and it doesn't make you lag... it makes you sit in the retarded "loading game data" screen longer.

    start meshing with 512 maps in mind... and if you end up with random junk that you don't thing wil be seen often (bottom of the feet) toss them onto a 256 or smaller...

    people with gl_maxtexturesize 256 will have the game resize them to 256^2 anyway... so they will live.
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    ok, so here's the math i explained to moose...

    alright, so here is the preliminary math...

    a 512 map, is made of 4 256 maps... because you double the width, and heighth dimensions...

    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->O = 256

    OO =512
    OO =512 (cont)<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->

    so... here we go... using
    <a href='http://www.readyroom.org/forums/uploads/post-2-1085501915.gif' target='_blank'> this mesh i used (in .gif format) to test the filesize</a>

    256 map = 200KB
    512 map = 250KB

    SOOO... 4 256x256 maps = 800KB (JUST textures) where as one 512, can theoretically hold the same amount of model UV... and is still only 250KB...



    now, we *know* that the models are precached when the gaim loads (don't make me pull out the SDK code, because i *DO* have it handy)... so now lets think for a second, what would take longer to load... 800KB, or 250KB?

    now.. i'll hope you have all learned a lesson... and shush!
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    Delarosa wins <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Mr_JeburtOMr_JeburtO Join Date: 2003-08-29 Member: 20340Members
    maybe its just me but the claws it has for hands look like tenticles
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    Its just you. pervert <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Mr_JeburtOMr_JeburtO Join Date: 2003-08-29 Member: 20340Members
    <!--QuoteBegin-supernorn2000+Jun 8 2004, 09:41 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (supernorn2000 @ Jun 8 2004, 09:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Its just you. pervert <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    oh i didnt mean it like that........dam kids
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    Pretty good; do try gettting it into the official pack once it's done (and if it blends in) <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
  • X-FactionX-Faction Join Date: 2003-08-23 Member: 20100Members
    lol, is there a pic of it skined yet?
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    try looking through the topic... obviously not.
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    When you skin it, make the eyes glow like on the glowing eye models to add that extra ph34r!11
  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
    edited June 2004
    How do I make the eyes actually glow?

    anyway...started skinning. I hope I can have it done in 2 or 3 days.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    create a face or two over the eyes, slightly hovering off the eyes, then let them have a seperate skinmesh for additive
  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
    I've had to learn how to texture which is why it's taking so long (my first 100% handpainted texture). But I think I'm finally making progress...any crits besides the fast that it isn't done?
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    need to make those pink pipes on his face more 3d somehow
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    not bad for your first time at all.

    But look at the coloring differences with the defualt fade. its blended with other colors. and the front teeth are too white. put some muck on there.
  • jumpingjodajumpingjoda Join Date: 2003-12-14 Member: 24367Members, Constellation, Reinforced - Shadow
    aliens are suposed to be dirty and infested

    yours is still too clean to be a dirty fade <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
    mess it up a little
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    mega detail <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    I agree about the teeth... this thing eats marines. Unless it somehow brushes its teeth... Also it's waaay to clean. It's an alien. Needs to be gunked up with some greenish/reddish tones. Nice model tho <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    <!--QuoteBegin-Dorian Gray+Jun 10 2004, 11:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dorian Gray @ Jun 10 2004, 11:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I agree about the teeth... this thing eats marines. Unless it somehow brushes its teeth... Also it's waaay to clean. It's an alien. Needs to be gunked up with some greenish/reddish tones. Nice model tho <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The Kharaa doesen't eat Marines tough.
This discussion has been closed.