Ns Explorer

13

Comments

  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    Sorry for all my flames all my horrible decompiles long time ago but now it's the time to show up something.

    <img src='http://www.freewebs.com/nznexus/new1.JPG' border='0' alt='user posted image' />

    <img src='http://www.freewebs.com/nznexus/new2.JPG' border='0' alt='user posted image' />

    <img src='http://www.freewebs.com/nznexus/new3.JPG' border='0' alt='user posted image' />

    <img src='http://www.freewebs.com/nznexus/new4.JPG' border='0' alt='user posted image' />

    <img src='http://www.freewebs.com/nznexus/new5.JPG' border='0' alt='user posted image' />

    <img src='http://www.freewebs.com/nznexus/new6.JPG' border='0' alt='user posted image' />

    <img src='http://www.freewebs.com/nznexus/new8.JPG' border='0' alt='user posted image' />

    <img src='http://www.freewebs.com/nznexus/new9.JPG' border='0' alt='user posted image' />

    <img src='http://www.freewebs.com/nznexus/new7.JPG' border='0' alt='user posted image' />

    Map status : 25 %

    comments?!?!?
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    Lighting is bland, and the wall texture isn't seamless around the doors which you should fix, ie by using 'treat as one' in texture alignment, and giving the the same x and y shifts. Also i think you could try using a different wall texture other than that one, for a bit of variety.
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    Project Paused for some days. Why?

    Because it was e3, hl2 movies, doom 3 movies and many stuff to get the hands on.

    Well and much homework for us in the team. I actually get very much homework to do now, so well dont apologize..Project is only paused for some days.

    Details coming..Stand by.

    :::<span style='color:red'>EXPLORER SYSTEM </span>[<span style='color:green'>OFFLINE</span>]::::
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    nexus that is looking great but as edgecrusher pointed out
    lighting could use some work
    and the door texture seems fuglyied
    just in general this map is looking good with the architecture but the textures do need some more work
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    Your architecture is awesome, but I agree with the rest, the lighing leaves much to be impoved.

    Love the parrallel windowed passages, get some good red lighting in there now.
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    :::<span style='color:red'>EXPLORER SYSTEM </span>[<span style='color:yellow'>ONLINE</span>]:::

    Well, Well what did you expect..The map is back on line and i have now more time to work on it. But when school, paused. Yeah the school is devil thing that stops me work on my map. But no way, i have fixed many areas and remaked some levels. I have heard that all says about the textures that they need more work. Yesh i have fixed it. And special Thanks to Edgecrusher for the command
    "Threat As one" <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    <b>More Details Coming today..</b>

    The good news is that the map now have low R_Speeds about 699 - 800
    The bad news is that the map is only 35% Finished, but well i have something done.
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    3 brand new screens. 1 reworked area.

    <img src='http://www.freewebs.com/nznexus/ye1.JPG' border='0' alt='user posted image' />

    <img src='http://www.freewebs.com/nznexus/ye3.JPG' border='0' alt='user posted image' />

    <img src='http://www.freewebs.com/nznexus/ye4.JPG' border='0' alt='user posted image' />

    i reworked my Electric core..It was to bright and so, and i have not finished the area yet.
  • kolokolkolokol Join Date: 2002-11-18 Member: 9166Members
    edited May 2004
    That last pics one hell of a cool room.
  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
    edited May 2004
    architecture is boring...walls and cielings everywhere. not much else. lighting isn't exciting in most places either.
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    <!--QuoteBegin-frostymoose+May 15 2004, 04:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (frostymoose @ May 15 2004, 04:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> architecture is boring...walls and cielings everywhere. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    How can a map be without Walls and Cielings?

    Well, i dont know. But this map have gray/red style.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    edited May 2004
    <!--QuoteBegin-Nz-Nexus+May 15 2004, 11:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nz-Nexus @ May 15 2004, 11:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> :::<span style='color:red'>EXPLORER SYSTEM </span>[<span style='color:yellow'>ONLINE</span>]:::

    Well, Well what did you expect..The map is back on line and i have now more time to work on it. But when school, paused. Yeah the school is devil thing that stops me work on my map. But no way, i have fixed many areas and remaked some levels. I have heard that all says about the textures that they need more work. Yesh i have fixed it. And special Thanks to Edgecrusher for the command
    "Threat As one"  <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    <b>More Details Coming today..</b>

    The good news is that the map now have low R_Speeds about 699 - 800
    The bad news is that the map is only 35% Finished, but well i have something done. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    i said that? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    Oooooh i see "treat as one" <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->. Yes its very handy.
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
    <b>nz-nexus</b> - ignore <b>frostymoose</b>, it looks really good. The screens kind of remind me of the icky feel of doom3 - which is good. Very grimey, very dirty. I like it. I like it a lot actually..great work..
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    News!

    Some Areas in the Explorer big mars station is totally dark, ok not really dark but enough to scare a playing marine. And there is no vents yet, but will be done at last build of the map. And i'm so sorry i can't work on the map everyday so dont! think the map is dead or this thread is dead. I need a miracle, i need a wonder.
    The school takes the time, and on next week i planning with my Small team to enter hammer and start for full so it's steam around.

    This time i really gonna show what Half-Life engine goes for.!

    If someone have any ideas for the map or special comments, post in here!!

    Feel free to be a part of the project, some ideas?

    Your wish is my Command. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • VoodooFanVoodooFan Join Date: 2003-05-26 Member: 16738Members
    i say only: r_speeds ? whats that ?

    muhahah, pics are realy n1 but i think the r_speeds are all min 1000 !!!
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    <!--QuoteBegin-VoodooFan+May 18 2004, 09:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (VoodooFan @ May 18 2004, 09:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i say only: r_speeds ? whats that ?

    muhahah, pics are realy n1 but i think the r_speeds are all min 1000 !!! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Dont think, belive ! I'm trying to make the map very detailed but very low r_speedy!

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    some new areas. Details coming soon.

    <img src='http://www.freewebs.com/nznexus/expe1.JPG' border='0' alt='user posted image' />

    <img src='http://www.freewebs.com/nznexus/expe3.JPG' border='0' alt='user posted image' />

    <img src='http://www.freewebs.com/nznexus/expe4.JPG' border='0' alt='user posted image' />

    <img src='http://www.freewebs.com/nznexus/expe5.JPG' border='0' alt='user posted image' />
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    I think you are over using that wall texture...
  • VaratharVarathar Join Date: 2004-03-17 Member: 27382Members
    edited May 2004
    about pic #1 (in this page). Marine can cross those pipes without jumpping? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    <!--QuoteBegin-Varathar+May 19 2004, 06:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Varathar @ May 19 2004, 06:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> about pic #1 (in this page). Marine can cross those pipes without jumpping? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yes of course they can.!
    I know the walls is not really skulk-friendly but will be fixed in final beta.
  • VaratharVarathar Join Date: 2004-03-17 Member: 27382Members
    <!--QuoteBegin-Nz-Nexus+May 19 2004, 07:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nz-Nexus @ May 19 2004, 07:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> [/QUOTE]I know the walls is not really skulk-friendly but will be fixed in final beta. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Good. I think you doing great. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    I dont know why i posts this but, the proof is there is no decompile <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    <img src='http://www.freewebs.com/nznexus/ns_explorer.JPG' border='0' alt='user posted image' />
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    Thats looking really awesome, I wish I could make nice outdoor scenery like that!
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    <img src='http://www.freewebs.com/nznexus/explorer.JPG' border='0' alt='user posted image' />

    <img src='http://www.freewebs.com/nznexus/explorer2.JPG' border='0' alt='user posted image' />

    <img src='http://www.freewebs.com/nznexus/explorer3.JPG' border='0' alt='user posted image' />

    comments?
  • DarkFighterDarkFighter Join Date: 2004-02-06 Member: 26146Members
    wow, i have to say that is looking ALOT better now!! doesnt look as bland!!!

    Keep up the good work! <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    CopyRight by Nz-Nexus. The text file may change under the final map progress.

    Posting the map text file.here because need Reinstall my Windows Xp. When i have reinstalled my Windows Xp it will be free to use copyright this file.
    But only when i says when.
    This is a Source. and is rights from me. Dont copy and dont steal. Thanks!

    TextFile By Nz-Nexus "Project Explorer"
    ---------------
    Project Started : 2004/04/11 ]
    Project Finished: ]
    Project Paused : 2004/05/07]
    Project Resumed: 2004/04/28 ]
    Current map Status overall : 39 %
    Current Light Tweaking Status : 40 - 50 %
    Current Rad Settings : gamma - 1.2 *Extra lighting *Sparse *Vismatrix *Bounce - 4
    Current VIS Settings:

    ----------------
    NS_EXPLORER MAP FOR NATURAL-SELECTION MOD.

    TEAMS : MARINES VERSUS ALIENS
    MAX PLAYERS : 32
    RECOMMENDED PLAYERS : 16
    RESOURCE NODES : 10
    R_SPEEDS : 900 - 950 (Map should have between 700-900 in final version.)
    Map Environment: Every sector high detailed, rusty, old dark and dirty.
    -------------------------------
    MAP WORKING TEAM:

    *Nz-NEXUS (Leader,Mapping overall)
    *Xanza (Testing and hosting)
    *Freeze-Psnlb (Layout maker, Mapping)
    * ---------- @{No One one host free}@----------

    -------------------------------
    www.natural-selection.org
    www.valve-erc.com
    www.nz-nexus.tk
    <a href='http://nsworld.ns-central.co.uk' target='_blank'>http://nsworld.ns-central.co.uk</a>
    -------------------------------

    Thanks to all other in N-S./Forums for your comments & help

    Thanks to:
    Drunken.Monkey
    v4rA
    Kester
    Bacs
    Edgecrusher (special thanks!)
    venomus
    DarkFighter
    Reese
    Pharcae
    moultano
    DaRk_PlAgUe
    Moconnor100
    DarkMantiZ
    esuna
    Belgarion
    Aka'lamanaia
    Mendasp
    Icejelly
    Hazzard
    CaptainPanaka
    ShdwStal
    [LoDw]keef
    Wurmspawn
    A|ien
    Varathar
    Naigel
    -----------@{Source.File ends.2004/05/22 MAY}@-------------
  • dPPdPP Join Date: 2003-09-27 Member: 21272Members, Constellation
    looking quite good now, dont use those hl rail tings on last pic though :s
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    I get special thanks? I guess that means i'm great...
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Edgecrusher+May 23 2004, 07:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Edgecrusher @ May 23 2004, 07:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I get special thanks? I guess that means i'm great... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Nah, you just taught him how to use the Threat (as one) command for Hammer. It makes you threat the brushes so they all gather up, for anyone who didn't know.

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    <!--QuoteBegin-Edgecrusher+May 23 2004, 01:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Edgecrusher @ May 23 2004, 01:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I get special thanks? I guess that means i'm great... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That means you helps me more then all on this forum do.
    Now you know why you got a "Special Thanks" in the map (readme) file.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
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