Ns Explorer

NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
<div class="IPBDescription">visit the Mars</div> <b>Hello, well i have something to talk about. Ns-explorer what i work on. I'ts a simple Ns map with something extra. This time i add more small stuffs and things to the map. More sprites then ever and more models,signs buttons. bla bla..
I trying to give the map some Avp corridors and Avp environment. Well..first corridor is done.

Here we get the first screens.. Comments?

-Explorer- Corridor</b>

<img src='http://www.freewebs.com/nznexus/ns_explorer0002.JPG' border='0' alt='user posted image' />

<img src='http://www.freewebs.com/nznexus/ns_explorer0003.JPG' border='0' alt='user posted image' />

<img src='http://www.freewebs.com/nznexus/ns_explorer0004.JPG' border='0' alt='user posted image' />
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Comments

  • DrunkenMonkeyDrunkenMonkey Join Date: 2003-05-09 Member: 16165Members, NS1 Playtester, Contributor, Constellation
    Looks very much like the N-corridor in ns_bast, which is taken from the Alien movie. Could use some more exciting lighting, and how's those r_speeds?
  • PharcaePharcae Join Date: 2004-01-06 Member: 25101Members, Constellation
    Is it just me or is that a decompile of ns_bast?
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    <!--QuoteBegin-Pharcae+Apr 27 2004, 04:35 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pharcae @ Apr 27 2004, 04:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Is it just me or is that a decompile of ns_bast? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ""I trying to give the map some Avp corridors and Avp environment. Well..first corridor is done.""

    it's only a corridor not the holl map.

    and the map is under progress so changes can come.
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    edited April 2004
    i have my reservations, but i shall remove my comments.
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    <!--QuoteBegin-Belgarion+Apr 27 2004, 04:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Belgarion @ Apr 27 2004, 04:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> you havn't answered the man's question. Is this your own original work, or is this the product of someone else which you have proceded to defile and then alter to your own wishes? I would call it a terribly unjust and gross gesture to steal someone's work and call it your own. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    this have nothing to do witn ns-bast because i used google search tool and finded some Avp corridors and used ns-bast textures. And i have made this by my own hands and there is no decompile of it and..and this is only a corridor. Aboslut no decompile cuz this corridor was taken from a pic on google. I used bast textures to make it avp.. comeone no flames
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    Alright People Stop Plaguing The Thread With False Assumptions That He has Decompiled Enything, If Your Continiue It I Will Report Your Posts To The Moderator Wich Will Be Subsquently Reviewed By The Moderator. Now Lets Continiue The Discussion On This Man's Map.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    It's similar to the N corridor but it's obviously different. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • IcejellyIcejelly Join Date: 2003-06-10 Member: 17176Members
    Very nice, gotta love the bast-aliens feel. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Rock on! <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
  • HazzardHazzard Join Date: 2004-02-11 Member: 26396Members
    hey its prety cute for a corridor!? anyway the coments are

    - Poor lighting (i know its the begining so work on it and give us some progress)
    - Textures (hoo the alighment... fix fix fix)
    - Achitecture (has nothing to do with ns_bast and i oike it keep it up)
    and the last is
    - Me (I have this awful way to comment onther people's work <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)

    keep it up nexus
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    More things and stuff added for corridor, and a other corridor is now up.

    <img src='http://www.freewebs.com/nznexus/explorer.JPG' border='0' alt='user posted image' />

    <img src='http://www.freewebs.com/nznexus/explorer33.JPG' border='0' alt='user posted image' />

    <img src='http://www.freewebs.com/nznexus/explorere2.JPG' border='0' alt='user posted image' />

    <img src='http://www.freewebs.com/nznexus/ns_explorer0000.JPG' border='0' alt='user posted image' />


    I'm not really done with the corridor so, i need to fix the level.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    I also really like the bast-ish feeling. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    keep up working on it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    Ok, I decided to point out some minor flaws. First of all, the overlay for the top monitor looks to be too thick. Second, those "boxes" or frames or whatever they are in the ceiling, could use a trim texture. The thing on the top right going along with with the wall/ceiling has a bad texture alignment on the bottom side. The pipe on the bottom right also looks to have a bad texture alignement. The pipes on the top left (also on the right wall) have bad texture alignments as well. The blue dots around the door all have bad alignments as well...

    Ever heard of "Treat as one"? ... use it.
  • LoDwkeefLoDwkeef Join Date: 2003-10-08 Member: 21512Members
    Hey, I think that corridor looks really awsome, you might want to think about wether or not its walkable.

    If a skulk wants to climb along the ceiling can it, or along the walls?

    you may wana add some blocks with null texture on the ceiling and walls making it look cool but leaving a flat plane that skulks can walk.
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    hey very nice jo on the map, dun worry about the flames, it just looked like bast so people might of saw it as bast.... very very nice job too man... do you want to help me out on my new map? ns_icecap ?
  • PharcaePharcae Join Date: 2004-01-06 Member: 25101Members, Constellation
    Well sorry for me acting like an idiot. At first glance those pics looked like they where straight out of bast, but when I took a closer look at them I noticed that they are your own work. I really like bast so I guess I just snapped.
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    <!--QuoteBegin-Pharcae+Apr 27 2004, 10:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pharcae @ Apr 27 2004, 10:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well sorry for me acting like an idiot. At first glance those pics looked like they where straight out of bast, but when I took a closer look at them I noticed that they are your own work. I really like bast so I guess I just snapped. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    No problem, it's allright. Well..I will post soon pics of new corridors.
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    <!--QuoteBegin-[LoDw]keef+Apr 27 2004, 09:53 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([LoDw]keef @ Apr 27 2004, 09:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hey, I think that corridor looks really awsome, you might want to think about wether or not its walkable.

    If a skulk wants to climb along the ceiling can it, or along the walls?

    you may wana add some blocks with null texture on the ceiling and walls making it look cool but leaving a flat plane that skulks can walk. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Because the map is under progress cant i really answer but so called ventilation system is avabiable when the corridors are done, so the skulks don really need to climb the corridor walls. And a corridor is only a corridor, it's hard to hide there. No well i will add vents for skulks and "yes skulks can climb on the walls" <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    <!--QuoteBegin-BlackPlague+Apr 27 2004, 09:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlackPlague @ Apr 27 2004, 09:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hey very nice jo on the map, dun worry about the flames, it just looked like bast so people might of saw it as bast.... very very nice job too man... do you want to help me out on my new map? ns_icecap ? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Why not? i can help you out if you want with the map.

    write on!
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    So far is this done :
    <ul><li>Added 2 new corridors</li><li>Changed gamma to 1.2</li><li>Fixed small bugs</li><li>Fixed textures (the aligments)</li><li>No leaks yet</li></ul>
    and of course new screens:

    <img src='http://www.freewebs.com/nznexus/explo.JPG' border='0' alt='user posted image' />

    <img src='http://www.freewebs.com/nznexus/explonew.JPG' border='0' alt='user posted image' />

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    hey how about u and me work on this map together? ^_^ my other team mate is too busy creating the map..... coughdarkfightercough... but i wont say names lolz <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    talk to me on aim

    tuphluv0r
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    from the looks of things you are going to run out of clipnodes very quickly, but those shots really do look great.
  • dPPdPP Join Date: 2003-09-27 Member: 21272Members, Constellation
    Guys this obviously not bast, stop this he learned his lesson <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Nice work nexus, looking good
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    <!--QuoteBegin-moultano+Apr 27 2004, 06:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (moultano @ Apr 27 2004, 06:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> from the looks of things you are going to run out of clipnodes very quickly, but those shots really do look great. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    exactly what i was gonna say, no way will you finish an ns_ map with your original goals in mind, the Half-Life engine has limits, and then ns itself has limits.
    but it does look great.
    Last word: Rethink your goals it would be a shame to put so much effort into a map and then it doesnt work.

    moconnor
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    You could probably get by if you clip off large sections of the detail of that, but you will probably hit other limits.
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    Hm.. ok
    I have only decided to make the spaceship detailed what is docking with explorer above planet mars. So far is only the corridors high detailed. But is that bad?
    Well, when the spaceship is done i can remove some details because the "limits of the half-life engine"

    Hey anyways..It's time to evolve, well we cant stay on low detailed maps so much. I know that the people what plays ns over the world dont have superNinja computers and maybye 56K/bs. transfer rates. I gonna try to make the map lagg-free and a little more ditailed on some parts of it. Anyway i can point that the pipes does the corridores so detailed. Dont worry this map never needs be to detailed. But is it bad ?

    <b>We know that Half-Life 2 should arrive this year, and the engine is detailed, high technology and nice graphics. Wah. I think it's time to update the PC if some of people have bad machine. I dont try to make the map super-detailed, no that would slow down some pc under the gameplay sure, but well i try this map out and finish it. If everything is ok and limits and everything, then i release it.</b>

    That would be my first map ever what is released. All other was never finished, i was bored of them, it was too many leaks and problems with them. And i never finished them and deleted them. No if i making something i finish it this year.

    I can clipp of large section of the detail, but that is not an idea i want to do now.
    The map works well for me.. I have tested it and it works good and no lagg.

    I gonna ask people soon if they want to beta test it, and if u want u can allways ask me. I allways test my maps. I allways tryes everything possible on the map. Turretfactorys, Much people and Phase-spamming.

    No lagg = i can build more.

    Please make comments if i am wrong. Questions?
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    i wasnt talking about creating lag or it not running on other peoples comps, just about reaching the limits <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
    Its alright to try and make a detailed map just not overly so you can actually compile it without reacheing the limits.Thats it.

    moconnor
  • WaffleSpoonWaffleSpoon Join Date: 2002-01-30 Member: 133Members
    I've always been a fan of this forum because of how friendly everyone is, but lately people have started becoming rude, pointing out the smallest of errors and being generally offensive.

    This can easily be seen in this thread.


    Ontopic:

    I think that this looks very good, I'm a big fan of the Aliens quadroligy (soon to be extended with AvP and possible A5) and H.R. Gigers work as well as the settings from the movies. This gives a feel of being inside a officecomplex somewhere. Also, the amount of freshness and crispyness (yes, new words) makes me feel comfortable and somewhat safe.

    However, I am uncertain as to wether or not you are trying to make a map or making a playable map. The amount of detail and job put into these corridors and especially the impressive ceilingdetail, could cause a problem with NSplay. The amount of detail could cause problems for skulking as well as an Onos-class alien would find it difficult to move about.
    On the other hand, if you are just mapping for yourself and trying to make it artistic and interesting I must say you have done an outstanding job. I will look forward to see the final result and/or several updates.

    Flaming and critics concerned, some individuals tend to be very upfront about what they like and do not like and in the process, seem very uptight and rude seeing as how they almost force you to do what THEY enjoy instead of doing things YOUR way. What you think is correct, other peoples opinions can be interesting but should never be of a decisive nature.


    Good work Ns-Nexuz, I am impressed and would like to say that you have a very realistic and natural feel for architecture, even though inspired by others (no harm in that) you manage to capture the sense of an alternative situation, atleast to me.

    Keep it up!
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    DarkMantiZ, yes, we usually are a friendly lot, but Nz-Nexus here has shamelessly decompiled official maps and tried to pass them off as his own. Not once, however, <b>twice</b>. Both ns_nothing and ns_veil, if i recall correctly. So basically, we have little faith or trust in Nz-Nexus not to steal the hard work of others again.

    Nz-Nexus, a little problem with your "time to upgrade" statement. It's not the fact that people's hardware can't handle high detailed maps. Half-Life, the engine itself, can't handle it. Put too much detail in and the engine will run with exceptionally poor fps, even on the most powerful of computers. Learn to optimise and cut back where needs be, you can't just throw in as much detail as you want, the engine can't take it.

    But yeah, as for the map, it's a little too square, the lighting is very bland and the texture alignment makes baby jesus cry, but at least, it seems, you've actually mapped it yourself, which is a start. Work on putting in more moody lighting using light_spot and add more detail using texturing rather than brushwork.
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    <b>First of all, i can tell you some story about the map so people dont think strange.
    Small corridors,big corridors what is best? why is them so detailed/can skulks walk?

    Answers :

    First i have allready choosen an style for the map. Like u can see on the screenshots are they gray/red architecture with gray lighting/orange/red style.

    And this part of corridors is not a complex and nothing to do with underground e.tc

    This red gray small corridors u see is in a spaceship in awaiting status with Mars-Space station so called Explorer 53 "docking". The spaceship Callisto 7 what is docking with the spacestation is empty and some parts of it are damaged. Well why i talking about Explorer is : it's a enorm spacestation above mars what searching life forms. Marines have docked with Explorer for start the research using Explorer 53. And now i dont know how to make the story done.

    Nah, about the map and about the story i need to think over.

    When the map is under progress and dont have yet, hive & cc i cant really tell if skulks gonna have problems to climb walls. Well that is only small corridors in the spaceship, but in explorer entrance and the explorer rooms are more open and climb avabiable.

    i know my bad english but try to understand that : This map gonna work well..

    And i hate people flame about the map..

    Again this issue has come up alot in the past. It is fine to not like a file, no problem with that. However if you dont have anything constructive to say, dont say anything at all. A customization will not please everyone, it will however please some. So if someone makes a map that doesnt fit your likings that is fine, but dont comment unless you actually have something useful to the author.
    ex) I dont like this map because it details isnt smooth.
    The textures are too high resolution for the amount of detail.
    Too high poly for the amount of detail.

    Those are what comments are for. An author does like seeing people say a file is great. However comments on how to improve the file are more useful to the authors.

    So dont post comments like these unless you give educated reasonings on why you dont like the map. Especially the word " Decompile"

    How does that help the author at all?
    It doesnt
    so no flames plz, before u dont know what the work is about. </b>
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    edited April 2004
    Esuna ease up ok... i honestly think he didn't realise that decompiling and copying was a no no in the mapping community, i mean its not hard to believe he didn't understand what everyone was talking about. On another note, how can you honestly say 'we can't trust him' when this is quite blatantly his own work. It just comes across as arrogance when people continually go on about his previous 'crimes' against mapping and treat that as evidence that something shady is going on when he posts his own work. I think he has redeemed himself over the last month, and his mapping work shows genuine potential.
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