Ns Explorer
NzNexus
Join Date: 2004-02-16 Member: 26605Banned
<div class="IPBDescription">visit the Mars</div> <b>Hello, well i have something to talk about. Ns-explorer what i work on. I'ts a simple Ns map with something extra. This time i add more small stuffs and things to the map. More sprites then ever and more models,signs buttons. bla bla..
I trying to give the map some Avp corridors and Avp environment. Well..first corridor is done.
Here we get the first screens.. Comments?
-Explorer- Corridor</b>
<img src='http://www.freewebs.com/nznexus/ns_explorer0002.JPG' border='0' alt='user posted image' />
<img src='http://www.freewebs.com/nznexus/ns_explorer0003.JPG' border='0' alt='user posted image' />
<img src='http://www.freewebs.com/nznexus/ns_explorer0004.JPG' border='0' alt='user posted image' />
I trying to give the map some Avp corridors and Avp environment. Well..first corridor is done.
Here we get the first screens.. Comments?
-Explorer- Corridor</b>
<img src='http://www.freewebs.com/nznexus/ns_explorer0002.JPG' border='0' alt='user posted image' />
<img src='http://www.freewebs.com/nznexus/ns_explorer0003.JPG' border='0' alt='user posted image' />
<img src='http://www.freewebs.com/nznexus/ns_explorer0004.JPG' border='0' alt='user posted image' />
Comments
""I trying to give the map some Avp corridors and Avp environment. Well..first corridor is done.""
it's only a corridor not the holl map.
and the map is under progress so changes can come.
this have nothing to do witn ns-bast because i used google search tool and finded some Avp corridors and used ns-bast textures. And i have made this by my own hands and there is no decompile of it and..and this is only a corridor. Aboslut no decompile cuz this corridor was taken from a pic on google. I used bast textures to make it avp.. comeone no flames
Rock on! <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
- Poor lighting (i know its the begining so work on it and give us some progress)
- Textures (hoo the alighment... fix fix fix)
- Achitecture (has nothing to do with ns_bast and i oike it keep it up)
and the last is
- Me (I have this awful way to comment onther people's work <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
keep it up nexus
<img src='http://www.freewebs.com/nznexus/explorer.JPG' border='0' alt='user posted image' />
<img src='http://www.freewebs.com/nznexus/explorer33.JPG' border='0' alt='user posted image' />
<img src='http://www.freewebs.com/nznexus/explorere2.JPG' border='0' alt='user posted image' />
<img src='http://www.freewebs.com/nznexus/ns_explorer0000.JPG' border='0' alt='user posted image' />
I'm not really done with the corridor so, i need to fix the level.
keep up working on it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Ever heard of "Treat as one"? ... use it.
If a skulk wants to climb along the ceiling can it, or along the walls?
you may wana add some blocks with null texture on the ceiling and walls making it look cool but leaving a flat plane that skulks can walk.
No problem, it's allright. Well..I will post soon pics of new corridors.
If a skulk wants to climb along the ceiling can it, or along the walls?
you may wana add some blocks with null texture on the ceiling and walls making it look cool but leaving a flat plane that skulks can walk. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Because the map is under progress cant i really answer but so called ventilation system is avabiable when the corridors are done, so the skulks don really need to climb the corridor walls. And a corridor is only a corridor, it's hard to hide there. No well i will add vents for skulks and "yes skulks can climb on the walls" <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Why not? i can help you out if you want with the map.
write on!
<ul><li>Added 2 new corridors</li><li>Changed gamma to 1.2</li><li>Fixed small bugs</li><li>Fixed textures (the aligments)</li><li>No leaks yet</li></ul>
and of course new screens:
<img src='http://www.freewebs.com/nznexus/explo.JPG' border='0' alt='user posted image' />
<img src='http://www.freewebs.com/nznexus/explonew.JPG' border='0' alt='user posted image' />
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
talk to me on aim
tuphluv0r
Nice work nexus, looking good
exactly what i was gonna say, no way will you finish an ns_ map with your original goals in mind, the Half-Life engine has limits, and then ns itself has limits.
but it does look great.
Last word: Rethink your goals it would be a shame to put so much effort into a map and then it doesnt work.
moconnor
I have only decided to make the spaceship detailed what is docking with explorer above planet mars. So far is only the corridors high detailed. But is that bad?
Well, when the spaceship is done i can remove some details because the "limits of the half-life engine"
Hey anyways..It's time to evolve, well we cant stay on low detailed maps so much. I know that the people what plays ns over the world dont have superNinja computers and maybye 56K/bs. transfer rates. I gonna try to make the map lagg-free and a little more ditailed on some parts of it. Anyway i can point that the pipes does the corridores so detailed. Dont worry this map never needs be to detailed. But is it bad ?
<b>We know that Half-Life 2 should arrive this year, and the engine is detailed, high technology and nice graphics. Wah. I think it's time to update the PC if some of people have bad machine. I dont try to make the map super-detailed, no that would slow down some pc under the gameplay sure, but well i try this map out and finish it. If everything is ok and limits and everything, then i release it.</b>
That would be my first map ever what is released. All other was never finished, i was bored of them, it was too many leaks and problems with them. And i never finished them and deleted them. No if i making something i finish it this year.
I can clipp of large section of the detail, but that is not an idea i want to do now.
The map works well for me.. I have tested it and it works good and no lagg.
I gonna ask people soon if they want to beta test it, and if u want u can allways ask me. I allways test my maps. I allways tryes everything possible on the map. Turretfactorys, Much people and Phase-spamming.
No lagg = i can build more.
Please make comments if i am wrong. Questions?
Its alright to try and make a detailed map just not overly so you can actually compile it without reacheing the limits.Thats it.
moconnor
This can easily be seen in this thread.
Ontopic:
I think that this looks very good, I'm a big fan of the Aliens quadroligy (soon to be extended with AvP and possible A5) and H.R. Gigers work as well as the settings from the movies. This gives a feel of being inside a officecomplex somewhere. Also, the amount of freshness and crispyness (yes, new words) makes me feel comfortable and somewhat safe.
However, I am uncertain as to wether or not you are trying to make a map or making a playable map. The amount of detail and job put into these corridors and especially the impressive ceilingdetail, could cause a problem with NSplay. The amount of detail could cause problems for skulking as well as an Onos-class alien would find it difficult to move about.
On the other hand, if you are just mapping for yourself and trying to make it artistic and interesting I must say you have done an outstanding job. I will look forward to see the final result and/or several updates.
Flaming and critics concerned, some individuals tend to be very upfront about what they like and do not like and in the process, seem very uptight and rude seeing as how they almost force you to do what THEY enjoy instead of doing things YOUR way. What you think is correct, other peoples opinions can be interesting but should never be of a decisive nature.
Good work Ns-Nexuz, I am impressed and would like to say that you have a very realistic and natural feel for architecture, even though inspired by others (no harm in that) you manage to capture the sense of an alternative situation, atleast to me.
Keep it up!
Nz-Nexus, a little problem with your "time to upgrade" statement. It's not the fact that people's hardware can't handle high detailed maps. Half-Life, the engine itself, can't handle it. Put too much detail in and the engine will run with exceptionally poor fps, even on the most powerful of computers. Learn to optimise and cut back where needs be, you can't just throw in as much detail as you want, the engine can't take it.
But yeah, as for the map, it's a little too square, the lighting is very bland and the texture alignment makes baby jesus cry, but at least, it seems, you've actually mapped it yourself, which is a start. Work on putting in more moody lighting using light_spot and add more detail using texturing rather than brushwork.
Small corridors,big corridors what is best? why is them so detailed/can skulks walk?
Answers :
First i have allready choosen an style for the map. Like u can see on the screenshots are they gray/red architecture with gray lighting/orange/red style.
And this part of corridors is not a complex and nothing to do with underground e.tc
This red gray small corridors u see is in a spaceship in awaiting status with Mars-Space station so called Explorer 53 "docking". The spaceship Callisto 7 what is docking with the spacestation is empty and some parts of it are damaged. Well why i talking about Explorer is : it's a enorm spacestation above mars what searching life forms. Marines have docked with Explorer for start the research using Explorer 53. And now i dont know how to make the story done.
Nah, about the map and about the story i need to think over.
When the map is under progress and dont have yet, hive & cc i cant really tell if skulks gonna have problems to climb walls. Well that is only small corridors in the spaceship, but in explorer entrance and the explorer rooms are more open and climb avabiable.
i know my bad english but try to understand that : This map gonna work well..
And i hate people flame about the map..
Again this issue has come up alot in the past. It is fine to not like a file, no problem with that. However if you dont have anything constructive to say, dont say anything at all. A customization will not please everyone, it will however please some. So if someone makes a map that doesnt fit your likings that is fine, but dont comment unless you actually have something useful to the author.
ex) I dont like this map because it details isnt smooth.
The textures are too high resolution for the amount of detail.
Too high poly for the amount of detail.
Those are what comments are for. An author does like seeing people say a file is great. However comments on how to improve the file are more useful to the authors.
So dont post comments like these unless you give educated reasonings on why you dont like the map. Especially the word " Decompile"
How does that help the author at all?
It doesnt
so no flames plz, before u dont know what the work is about. </b>