I like the look of those screenshots a lot. Compile often to check how fast your clipnode count is going up. If you think you are going to hit the limit too soon, you can always turn it into a smaller co_ map <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Also the background does not look very much like Mars TBH (maybe a terraformed Mars if it wasn't for that big planet in the sky). Consider changing the skybox or your storyline .
About the map have i decided to make it co_explorer
<b>cuz following things makes it slower for hl-engine :</b> <ul><li>my r_speeds are to high</li><li>i have too much details</li><li>Map have to much etetyes if i keep it going ns</li><li>co is better cuz it's small and never big like ns maps</li><li>i choose co mode because all this make it better for combat mode</li><li>well..there is no idea to change the story, the story is the same</li><li>Map has been playtested and i can say that : the max numbers of players are 16 right now</li><li>Sometimes can map really get lagg : in the high detailed corridors</li><li>I have decided to change the sky, ugh it was ugly well..</li><li>So long is the Marine Start Area done and all corridors</li><li>So if this map keeps (ns) way and not takes a chnage to combat mode the map gonna hit the limits</li><li>that was all for today</li></ul>
<b>We got Black-Plague was interested in helping me creating my map "co_explorer" and i agreed under some cercumstances and he agreed so i welcome Black-Plague to the team!
Hey Nexus, why can you sayd that you coulded youse your pc eny more in your whole life? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> and now you in here.. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> go on msn please..
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->We got Black-Plague was interested in helping me creating my map "co_explorer" and i agreed under some cercumstances and he agreed so i welcome Black-Plague to the team!
Welcome Black-Plague!
Thnx for your signup for my Explorer Mapping team. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Tip "Make sure he keeps it to the grid" <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Because Black-Plauge has joined the team is the work faster now.
Some things have been done: <ul><li>ReadyRoom -Black-Plague's work</li><li>Outside Area</li><li>Inside Area with Doors</li><li>Lighting With Spot_lights</li><li>New corridors</li><li>More & More new</li></ul> screenshots is posted soon.
Nexus: you need to read up on vertex editing. I'm sorry to say it but that outside area just looks awful. It's obviously blocky and unnatural. Go look up vertex editing on any site you can find and practice that. It's difficult to do it well but with practice you can make some much better looking outdoor areas.
ok thnx, well this is beta testing. Dont be so sure this is the last time u see this outside area. <b>Well it is my first time i make an outside area.</b>
Really nice the map, hey a bit similar to bast, but, only a bit, maybe its to lighty but anyways great job dude I like custom maps so keep ON!! <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
you shud scale that rock texture to either 2 or 3, probably 3 with the size of that area, and rotate the texture about 17 degrees, i find that works best, to make it less repetative
I DO I SO SO SO DO. I make NS maps alot.I mean I love to make them. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> KILL THE NOOBIST MAP MAKERS. Lol sry I am getting off topic. Anyhow ns_icecap sonunds like awsome name for map. PM me if you want me to help. From Svencoop fourms [QUOTE]I love to play NS so much I think I will get rid of CS CZ TFC DOD and all the rest other then Halflife and Svencoop and NS and all the rest.
<b>Big Update!</b> <ul><li>New Corridor</li><li>New Room</li><li>New blue lights</li><li>New environment in some rooms</li><li>More Pipes!</li><li>More Detail!</li><li>Doors is now added between the corridors</li><li>The Lighting is a bit better</li><li>New Area for an res node</li><li>Secret Room is done (using black-plagues reworked textures)</li><li>New model for map (AlertLamp)</li><li>Bugs are fixed</li><li>R-Speeds are now better</li><li>Map goes NS instead of co again</li><li>Some Sprites added</li><li>Some new stuffs added (Fans,Pipes,Stuff)</li><li>Some Rework on Corridors</li><li>Light is now using (Extra option what gives +9 better lighting points)</li><li>Gamma Changes to 1.2 with bounceLighting</li><li>Floor is now in some areas destroyed</li><li>Light Environment added</li><li>Layout is done</li><li>Music is done for map</li><li>Text file is done for map</li><li>progress overall : 20 %</li></ul>
I actually like the look of this <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> And don't put too much stock in people saying it looks like crap - they're the same people who complain that you're going to run out of engine resources.
So they just don't know <i>what</i> they want.
*edit* And like DM suggested, a scaleup of the rock texture would be beneficial <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<!--QuoteBegin-Edgecrusher+Apr 28 2004, 12:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Edgecrusher @ Apr 28 2004, 12:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Esuna ease up ok... i honestly think he didn't realise that decompiling and copying was a no no in the mapping community, i mean its not hard to believe he didn't understand what everyone was talking about. On another note, how can you honestly say 'we can't trust him' when this is quite blatantly his own work. It just comes across as arrogance when people continually go on about his previous 'crimes' against mapping and treat that as evidence that something shady is going on when he posts his own work. I think he has redeemed himself over the last month, and his mapping work shows genuine potential. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Edge he has done this since his first map, if anyone remembers the ns_veil RR with some extra blocks, oh and then the NS Nothing marine spawn where the CC was where the elevators were. He was warned then it was a no no. I know for a fact hes used a piece of my ns_glory in one of his failed maps before, not that I'm arguing, if he really thinks that the piece of crap I made is worth putting in a newer map go ahead. Fact is Nexus has never made original work. Esuna, keep doing what you do best, politely telling idiots where there places are *cough* flaming /cough <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> Also as Nexus requested this word not to be said, Ill fit it in a sentence anyway
Decompiled Map.
What a nice 'welcome home' for my return to the NS community, Nexus and his bag of BSPTwoMap!
<!--QuoteBegin-Thursday-+May 8 2004, 04:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thursday- @ May 8 2004, 04:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Edgecrusher+Apr 28 2004, 12:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Edgecrusher @ Apr 28 2004, 12:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Esuna ease up ok... i honestly think he didn't realise that decompiling and copying was a no no in the mapping community, i mean its not hard to believe he didn't understand what everyone was talking about. On another note, how can you honestly say 'we can't trust him' when this is quite blatantly his own work. It just comes across as arrogance when people continually go on about his previous 'crimes' against mapping and treat that as evidence that something shady is going on when he posts his own work. I think he has redeemed himself over the last month, and his mapping work shows genuine potential. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Edge he has done this since his first map, if anyone remembers the ns_veil RR with some extra blocks, oh and then the NS Nothing marine spawn where the CC was where the elevators were. He was warned then it was a no no. I know for a fact hes used a piece of my ns_glory in one of his failed maps before, not that I'm arguing, if he really thinks that the piece of crap I made is worth putting in a newer map go ahead. Fact is Nexus has never made original work. Esuna, keep doing what you do best, politely telling idiots where there places are *cough* flaming /cough <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> Also as Nexus requested this word not to be said, Ill fit it in a sentence anyway
Decompiled Map.
What a nice 'welcome home' for my return to the NS community, Nexus and his bag of BSPTwoMap! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I'we forgives you thursday, Your words was a bit hard for me but i forgives u.
<!--QuoteBegin-Edgecrusher+May 8 2004, 09:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Edgecrusher @ May 8 2004, 09:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i didn't notice you were gone <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I like to think of it as a 3 Month vacation in CS land <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Hmmm, I'd love to see the source of Nexus's maps, just to see if he really is decompiling. The thing that makes me think he is decompiling is he says r_speeds average of 2000 on his layout. I've seen corridors which shouldn't come above 600-700 max, if they were made correctly. This also makes me incline to agree with esuna, Nexus also seems to map just for fame not for the past-time hobby or satisfaction of giving something back to the community, which suggests it even more.
I think Nexus should try re-making Fenris, at the rate he decompiles and corrects he can have it done in no time, although average r_speeds will be 2000 insteaof 600, so no one will play it.
Comments
<img src='http://www.freewebs.com/nznexus/ns_explorer0002.JPG' border='0' alt='user posted image' />
<img src='http://www.freewebs.com/nznexus/ns_explorer0003.JPG' border='0' alt='user posted image' />
all corridors gonna be with doors in the final pics.
Xanza is hosting the server and the server is up!
Server : Natural-Selection 3.0 (ns_explorer) map.
Welcome! Dont be sure, server may shutdown sometimes and restart again.
<img src='http://www.planethalflife.com/wadfather/envmaps/thumbs/vendetta-cove256_rt.jpg' border='0' alt='user posted image' />
And of course is my map out now on ns.world central :
<a href='http://nsworld.ns-central.co.uk/Map.php?UniqueID=419' target='_blank'>http://nsworld.ns-central.co.uk/Map.php?UniqueID=419</a>
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Also the background does not look very much like Mars TBH (maybe a terraformed Mars if it wasn't for that big planet in the sky). Consider changing the skybox or your storyline .
<b>cuz following things makes it slower for hl-engine :</b>
<ul><li>my r_speeds are to high</li><li>i have too much details</li><li>Map have to much etetyes if i keep it going ns</li><li>co is better cuz it's small and never big like ns maps</li><li>i choose co mode because all this make it better for combat mode</li><li>well..there is no idea to change the story, the story is the same</li><li>Map has been playtested and i can say that : the max numbers of players are 16 right now</li><li>Sometimes can map really get lagg : in the high detailed corridors</li><li>I have decided to change the sky, ugh it was ugly well..</li><li>So long is the Marine Start Area done and all corridors</li><li>So if this map keeps (ns) way and not takes a chnage to combat mode the map gonna hit the limits</li><li>that was all for today</li></ul>
<span style='color:red'>Welcome Black-Plague! </span>
Thnx for your signup for my Explorer Mapping team. </b>
Welcome Black-Plague!
Thnx for your signup for my Explorer Mapping team.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Tip "Make sure he keeps it to the grid" <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Maps looking very nice nexus!
Some things have been done:
<ul><li>ReadyRoom -Black-Plague's work</li><li>Outside Area</li><li>Inside Area with Doors</li><li>Lighting With Spot_lights</li><li>New corridors</li><li>More & More new</li></ul>
screenshots is posted soon.
<img src='http://www.freewebs.com/nznexus/co_explorer.JPG' border='0' alt='user posted image' />
New outside area
<img src='http://www.freewebs.com/nznexus/co_explorer1.JPG' border='0' alt='user posted image' />
<img src='http://www.freewebs.com/nznexus/co_explorer2.JPG' border='0' alt='user posted image' />
feel free for any comments!
What can u say about the inside areas?
so far is this just the beginning..
<img src='http://www.freewebs.com/nznexus/ns.JPG' border='0' alt='user posted image' />
<img src='http://www.freewebs.com/nznexus/ns2.JPG' border='0' alt='user posted image' />
<img src='http://www.freewebs.com/nznexus/ns3.JPG' border='0' alt='user posted image' />
<ul><li>New Corridor</li><li>New Room</li><li>New blue lights</li><li>New environment in some rooms</li><li>More Pipes!</li><li>More Detail!</li><li>Doors is now added between the corridors</li><li>The Lighting is a bit better</li><li>New Area for an res node</li><li>Secret Room is done (using black-plagues reworked textures)</li><li>New model for map (AlertLamp)</li><li>Bugs are fixed</li><li>R-Speeds are now better</li><li>Map goes NS instead of co again</li><li>Some Sprites added</li><li>Some new stuffs added (Fans,Pipes,Stuff)</li><li>Some Rework on Corridors</li><li>Light is now using (Extra option what gives +9 better lighting points)</li><li>Gamma Changes to 1.2 with bounceLighting</li><li>Floor is now in some areas destroyed</li><li>Light Environment added</li><li>Layout is done</li><li>Music is done for map</li><li>Text file is done for map</li><li>progress overall : 20 %</li></ul>
Explorer Layout version 1.0
<img src='http://www.freewebs.com/nznexus/explorer_layout.JPG' border='0' alt='user posted image' />
sorry for the large size.
This is so far what is only done.
I actually like the look of this <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> And don't put too much stock in people saying it looks like crap - they're the same people who complain that you're going to run out of engine resources.
So they just don't know <i>what</i> they want.
*edit* And like DM suggested, a scaleup of the rock texture would be beneficial <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Edge he has done this since his first map, if anyone remembers the ns_veil RR with some extra blocks, oh and then the NS Nothing marine spawn where the CC was where the elevators were. He was warned then it was a no no. I know for a fact hes used a piece of my ns_glory in one of his failed maps before, not that I'm arguing, if he really thinks that the piece of crap I made is worth putting in a newer map go ahead.
Fact is Nexus has never made original work. Esuna, keep doing what you do best, politely telling idiots where there places are *cough* flaming /cough <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Also as Nexus requested this word not to be said, Ill fit it in a sentence anyway
Decompiled Map.
What a nice 'welcome home' for my return to the NS community, Nexus and his bag of BSPTwoMap!
Edge he has done this since his first map, if anyone remembers the ns_veil RR with some extra blocks, oh and then the NS Nothing marine spawn where the CC was where the elevators were. He was warned then it was a no no. I know for a fact hes used a piece of my ns_glory in one of his failed maps before, not that I'm arguing, if he really thinks that the piece of crap I made is worth putting in a newer map go ahead.
Fact is Nexus has never made original work. Esuna, keep doing what you do best, politely telling idiots where there places are *cough* flaming /cough <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Also as Nexus requested this word not to be said, Ill fit it in a sentence anyway
Decompiled Map.
What a nice 'welcome home' for my return to the NS community, Nexus and his bag of BSPTwoMap! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I'we forgives you thursday, Your words was a bit hard for me but i forgives u.
You dont know what you are doing..
I like to think of it as a 3 Month vacation in CS land <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Hmmm, I'd love to see the source of Nexus's maps, just to see if he really is decompiling. The thing that makes me think he is decompiling is he says r_speeds average of 2000 on his layout. I've seen corridors which shouldn't come above 600-700 max, if they were made correctly. This also makes me incline to agree with esuna, Nexus also seems to map just for fame not for the past-time hobby or satisfaction of giving something back to the community, which suggests it even more.
I think Nexus should try re-making Fenris, at the rate he decompiles and corrects he can have it done in no time, although average r_speeds will be 2000 insteaof 600, so no one will play it.