[packwip] Super Mario + Full Conversion Pack!

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Comments

  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    <!--QuoteBegin-CoolCookieCooks+May 24 2004, 08:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ May 24 2004, 08:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> noes! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    PC?
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    650 polys exactly :o the spikes are 40 polys each and theres 10 of them, so the spikes add up to 400 polys alone, and the rest of the shell is 250 polys (mostly the rim)
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    Nice job! might i suggest that you highten the sides just by 20 pixels.... it kinda looks bad... <my opinion> anyone is obligated to differentiate my thoughts ^_^
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    <!--QuoteBegin-CoolCookieCooks+May 23 2004, 08:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ May 23 2004, 08:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> bump-date!

    heres the goomba readyroom model ingame. it replaces the player.mdl <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That's your post with the picture, I did read that. It said nothing about it hovering. It looks seriously huge in that though, so that's why I said it looks too big...


    That spiked shell looks so hot.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    anyone in here up to do some drawing for me?

    i need someone to draw me a picture like this, but the legs should be just standing normally + the right length, while the arms should be pointing out so hes like a big T. It just makes it easier for me to model thats all, im finding the body very difficult so this would help alot.


    <img src='http://www.sirkain.net/~lemmy/dt/dt3.jpg' border='0' alt='user posted image' />
  • DreamScarDreamScar Join Date: 2004-04-17 Member: 27982Members
    i think the goomba looks big because his feet are too small, which makes his torso look longer. Just make his feet the right size, and all things should look proportional.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    actually guys, nevermind about the drawing of bowser, i think i got everything sorted now
  • wallerwaller Join Date: 2004-04-28 Member: 28281Members
    <img src='http://www.unknownworlds.com/forums/uploads//post-19-1085318955.jpg' border='0' alt='user posted image' />

    LOOK EVERYONE IT'S ME
  • lillbrorsanlillbrorsan Join Date: 2003-08-21 Member: 20060Members, Constellation, Reinforced - Shadow
    Nice work cookie <3
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
  • zwingzwing Join Date: 2004-04-21 Member: 28071Members
    edited May 2004
    woah looks great, o_O goomba is supposely mario's height, and in the cartoon =P Mario is sort of like a dwarf.
    how bout a save box for an ip, (star on the top spins) ? the idea just jumped in front of me while i was playing rpg.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-davidcmc+May 24 2004, 07:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (davidcmc @ May 24 2004, 07:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hey, did u know that Panaka (or Panaca) in my language (Portuguese - Brazil) means "Idiot" ? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Great <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> But no... the name is from some kind of movie (I think most here know from where I did steal it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> )

    oh and gj C? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    Unless I'm mistaken... it came from one of the crappiest prequels/sequels ever <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • zwingzwing Join Date: 2004-04-21 Member: 28071Members
    edited May 2004
    <!--QuoteBegin-CoolCookieCooks+May 24 2004, 02:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ May 24 2004, 02:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> anyone in here up to do some drawing for me?

    i need someone to draw me a picture like this, but the legs should be just standing normally + the right length, while the arms should be pointing out so hes like a big T. It just makes it easier for me to model thats all, im finding the body very difficult so this would help alot.


    <img src='http://www.sirkain.net/~lemmy/dt/dt3.jpg' border='0' alt='user posted image' /> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    is this ok? ahh the power of select >> copy >> paste >> flip horrizontal!

    edit: replaced image with a colored one.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    pwned <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    hope now someone will do Bowser <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> *looks at C?* <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    One problem. His hair in Zwing's modified pic is messed. Its the only bit that isn't symmetrical as far as I can see...
  • funbagsfunbags Join Date: 2003-06-08 Member: 17099Members
    i havent seen like any advances in a week guys...hows it coming?
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    edited May 2004
    bowser is an advance.. i got an update here, ill edit the post when ive finished rendering

    edit1: oh and thanks zwing, that will help me a bunch in the scaling process

    edit2: heres my progress so far. Ignore the smoothing problems on the tail and stuff, its just cinema 4d annoying meh
  • DemiguiseDemiguise Marks Servers Reg Join Date: 2004-01-19 Member: 25462Members
    edited May 2004
    Star mesh is done, just waiting for skin....
    oh wait, its just yellow rofl

    Erm, i just found that i can import the model into Wings 3d, which i did and i smoothed it and i think it looks much much better then it did....

    Renders

    Old
    <img src='http://Tc.dras.us/Star-old.JPG' border='0' alt='user posted image' />
    New
    <img src='http://Tc.dras.us/Star-new.JPG' border='0' alt='user posted image' />

    although it may just be the skin...
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    ooo nice job ^_^ so hows the pack coming along? whats the %age done?
  • zwingzwing Join Date: 2004-04-21 Member: 28071Members
    edited May 2004
    <!--QuoteBegin-Dorian Gray+May 25 2004, 12:20 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dorian Gray @ May 25 2004, 12:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> One problem. His hair in Zwing's modified pic is messed. Its the only bit that isn't symmetrical as far as I can see... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    lol well my bowser got a hair perm.
    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    the star model looks great and the turtle looks cool too.

    lol i just got a new/old controller with analog sticks, now i can play natural-selection like HALO! HAHAHAHAH.
  • Billy_SilverfishBilly_Silverfish Join Date: 2003-04-20 Member: 15688Members
    edited May 2004
    cookie - pop a fill light in with your renders and they'll look much better. Just a low-intensity omni light placed sort of opposite the main light, and not casting shadows. It's a two-second job but makes things look much better. It basically makes it so you dont' have those very harsh black shadows. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    i put a skylight, and then in the render lighting i activate light tracer, and that looks real good. i think it was g0opy that taught me that trick.
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    edited May 2004
    <!--QuoteBegin-Invader Scoot+May 22 2004, 10:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Invader Scoot @ May 22 2004, 10:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ... Which game are you even talking about? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I believe he is referring to Paper Mario's "star rod."

    Edit - Forgot to mention the fireball spray from Double Dash would be a good shotgun. Yes/no?
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    <!--QuoteBegin-6john6doe6+May 25 2004, 03:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (6john6doe6 @ May 25 2004, 03:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i put a skylight, and then in the render lighting i activate light tracer, and that looks real good. i think it was g0opy that taught me that trick. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i think goopy got it from chet which is who i got that same technique from
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    That bowser is coming out very nice! Keep up the good work Cookie! Are there any other models being worked on that we don't know about yet?
  • DreamScarDreamScar Join Date: 2004-04-17 Member: 27982Members
    well, I got the textures to C3, so the piranha plant should be skinned and completed soon.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    edited May 2004
    yup, i got em dreamscar, just gotta fit the vine texture to the mesh

    edit: Bowser update, i put the wireframe mode on because of that stupid smoothing problem in cinema4d where you connect things and it makes them seperate groups, like you saw on the tail. Please tell me if theres anything wrong with the new additions.
  • lillbrorsanlillbrorsan Join Date: 2003-08-21 Member: 20060Members, Constellation, Reinforced - Shadow
    edited May 2004
    <!--QuoteBegin-6john6doe6+May 25 2004, 06:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (6john6doe6 @ May 25 2004, 06:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i put a skylight, and then in the render lighting i activate light tracer, and that looks real good. i think it was g0opy that taught me that trick. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I made a thread about that technique almost 6 months ago <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->

    EDIT: Forgot to comment bowser, nice work <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    ok, this is the last update before school, i promise <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    i got an it exam so wish meh luck >_<
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