[packwip] Super Mario + Full Conversion Pack!

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Comments

  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    I think that huge mario texture remake would be a waste of time. WAY to much work to be done.
  • SafetyTigerSafetyTiger Join Date: 2004-05-19 Member: 28755Members
    Hey the inf portal can be the green tube!
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    The green tube is already being used for the phase gate. Unless we can maybe get a slightly smaller blue / red tube for the ip.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    or... maybe one of the start squares from mb3 world view?
    <img src='http://www.computerandvideogames.com/screenshots_library/dir_216/vortal_pic_108003.jpg' border='0' alt='user posted image' />
    like in this picture?
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    OOOR it can be the canon from mario 64 in the bomb omb world ^_^
  • LoRD_TrifleLoRD_Trifle Join Date: 2004-03-28 Member: 27575Members
    just to clarify things - on the bullet bill cannon, the bullet fire has been added into the firing animation, but the original siege cannon had no bullets firing, correct?
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    The original siege shot nothing. It only had a kind of kick back animation from firing and a flare from the barrel.
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    umm... ur making bowser the hive? pah... you should make that smiley floaty thing the hive that he rides around in...
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    <!--QuoteBegin-Rat12321+May 21 2004, 09:02 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rat12321 @ May 21 2004, 09:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> umm... ur making bowser the hive? pah... you should make that smiley floaty thing the hive that he rides around in... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    that's what they are...
    it's called "bowser's floating platform"....
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    O_o u said u were making the bowser hive, i just assumed u were gonna have bowser floating there and i was like pshaw... mk then good deal.. carry on
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    <!--QuoteBegin-CoolCookieCooks+May 18 2004, 09:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ May 18 2004, 09:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <a href='http://www.pfcook.force9.co.uk/mariopreview.htm' target='_blank'>Go here to see mario jump!</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    He looks like a Monkey, those arms are extremely long.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Invader Scoot+May 21 2004, 04:07 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Invader Scoot @ May 21 2004, 04:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think that huge mario texture remake would be a waste of time. WAY to much work to be done. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I believe you stand corrected:
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    now dragon mech go import that into every single wad and make it look good on the maps now thats alot of work <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    I think it's already been done - that is a direct screenshot from co_supermario. It's a hoot to play, and the map looks pretty much like the SNES (?) mario game.
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    But each texture would have to be renamed to the NS.wad name. I just don't think it would be worth it.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    if i recall correctly, that map is way bugged. i played it, or something like it, and the commander couldnt drop medpacks, ammo, heavys, jps, or weapons anywhere.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    edited May 2004
    I doubt he could either. It's a <i>combat</i> map. It has only 1 bug that I know of: Gorges can't heal the hive (It's too high).
  • LoRD_TrifleLoRD_Trifle Join Date: 2004-03-28 Member: 27575Members
    6john6doe6, it must have just been the server cause i used to play that map a ton and i never saw any of those bugs you're talking about
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    i have that map on my server. it has its OWN wad file for its textures, and there is a bug where you can hardly drop anything. maybe because it was compiled for 1.0/2.0. It is possible to heal the hive, just stack like 3 dcs and jump on top and start healing, or get lerklift and go ontop of the hive
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    I could <b>maybe</b> edit the WAD's to a SMB theme, but that will be after the pack i released.
  • lillbrorsanlillbrorsan Join Date: 2003-08-21 Member: 20060Members, Constellation, Reinforced - Shadow
    Mwahaha i was searching for "koopa clown car" on google and i found this site:

    <a href='http://members.aol.com/njdvlsrule/pez.html' target='_blank'>http://members.aol.com/njdvlsrule/pez.html</a>

    For you lazy ppl, its a guy thats collecting pez! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • mephmagemephmage Join Date: 2004-03-24 Member: 27514Banned
    edited May 2004
    None seem to need the SMB music, soz <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    u guys are heading in the off topic region now! get back to work :-p
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    edited May 2004
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    try and make it a little more spherical!
  • lillbrorsanlillbrorsan Join Date: 2003-08-21 Member: 20060Members, Constellation, Reinforced - Shadow
    I love it just the way it is and ill get the sprite done.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    i dont really wanna make it more high poly, its high enough as it is
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    Great job C3, just perfect =)
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    i keep thinking that the rotor blades are arms >_<
This discussion has been closed.