StarCraft: Ghost looks like it's gonna be really difficult.
Splinter-cell like stealth, maybe more with cloaking energy management. As well, all it looks like those marines have to do is step on your fingers while you're hanging onto a bridge in the screenshots to plunge to your death. as well, i'm guessing you'll have to fight every single unit from StarCraft, too, which includes the ultralisk, dragoon, and hydralisks; as well as some newer baddies.. All of which eat ghosts for breakfast. o.0
<!--QuoteBegin-Confuzor+Mar 19 2004, 03:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Confuzor @ Mar 19 2004, 03:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <i>Hello. My name is Confuzor. I am a save-stateaholic.</i>
This kind of behavour has its drawbacks though. Back when I was still playing Starcraft single player, I was absolutely obsessive in ensuring that an individual marine took 0 damage (until medics started showing up in BW), if my Protoss health was anything BUT green, or if one zergling died.
Even with adventure games or RPGs, I don't like accidentally picking conversation lines that are repeated or make my character look like an idiot. I go back and load it AGAIN. It's not like it does anything detrimental to the outcome of the game, but I just.... can't stand it!
I don't belong in the gaming world. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Dude, go see a doctor. Man, I thought I was obsessive compulsive just because I had to make all the dr. pepper cans face the same direction, but you're way worse than me :P
I always thought SoM was hard if you didn't level up they way you are supposed to in RPG's as in going into a beaten world and destroying all the baddies till you are like level 99 with almost infinte armour upgrades and weapon upgrades... Trying to take on the Mana beast at level 35... and with only level 0 magic... that was interesting. Then I learned to level up. (Yes I have a thing with SoM tonight.)
Confuzor, I do the same thing back in me Starcraft days. Wow, I think I had a perfect record up till the protoss campaigns...than I gave up. And RPGs and Adventure games...I never sell my stuff. They all stay with me till the end...
On a happier and more related note, I rather like the feeling when you play through a particularly hard part of a side (or vertical) scrolling shooter. Sometimes the mind just turns off and your fingers automatically know what to do. Which leave you saying 'How the fark did I just do that?!'
AquaNox2 was criticized for not having a mid-mission save system. If you failed your mission, you started over. It was good for a change. It was fun, but could often be irritating. Especially when some missions were ten minutes long, or had a bunch of bonus objectives to complete.
<!--QuoteBegin-Umbraed Monkey+Mar 19 2004, 08:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Umbraed Monkey @ Mar 19 2004, 08:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Confuzor, I do the same thing back in me Starcraft days. Wow, I think I had a perfect record up till the protoss campaigns...than I gave up. And RPGs and Adventure games...I never sell my stuff. They all stay with me till the end... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Heh, between me and my sister, we had a race one time to see who would finish the Starcraft campaign the fastest.
Unlike I, who played at the lowest speed setting for maximum micromanagement, and the "Zero Friendly Death" policy, my sister was not a wuss, and when I knew it was a lost cause, I just watched her play instead.
Is it a surprise that she ignores my advice? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
I also finished Teenage Mutant Ninja Turtles for the SNES in one day. It was fun getting a chance to play like a complete newbie when finally facing Shredder. What kind of boss can take continuous damage from an excess of 7-12+ lives?
Muhuhahahahahahaha!
When it comes to strategies, I tend to in a frugal manner until I realize there's a boss coming up, which upon his/her/its defeat will somehow "reset" my inventory, or if its the end of the game. Playing that old Spider-man game for the Gameboy, I could play without losing a life until after beat Doc Oct. In the sewers, I got chewed on by a whole lot of crocodiles, before finally getting a huge beating from Venom. Once again, the sheer number of Spider-Clones save the day!
Same thing with that kick-**** sidescrolling 2D shooter, <a href='http://www.gamespot.com/pc/action/abuse/index.html' target='_blank'>Abuse</a>. In this case, fighting with Spartan weapons paid off, as I got the game for a friend and he screwed up on the EASY level because he ran out of firebombs.
HAHAHAHAHAHAHAHA!!!!!
Oh yeah, those last two games were not played with save-state. In fact, I used to manage playing fairly well in Quake (not quakeworld) WITHOUT a mouse. I only started using the mouse once being introduced to the Sniper class in TF Quake, where I pondered to myself, "How the hell do people snipe so accurately with the keyboard?"
Perhaps there still lies hope for me in playing relatively difficult level without becoming save-state ****.
Zig...I am Captain Planet!Join Date: 2002-10-23Member: 1576Members
<!--QuoteBegin-Omegaman!+Mar 19 2004, 03:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Omegaman! @ Mar 19 2004, 03:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Zig+Mar 19 2004, 02:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zig @ Mar 19 2004, 02:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i opened the ninja gaiden box and heard a guitar wailing and i knew something was wrong so i opened the window and pitched it out as hard as i could and it exploded in the street and flipped over a parked car :o <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> Nice one, Zig. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> i heard this guy didn't buy it but rented it instead thinking nothing would happen since he didn't buy it but his DOG DIED AND HE GOT LEUKEMIA!!! :O
Raven Shield multiplayer against live players... Holy God, that stuff is hard (at least late in the night).
Einhander was pretty hard, I had to use about 3 continues on normal - but damn that was a fine game, unfortunately I lost my copy and I don't know where I can get a new one.
Metal Slug, any of them. I know they're old, but the arcade/deli near me still has a Neo-Geo system in the back. I've probably spent about $20 on the thing.
Splinter Cell was too hard, so even though I had purchased a copy I gave up at the very end of the CIA mission where you have to haul Dougherty's fat **** past a squad of guards and an alarm = mission failure. It ended up being the test case for my GameDr... For some reason, I can only sneak in first-person. I know the 3rd person view should be an advantage, but I always end up sticking out or heading in the wrong direction. The only 3rd person game it didn't take me years to adapt to was Max Payne because the controls were so similar to those of your average FPS. I mean, in Deus Ex I was great at sneaking (without cloaking) past nearly every enemy on Hard, and even in Halo I got around silently in some parts. Finally, I can sneak Marines to death as a Skulk, so maybe... ah, screw it I hated Splinter Cell because it was an unrealistic turd that blemished the almost-perfect realism of the Tom Clancy games.
And yet I'm going to get suck(er)ed back in by StarCraft: Ghost out of pure devotion to the series.
moultanoCreator of ns_shiva.Join Date: 2002-12-14Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
As I've started to have less and less time to play games, I've started to view them as experiences more than challenges. In general, I'd rather a game be just difficult enough to be exciting. I'm playing it for the immersion, not for the difficulty. I see the challenge as just another device for enhancing the feel of the game, much like the plot and the graphics. So long as the enemies still seem realistic, I tend to like my games pretty easy.
Man, I used to be so obsessive about my Mercs getting damaged in JA2... At one point I decided that it would be easier if I used only my (Stealthy, Night Ops) IMP for every single mission (except exterminating the crepitus, I'm not that crazy) I got pretty good at one-man stealth hit-n-run tactics that way, and since only my IMP was killing people, he got mad stats (I was compulsive about always aiming for the head too, so I had 99 MRK by the time I took Alma). I've only recently been able to break that habit by using the 1.12 patch and Iron Man (no saves in battle) mode. Though I still have to convince myself to play fairly and not use 6 IMPs...
I don't know why it is that I can play X-Com fairly, but I hate to see JA2 Mercs get injured, let alone die. I mean, its not like I have any more love for Biff or Flo then I do for Random X-Com Soldier #315.
Splinter cell wasn't that hard. Bloody fun, immersive and cool. But not really hard.
I must admit to being a saveaholic. I quicksaved after (literally) every kill in Max Payne..
Games that don't let you save mid-mission are much more fun to play methinks. And much more fun to beat. Take Hitman: 47. There was this mission that took over an hour to complete. An hour with no save points.
You know, after finding out what sustained the Nameless One's immortality, I actually felt bad dying, unless it was crucial. Despite the premise of one of the unique gameplay mecahnics, (no penalty for dying), it made me feel bad when he did die. Naturally, this would be the second time around playing, of course, but I still remained conservative about dying even when I didn't know.
Comments
Splinter-cell like stealth, maybe more with cloaking energy management. As well, all it looks like those marines have to do is step on your fingers while you're hanging onto a bridge in the screenshots to plunge to your death. as well, i'm guessing you'll have to fight every single unit from StarCraft, too, which includes the ultralisk, dragoon, and hydralisks; as well as some newer baddies.. All of which eat ghosts for breakfast. o.0
This kind of behavour has its drawbacks though. Back when I was still playing Starcraft single player, I was absolutely obsessive in ensuring that an individual marine took 0 damage (until medics started showing up in BW), if my Protoss health was anything BUT green, or if one zergling died.
Even with adventure games or RPGs, I don't like accidentally picking conversation lines that are repeated or make my character look like an idiot. I go back and load it AGAIN. It's not like it does anything detrimental to the outcome of the game, but I just.... can't stand it!
I don't belong in the gaming world. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Dude, go see a doctor. Man, I thought I was obsessive compulsive just because I had to make all the dr. pepper cans face the same direction, but you're way worse than me :P
On a happier and more related note, I rather like the feeling when you play through a particularly hard part of a side (or vertical) scrolling shooter. Sometimes the mind just turns off and your fingers automatically know what to do. Which leave you saying 'How the fark did I just do that?!'
Heh, between me and my sister, we had a race one time to see who would finish the Starcraft campaign the fastest.
Unlike I, who played at the lowest speed setting for maximum micromanagement, and the "Zero Friendly Death" policy, my sister was not a wuss, and when I knew it was a lost cause, I just watched her play instead.
Is it a surprise that she ignores my advice? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
I also finished Teenage Mutant Ninja Turtles for the SNES in one day. It was fun getting a chance to play like a complete newbie when finally facing Shredder. What kind of boss can take continuous damage from an excess of 7-12+ lives?
Muhuhahahahahahaha!
When it comes to strategies, I tend to in a frugal manner until I realize there's a boss coming up, which upon his/her/its defeat will somehow "reset" my inventory, or if its the end of the game. Playing that old Spider-man game for the Gameboy, I could play without losing a life until after beat Doc Oct. In the sewers, I got chewed on by a whole lot of crocodiles, before finally getting a huge beating from Venom. Once again, the sheer number of Spider-Clones save the day!
Same thing with that kick-**** sidescrolling 2D shooter, <a href='http://www.gamespot.com/pc/action/abuse/index.html' target='_blank'>Abuse</a>. In this case, fighting with Spartan weapons paid off, as I got the game for a friend and he screwed up on the EASY level because he ran out of firebombs.
HAHAHAHAHAHAHAHA!!!!!
Oh yeah, those last two games were not played with save-state. In fact, I used to manage playing fairly well in Quake (not quakeworld) WITHOUT a mouse. I only started using the mouse once being introduced to the Sniper class in TF Quake, where I pondered to myself, "How the hell do people snipe so accurately with the keyboard?"
Perhaps there still lies hope for me in playing relatively difficult level without becoming save-state ****.
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> Nice one, Zig. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
i heard this guy didn't buy it but rented it instead thinking nothing would happen since he didn't buy it but his DOG DIED AND HE GOT LEUKEMIA!!! :O
Einhander was pretty hard, I had to use about 3 continues on normal - but damn that was a fine game, unfortunately I lost my copy and I don't know where I can get a new one.
Metal Slug, any of them. I know they're old, but the arcade/deli near me still has a Neo-Geo system in the back. I've probably spent about $20 on the thing.
Splinter Cell was too hard, so even though I had purchased a copy I gave up at the very end of the CIA mission where you have to haul Dougherty's fat **** past a squad of guards and an alarm = mission failure. It ended up being the test case for my GameDr... For some reason, I can only sneak in first-person. I know the 3rd person view should be an advantage, but I always end up sticking out or heading in the wrong direction. The only 3rd person game it didn't take me years to adapt to was Max Payne because the controls were so similar to those of your average FPS. I mean, in Deus Ex I was great at sneaking (without cloaking) past nearly every enemy on Hard, and even in Halo I got around silently in some parts. Finally, I can sneak Marines to death as a Skulk, so maybe... ah, screw it I hated Splinter Cell because it was an unrealistic turd that blemished the almost-perfect realism of the Tom Clancy games.
And yet I'm going to get suck(er)ed back in by StarCraft: Ghost out of pure devotion to the series.
I don't know why it is that I can play X-Com fairly, but I hate to see JA2 Mercs get injured, let alone die. I mean, its not like I have any more love for Biff or Flo then I do for Random X-Com Soldier #315.
I must admit to being a saveaholic. I quicksaved after (literally) every kill in Max Payne..
Games that don't let you save mid-mission are much more fun to play methinks. And much more fun to beat. Take Hitman: 47. There was this mission that took over an hour to complete. An hour with no save points.
Woo.
--Scythe--
You know, after finding out what sustained the Nameless One's immortality, I actually felt bad dying, unless it was crucial. Despite the premise of one of the unique gameplay mecahnics, (no penalty for dying), it made me feel bad when he did die. Naturally, this would be the second time around playing, of course, but I still remained conservative about dying even when I didn't know.
Those Russians were accurate and a lack of saving (twice per mission) made it a little difficult...
Oh and the bullets <b>hurt.</b>
then i learned how to snake. i want to play again.