Someone Stop The Bunnyhopping!

ThorStrykerThorStryker Join Date: 2003-01-08 Member: 12025Members
Bunny Hopping is really starting to get old. I'm tired of taking a bite out of someone only to have them fly 10 feet backwards and smack me in the face with a shotgun round. Even heavies can do it, I've hit a heavy as a fade only to watch him propell him self ten feet away and ace me with an hmg. I can under-stand a marine jumping when an alien comes at him, but when hes able to fly 10 feet away just because you bit him doesent seem very fair. Its hard enough trying to kill a marine without focus in the start because he can launch him self away with the technique. Is this a bug? I don't know, but it feels more like an exploit. Only certain people do it, and its because they know how. I've done it a few times, but never actually learned it because I find it to be incredibly cheap. But all I really wanna say is stop the exploit, last i remember, knock-back was taken out, I still see marines fly if you hit them through the com chair, it may be in conection to this, but if you watch any of the top marines, you'll see them do this when they fight skulks and fades.
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Comments

  • SariselSarisel .::' ( O ) ';:-. .-.:;' ( O ) '::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    KnockBack != BunnyHopping
    You're talking about KB. KB is a feature of NS (since 2.0). To an extent it is random.
  • MadcapMagicianMadcapMagician Join Date: 2003-04-07 Member: 15265Members, Constellation
    This isn't bunnyhopping. Thats something different.

    Although I think just in general marine hopping should be limited to "uesful for jumping on or over some obstacle." When marines get in firefights at close range it's a dance more than anything. If you think about it, it's totally crazy. But it's part of the game, so either accept it or die more often.
  • LuukasLuukas Join Date: 2004-01-03 Member: 25009Members
    <!--QuoteBegin-Sarisel+Feb 19 2004, 04:35 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sarisel @ Feb 19 2004, 04:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->KB is a feature of NS (since 2.0).  To an extent it is random.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    This is what I've been wondering about. I might understand if it applied to oni only, but other lifeforms? Nothing is more annoying than biting a marine who then flies slightly backwards, out of your bite range and kills you before you can get that finishing chomp in. It's like RFK - I don't know anyone who likes it, but it's still there <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • Marine0IMarine0I Join Date: 2002-11-14 Member: 8639Members, Constellation
    I'd like to see marines get a stamina bar similar to the DoD system to prevent/nerf jumping like a fool in combat.

    Jumping takes a lot of stamina that takes a little while to regenerate. That way if you need to jump over something you still can, but spamming jump like its the hurdles will reduce you to a pathetic minihopping crawl - skulk bait.
  • BreakfastSausagesBreakfastSausages Join Date: 2002-12-19 Member: 11148Members
    Indeed, I think marines constantly hopping in battle is one of the very worst things about ns, It is frustrating and totally unrealistic.

    A space marine and I could perform a 4 foot vertical leap wearing full combat gear and even on the run or while walking backwards? If I were that space marine I would quit the damn marines and make billions playing space basketball or something.

    Bunnyhopping doesnt bother me so much, I think hopping in battle has always been a much bigger problem.
  • SchmurfySchmurfy Join Date: 2003-05-14 Member: 16322Members, Constellation
    edited February 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Indeed, I think marines constantly hopping in battle is one of the very worst things about ns, It is frustrating and totally unrealistic.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    funny, since when natural selection is realistic ? do you see a lot of aliens in the streets ? dod is a simulation, ns is absolutely not one.

    Electrification: it would require a HUGE power for an electrified res node to attack an alien from so far.

    Wepons: great precision and no recoil.
    Knife: as effective as a sword.
    Commander: dropping building/items from ceiling, seeing everything with no camera <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    natural selection IS NOT a simulation, get used to it, i don't like dod style and i hope ns will never tend towards this.


    btw marines jumping is not a bug, or anything else and ns is not dod ! stamina bar, pfff... ridiculous... don't you want recoil too ?
    If you can't bite a jumping marine, practice.

    PS: marines jumping 10 feet away in battle is really rare with good players and if as an alien you never bite the feet looking at the ceiling, it will never happen at all.
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    I should have this permanently pasted somewhere to copy into replies... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Knockback was taken out in an earlier beta version, I think it was during 2.0. It had such a large effect on balance (marines got owned) Flayra and Max <b>purposefully</b> put it back in.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    Yeah really guys... knockback is here to stay. Just remember to keep moving after you bite them, because chances are they are gonna fly away from you.

    "Deal with it."
  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    There's a counter to that , just drop on them. That way they won't fly at all , but will kiss the ground instead. Effective fades slash marines before landing , preventing them from being knocked back too far away.
  • Turkey2Turkey2 Join Date: 2003-04-23 Member: 15766Members
    At least its not 1.04 knockback. Current knockback is very acceptable in comparison to knocking someone across the room every time.
  • rockst4rrockst4r Join Date: 2003-08-14 Member: 19682Members
    edited February 2004
    some people drive me crazy on the boards. can't you just admit that a ha jumping like mad is a) annoying b) unrealistic c) looks rediculous.

    like schmurfy. oh its in the game and it sucks, but we must accept it and everybody who cannot stand it (or master it) is a looooooser.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->funny, since when natural selection is realistic ? do you see a lot of aliens in the streets ? dod is a simulation, ns is absolutely not one. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    ok. then lets make marines jump 30 ft high and make them able to kill with thoughts. since when does a game thats not like dod be totally unrealistic?

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->btw marines jumping is not a bug, or anything else and ns is not dod ! stamina bar, pfff... ridiculous... don't you want recoil too ?
    If you can't bite a jumping marine, practice.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    pretty hard to backup your arguments. well... you don't have to, i guess.
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    There is a phrase used in Science Fiction called "Willing Suspension of Disbelief". It basically means there are certain things that we as readers (players) are willing to look past and still accept. For example, we all know that in space there is no sound, but you wouldn't know that from watching Sci Fi movies. We accept this because it doesn't really have much impact on the "world" as a whole. Generally, when a writer goes too far into this area, people stop reading. For example, let's look at a nice old TV show, The A-Team. Millions of bullets flying everywhere, no one gets shot. Massive explosions from head-on collisions, people climb out of the car, unscathed, shaking their heads. Most people look at this and say, please, that's crap. This is how I feel about the constant jumping of marines, and about knockback.

    I understand why it is included but it severely hampers my, and plenty of other peoples' immersion. To a certain extent it also hampers the game. As more versions roll around, aliens are losing every ranged attack they had, putting a greater emphasis on the fact that aliens are melee attackers and need to be right next to their targets to kill them. Constant evasive jumping and knockback are two overly effective tools available to marines weaken the primary attack mode of the aliens. What do aliens have to counter-act the marines range advantage that is as basic and simple? Some might say ambush, and umbra. Well both of these things have hard counters built into the marine side, MT/scanner sweep and GL's. The only alien counter to knockback and evasive jumping is to "get better".

    I don't often buy into generalisations like "three hive aliens should win" but there is one that I do agree with: When caught at range, an alien should lose the encounter and once a skulk has managed to eliminate that range advantage, either through ambush or superior terrain advantage, the marine should lose. Conversely, once a marine has a range advantage, either the skulk dies or it runs away. Once a skulk has overcome the range advantage, it still has to try and hit a marine that is either jumping like a frog on a grill, or get rewarded by biting the marine, only to have him launched accross the room, putting the marine in the drivers seat again.
  • SavantSavant Join Date: 2002-11-30 Member: 10289Members, NS1 Playtester, Contributor
    I'm going to have to agree with Torak and others here... The knockback is just plain silly.

    Yeah I know this isn't a simulation, but there are some lines that shouldn't be crossed. What next? Marines using grenades to jump across the map? Let's just call it TFC and be done with it. (the fact a marine can fire a grenade at their feet and not die is another aspect that defies logic)

    Torak hit the nail on the head when he mentioned that an alien SHOULD win at close range and the marine should win at long range. If a marine gets 'surprized' by a stealthy skulk then he SHOULD die. No second chances. Marines WILL adapt, there is no need to 'dumb down' the game to adapt for them.

    The 'hoppy' aspect of NS is probably the single biggest obstacle to NS becoming anything more than an 'average mod'. There is a LOT of stuff that is good in NS, but there are a lot of things that hold it back. Knockback, 'medpack rain' and marines who bounce continuously while firing just remind me that NS will never make the big time if these things aren't changed. Disagree if you like, this is just my opinion.

    Don't get me wrong, I think NS is a great mod. It's just too bad that certain things remain since it could be so much more.

    Regards,

    Savant
  • rockst4rrockst4r Join Date: 2003-08-14 Member: 19682Members
    right... exactly my opinion.

    (if could write proper english i would have done it myself. can't we introduce another language here ^^)
  • SchmurfySchmurfy Join Date: 2003-05-14 Member: 16322Members, Constellation
    rockst4r, i am ok on removing knockback since i never see them but what made me answer in this post is this:

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'd like to see marines get a stamina bar similar to the DoD system to prevent/nerf jumping like a fool in combat.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I totally not agree with this that's all.
    With two player of the same level, jumping won't save you but you can deal more damage to the alien who will be killed by your teammates (in clanwar at least).

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->an alien SHOULD win at close range<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    it is currently like this...
    you should compare two player with equal level...

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->like schmurfy. oh its in the game and it sucks, but we must accept it and everybody who cannot stand it (or master it) is a looooooser. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Think what you want but i didnt said anything like this, i just hate peoples thinking they understand the whole game and know what to change 2 hours after they discovered ns...

    There are some similar thread on the vet forum about bunny hopping with more than 15 pages on it, but a poll was launched to see whether the vet wanted bunny hopping to be kept as a part of alien skill the result was that a large majority wanted to keep bunny hopping.

    If we do a poll on the marines jump, i am sure the result will be the same...
    using a stamina bar in ns would be really a bad idea.
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    <!--QuoteBegin-Schmurfy+Feb 19 2004, 12:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Schmurfy @ Feb 19 2004, 12:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->an alien SHOULD win at close range<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    it is currently like this...
    you should compare two player with equal level...
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Skill level has nothing to do with games physics. In the current game model, skulks are punished for scoring a hit by having to re-close the distance created by knockback. Marines are given a second chance to kill an alien that has already succeeded in overcoming the marines range advantage. Jumping around while being attacked not only makes it harder for the alien to score a hit (not the real problem) but amplifies the distance the marine gets knocked back; especially if the marine has the awareness to bhop (yes they can bhop ONCE) off of that knockback, thereby doubling the knocked-back distance.

    Lets flip this around.

    What advantage, intended or not, does a skulk gain from being shot by a marine? What can a skulk do counter-act knockback? Don't even say reload time. If a skulk is harassing a marine, in order to have him waste his ammo, he is certainly doing so at range. Even in a perfect situation the marine has time to pull out a pistol or reload while the skulk closes in. If not, one bite can push the marine further away from the attacking alien, buying him more time to reload or switch weapons.

    In short, with no knockback, evasively-jumping marines are simply annoying and cosmetically un-appealing. With knockback, evasively-jumping marines get a second chance to kill an attacking skulk, which he should not have because he was unsuccesful while he had the advantage.

    I don't even want to get started on how ludicrous it is for an Onos to be pushed back by a vanilla marine's knife.
  • rockst4rrockst4r Join Date: 2003-08-14 Member: 19682Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If we do a poll on the marines jump, i am sure the result will be the same...
    using a stamina bar in ns would be really a bad idea. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    well... i don't like stamina bars too, but knockback combined with marines jumping "like frogs on a grill" is a serious drawback for ns. i know that it maybe unbalanced if one or both would be removed, but its a step in the right direction. the game would need a little bit of balancing afterwards. its same with the hitbox issue in 1.0-2.01. of course you could kill an onos, but inexperienced players didn't hit the the onos at all. you could play that way, but it was suboptimal.
  • BreakfastSausagesBreakfastSausages Join Date: 2002-12-19 Member: 11148Members
    Please PLEASE do not come in here with that "learn the game and get more skill" BULL

    Just because you do not know someone from your clan matches does not mean they are not experienced in NS.

    I am so sick of people thinking that just because they play in clan matches they know more about ns and they are smarter and more skilled than other people they don't know.

    How about next time use some logic and common sense to prove your points? Instead of simple attempting to belittle other people and hope that they sense your innate superiority and bow to your point of view.


    And schmurfy there is a difference between story elements, (alien life forms) and game play elements (physics, unit balance). It is perfectly possible for fantastical story elements to take place in a REALISTIC game play environment. In fact, nearly every game every made attempts to emulate realistic environments and physics, because immersion is very important in any type of game.

    And btw: there is no set level of realism or subject matter for a game to be considered a simulation, there is always some level of fiction in anything called a simulation. By definition a simulation is different from real life.
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    Torak is so right its redicilous.

    Come with some counter-arguments or just face the fact that you've been beaten.

    And, Torak: I love you <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    <img src='http://forums.trells.com/html/emoticons/wub.gif' border='0' alt='user posted image' />
  • MaianMaian Join Date: 2003-02-27 Member: 14069Members, Constellation, Reinforced - Gold
    Well put, Torak. I've gotten used to just ignoring how ridiculous bhopping looks like, and my main complaint about bhopping is that it's very newbie unfriendly. But yeah, I also agree that bhopping is one of those things where you can't suspend your disbelief.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->There are some similar thread on the vet forum about bunny hopping with more than 15 pages on it, but a poll was launched to see whether the vet wanted bunny hopping to be kept as a part of alien skill the result was that a large majority wanted to keep bunny hopping.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    That's in the vet forums. Did you consider the rest of the people who read the forums? Or how about those casual players that don't even read the forum? The majority argument is not in your favor, so don't use it.
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    If there was no knockback marines would just get owned. The fact that they can jump allows them to have some way to dodge the super fast small biting critter at their feet. Without it if a skulk got too close, you're gone, even moreso then now.

    Good marines can keep track of a skulk at this close range, but even so, close range is really difficult.

    As an alien, I never notice kickback, the only time I ever really do is when i'm a marine and using it to keep myself alive and out of the jaws of the skulk's friends.

    Stop complaining, learn to live with it, learn to expect it, and learn to kill, despite (or with) it.
  • ThE_HeRoThE_HeRo Join Date: 2003-01-25 Member: 12723Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->That's in the vet forums. Did you consider the rest of the people who read the forums? Or how about those casual players that don't even read the forum? The majority argument is not in your favor, so don't use it.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    There are so many "veterans" that don't know how to even play the game known as Natural-Selection it's rediculous. Therefore, BOTH of your arguements are invalid. The "veteran" program is nothing more than the average pub server.
  • SchmurfySchmurfy Join Date: 2003-05-14 Member: 16322Members, Constellation
    ThE HeRo do you know any real veteran that want the bunny hop to be removed ?

    Last thing i wanted to say is that i am not talking as a clan member but as a player of ns since its first public release (veteran means nothing...) and i won't write another answer in this post since it is now so far away from original topic and i already said i agree on removing the knockback.
  • Marine0IMarine0I Join Date: 2002-11-14 Member: 8639Members, Constellation
    <!--QuoteBegin-Schmurfy+Feb 20 2004, 05:39 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Schmurfy @ Feb 20 2004, 05:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->like schmurfy. oh its in the game and it sucks, but we must accept it and everybody who cannot stand it (or master it) is a looooooser. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Think what you want but i didnt said anything like this, i just hate peoples thinking they understand the whole game and know what to change 2 hours after they discovered ns... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I'm going to assume this is aimed at me. What part of my post made you think that A) I think I\ understand the whole game but actually have no idea and B) want to change it two hours after I discovered it. What part of my forum registration date leads you to believe I've just picked up NS?

    I was there in 1.0 too - big deal. I remember autotargetting seige guns - wow, arent we both l33t now....

    I wanted a stamina bar similar to dod to prevent rediculous bunnyhopping. Think of it as a solution to Torak's problems he put forward.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin-MMZ>Torak+Feb 19 2004, 01:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MMZ>Torak @ Feb 19 2004, 01:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What advantage, intended or not, does a skulk gain from being shot by a marine? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I don't know what kind of logic you apply here, but this question assumes there is an advantage to being bitten.

    Which there is none of.


    Carry on.
  • CxwfCxwf Join Date: 2003-02-05 Member: 13168Members, Constellation
    No one seems to have brought it up so far, but there are two types of knockback.

    Type 1: The skulk bites a marine on the ground, who is then pushed about 2 feet to the left and has his view disoriented. This minor distance does NOTHING to your range, although it can sometimes be disorienting for the skulk too, as the Marine might suddenly disappear from your view by moving to the left.

    Type 2: The skulk hits a marine who is crouch-jumping in the middle of a jump. Although I haven't EVER seen it myself, from reports this will often cause the marine to fly across the screen a good distance, giving him back that range advantage that you all are complaining about.

    Now, there is absolutely no reason to remove the first kind of knockback. It doesn't hurt you as a skulk, especially if you know enough to predict where the marine will be after that slight shove. The second kind is bothersome, yes, but not really terribly common. If you want help avoiding it, try timing your bites to hit the marine when he lands...then he won't go flying.
  • VininVinin Join Date: 2002-11-07 Member: 7601Members
    This is the kind of stupid stuff we get for people not understanding anything about the game.
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    If it led to marines having their arses handed to them on plates, why not up their health? I mean they've completely changed the onos and fade health and armour due to fixing an annoyance within the game. Why not do the same for knockback?
  • ThorStrykerThorStryker Join Date: 2003-01-08 Member: 12025Members
    Well for it not being uncommon, it seems to happen alot, especially when im playing above average players. In the start of CO games thats all that usually happens to me, Bite, Marines flys..... and bam, Im dead because the rest of the team AND the marine that should have died are pumping bullets into me. I play aliens for 90% of my game time (Since the first NS release up untill the latest beta.) and jump back is extremely common for me in Combat since the encounters are increased. If you removed it, who would notice? Only those who can do it, and those are only vets. Either nerf it and make it available to everyone, or dont put it in since only the more skilled players can do it. Whenever I've fought skulks as a marine, I rarely get sent 10 feet backwards only because I dont jump around that much.
    And from what I've noticed, its when the marine jumps/is still moving upwards, I've never seen a marine fly away if he's bit while landing. So most vets know to jump right when a skulk bites so they can get a cheap kill.
This discussion has been closed.