[mwip] Gauss Rifle

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Comments

  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
  • SudzzSudzz Join Date: 2003-08-01 Member: 18663Members, Constellation
    YES! Are you going to skin and animate this, or are you going to try to get some other people to? If your getting other people, pick people who you know will finish it. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    well i dont know how to skin, and i can try to animate it, but i dont know how that will turn out. if my animation doesnt work ill let someone else do it. and yes i will make sure it gets finished, and if not i will place it in someone elses hands to finish.
  • SRT_RabbSRT_Rabb Join Date: 2004-01-31 Member: 25808Members
    well if you post your model, i bet you a bunch of people will flock to assist you we've been waitin for somone to actually finish this
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    I definitely agree that the barrel should be solid; you'll simply never be able to see the front of the barrel, so those polys are wasted and could be put to better use elsewhere on the model.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    this is getting much better but i think i see a bug or glitch or something...
    on the top of the gun the little grate thingys seem to be paper thin
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    yeah they are paper thin, im gonna fix that. the barrels are only hollow for like 2 inches or so. i dont think its very many polies. it just goes to a point inside and makes it look deeper then it is. i guess i could take that off though.

    and how do you find a poly count?
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    well look at it this way, you just made a leg for an HA ^____^ make one more and then make a body and youve got an ha! MWAHHA! :-p
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    <!--QuoteBegin-6john6doe6+Feb 19 2004, 04:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (6john6doe6 @ Feb 19 2004, 04:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the barrels are only hollow for like 2 inches or so. i dont think its very many polies. it just goes to a point inside and makes it look deeper then it is. i guess i could take that off though. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    12-sided cylinders, which go to a point inside. That's an additional 36 polys per barrel.

    Don't know how to check poly count in Milkshape, sorry.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    edited February 2004
    tools --> show model statistics

    edit: ill skinmesh ^^
  • Mr_JeburtOMr_JeburtO Join Date: 2003-08-29 Member: 20340Members
    im sure when u finish this that cookie will skin mesh it for you <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • BloodySlothBloodySloth Join Date: 2003-08-27 Member: 20284Members
    <!--QuoteBegin-coil+Feb 18 2004, 12:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ Feb 18 2004, 12:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <a href='http://www.ares.cz/hobby/academy/picture/2012.jpg' target='_blank'>http://www.ares.cz/hobby/academy/picture/2012.jpg</a>
    <a href='http://www.hobbylinc.com/gr/acy/acy2012.jpg' target='_blank'>http://www.hobbylinc.com/gr/acy/acy2012.jpg</a>
    <a href='http://www.battle.net/images/broodwar/pix/wall/terrprev.jpg' target='_blank'>http://www.battle.net/images/broodwar/pix/wall/terrprev.jpg</a>
    <a href='http://www.chez.com/empirestarcraft/Images/Gallerie%20d%27images/Wallpapers/640x480/background13.jpg' target='_blank'>http://www.chez.com/empirestarcraft/Images...ackground13.jpg</a>
    <a href='http://www.chez.com/empirestarcraft/Images/Gallerie%20d%27images/Wallpapers/640x480/cin06.jpg' target='_blank'>http://www.chez.com/empirestarcraft/Images...0x480/cin06.jpg</a>
    <a href='http://www.chez.com/empirestarcraft/Images/Gallerie%20d%27images/Wallpapers/640x480/marine.jpg' target='_blank'>http://www.chez.com/empirestarcraft/Images...x480/marine.jpg</a>
    <a href='http://de.academyhobby.com/images/figures/starcraft/2012vhg.jpg' target='_blank'>http://de.academyhobby.com/images/figures/...aft/2012vhg.jpg</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    a lil off topic, but i have that acadamy model, along with the hydralisk... quite tasty, they are.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    so im guessing triangles = polies?
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    in the opening cinematic for brood war it shows a guy shooting this and there is a counter on the side showing how many bullets are in the gun. is that possible to do?
  • SudzzSudzz Join Date: 2003-08-01 Member: 18663Members, Constellation
    edited February 2004
    I don't think its possible to show the current ammount of ammo, I think thats something you have to code into the game.


    And I think the clip for the gauss rifle goes under those paper thin things, reloads kind of like the HMG, me thinks.
  • XxSoldieRxXXxSoldieRxX Join Date: 2003-12-16 Member: 24442Members
    I saw this ripoff of a Halo assault rifle model for Firearms that counted the bullets you shot, I don't know how the guy did it though, and model's gone now because they changed the g36e model in latest FA version <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    I'd imagine you can do it if someone did it for FA
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    thats because FA has it coded in NS doesnt
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    edited February 2004
    <!--QuoteBegin-XxSoldieRxX+Feb 19 2004, 05:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XxSoldieRxX @ Feb 19 2004, 05:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I saw this ripoff of a Halo assault rifle model for Firearms that counted the bullets you shot, I don't know how the guy did it though, and model's gone now because they changed the g36e model in latest FA version <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    I'd imagine you can do it if someone did it for FA <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    the g36's clip has a animation/skin for ever one of its 30 (31) bullets in it, therefore allowing a "counter"

    and its been converted to ns, and personaly i hate it (way too stubby)
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    update, with some texture i slapped on.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    edited February 2004
    arright i was thinkin, in the sc:bw opening cinematic the guy is shootin and runs outa ammo (the bullets only fire out of the top barrel), then 2 rockets fly past him and kill the zerg. when it shows the guy behing him he has the same gun as the guy that was shooting! now i am thinkin the bottom barrel is a rocket/grenade launcher possibly. what if it could be made to launch the hand grenades? i think that would be neato. just have it as a different weapon slot and instead of pulling a pin or anything maybe loading the grenade into the bottom barrel like an m203.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    To do that, you would have to replace the grenade view model with this model and fit it with appropriate animations. Then you'd have to replace the grenade world model with a more appropriate projectile.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    yes i considered that, but would people want that? does it sound like a good idea?
  • Absolut_SkulkAbsolut_Skulk Join Date: 2004-01-19 Member: 25486Members
    does anyone else see the counter-strike auto shotty when they look at that?
  • SudzzSudzz Join Date: 2003-08-01 Member: 18663Members, Constellation
    I was thinking about that. Exactly what I was thinking. Just think that it would be a little complicated.



    This is going to be for the LMG right? Or are you planning HMG? =\
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    hmg, this is much to big a gun for lmg
  • RestrikRestrik Join Date: 2003-08-10 Member: 19392Members, Constellation
    edited February 2004
    yea the LMG is the C-60
  • PFCNublarPFCNublar Join Date: 2003-04-23 Member: 15792Members
    edited February 2004
    Meh...if you did that it would probably work more like the GP25 that is slung under the AK-74. But perhaps it ought to be more pressing how you want it to be reloaded? That's killed the project sometimes in the past: These huge debates about how the Gauss Rifle should reload. Since, the Gauss Rifle really doesn't reload in SC...

    Maybe you should focus more on that? Just a suggestion. But the model is coming along good. Yay <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->. Maybe the reload animation should involve that bolt over there somehow <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    well unless someone came up with a good idea on how it could reload i had a plan on what i could do.
  • SudzzSudzz Join Date: 2003-08-01 Member: 18663Members, Constellation
    Reloads just like the HMG. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
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