According to Smiths explanation in the dev chat I was in yesterday, there's a biomod for this, although I'm not sure in how far it differentiates the different weapon classes. Additionally, the weapon mod system has been drawn out further, which allows you to customize your gun the way you see fit.
<!--QuoteBegin--343_guilty_spark+Nov 22 2003, 07:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (343_guilty_spark @ Nov 22 2003, 07:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Can we still train up in weapons such as pistols, rifles, heavy weapons liek the last game ? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Nope! Anything that might entail any sort of Role Playing (Tricking out your skills to make the best of your preferred loadout, and be prepared for situations), decision making (Gee I'd love to have that flamethrower... but... then I'll have to lose my autoshotty), or thought whatsoever (Damn! My Assault Rifle is dry! I'll have to use my pistol... hope I can take him down!) have been completely removed. Who wants that when you can '133t AWP0r tEH gARdxz!s!!!!!1Oneoneon1!'
One of the things I like about Natural Selection is that Flayra and co are willing to experiment. For example, sucking nozzles, catpacks, lerk bite. However, what I like even better is that he knows when something is or isn't working, and he'll change NS accordingly. Just look at NS today, it's shiny, healthy and strong, like a... horse. There are some things about DX:IW that really, really need to be sorted. Some are small, some are big, but they all add up and sour it a bit for me. If they hold back on releasing it for, say, just three or four months, they can make it at least as good as DX was. If they released it as-is, but with bug fixes, it would be merely...good.
- Performance. Some people seem to be able to handle it fine, some can't. For example, despite following all advice, mine runs like donkey, even on 800x600 on a GF ti4800/3k Athlon/512MB of RAM. Very odd. (Yes, I've tried mucking about with the files, but there's not much difference. Plus five FPS, maybe. Weird, considering how other games such as BF1942 and UT2k3 run fine on high settings.)
- Tooltips are pop ups. We know how annoying they are.
- I love the lighting effects, but why don't <i>I</i> cast a shadow? Hurts the immersion a bit.
- There's a couple of spelling mistakes. Sloppy!
- Lack of caring about how you do things. If you blasted the enemies, you got the admiration of Gunter; if you stunned 'em, your brother. Whereas here, you get the same message either way. I don't think the neighbourhood will be that happy when the boss lady I KO'ed and her guards come to and thirst for vengence.
- That pilot's accent. I thought he was meant to be australian at first - I'm pretty sure he says "crikey" at one point. But when you continously throw tires at him, he says, "I say!", which doesn't seem that ozzy.
- Talking of which, people don't seem to mind if you throw stuff at them. I'd be ticked off if someone with super strength kept throwing barrels at me, supposing it didn't damage me in the least (as it doesn't in DX:IW demo - but hopefully does in full game with strength upgrades).
- Dodgy AI. Once, the guards took each other out after I fired the first shot and went for cover. Another time, I was given credit for killing someone I hadn't - her pet had, instead. Weird.
- EDIT: The universal ammo sucks.
I think there's a good game in there, but the demo does a good job of hiding it. I especially love throwing the comatose guards around, even if you do occasionally get a weird result (sometimes, if you throw first guard into the stack of barrels, you can send him into orbit.) My recommendations?
- in the user.ini file (My Docs/DX- IW Demo/user.ini), find "W=MoveForwardBackward 1.000000" and change it to "W=MoveForwardBackward 0.800000". Feels less "floaty". Make sure to uncheck it as a "read-only" file, stuff needs to be written to it.
- in the Default.ini, under the [Difficulty] section, change the "Difficulty_AI_Damage_Real__d" to somewhere between 3.0 and 4.0. This is how much damage they take in Realistic mode; 4.5 makes it a few shots. You might want to alter "Difficulty_Player_Damage_Real__d" to compensate, although even at 1.0, you can't take <i>that </i>many hits. Also, change FOV__d to 68. The default (61) is for the XBox version - they forgot to change it for the demo. If you want the more obtrsuive HUD elements gone, skip this FOV change and see below.
- make sure tips are off. Also, if you reduce opacity to 0, the HUD item thingies go, unless you call up the inventory. I prefer it that way.
These make it a wee bit more fun, IMHO. Credit goes to peeps off the DX forums, where I got the .ini stuff.
<!--QuoteBegin--Maus+Nov 22 2003, 05:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maus @ Nov 22 2003, 05:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hmm, this MX bullpoopery is just the kind of nonsense that makes me boycott a game. There's no reason for it to not have the option of running without pixel shaders surely? It's only the UW engine after all. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> It's not anymore, very few elements of the UW engine remain. I believe it's the lighting that requires pixel shaders, and thus the steep requirement.
Ha, Snidley, I was about to say 'WTH does Flayra have to do with Deus Ex?'
Anyway, there's a difference between Flayra and Ion Storm: Flayra Inc. doesn't have a publisher behind it that actually FUNDS the patches. As far as <Publisher X> is concerned, patches that improve a game's... 'feel' aren't important. Bug fixed for <Product Y> come first. Look at Homeworld 2 for example. I posted on the Relic forums for a while. People were begging for a content pack that'd just add a few minor things and tweak some settings. As much as relic would have loved to release the patch, Sierra wouldn't let them just because they wanted to. Sierra first has to judge if it's profitable to do so. And frankly, the suits at the decision table haven't a CLUE as to what the gamer wants, or cares.
<!--QuoteBegin--Snidely+Nov 23 2003, 01:21 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Snidely @ Nov 23 2003, 01:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> One of the things I like about Natural Selection is that Flayra and co are willing to experiment. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> They have the leisure to do just that, not so when you have a paycheck on the line and execs breathing down your neck.
/edit: um...what Uranium said <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<!--QuoteBegin--BeRzErKeR+Nov 23 2003, 06:15 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BeRzErKeR @ Nov 23 2003, 06:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> *insert witty line about hope that I can't recall to save my life*
Not running on MX cards... that made my heart bleed. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> What can I say? As the wheels of progress turn, the technologically feeble are callously crushed underneath. It's a cruel world <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
We're getting a new comp in a few weeks, but thanks for the sympathy anyway <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<!--QuoteBegin--Tequila^+Nov 23 2003, 11:50 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila^ @ Nov 23 2003, 11:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--BeRzErKeR+Nov 23 2003, 06:15 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BeRzErKeR @ Nov 23 2003, 06:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> *insert witty line about hope that I can't recall to save my life*
Not running on MX cards... that made my heart bleed. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> What can I say? As the wheels of progress turn, the technologically feeble are callously crushed underneath. It's a cruel world <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Amusing, because my GeForce 4 is probably twice as old as some of these people's cards <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
<!--QuoteBegin--uranium - 235+Nov 23 2003, 01:47 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (uranium - 235 @ Nov 23 2003, 01:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Tequila^+Nov 23 2003, 11:50 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila^ @ Nov 23 2003, 11:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--BeRzErKeR+Nov 23 2003, 06:15 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BeRzErKeR @ Nov 23 2003, 06:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> *insert witty line about hope that I can't recall to save my life*
Not running on MX cards... that made my heart bleed. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> What can I say? As the wheels of progress turn, the technologically feeble are callously crushed underneath. It's a cruel world <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Amusing, because my GeForce 4 is probably twice as old as some of these people's cards <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> If you're talking about a Geforce 4 Ti, we're in the same boat. Cutting-edge is cutting-price...
Ok I have completed this demo in every way possible and am fairly impressed. The havok physics own so much and i have jus had ton o fun throwing people into a pile, setting them on fire and lobbing a grenade at em. The reulting explosion was sooo satisfying.
Yeh there are major flaws in it but I would expect they would be straightened by the time we see it on the shelves.
Oh I forgot to mention you can pick up burning objects and people then throw em at other people which catches them on fire.
Does anyone else think that the animations are really really bad? Everything else is fine, but I just can't get over the horrible animations. At least in the first Deus Ex they didn't run without their hands outstreched by their sides. And the facial animations are pitiful.
It seems the developers were rushed a bit when releasing this demo, I hope the actual game will be better. The demo was ok, though, I'll buy it regardless. I <b>loved</b> deus ex 1. I've replayed it at least 10 times.
<a href='http://www.gamespy.com/reviews/november03/dx2pc/' target='_blank'>Gamespy review of DX2 if anyone is interested</a>
Which basically says (For you Gamespy haters)
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> For veterans of Deus Ex, playing Invisible War is like visiting the same playground you frequented as a kid, only now the fences feel a little closer, and the jungle gym seems a little less complex. Regardless, the core values that made Deus Ex excellent are highly apparent in Invisible War, making it a must-play for anyone looking for a fun, intelligent action/adventure game. Is it as great as its forebear? I'll say no. That said, Invisible War is still an excellent sequel to Deus Ex, which, while lacking its scope, smooths over many of its roughest edges and provides a decent conclusion to the current story arc. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--Venmoch+Nov 28 2003, 08:57 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Venmoch @ Nov 28 2003, 08:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <a href='http://www.gamespy.com/reviews/november03/dx2pc/' target='_blank'>Gamespy review of DX2 if anyone is interested</a>
Which basically says (For you Gamespy haters)
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> For veterans of Deus Ex, playing Invisible War is like visiting the same playground you frequented as a kid, only now the fences feel a little closer, and the jungle gym seems a little less complex. Regardless, the core values that made Deus Ex excellent are highly apparent in Invisible War, making it a must-play for anyone looking for a fun, intelligent action/adventure game. Is it as great as its forebear? I'll say no. That said, Invisible War is still an excellent sequel to Deus Ex, which, while lacking its scope, smooths over many of its roughest edges and provides a decent conclusion to the current story arc. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Sounds like the game has suffered somewhat from the X-Box dumbing down <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> It'll still rock though, just maybe not as hard.
uh..... i download the installer then run it, then it finishes and goes back to desktop, no shorcut or anything. where does the game even install to? can someone post the directory path?
<!--QuoteBegin--rOoKe+Nov 28 2003, 11:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rOoKe @ Nov 28 2003, 11:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> uh..... i download the installer then run it, then it finishes and goes back to desktop, no shorcut or anything. where does the game even install to? can someone post the directory path? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Look for EIDOS in the start menu, or it defaults installation to C:\Program Files\Deus Ex - Invisible War Demo
The official statement from Ion Storm is that "It's normal for people to complain that the PC version looks like a console port" because "Console gamers complain all the time when the interface looks too much like a PC port". Please inform me why:
1. Ion Storm would create a groundbreaking game, then create an xbox version for the second installment, dumb it down, then copy the PC version from that?
2. they would, in the first place, turn on their market in this manner and release a PC version that's a port of a console game for one of the most anticipated games ever?
3. Remove extra damage from headshots in the PC version because it's harder to aim with a controller?
<!--QuoteBegin--Redford+Nov 29 2003, 08:02 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Redford @ Nov 29 2003, 08:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The official statement from Ion Storm is that "It's normal for people to complain that the PC version looks like a console port" because "Console gamers complain all the time when the interface looks too much like a PC port". Please inform me why:
1. Ion Storm would create a groundbreaking game, then create an xbox version for the second installment, dumb it down, then copy the PC version from that?
2. they would, in the first place, turn on their market in this manner and release a PC version that's a port of a console game for one of the most anticipated games ever?
3. Remove extra damage from headshots in the PC version because it's harder to aim with a controller? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> This isn't an XBox port at all.. It was simulatenous development...
Besides, what ever happened to everybody arguing now an Xbox was just a PC? Very little porting requried.
Also, they said that regional dmg was removed in the demo and will be back in the full PC version.
<!--QuoteBegin--404NotFound+Nov 29 2003, 10:46 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (404NotFound @ Nov 29 2003, 10:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Redford+Nov 29 2003, 08:02 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Redford @ Nov 29 2003, 08:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The official statement from Ion Storm is that "It's normal for people to complain that the PC version looks like a console port" because "Console gamers complain all the time when the interface looks too much like a PC port". Please inform me why:
1. Ion Storm would create a groundbreaking game, then create an xbox version for the second installment, dumb it down, then copy the PC version from that?
2. they would, in the first place, turn on their market in this manner and release a PC version that's a port of a console game for one of the most anticipated games ever?
3. Remove extra damage from headshots in the PC version because it's harder to aim with a controller? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> This isn't an XBox port at all.. It was simulatenous development...
Besides, what ever happened to everybody arguing now an Xbox was just a PC? Very little porting requried.
Also, they said that regional dmg was removed in the demo and will be back in the full PC version. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> what do you mean?
Of course Xbox is a PC.. there is not question and has not been. It is simply inferior atm. I await Xbox2 and the new reign of multiplayer gaming.. a shame, that most of these people will probably have never known of the former
Comments
Nope! Anything that might entail any sort of Role Playing (Tricking out your skills to make the best of your preferred loadout, and be prepared for situations), decision making (Gee I'd love to have that flamethrower... but... then I'll have to lose my autoshotty), or thought whatsoever (Damn! My Assault Rifle is dry! I'll have to use my pistol... hope I can take him down!) have been completely removed. Who wants that when you can '133t AWP0r tEH gARdxz!s!!!!!1Oneoneon1!'
- Performance. Some people seem to be able to handle it fine, some can't. For example, despite following all advice, mine runs like donkey, even on 800x600 on a GF ti4800/3k Athlon/512MB of RAM. Very odd. (Yes, I've tried mucking about with the files, but there's not much difference. Plus five FPS, maybe. Weird, considering how other games such as BF1942 and UT2k3 run fine on high settings.)
- Tooltips are pop ups. We know how annoying they are.
- I love the lighting effects, but why don't <i>I</i> cast a shadow? Hurts the immersion a bit.
- There's a couple of spelling mistakes. Sloppy!
- Lack of caring about how you do things. If you blasted the enemies, you got the admiration of Gunter; if you stunned 'em, your brother. Whereas here, you get the same message either way. I don't think the neighbourhood will be that happy when the boss lady I KO'ed and her guards come to and thirst for vengence.
- That pilot's accent. I thought he was meant to be australian at first - I'm pretty sure he says "crikey" at one point. But when you continously throw tires at him, he says, "I say!", which doesn't seem that ozzy.
- Talking of which, people don't seem to mind if you throw stuff at them. I'd be ticked off if someone with super strength kept throwing barrels at me, supposing it didn't damage me in the least (as it doesn't in DX:IW demo - but hopefully does in full game with strength upgrades).
- Dodgy AI. Once, the guards took each other out after I fired the first shot and went for cover. Another time, I was given credit for killing someone I hadn't - her pet had, instead. Weird.
- EDIT: The universal ammo sucks.
I think there's a good game in there, but the demo does a good job of hiding it. I especially love throwing the comatose guards around, even if you do occasionally get a weird result (sometimes, if you throw first guard into the stack of barrels, you can send him into orbit.) My recommendations?
- in the user.ini file (My Docs/DX- IW Demo/user.ini), find "W=MoveForwardBackward 1.000000" and change it to "W=MoveForwardBackward 0.800000". Feels less "floaty". Make sure to uncheck it as a "read-only" file, stuff needs to be written to it.
- in the Default.ini, under the [Difficulty] section, change the "Difficulty_AI_Damage_Real__d" to somewhere between 3.0 and 4.0. This is how much damage they take in Realistic mode; 4.5 makes it a few shots. You might want to alter "Difficulty_Player_Damage_Real__d" to compensate, although even at 1.0, you can't take <i>that </i>many hits. Also, change FOV__d to 68. The default (61) is for the XBox version - they forgot to change it for the demo. If you want the more obtrsuive HUD elements gone, skip this FOV change and see below.
- make sure tips are off. Also, if you reduce opacity to 0, the HUD item thingies go, unless you call up the inventory. I prefer it that way.
These make it a wee bit more fun, IMHO. Credit goes to peeps off the DX forums, where I got the .ini stuff.
It's not anymore, very few elements of the UW engine remain. I believe it's the lighting that requires pixel shaders, and thus the steep requirement.
Anyway, there's a difference between Flayra and Ion Storm: Flayra Inc. doesn't have a publisher behind it that actually FUNDS the patches. As far as <Publisher X> is concerned, patches that improve a game's... 'feel' aren't important. Bug fixed for <Product Y> come first. Look at Homeworld 2 for example. I posted on the Relic forums for a while. People were begging for a content pack that'd just add a few minor things and tweak some settings. As much as relic would have loved to release the patch, Sierra wouldn't let them just because they wanted to. Sierra first has to judge if it's profitable to do so. And frankly, the suits at the decision table haven't a CLUE as to what the gamer wants, or cares.
They have the leisure to do just that, not so when you have a paycheck on the line and execs breathing down your neck.
/edit: um...what Uranium said <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<i>*weeps*</i>
Not running on MX cards... that made my heart bleed.
Not running on MX cards... that made my heart bleed. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
What can I say? As the wheels of progress turn, the technologically feeble are callously crushed underneath. It's a cruel world <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Not running on MX cards... that made my heart bleed. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
What can I say? As the wheels of progress turn, the technologically feeble are callously crushed underneath. It's a cruel world <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Amusing, because my GeForce 4 is probably twice as old as some of these people's cards <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Not running on MX cards... that made my heart bleed. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
What can I say? As the wheels of progress turn, the technologically feeble are callously crushed underneath. It's a cruel world <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Amusing, because my GeForce 4 is probably twice as old as some of these people's cards <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
If you're talking about a Geforce 4 Ti, we're in the same boat. Cutting-edge is cutting-price...
I'm still looking forward to Half-Life 2 and Stalker more to be honest.
Yeh there are major flaws in it but I would expect they would be straightened by the time we see it on the shelves.
Oh I forgot to mention you can pick up burning objects and people then throw em at other people which catches them on fire.
he he fire!
What me said.
Which basically says (For you Gamespy haters)
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
For veterans of Deus Ex, playing Invisible War is like visiting the same playground you frequented as a kid, only now the fences feel a little closer, and the jungle gym seems a little less complex. Regardless, the core values that made Deus Ex excellent are highly apparent in Invisible War, making it a must-play for anyone looking for a fun, intelligent action/adventure game. Is it as great as its forebear? I'll say no. That said, Invisible War is still an excellent sequel to Deus Ex, which, while lacking its scope, smooths over many of its roughest edges and provides a decent conclusion to the current story arc.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Which basically says (For you Gamespy haters)
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
For veterans of Deus Ex, playing Invisible War is like visiting the same playground you frequented as a kid, only now the fences feel a little closer, and the jungle gym seems a little less complex. Regardless, the core values that made Deus Ex excellent are highly apparent in Invisible War, making it a must-play for anyone looking for a fun, intelligent action/adventure game. Is it as great as its forebear? I'll say no. That said, Invisible War is still an excellent sequel to Deus Ex, which, while lacking its scope, smooths over many of its roughest edges and provides a decent conclusion to the current story arc.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Sounds like the game has suffered somewhat from the X-Box dumbing down <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
It'll still rock though, just maybe not as hard.
<b>CURSE IT I SAY</b>
That's right, I said it.
****.
Look for EIDOS in the start menu, or it defaults installation to C:\Program Files\Deus Ex - Invisible War Demo
1. Ion Storm would create a groundbreaking game, then create an xbox version for the second installment, dumb it down, then copy the PC version from that?
2. they would, in the first place, turn on their market in this manner and release a PC version that's a port of a console game for one of the most anticipated games ever?
3. Remove extra damage from headshots in the PC version because it's harder to aim with a controller?
1. Ion Storm would create a groundbreaking game, then create an xbox version for the second installment, dumb it down, then copy the PC version from that?
2. they would, in the first place, turn on their market in this manner and release a PC version that's a port of a console game for one of the most anticipated games ever?
3. Remove extra damage from headshots in the PC version because it's harder to aim with a controller? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
This isn't an XBox port at all.. It was simulatenous development...
Besides, what ever happened to everybody arguing now an Xbox was just a PC? Very little porting requried.
Also, they said that regional dmg was removed in the demo and will be back in the full PC version.
1. Ion Storm would create a groundbreaking game, then create an xbox version for the second installment, dumb it down, then copy the PC version from that?
2. they would, in the first place, turn on their market in this manner and release a PC version that's a port of a console game for one of the most anticipated games ever?
3. Remove extra damage from headshots in the PC version because it's harder to aim with a controller? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
This isn't an XBox port at all.. It was simulatenous development...
Besides, what ever happened to everybody arguing now an Xbox was just a PC? Very little porting requried.
Also, they said that regional dmg was removed in the demo and will be back in the full PC version. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
what do you mean?
Of course Xbox is a PC.. there is not question and has not been. It is simply inferior atm. I await Xbox2 and the new reign of multiplayer gaming.. a shame, that most of these people will probably have never known of the former