Got a pic of the w_model: <img src='http://home.fuse.net/brimstone/spiketest06.jpg' border='0' alt='user posted image'> And a couple more ingames: <a href='http://home.fuse.net/brimstone/spiketest07.jpg' target='_blank'>with the SC heavy model</a> <a href='http://home.fuse.net/brimstone/spiketest08.jpg' target='_blank'>and again, showing the v_model as well</a>
status is nearly there, just have the reload and idle2 to do on the hvy, and I think I'll tweak the light some and it's ready...
gj dude its coming in great <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
It doesnt look oversized to me <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
can you give me a link then? it differs from the starcraft marines replacements ive seen so far, because of its visor and its ha... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
It's sort of a hack- and it doesn't even look right in the shots, because when I changed it to default HMG animations (instead of smartgun), I forgot to tick the visor as additive too. Basically, all you have to do to use the SC marine as a heavy is rename the model. All I did extra was close the visor, change its texture to the halo visor (from a CS model), set it as chrome and additive, then stuck on a motion tracker and a comm unit. I don't have an ingame, but: <img src='http://home.fuse.net/brimstone/SChvy.jpg' border='0' alt='user posted image'> here's a cleaner shot of the light also: <img src='http://home.fuse.net/brimstone/USMC_specops.jpg' border='0' alt='user posted image'> If someone wants to host them, I guess I'd release them, just have to dig and get credit together...
looked cooler in the warspike shots IMHO im sure youll find a host for it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
OK, I have a beta... can I get 5 or 6 volunteers to test it this weekend and give constructive feedback? Anyone with animating experience especially desired for tips...
i dont know how to animate, but id be glad to help <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
ermm, can you upload it again, something must've gone wrong, the zip is empty and only weights 1kb <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
I am free, i can help ya test it <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
woohoo, I can test too <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Comments
Already talked to andersen etc..
Soon as you get it to me, it will be up!
<ul>
you are trying to connect to a steam server thru WON
You are trying to connect to a WON server thru Steam
</ul>
please stay on topic.. this thread is about the warspike
<img src='http://home.fuse.net/brimstone/spiketest06.jpg' border='0' alt='user posted image'>
And a couple more ingames:
<a href='http://home.fuse.net/brimstone/spiketest07.jpg' target='_blank'>with the SC heavy model</a>
<a href='http://home.fuse.net/brimstone/spiketest08.jpg' target='_blank'>and again, showing the v_model as well</a>
status is nearly there, just have the reload and idle2 to do on the hvy, and I think I'll tweak the light some and it's ready...
It doesnt look oversized to me <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
it differs from the starcraft marines replacements ive seen so far, because of its visor and its ha... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Basically, all you have to do to use the SC marine as a heavy is rename the model. All I did extra was close the visor, change its texture to the halo visor (from a CS model), set it as chrome and additive, then stuck on a motion tracker and a comm unit. I don't have an ingame, but:
<img src='http://home.fuse.net/brimstone/SChvy.jpg' border='0' alt='user posted image'>
here's a cleaner shot of the light also:
<img src='http://home.fuse.net/brimstone/USMC_specops.jpg' border='0' alt='user posted image'>
If someone wants to host them, I guess I'd release them, just have to dig and get credit together...
im sure youll find a host for it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
nice very nice models
gg