just release the damn thing... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Yes i read the bottom line. No need to apologize for it but atleast you did. If you read bots previous post about him sick of you guys wanting it you would see where i was coming from. So if anything aplogize to bots, he is already mad as it is. Also if that did sound angry, I didnt mean to make it sound like that. It was just a reply to it. Read bots post and you will see where i am coming from.
I'm not mad... I'm just annoyed. One thing people lack these days is patience, pure and simple. Everyone wants it, and wants it <b> <span style='font-size:14pt;line-height:100%'>now</span> <span style='font-size:17pt;line-height:100%'>now</span> <span style='font-size:20pt;line-height:100%'>NOW!!!</span></b> Give it a rest <i>PLEASE</i>. Like I said before, I'm not working on this anymore! I'm done with it! It's the animators who are working on it now, and you can hassle them to get it finished all you like. The weapon doesn't fit well into any of the NS weapons as it is... It's technically a sniper weapon which chambers a large caliber cartridge, and has a small magazine capacity. It's not an HMG, LMG, PISTOL, OR GRENADE LAUNCHER. Like I said before, I took this project up because the model looked fun to skin (which it was), not becuase I thought it was going to be a good replacement for an NS weapon. If this model gets released, I'm almost positive half of you "gimme gimmes" will be disappointed. The model although impressive, just doesn't fit into NS very well.
The only thing I can see this model as is a siege cannon perhaps. Maybe someone is wiley enough to hack something to that effect together.
<!--QuoteBegin--Bots+Dec 18 2003, 02:36 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bots @ Dec 18 2003, 02:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The only thing I can see this model as is a siege cannon perhaps. Maybe someone is wiley enough to hack something to that effect together. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Best <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> idea ever. Ill get right to it!
Can we just please finish the model. People have thier own opinion. From your standpoint, your saying its not a good HMG replacement. Everyone wants to find out for themselves, so why discourage it. Also dont go hacking it into a siege without
Once I figure out the perfect origins that would fit a gun of this magnitude, HMG may come out in a couple of months or so...
@Bull - 1 - Laziness is a curse... 2 - HMG animations are pretty much done on my behalf, but FOV and Origin problems continue to plauge me. 3 - Yep. You just become a stain on a wall with that baby.
<!--QuoteBegin--Dark Soul+Dec 18 2003, 08:58 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dark Soul @ Dec 18 2003, 08:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I just love realism ffs even if the gun is made up, it should have a high level of realism fck laser beams and all that sht !
lol <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> even though you can buy an argon laser that cuts through 3ft sheets of pig iron with ease
This may have already been asked, but is the clip still in the butt of the gun? Personally i thought that that was where it looked the coolest and also made the most sense, mainly because if marines can send themselves over vast distances in .00000000000000001 seconds why the heck are they still using wwII ammo clips?
<!--QuoteBegin--Bots+Dec 18 2003, 08:36 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bots @ Dec 18 2003, 08:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm not mad... I'm just annoyed. One thing people lack these days is patience, pure and simple. Everyone wants it, and wants it <b> <span style='font-size:14pt;line-height:100%'>now</span> <span style='font-size:17pt;line-height:100%'>now</span> <span style='font-size:20pt;line-height:100%'>NOW!!!</span></b> Give it a rest <i>PLEASE</i>. Like I said before, I'm not working on this anymore! I'm done with it! It's the animators who are working on it now, and you can hassle them to get it finished all you like. The weapon doesn't fit well into any of the NS weapons as it is... It's technically a sniper weapon which chambers a large caliber cartridge, and has a small magazine capacity. It's not an HMG, LMG, PISTOL, OR GRENADE LAUNCHER. Like I said before, I took this project up because the model looked fun to skin (which it was), not becuase I thought it was going to be a good replacement for an NS weapon. If this model gets released, I'm almost positive half of you "gimme gimmes" will be disappointed. The model although impressive, just doesn't fit into NS very well.
The only thing I can see this model as is a siege cannon perhaps. Maybe someone is wiley enough to hack something to that effect together. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> So true, so true. This models fits better in UT methinks.
At least the p_model isnt looking bad... <img src='http://home.fuse.net/brimstone/spiketest01.jpg' border='0' alt='user posted image'> <img src='http://home.fuse.net/brimstone/spiketest02.jpg' border='0' alt='user posted image'> It's almost exactly the same size here as the default HMG p_mesh
<!--QuoteBegin--LockNLoaded+Dec 19 2003, 03:37 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (LockNLoaded @ Dec 19 2003, 03:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hey stone, got a ss of the view model as well? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Yes, i would also like to see a v_mdl too.
You can't download the model- it's a hack I made for myself and my son from AbsoluteSwede's USCM (body), Jaeger's halo (jetpack) and a CS model (beret): <img src='http://home.fuse.net/brimstone/spiketest04.jpg' border='0' alt='user posted image'> I've started the spike's v_model, and having problems with the origin- I've been editing it in HLMV (and yes, I'm saving), but it doesn't seem to stick-any suggestions? Here's a shot of it after it looked good in HLMV: <a href='http://home.fuse.net/brimstone/spiketest03.jpg' target='_blank'>v_spike03</a>
<!--QuoteBegin--chrono5454+Dec 20 2003, 03:32 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (chrono5454 @ Dec 20 2003, 03:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> are you ever going to release that hack job? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> he just said he won't !
the origins look ok, but the models goes trough the screen so you see the inside Try to move it a bit to the right maybe?
Yeah, I love this new HLMV where you can change the origins <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> one thing tho, I don't think it's 100% the same as it will look ingame
<!--QuoteBegin--Dark Soul+Dec 20 2003, 05:16 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dark Soul @ Dec 20 2003, 05:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeah, I love this new HLMV where you can change the origins <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> one thing tho, I don't think it's 100% the same as it will look ingame <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> it dosent't change origins. Read threads...
<!--QuoteBegin--Daza400+Dec 20 2003, 05:49 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Daza400 @ Dec 20 2003, 05:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Dark Soul+Dec 20 2003, 05:16 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dark Soul @ Dec 20 2003, 05:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeah, I love this new HLMV where you can change the origins <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> one thing tho, I don't think it's 100% the same as it will look ingame <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> it dosent't change origins. Read threads... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> ffs i'm not a noob, don't take it all so literaly i meant you can "test" the origins in HLMV, but you can't save them ... <img src='http://www.unknownworlds.com/forums/style_images/2/icon2.gif' border='0' alt='user posted image'>
my suggestion would be to have the view point in the v_ model starting from some where near the VSS scope thingy, u know like like this? donno if u get what i mean... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Comments
The only thing I can see this model as is a siege cannon perhaps. Maybe someone is wiley enough to hack something to that effect together.
Best <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> idea ever. Ill get right to it!
A: Permission
B: Till HMG is Done:
C: eww
@Bull -
1 - Laziness is a curse...
2 - HMG animations are pretty much done on my behalf, but FOV and Origin problems continue to plauge me.
3 - Yep. You just become a stain on a wall with that baby.
even if the gun is made up, it should have a high level of realism
fck laser beams and all that sht !
lol <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
even if the gun is made up, it should have a high level of realism
fck laser beams and all that sht !
lol <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
even though you can buy an argon laser that cuts through 3ft sheets of pig iron with ease
The only thing I can see this model as is a siege cannon perhaps. Maybe someone is wiley enough to hack something to that effect together. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
So true, so true.
This models fits better in UT methinks.
<img src='http://home.fuse.net/brimstone/spiketest01.jpg' border='0' alt='user posted image'>
<img src='http://home.fuse.net/brimstone/spiketest02.jpg' border='0' alt='user posted image'>
It's almost exactly the same size here as the default HMG p_mesh
Yes, i would also like to see a v_mdl too.
indeed <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
but the model is looking very nice keep up the good work
<img src='http://home.fuse.net/brimstone/spiketest04.jpg' border='0' alt='user posted image'>
I've started the spike's v_model, and having problems with the origin- I've been editing it in HLMV (and yes, I'm saving), but it doesn't seem to stick-any suggestions? Here's a shot of it after it looked good in HLMV:
<a href='http://home.fuse.net/brimstone/spiketest03.jpg' target='_blank'>v_spike03</a>
are you ever going to release that hack job?
Why arent the NS modelers on this project?!
FAAASTAH!
he just said he won't !
the origins look ok, but the models goes trough the screen so you see the inside
Try to move it a bit to the right maybe?
So in HLMV, choose the origins that best fit then input the
$origin x y z
line in the qc file and recompile. X = Left-Right Y = Forward-back and Z = Up-Down
one thing tho, I don't think it's 100% the same as it will look ingame
one thing tho, I don't think it's 100% the same as it will look ingame <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
it dosent't change origins. Read threads...
one thing tho, I don't think it's 100% the same as it will look ingame <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
it dosent't change origins. Read threads... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
ffs i'm not a noob, don't take it all so literaly
i meant you can "test" the origins in HLMV, but you can't save them ... <img src='http://www.unknownworlds.com/forums/style_images/2/icon2.gif' border='0' alt='user posted image'>
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