Sensory Falls Behind, Again

124

Comments

  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->As long as elementry squad cover is used, that silenced fade is goin down.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Thats a big assumption on your average pub. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    I still think that carapace is better for a lone gorge but Adren is better for gorge gangs. With D chamber upgrades you eventually run out of energy and then yes, an adren gorge does heal faster than a cara gorge.
  • LucidLucid Join Date: 2002-12-11 Member: 10534Members, Constellation
    "Here's an example of a gorge gang on a <b>public</b> with tons of <b>teamwork</b>..."

    forlorn you crazy guy. But ya redemption sucks. Sens first or second sucks. Movement first sucks. Like I've said plenty of times this is still 1.04 and I LOVE IT <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    But the good news it that sens and movement first can actually be fun. You can win with them now pretty well but not vs a competent commander and a few good men.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    Actually Human hearing is our main 'alert system' in terms of survival. Because sight can only really be focused in one direction while our hearing is completely omnidirectional our minds are setup to use hearing as the first signs of warning.

    Proof of silences efficiency comes up in one case I can think of right off the bat.
    3 LA were shoring up an RT against alien attack (can't remember the map and the hive names are funny... had an alpha something and cargo and some other funny thing like echo something or whatever). The RT was built but they were still setting up a tfac to help guard it. 1 was building the tfac, 1 was guarding one entrance and another was guarding the one I was about to come down.
    Anyways, a skulk attacks the other side, the 'guard' looking my way looks over to help firing. While he's looking that way I literally blink right past him slaying the tfac builder instantly. The skulk is now dead but the guard who killed him is oblivious to me sitting in their little outpost... he didn't hear me =3
    The one who'd been checking the direction I'd come from however happened to turn and see me, but he didn't get a shot off because I was already right next to him by then. It was only the 3rd and final guy who probably noticed the death pop up on his screen who turned around in time to fire and dodge about, but that was 1 lone marine now as apposed to the 3 I should've had to kill if I'd buzzed in with the volume of a battleship <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    edited October 2003
    Movement first is only bad when the reswhores on the team refuse to help out building tech. Movement first is great for skulks (silence) Gorges, Lerks, and Fades(adrenaline). Movement first doesnt really help Cows, which is why a majority of people whine about it. They can't just reswhore for onos. So often they either a)whine about the movements, or b)go onos anyway and die.

    I wonder how long it will take people to realise that a 2.xx Onos is not a 1.xx Onos. Onos != win anymore, Teamwork = win. Teamwork isn't just attacking together either, it's also communicating with your team and sometimes doing things that benefit everyone, not just yourself, even if you don't like it.

    -EDIT-

    btw I think sens first is a mistake only because the best function of sens is the sens network. You can create one to traverse the map nearly undetected, but it costs way too much to build when you only have 1 rt. The res is better spent on getting RTs and defending either your new hive or the old one. A single DC in a hive can offer healing to defending Skulks, even after the fight has begun, a single MT can provide an energy recharge to an attacking Lerk. A single Sens does nothing for anyone once the actual fighting has started.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--MMZ>Torak+Oct 15 2003, 10:16 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MMZ>Torak @ Oct 15 2003, 10:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I still think that carapace is better for a lone gorge but Adren is better for gorge gangs. With D chamber upgrades you eventually run out of energy and then yes, an adren gorge does heal faster than a cara gorge. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    No. It doesn't.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->forlorn you crazy guy. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Actually, I saw this happen once or twice on the HAMPTONS way way way back... like... almost a month ago... it don't happen much anymore <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->


    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Movement first is only bad when the reswhores on the team refuse to help out building tech. Movement first is great for skulks (silence) Gorges, Lerks, and Fades(adrenaline). Movement first doesnt really help Cows, which is why a majority of people whine about it. They can't just reswhore for onos. So often they either a)whine about the movements, or b)go onos anyway and die.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I've already heard your movement arguments. Why don't you counter mine for a change rather than restating the rhetoric?
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    <!--QuoteBegin--Forlorn+Oct 15 2003, 12:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Oct 15 2003, 12:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--MMZ>Torak+Oct 15 2003, 10:16 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MMZ>Torak @ Oct 15 2003, 10:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I still think that carapace is better for a lone gorge but Adren is better for gorge gangs.  With D chamber upgrades you eventually run out of energy and then yes, an adren gorge does heal faster than a cara gorge. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    No. It doesn't. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yes it does, if you read what I wrote instead of just nay saying everything you would realise that what I wrote sates that once a non adren groge runs out of energy, he heals very slow. Therefore and adren gorge DOES heal faster than a non adren gorge. Looks like a direct counter to me.

    Additionally, DC first encourages rambo style play on the aliens. MC first encourages people to get the second hive so they can have their beloved DC and rambo off.
  • rennexrennex Join Date: 2002-11-01 Member: 2688Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Redemption anything is stupid, with the exception of gorges<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Negative, I always have the least amount of deaths among the non-gorge members of my team in scrims because of redempta-skulk. You'd be suprised how effective it is.

    And I take celerity over adren as a fade because celerity gives that extra boost in blink speed, perfect for blinkin in for a swipe on a shotgunner and blinkin out. If you know how to use blink, you won't need adren until the third hive comes up and want to acid spam like NSPlayer.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--MMZ>Torak+Oct 15 2003, 12:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MMZ>Torak @ Oct 15 2003, 12:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Forlorn+Oct 15 2003, 12:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Oct 15 2003, 12:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--MMZ>Torak+Oct 15 2003, 10:16 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MMZ>Torak @ Oct 15 2003, 10:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I still think that carapace is better for a lone gorge but Adren is better for gorge gangs.  With D chamber upgrades you eventually run out of energy and then yes, an adren gorge does heal faster than a cara gorge. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    No. It doesn't. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yes it does, if you read what I wrote instead of just nay saying everything you would realise that what I wrote sates that once a non adren groge runs out of energy, he heals very slow. Therefore and adren gorge DOES heal faster than a non adren gorge. Looks like a direct counter to me.

    Additionally, DC first encourages rambo style play on the aliens. MC first encourages people to get the second hive so they can have their beloved DC and rambo off. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    *Sigh*

    Do the marines shoot you with unlimited LMG clips or something? All your heal spray has to do is live through an LMG clip + Pistol Clip. Once it does that, you can easily recharge your energy.

    Adren WILL NOT accomplish this, esp. if marines focus fire! Bring out shotguns, and movement's chances of working with a gorge rush decrease drastically!

    A carapace gorge <b>can</b> take abuse from shotguns/mines and still live to healspray about it.

    The purpose of a gorge rush isn't to kill them with healspray... it's to use the gorges as a tough wall of meat that will absorb the abuse while the skulks move in for the kill. Healspray itself is an added plus when killing marines; it's nowhere near as strong as bite when it comes to killing marines, and healspray sucks at killing buildings, which you will need skulks to do.
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Do the marines shoot you with unlimited LMG clips or something? All your heal spray has to do is live through an LMG clip + Pistol Clip. Once it does that, you can easily recharge your energy.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Do the marines you fight all start shooting at <i>exactly</i> the same time and run out of ammo, on both weapons at <i>exactly</i> the same time? Your healspray has to last long enough to heal through multiple marines firing at staggered times. Once your cara gorgies run out of adrenaline, they are swiss cheese.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->*Sigh*<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    One energy bar is more than enough to live through nearly 2 LMG clips. You have 6 gorges. This is more than enough time to charge the marines with your gorges. Hopefully the gorges know how to bunny hop as well, and this becomes even better. Gorges will charge, closing the distance, allowing the skulks to bust through and eat the marines. Simple. You can kill the marines quicker with D chambers because you also have tougher skulks, and the tougher gorges will allow your team to close any distance for the skulks.

    Being able to constantly heal through LMG fire (that has a high chance of killing you) isn't better than killing the marine. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->


    Now let me ask you this: Have you actually tried a D chamber gorge rush?
  • rennexrennex Join Date: 2002-11-01 Member: 2688Members
    edited October 2003
    A decent marine team will concentrate their fire, the team you describe is nub.

    @guy above forlorn.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--Rennex+Oct 15 2003, 02:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rennex @ Oct 15 2003, 02:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Redemption anything is stupid, with the exception of gorges<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Negative, I always have the least amount of deaths among the non-gorge members of my team in scrims because of redempta-skulk. You'd be suprised how effective it is.

    And I take celerity over adren as a fade because celerity gives that extra boost in blink speed, perfect for blinkin in for a swipe on a shotgunner and blinkin out. If you know how to use blink, you won't need adren until the third hive comes up and want to acid spam like NSPlayer. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I will admit that celerity fades have a *slight* advantage verses foot marines. But against the air, adren is definatly the best upgrade.

    However, if all I had to fight was still only foot soldiers, I'd take adren anyways because unlimited blink allows me to move much faster than blink hopping on a good majority of the maps. (Esp. since you can use vents!! Normally you can't blink hop through a vent) It's actually pretty hard to go through an entire map without getting stuck in some small hallway at least once.

    Also, adren gives me a faster way of healing (Meta) if I really need it. Also, adren/cara is preffered by many, using meta to heal.

    And finnally, adren allows a fade to never ever stop blinking somewhere or attacking something.
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Now let me ask you this: Have you actually tried a D chamber gorge rush?
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Yes I have, several in fact. I have never seen a D gorge rush work, and unless there were lots of turrets or heavy weapons, I have never seen an adren gorge rush fail.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    Just because something is 'preferred by many' doesn't make it the best =3

    All combinations have their uses, the main reason people are jumping on you is because you seem to be writing off all the others as lesser, which from genuine experience I can tell you is far from the truth <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • dr_ddr_d Join Date: 2003-03-28 Member: 14979Members
    The main problem I have with the argument against sensory is that people never take into account how easy it is to destroy the observatory, it has the least hitpoint out of all marine buildings and 3 skulks can kill it in about 3 and a half bites.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--Geminosity+Oct 15 2003, 03:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Geminosity @ Oct 15 2003, 03:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Just because something is 'preferred by many' doesn't make it the best =3

    All combinations have their uses, the main reason people are jumping on you is because you seem to be writing off all the others as lesser, which from genuine experience I can tell you is far from the truth <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Simple math is what is ruling my gorge rush discussion, not to mention I have seen D chamber gorge rushes work, but never have I seen one M chamber work... You just aren't strong enough to live through the bullets.

    All it takes is 22 shots to hit a fat pudgy creature without carapace from your LMG and the Gorge is toast.

    A carapaced gorge, on the other hand, takes 38 shots... That's nearly two times the lifespan of the gorge. The math is very clear. D chamber gorge rushes are extreamlly powerful, and M chambers are weak.


    And besides, once the skulks have to kill the marines, they are 100X better off with carapace than they are with silence or celerity(the gorges close the distance for you... why do you need to run up to them faster? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->)


    Next, you think that the majority prefers something in real life, it's not always the best, true, but in a game, with a set amount of options and possibilites, even in a complex one like NS, the best combo's WILL be found, unless the game is perfectly balanced (or close to it).

    Things that are preference:

    - What upgrades are best for skulks, gorges
    - How to kill a marine (whatever works, really)

    Things that aren't preference:

    - What chamber is best
    - What chamber is worst
    - What upgrades not to get as an Onos
    - What upgrades not to get as a Fade
    - What movement upgrades to get as a lerk (would anyone pass up adren... I mean, come on...)
    - What defense upgrades a fade should get at the one hive level
    - Getting armor lv. 1 over weapons lv. 1
    - Don't go too heavy on base d, if any


    This list could go on, but the biggies are up there. I just think people don't like what I say because they aren't hearing what they think is right.


    And in the end, to prove my point, everyone sooner or later will learn the hard way as to what is right to do and what is wrong, much like getting three gorges in 1.04, or getting sensory then. Just wait and see. Look back a little while from now and see how much of this is correct.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--dr.d+Oct 15 2003, 03:50 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (dr.d @ Oct 15 2003, 03:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The main problem I have with the argument against sensory is that people never take into account how easy it is to destroy the observatory, it has the least hitpoint out of all marine buildings and 3 skulks can kill it in about 3 and a half bites. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Some turrets, mines, a base guard with an LMG, Shotgun... very cheap and all super effective counters.
  • rennexrennex Join Date: 2002-11-01 Member: 2688Members
    Your point about taking adren to blink forever is moot since you don't need unlimited adren to blink around. Celerity blink is just as fast. And energy use when attacking marines is never a problem.
  • dr_ddr_d Join Date: 2003-03-28 Member: 14979Members
    <!--QuoteBegin--Forlorn+Oct 15 2003, 03:00 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Oct 15 2003, 03:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--dr.d+Oct 15 2003, 03:50 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (dr.d @ Oct 15 2003, 03:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The main problem I have with the argument against sensory is that people never take into account how easy it is to destroy the observatory, it has the least hitpoint out of all marine buildings and 3 skulks can kill it in about 3 and a half bites. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Some turrets, mines, a base guard with an LMG, Shotgun... very cheap and all super effective counters. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I don't care how guarded a base is I have never failed to get at least 1 bite on a building if I a) know where it is in the base, and b) get to the base with full health armor.

    B is usually not a problem for decent players and with multiple skulks A increases dramatically, all it would take is 3-4 skulks going after just the observetory and it's likely to go down on the first try.


    Also it's amazing what you can do with teamwork, I've taken down a TF in a fully guarded base as a skulk because I had my friend fly in as a fade and fly around the ceiling (on tanith) the turrets, and all 5 marines were trying to kill him for the 20 seconds I was munching on the TF.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    uh... forlorn, since when have I argued about gorges? I was referring to fades =3

    If the masses taking something means its good does that mean McDonalds is great? o.O
    I play games and I always go against the 'popular' choices... net result is I find out lots of neat stuff and I learn more than if I'd followed the herd. If you don't give something a proper try you'll never know what it's capable of <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    I dunno about the cara/silence combo for fade - without adren, meta is slow as hell; without regen, you have no quick way of getting back to full hp quickly after an attack. *shrug*
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    edited October 2003
    Let's put it this way... I'd rather eat the guy taking 2 shotgun blasts in the process and then having to meta than not eat the guy because I died on the 2nd teched up shot ^~

    <b>edit:</b> Silence is for getting in and getting the hits in without getting hit in return, while cara is there for when being human means you eventually mess up or the marines get the drop on you for a change <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--Rennex+Oct 15 2003, 04:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rennex @ Oct 15 2003, 04:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Your point about taking adren to blink forever is moot since you don't need unlimited adren to blink around. Celerity blink is just as fast. And energy use when attacking marines is never a problem. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I disagree. Energy useage is one of the biggest problems for fades.


    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If the masses taking something means its good does that mean McDonalds is great? o.O
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->


    Decisions within the real world vs. a game world are drastically different. There are obvious right things to do in the game world vs. the real world, with limitless possibilites.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->uh... forlorn, since when have I argued about gorges? I was referring to fades =3<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I was referring to the idea that there is always different ways to approch things. Sometimes, there is only one way.
  • EnemyWithinEnemyWithin Join Date: 2002-11-03 Member: 5572Members
    <!--QuoteBegin--Forlorn+Oct 15 2003, 11:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Oct 15 2003, 11:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I was referring to the idea that there is always different ways to approch things. Sometimes, there is only one way. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The Forlorn way! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    <!--QuoteBegin--EnemyWithin+Oct 15 2003, 08:00 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (EnemyWithin @ Oct 15 2003, 08:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Forlorn+Oct 15 2003, 11:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Oct 15 2003, 11:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I was referring to the idea that there is always different ways to approch things.  Sometimes, there is only one way. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The Forlorn way! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Or just the smart way which works more often and easily and is more difficult to counter.
  • rennexrennex Join Date: 2002-11-01 Member: 2688Members
    <!--QuoteBegin--Forlorn+Oct 15 2003, 07:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Oct 15 2003, 07:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Rennex+Oct 15 2003, 04:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rennex @ Oct 15 2003, 04:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Your point about taking adren to blink forever is moot since you don't need unlimited adren to blink around. Celerity blink is just as fast. And energy use when attacking marines is never a problem. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I disagree. Energy useage is one of the biggest problems for fades.

    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I'm sorry but then you are a poor fade.
  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    edited October 2003
    <!--QuoteBegin--Rennex+Oct 15 2003, 08:26 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rennex @ Oct 15 2003, 08:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Forlorn+Oct 15 2003, 07:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Oct 15 2003, 07:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    I disagree.  Energy useage is one of the biggest problems for fades.

    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I'm sorry but then you are a poor fade. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    None of the movement upgrades seem to be that essential to being a successful fade, if you are not killing buildings, energy usage is not going to be a problem as a fade. Celerity is marginally useful due to the less than exemplary fade running speed, but blink used properly can pretty much remove the need for celerity. Silence is not really very useful for a fade because unlike a skulk they do not need stealth to be able to easily kill their targets. Out of all the upgrades I would say celerity is the best for killing, adrenaline is more <i>well-rounded</i> and silence is fun. But if you are not going to be killing structures the movement upgrade is largely irrelevant.
  • rennexrennex Join Date: 2002-11-01 Member: 2688Members
    <!--QuoteBegin--Minstrel Knight+Oct 15 2003, 10:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Minstrel Knight @ Oct 15 2003, 10:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Rennex+Oct 15 2003, 08:26 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rennex @ Oct 15 2003, 08:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Forlorn+Oct 15 2003, 07:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Oct 15 2003, 07:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    I disagree.  Energy useage is one of the biggest problems for fades.

    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I'm sorry but then you are a poor fade. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    None of the movement upgrades seem to be that essential to being a successful fade, if you are not killing buildings, energy usage is not going to be a problem as a fade. Celerity is marginally useful due to the less than exemplarly fade running speed, but blink used properly can pretty much remove the need for celerity. Silence is not really very useful for a fade because unlike a skulk they do not need stealth to be able to easily kill their targets. Out of all the upgrades I would say adrenaline is the best, but if you are not going to be killing structures the movement upgrade is largely irrelevant. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The only time energy usage would come into play is if the fade is attacking a structure, you're correct on that part.

    I rather have celerity so I can kill that group of marines trying to approach our hive faster than adren so I can save 15 secs while attacking a res node. Not to mention adren upgrade won't come into play when you're attacking an electrified node because if you sit there getting zapped the entire time while taking the node, EVEN with regen, you're just asking to get pistoled because your hp would be so low at that point. Thus energy usage while attacking nodes isn't an issue, 10 seconds isn't gonna cost the game when killing a node.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--Rennex+Oct 15 2003, 10:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rennex @ Oct 15 2003, 10:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The only time energy usage would come into play is if the fade is attacking a structure, you're correct on that part.

    I rather have celerity so I can kill that group of marines trying to approach our hive faster than adren so I can save 15 secs while attacking a res node. Not to mention adren upgrade won't come into play when you're attacking an electrified node because if you sit there getting zapped the entire time while taking the node, EVEN with regen, you're just asking to get pistoled because your hp would be so low at that point. Thus energy usage while attacking nodes isn't an issue, 10 seconds isn't gonna cost the game when killing a node. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The remark about energy being an issue for fade's is true rennex, you simply misunderstood. Every fade should be keeping an eye hovering around their stats; their hp and their adrenaline. You may say, I use blink hopping so well I never have to worry about my adren; I simply counter by saying this is a lie. I'd say energy usage is an issue with every class, namely the lerk, but it is also for the fade, and it most certainly is up there. No fade could go play fade and neglect his own energy bar, unless of course, you count your own swipes now. I'm not talking about keeping an eye on your energy bar when blink hopping, I'm talking when you are in the midst of fighting marines/buildings in total choas. Energy esp. becomes a larger concern when you are outnumbered, as it will take more blinks to keep away from marines you didn't know were there.


    Next, when attacking nodes and marines, you can heal double fast with regen/adren combined with meta. You cannot do this with celerity. I haven't done any actual statistics on this rennex, but I don't really find celerities boost in speed to be that great of a thing. With celerity and adren the process is the same:

    - Blink in (or blink-hop in), kill one, if you took a beating from it, blink out, heal, wash rinse repeat. The combat advantage celerity gives (if any) to you is like... this big: ><

    - I'll admit that if they only have weak guns like LMG's, celerity helps a lot to just mow them down before they can empty their clips. Against shotgunners... adren can be used to give skulks cover while celerity could be used to blink up to them .4 seconds faster swipe two times, then blink the hell out.

    - And finally, a blinking fade with adren is so damn fast at getting across the map; if you never get caught on something, you will easily surpass what you could have done with a blink-hop across the map...
  • rennexrennex Join Date: 2002-11-01 Member: 2688Members
    edited October 2003
    I come to the conclusion you need to practice your fade if your energy runs out so quickly and you must use the adren upgrade as a crutch to make up for your liberal and wasteful use of blink and missed swipes.
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