I did toy with shapes and so on, and different fonts, but they just looked too over the top. I settled with a nice simple thin font with a gradient and feint outline and i think it looks cool, just looking for backup in that fact before i adopt it as a common font throughout the map. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Kharaa door, I have a suggestion on it. The door in the back should be slightly broken open with green light shining through. That would be neat. Other than that it looks great, dont forget to add stuff hanging from ceilings.
[EDIT: Btw, Ha.Ze, i took some of your advice, the door is now busted open, there's green light's shining through and also some sprite flares that at a distance appear like a fog / haze which makes the light look even cooler. Cheers for the suggestion. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> ]
...or maybe just sit back and watch hell break loose.
(4/4)
[EDIT: Fixed the image. It would appear i screwed up, i missed two textures that were using a placeholder, seems i wasn't observing well enough. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->]
<!--QuoteBegin--Some tall guy+Sep 4 2003, 01:00 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Some tall guy @ Sep 4 2003, 01:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I like it, make sure you have a sekrat room. In my map the sekrat room is a playground with monkey bars and a slide..... seriously. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I'm not saying whether it has or it hasn't.
This map may or may not include easter eggs. You'll just have to find out for yourself. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Just so you know, in the first shot, the text you can see on the far wall, it says the following...
"ns deus ns_deus, created by ::esuna::.
Additional texture work done by enf0rcer.
All other textures, sounds, additional skins and models created by ::esuna::.
Thanks to the entire NS.org forums community, you guys both inspired me to create this map and through constant great feedback, pushed me to proceed when i would have otherwise just got bored. Many thanks to all of you, i am forever in your debt.
<!--QuoteBegin--::esuna::+Sep 3 2003, 10:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (::esuna:: @ Sep 3 2003, 10:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Just so you know, in the first shot, the text you can see on the far wall, it says the following...
"ns deus ns_deus, created by ::esuna::.
Additional texture work done by enf0rcer.
All other textures, sounds, additional skins and models created by ::esuna::.
Thanks to the entire NS.org forums community, you guys both inspired me to create this map and through constant great feedback, pushed me to proceed when i would have otherwise just got bored. Many thanks to all of you, i am forever in your debt.
Just a quick update, i very roughly knocked this environment map together last night for the map, it looks ok, but if anyone can give me some help with making space environment maps, it'd be appreciated.
[EDIT] The nebular i used is based on the Rosette nebular, but i played around with it's shape a lot because i really liked the colour and ended up with that. In the story it's known as the "Aka" nebular. Cookie to whoever knows what i mean. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> [/EDIT]
i wanna that enviroment map <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
The ready room looks quiet cool. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> I'm really looking forward to play this map.
<!--QuoteBegin--Xzilen+Sep 4 2003, 08:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Xzilen @ Sep 4 2003, 08:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I would suggest a few more details than JUST the Nebula. But nice choice in that part. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Well, as i asked before, if someone helps me how to make space skyboxes look nice, i'll do it, until then, that's all i can do that makes it not look crap.
<!--QuoteBegin--::esuna::+Sep 4 2003, 02:23 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (::esuna:: @ Sep 4 2003, 02:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Xzilen+Sep 4 2003, 08:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Xzilen @ Sep 4 2003, 08:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I would suggest a few more details than JUST the Nebula. But nice choice in that part. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Well, as i asked before, if someone helps me how to make space skyboxes look nice, i'll do it, until then, that's all i can do that makes it not look crap.
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Um, do you want pictures then or something? I don't know too much about mapping, I just try my best to give feedback, and offer people the chance to have their maps tested on my server if they wish.
I do this because I don't believe many mappers get the respect they deserve, so I try to get it to them <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Yea.... so um, any way I could help in that matter?
Yay!!! My idea was <b>used!!!!</b> Now we need an easter egg devoted entirely to me just for that great suggestion, yes, my pengain avatar hidden inside the level in somewhere so dastardly only I would check.
Weeeelllll, time for a little update. I've decided to continue working on the map behind everyone's backs for a little while, so no screenies, but i've stumbled across a little problem. Y'know the mapping guidelines suggests 4mb of texture memory, or whatever. Currently i'm running at 8.6mb. Needless to say right now all i'm doing is optimising.
that.... sucks man, gl with it though <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
I only ever did about 4 textures for this then you put it on hold. Do you need me to put some stuff together again? If not thats fine just tryin to help <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<!--QuoteBegin--Kage+Sep 11 2003, 11:08 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kage @ Sep 11 2003, 11:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Is the 8.6 mb being shown by VHE or by hlcsg? These totals tend to be quite different (VHE shows a higher number, iirc). <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> This is being presented to me by CSG.
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->Using Wadfile: \program files\half-life\ns\ns.wad - Contains 108 used textures, 72.97 percent of map (578 textures in wad) Using Wadfile: \program files\half-life\valve\halflife.wad - Contains 6 used textures, 4.05 percent of map (3116 textures in wad) Using Wadfile: \program files\half-life\ns\ns_deus.wad - Contains 34 used textures, 22.97 percent of map (44 textures in wad)
added 20 additional animating textures. Error: Exceeded MAX_MAP_MIPTEX Description: Texture memory usage on the map has exceeded the limit Howto Fix: Merge similar textures, remove unused textures from the map<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
I've been advised to up the max texture memory, but the NS mapping guidelines suggest 4mb (what it is now), so dispite the stupid amounts of work, i'm going to optimise as opposed to just raising the bar and leaving it as is.
It's VHE that's presenting me with the figure of 8.6mb however, since CSG doesn't want to tell me. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Ensuna since when did you have such a sexy avatar? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> All the otheres were <b>k</b>reeeeeepy!
Good luck on the map, looks great. If I were you in the skybox, add some "not-so-distant-stars" so that they are *very* small circles, just not tiny dots. Would really show the fact that your out in space and no one is there to help ya. And is it possible to make the skybox...turn? That would be major cool, then you could have astroids or something in there too.
Good luck.
[EDIT::] Also, for the skybox, dont make everything realistic, if it looks cool, <i>put it in there.</i> Dont worry about it being all cluttered as well, you still have to test it on the map and <u>every</u> window should have some object other than space in it. Has to be tested ingame, not out of game, dont worry about clutter.
Comments
(1/4)
(2/4)
(3/4)
[EDIT: Btw, Ha.Ze, i took some of your advice, the door is now busted open, there's green light's shining through and also some sprite flares that at a distance appear like a fog / haze which makes the light look even cooler. Cheers for the suggestion. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> ]
(4/4)
[EDIT: Fixed the image. It would appear i screwed up, i missed two textures that were using a placeholder, seems i wasn't observing well enough. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->]
I'm not saying whether it has or it hasn't.
This map may or may not include easter eggs. You'll just have to find out for yourself. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
"ns deus
ns_deus, created by ::esuna::.
Additional texture work done by enf0rcer.
All other textures, sounds, additional skins and models created by ::esuna::.
Thanks to the entire NS.org forums community, you guys both inspired me to create this map
and through constant great feedback, pushed me to proceed when i would have otherwise just
got bored. Many thanks to all of you, i am forever in your debt.
-- :: esuna ::"
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
"ns deus
ns_deus, created by ::esuna::.
Additional texture work done by enf0rcer.
All other textures, sounds, additional skins and models created by ::esuna::.
Thanks to the entire NS.org forums community, you guys both inspired me to create this map
and through constant great feedback, pushed me to proceed when i would have otherwise just
got bored. Many thanks to all of you, i am forever in your debt.
-- :: esuna ::"
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
<3
[EDIT] The nebular i used is based on the Rosette nebular, but i played around with it's shape a lot because i really liked the colour and ended up with that. In the story it's known as the "Aka" nebular. Cookie to whoever knows what i mean. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> [/EDIT]
I'm really looking forward to play this map.
Well, as i asked before, if someone helps me how to make space skyboxes look nice, i'll do it, until then, that's all i can do that makes it not look crap.
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
No, it doesn't. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I'll give you a clue, it isn't English.
Well, as i asked before, if someone helps me how to make space skyboxes look nice, i'll do it, until then, that's all i can do that makes it not look crap.
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Um, do you want pictures then or something? I don't know too much about mapping, I just try my best to give feedback, and offer people the chance to have their maps tested on my server if they wish.
I do this because I don't believe many mappers get the respect they deserve, so I try to get it to them <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Yea.... so um, any way I could help in that matter?
*sigh*
This is being presented to me by CSG.
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->Using Wadfile: \program files\half-life\ns\ns.wad
- Contains 108 used textures, 72.97 percent of map (578 textures in wad)
Using Wadfile: \program files\half-life\valve\halflife.wad
- Contains 6 used textures, 4.05 percent of map (3116 textures in wad)
Using Wadfile: \program files\half-life\ns\ns_deus.wad
- Contains 34 used textures, 22.97 percent of map (44 textures in wad)
added 20 additional animating textures.
Error: Exceeded MAX_MAP_MIPTEX
Description: Texture memory usage on the map has exceeded the limit
Howto Fix: Merge similar textures, remove unused textures from the map<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
I've been advised to up the max texture memory, but the NS mapping guidelines suggest 4mb (what it is now), so dispite the stupid amounts of work, i'm going to optimise as opposed to just raising the bar and leaving it as is.
It's VHE that's presenting me with the figure of 8.6mb however, since CSG doesn't want to tell me. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Good luck on the map, looks great. If I were you in the skybox, add some "not-so-distant-stars" so that they are *very* small circles, just not tiny dots. Would really show the fact that your out in space and no one is there to help ya. And is it possible to make the skybox...turn? That would be major cool, then you could have astroids or something in there too.
Good luck.
[EDIT::] Also, for the skybox, dont make everything realistic, if it looks cool, <i>put it in there.</i> Dont worry about it being all cluttered as well, you still have to test it on the map and <u>every</u> window should have some object other than space in it. Has to be tested ingame, not out of game, dont worry about clutter.