ns_deus update thread

esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
edited August 2003 in Mapping Forum
<div class="IPBDescription">new shots</div> <span style='color:red'>[EDIT: Added 23/07/03] Disclaimer: All these shots are works in progress. This <b>is</b> being developed to conform to each and every NS mapping guideline where possible. Especially r_speed limits etc. Thank you <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--></span>

[EDIT: Added 09/08/03] <b>Now enf0rcer's on board doing texturing work for the map and <i>WOW</i> it's good stuff!</b> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

Okies, big progress report time regarding ns_deus.

I've basically started over with this map. I wasn't entirely happy with the whole feel of it, so i've started again in a different style. Rather than the gritty, dirty look of NS, i've decided to make it look a <i>bit</i> more futuristic, without deviating too much from NS's intentions and atmosphere. Instead of the "Aliens" look, it's in a bit more of a System Shock 2 style, clean looking textures and so on. So here's the updated screen shots, generally the marine start area since i've not had a lot of time to spend on this what with work and everything.

<img src='http://deus.org.uk/files/ns_deus01.jpg' border='0' alt='user posted image'>
<i>Marine start in most of it's glory. What you can't see, to the left, is a second res node that's broken.</i>

<img src='http://deus.org.uk/files/ns_deus02.jpg' border='0' alt='user posted image'>
<i>The entrance to the vent in marine start. Notice how i'm giving a reference number / name to each vent so you're not running around blindly in them. Also, these are more "service ducts", so having some sort of pointer what they are is logical.</i>

<img src='http://deus.org.uk/files/ns_deus03.jpg' border='0' alt='user posted image'>
<i>The main exit to marine start, a pretty good indication of the general colour scheme and style of the future rest of the map.</i>



On top of the mapping work, i've been spending quite a bit of time either tweaking or entirely making new textures for my map. I will stress right now that they are <b>EXCLUSIVELY</b> for my map at the present time, although when i release it i will allow anyone who wants to use them, to use them freely. <b>But please for the time being respect my wishes and not use these textures</b>. Thank you.

<img src='http://deus.org.uk/files/ns_deusmonitor.jpg' border='0' alt='user posted image'>
This is a basic monitor, it is animated, but i can't be bothered to use an animated gif, heh.

<img src='http://deus.org.uk/files/ns_deuskeypad.jpg' border='0' alt='user posted image'>
This is a keypad, which right now has only been used for decorative purposes, but will probably be used for doors / lifts.

<img src='http://deus.org.uk/files/ns_deuswall.jpg' border='0' alt='user posted image'>
A nice clean red wall (red is a running theme on this map).



Also, as some of you may know, i've been working on a soundtrack for this map but i've run into problems with getting the standard NS ambient music to sod off, so it's debatable whether or not it'll be implemented specifically to the map or if i'll just release it with the map to dump in your music folder and play at random. The concept for the music, and a sample i posted in a thread a long time ago, but you can grab the mp3 <a href='http://deus.org.uk/files/newpiece.mp3' target='_blank'>here</a>. It's badly recorded and some of the timing's off, but you get the general idea of what i'm trying to achieve. This will be the main melodic part, and the rest will be variations thereof and random ambience and samples. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->


So there's my update. My map hasn't faded to infinity just yet....

<span style='font-size:8pt;line-height:100%'>EDIT 1: Added commentry to screenshots.</span>
<span style='font-size:8pt;line-height:100%'>EDIT 2: Added the bit about music.</span>
«134

Comments

  • SnO0PySnO0Py Join Date: 2003-02-27 Member: 14092Members
    edited July 2003
    <span style='color:green'>It looks nice, but your second screenshot is VERY dark, you should add more lighting to that area. The third screenshots is also kinda dark but I think its ok. You also have a TON of epolys, almost up to 3000 in some spots, you seriously need to lower them.</span>
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin--SnO0Py+Jul 5 2003, 03:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SnO0Py @ Jul 5 2003, 03:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <span style='color:green'>It looks nice, but your second screenshot is VERY dark, you should add more lighting to that area. The third screenshots is also kinda dark but I think its ok. You also have a TON of epolys, almost up to 3000 in some spots, your seriously need to lower them.</span> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    jpeg compression for ya <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • BirdyBirdy Join Date: 2003-05-29 Member: 16825Members, Constellation
    oeeee pwetty colors <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • StarchyStarchy Join Date: 2003-04-21 Member: 15727Members, Constellation
    I want it like NOW, looks wicked

    Show us the hive points soon!! <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    tons of epolys? I once player hera, the marines built a base @ doubleres and epolys peaked at 33000. So just try to stay below that and everything is fine <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • Carbon14Carbon14 Join Date: 2002-07-29 Member: 1025Members, Retired Developer
    Screenshots are nice <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> but I really like the music, what did you make it with? It is a pitty you cant do custom music scores for your map, and I hope that there is/will be a way to do this at some point. It would be sweet if the music for the map permenantely played if you were commander, and was sporadic (like it is currently) if you are a player.
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin--Carbon14+Jul 5 2003, 10:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Carbon14 @ Jul 5 2003, 10:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Screenshots are nice <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> but I really like the music, what did you make it with? It is a pitty you cant do custom music scores for your map, and I hope that there is/will be a way to do this at some point. It would be sweet if the music for the map permenantely played if you were commander, and was sporadic (like it is currently) if you are a player. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The music was played live and recorded exceptionally badly. It's using a Roland XV-5050, my toy. The finished thing will be much longer, better quality and not all melodic. Oh, and mostly using Cubase.
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    Done more of the map today, but nothing significant yet, more detail work.

    Added a new model to the map, the burnt out res nozzle i've been referring to, it's just a reskin, but it's now easy to tell that it's not an active node <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    <img src='http://deus.org.uk/files/ns_deusburntnozzle.jpg' border='0' alt='user posted image'>

    More to come....
  • 343_guilty_spark343_guilty_spark Join Date: 2003-06-18 Member: 17462Members
    nice to see a new approach to a map, that marine starts looks ace, especially the wall by the CC, the music its going to great when it's fully done, nice model to, can't wait till it's done
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    Just a thought as well... Well, more a question.

    Would you guys think it'd be a cool idea to have different colour variations on textures to symbolise different "sectors" of the map. So not only do you have the minimap, waypoints and location texts to go on, but also you have a colour indicator which "sector" you're in.

    Just a suggestion i'm throwing around in my head....
  • 343_guilty_spark343_guilty_spark Join Date: 2003-06-18 Member: 17462Members
    would be easeir to find you way around, try and experiment with it.
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin--343_guilty_spark+Jul 6 2003, 03:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (343_guilty_spark @ Jul 6 2003, 03:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> would be easeir to find you way around, try and experiment with it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I'm thinking i might do, just trying to get a little feedback from several people as to whether it would be a helpful idea on the whole.
  • MoquiaoMoquiao Join Date: 2003-05-09 Member: 16168Members
    looking good esuna..

    ok this will wound stupid and annoying i know..

    here is my case.. i have ADD... so radin LONG drawn out turotials about mapping bores me to hell...

    but i have alot of imagination and i really want to start mapping now you got it going as one of the nicest guys around on thie forum...
    [/suck up mode]

    so i was wondering if you fancied like chatting to me on msn or something and making my life easier? no biggy if you cant but muh you never know <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    p.s the map looks well good and the colored sections thing is a good idea ... then instead of having to look at bottom left to see where you are.. it is like..
    ' hmm im in the green zone therefore hive #2 '
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    I'm not going to make it as easy as saying "in green zone" so you know what hive you're near, one or more of the hives probably won't be in the crew section of the map, by crew i mean the usual corridors and rooms the crew would use, but in the maintenance sections since that's where the kharaa bacterium would have longer periods undisturbed to amass into a hive. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    As for the helping with a map, i'm afraid point blank i must respectfully decline, if it means making a new one and so on. Time is severely limited as it is, due to work, so biting off more than i can chew wouldn't be the greatest of ideas. So sorry <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • MoquiaoMoquiao Join Date: 2003-05-09 Member: 16168Members
    no probs mate ya know but it was wortha shot <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    And the work is flowing quite nicely, i just hope i don't run out of ideas <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Here's 2 new shots of the security checkpoint when heading up to Operations (marine start, name subject to change).

    <img src='http://deus.org.uk/files/ns_deus04.jpg' border='0' alt='user posted image'>

    <img src='http://deus.org.uk/files/ns_deus05.jpg' border='0' alt='user posted image'>

    Oh well, to bed with me i think, work in the morning..... I wish i had more time to spend on this...
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    The security room looked a bit too plain, so i spiced it up a bit with a nice big screen, hera reception style.

    <img src='http://deus.org.uk/files/ns_deus06.jpg' border='0' alt='user posted image'>

    <img src='http://deus.org.uk/files/ns_deus07.jpg' border='0' alt='user posted image'>

    (Sorry to keep bombarding you guys with screenies, but i'm a bit proud of this little thing, heh)
  • Merlin_the_FrogMerlin_the_Frog Join Date: 2003-02-04 Member: 13123Members
    It's nice to see that in the future there will still be long lineups, while one inept security guard checks to see if you're clean.....
    GJ so far.
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    Once again, more work done. Damn i'm persistant aren't i? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    <img src='http://deus.org.uk/files/ns_deus08.jpg' border='0' alt='user posted image'>

    Two points however, first, the r_speeds are only high because it's not a full compile of the map, they're around 300-400 normally. Secondly, the corridor on the right is only there so i could put the arch in, i've not started work that way yet <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • InafiscisisInafiscisis Join Date: 2003-04-30 Member: 15965Members
    whoa! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
    amazing.
    quit your job!
    dont sleep!
    I need this one!
    now!
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin--Inafiscisis+Jul 11 2003, 02:43 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Inafiscisis @ Jul 11 2003, 02:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> whoa! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
    amazing.
    quit your job!
    dont sleep!
    I need this one!
    now! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I'm actually contemplating right now whether or not to take a week off work to get some solid mapping time in. But i dunno, it's a bit cheeky <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • venomusvenomus Join Date: 2002-11-16 Member: 8951Members
    Reminds me of Deus Ex <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->

    Can you release that cool broken res model, or do I have to make my own? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    your broken res node has given me an idea. we shud make like a revisited map aka ns_eclipse_revisited

    you could have like the marine start as a hive room with an infested cc and so on like armorys and the marines could have started off in eclipse hive or something.
  • th0r0nth0r0n Born again n00b Join Date: 2003-06-12 Member: 17313Members
    Good idea, would be cool to stick marine start in an airlock and they have to weld it open to get into the rest of the map and the rt <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    Dudet, that map rocks. I mean it ...it just rocks. I mean wow. Just...wow. I want it. I just hope its balanced!! You'll need people to test it for you.

    Anyways, on that option of old broken stuff... It would be cool if you welded open an airlock into some already made map, and found the old marine start with all ceroded armoury, obs, cc and stuff on it. *GASP* We should do that for nancy! *cries* <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    That security checkpoint is really cool. Really...really cool.
  • BigMadSteveBigMadSteve Join Date: 2003-02-12 Member: 13472Members
    It looks like a brilliant map. Man, I can hardly wait to try it out! Keep up the good work!
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    I like the archetechture you have going there and the security checkpoint gives me ideas for my map <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    The onlything that doesn't quite fit for me is the blue arch on a red core background.
    Keep up the good work.
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    edited July 2003
    <!--QuoteBegin--KungFuDiscoMonkey+Jul 22 2003, 06:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KungFuDiscoMonkey @ Jul 22 2003, 06:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I like the archetechture you have going there and the security checkpoint gives me ideas for my map  <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    The onlything that doesn't quite fit for me is the blue arch on a red core background.
    Keep up the good work. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Since those screenies were done i tweaked the arc around a little bit more. It's still a bit blue, but comes off generally more pink / white now. This could just be because of my settings, i'll consider making a red arc. Cheers for the feedback <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    EDIT: Just checked it out, you're right, it is a bit blue, will remake the arc to be red <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • chubbystevechubbysteve Join Date: 2002-10-14 Member: 1496Members, Constellation
    First: Your animated comp screen might dangerously add to textures limit. Be careful.

    Second: Overall Your white lighting comes off as dull and bland. To retain that whiteness but spice things up alittle bit, I've found you should use a tiny little bit of blue in your white lights (really still looks white). A RGB value of 191 191 255 works well and doesn't look blue (nor that dull grey).
    I like the texture reworks but I pray that nos wall red rework is a smoother blend (higher quality) in game.

    Finally: Floor lighting. Lets see some fun shadows, bright lights. I look at your floors and they are all quite dull and uneventful. Some neat light play would be nice to see there.
Sign In or Register to comment.