My Ns Movie/renderings Project

Browser_ICEBrowser_ICE Join Date: 2002-11-04 Member: 6944Members
edited July 2003 in NS Customization
<div class="IPBDescription">(I'm making this on my free time)</div> I have a few projects on my list for doing renderings and movies based on Natural Selection but with higher poly versions of models and maps. This is all in 3d max. I originaly wanted to do jokes and small movies in the NS game world.

[see image at my last post.]

In the making, I have the Ammo Armory, Command Chair, Marine light soldier, NS_Nothing Ready Room and the NS_Nothing marine respawn area. I'm doing all the NS models but right now these are the only ones I have started.

I am doing this on my spare time and I am alone in this. It is an excellent way of practicing my 3d Max skills.

[June-23 : added comments]
I think I'm gona change the green display to a more realistic progress bar for the ammo amount indicator.

[July-11 : added comments]
I removed the movie since I completly changed the HMG and besides I want to save space on my site.
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Comments

  • KuBaNKuBaN Join Date: 2002-11-16 Member: 8979Members, Constellation
    . . . . . . .
    wow

    Dude how long did that take? It looks hella sexy.
    Yay a movie that might not lack coherence!
  • Visual_MirageVisual_Mirage Join Date: 2003-05-01 Member: 15973Members
    Dude! that is very impressive!
  • MelajoMelajo Join Date: 2003-04-03 Member: 15171Members
    Wow, that is an impressive model. I really should start saving up for any version of max (help me shop sumwun).

    I also noticed how it Hovars without flapping.
  • Unreal_PantherUnreal_Panther Join Date: 2003-06-07 Member: 17083Members
    <!--QuoteBegin--Sushi08023+Jun 23 2003, 12:43 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sushi08023 @ Jun 23 2003, 12:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> (help me shop sumwun) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Someone... it's spelled someone!!!!!!! Eheh... Don't mind me.. I'm just a buttmunch... or rather the skulks munch my butt too much... or somthing... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->??!!
  • Visual_MirageVisual_Mirage Join Date: 2003-05-01 Member: 15973Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Sushi08023 Posted on Jun 23 2003, 03:43 AM

    "I also noticed how it Hovars without flapping. "<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Hahahahaha <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • DocterJDocterJ Join Date: 2003-04-09 Member: 15357Members
    the little green screen looka wierdo tho.
  • Browser_ICEBrowser_ICE Join Date: 2002-11-04 Member: 6944Members
    edited June 2003
    Hi again, back at the office, I found an early picture of my Ammo Armory. Thought you guys would like to see it. I did a few changes since then like the textures used on it.

    The two front parts will actualy be repeated around the shape since they're the same.

    [added comments]
    Once I got back home, I updated the picture. I intend to have real computer display animated on it and have blinking lights (well at least I'm gona try to do it !).


    <img src='http://browserice.gmaxsupport.com/Projects/Non-GMAX/Images/AmmoArmory.JPG' border='0' alt='user posted image'>
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
  • RotA_PlagueRotA_Plague Join Date: 2002-11-03 Member: 6768Members
    Very nice work so far. I also think that the green and orange look a littleout of place on the HMG.

    Sushi08023: Well you could get Gmax which you can have for free legally. Though like most say, it isn't very easy to model for HL with it due to it cannot create SMD's among other things. Though it is just basicly a version of 3DS Max that you can learn with. Also on discreet's site you can get a free 30 day trial the newest verison of 3DS Max.
  • blue2kblue2k Join Date: 2002-11-02 Member: 4025Members
    cant view it, what codec do i need? the class isnt registered on my windows media player 9
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    heh i looked at this and then got up to get a drink. I then collapsed from the biggest head rush ever and smacked my lip cauing it to bloat like a balloon. Was it the heat or was i so amazed my brain stopped functioning?
  • Browser_ICEBrowser_ICE Join Date: 2002-11-04 Member: 6944Members
    <!--QuoteBegin--DocterJ+Jun 23 2003, 07:44 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DocterJ @ Jun 23 2003, 07:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the little green screen looka wierdo tho. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That little green thing is a progress bar display for the ammo. I'm not happy with it anymore.

    I think I'll settle with a different progress bar. In the original NS model, that place wasn't displaying such display. I though I would us it for such a task. After all, a marine's gota know if he's approching empty ammo !
  • Browser_ICEBrowser_ICE Join Date: 2002-11-04 Member: 6944Members
    edited June 2003
    <!--QuoteBegin--RotA_Plague+Jun 23 2003, 03:39 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RotA_Plague @ Jun 23 2003, 03:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Very nice work so far.  I also think that the green and orange look a littleout of place on the HMG. 

    Sushi08023: Well you could get Gmax which you can have for free legally.  Though like most say, it isn't very easy to model for HL with it due to it cannot create SMD's among other things.  Though it is just basicly a version of 3DS Max that you can learn with.  Also on discreet's site you can get a free 30 day trial the newest verison of 3DS Max. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Funny, it didn't look orange to me ! :-)

    Ooops, I know now. You meant the leather on the handle. I couldn't find one leather texture with a simulated color. So I settle with this one.


    I tried to approche the NS texture of those specific parts. I had a hard time doing it.

    As for GMAX, you can always create your model and export it as a Quake-3 MD3 model format. Then use MilkShape to export back to HL.
  • Browser_ICEBrowser_ICE Join Date: 2002-11-04 Member: 6944Members
    edited June 2003
    <!--QuoteBegin--blue2k+Jun 23 2003, 04:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (blue2k @ Jun 23 2003, 04:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> cant view it, what codec do i need? the class isnt registered on my windows media player 9 <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It's actualy DIVX format (v5.3 I think !).

    If you go to the DIVX site and download the 2.1 version, you'll see it. It's free just like the other movie players.



    [added comments]
    I updated the Armory Ammo image in the reply way above this one.
  • Niloc1Niloc1 Join Date: 2003-04-25 Member: 15835Members
    That looks sweet. Great work.
  • SickleSickle Join Date: 2003-01-02 Member: 11713Members
    Browser [ICE] please do all of the marine models <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Browser_ICEBrowser_ICE Join Date: 2002-11-04 Member: 6944Members
    One reminder, what I am doing isn't to be used inside the game. It is only for rendering and movies purposes. Just so no one gets confused on this.
  • ArchzaiArchzai Join Date: 2002-11-10 Member: 8007Members
    Jaw smashes to floor in amazement...

    haha stop lying... u didnt make that... in fact... its an illusion! if ny1 made something THAT nice... theyd be the god of design!... maybe u are! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    GREAT JOB... id be so happy id die if i could model stuff that well T.T
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    looks mighty nice there cant wait to see it.
  • antifreezeantifreeze The guy with the goods&#33; Join Date: 2003-05-12 Member: 16232Members, Constellation
    Is there any way you cant convert these high poly models to work in the NS games. I have been looking for some really high poly NS models but not been able to find any.. Please make them work for NS game, PLZ!!!
  • Browser_ICEBrowser_ICE Join Date: 2002-11-04 Member: 6944Members
    It might be possible to convert it to HL but that's not what I am doing. There might be other stuffs needed for the conversion.

    Tell you what. When I'm done with my models and satisfied with them, then if someone from NS want's to convert them, I'll give them to them.
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    edited June 2003
    Well, if you'd fix the ammo cartridge area, then I'd consider. Anyway, if anyone was to convert it, I'd suggest flattenting the barrel to two cylinders and just skin it to look curvey, and reskin the whole thing as well. The thing that's really making this impressive looking is the lighting, which you don't get in HL <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->

    What's the poly count?
  • Browser_ICEBrowser_ICE Join Date: 2002-11-04 Member: 6944Members
    edited June 2003
    <!--QuoteBegin--JediYoshi+Jun 24 2003, 02:34 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JediYoshi @ Jun 24 2003, 02:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, if you'd fix the ammo cartridge area, then I'd consider. Anyway, if anyone was to convert it, I'd suggest flattenting the barrel to two cylinders and just skin it to look curvey, and reskin the whole thing as well. The thing that's really making this impressive looking is the lighting, which you don't get in HL  <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->

    What's the poly count? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Poly amount of my HMG is 4102. It wasn't made with exporting in HL so I wasn't aiming at a low poly amount. I did however used the Optimize modifier a couple of times.

    As for the ammo cartridge area, do you mean where the green light is ?

    I agree with you about flatening the barrel 'case that would lower down the poly amount decent enough for HL.

    I'm using textures of 512X512 and noise materials.

    Also agree with you about the ligthing effect affecting the WOW factor. In HL, it would look less impressive even with dynamic lighting.


    Things are a bit slower now here since my apartement is now starting to hit the 30 degrees Celcius. No air conditioning !!! <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin--Browser [ICE]+Jun 24 2003, 09:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Browser [ICE] @ Jun 24 2003, 09:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Poly amount of my HMG is 4102. It wasn't made with exporting in HL so I wasn't aiming at a low poly amount. I did however used the Optimize modifier a couple of times.

    As for the ammo cartridge area, do you mean where the green light is ?

    I agree with you about flatening the barrel 'case that would lower down the poly amount decent enough for HL.

    I'm using textures of 512X512 and noise materials.

    Also agree with you about the ligthing effect affecting the WOW factor. In HL, it would look less impressive even with dynamic lighting.


    Things are a bit slower now here since my apartement is now starting to hit the 30 degrees Celcius. No air conditioning !!! <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    *points to HL?* <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    i'm not a fan of the work, yes, they look nice, yes they are better than what i could do, but it's the bumpmapping that throws me off...

    nice job... but... yeah




    why not work it in Gmax? like you advertise...or is it really worth the trouble?
  • Browser_ICEBrowser_ICE Join Date: 2002-11-04 Member: 6944Members
    <!--QuoteBegin--Delarosa+Jun 25 2003, 01:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delarosa @ Jun 25 2003, 01:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i'm not a fan of the work, yes, they look nice, yes they are better than what i could do, but it's the bumpmapping that throws me off...

    nice job... but... yeah




    why not work it in Gmax? like you advertise...or is it really worth the trouble? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Thank you for your comment T2K. It's comments like your that I need.

    The bumpmap was to give the impression of steel with ware and tare. But then again, I realize reading your comment that the weapons are supposed to be brand new as they got materialized from the commander. Therefore there shouldn't be any signs of warness (spelled that right ?).

    As for GMAX, the model can be done but not in one single step process. Besides, I wasn't looking for just making models. I want to do movies and renderings. These process are not included into GMAX. So for my projects, using one tool for everything is better. However, I do use GMAX for other stuffs and do try to update the Quake-3 gamepack Tempest to work better and for any Quake-3 MOD but that's another story... Althought, if I used GMAX for one or two of the models and show it to the GMAX community or even here, it will show people what can be done with it. I'll pounder on it.

    Thanxs again guys.

    P.S. : for any new models in my projects, do you want me to do a new post or continue with this one ? I guess with this one should be better, right ?
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    no prob... (just commented about Gmax because i see you all over the place telling people to use it)


    a concern about the armory... (or really the little connecter between the armory itself and the selection screen.)

    can we see the joint (don't have to render, just a top view of it flatshaded would do)... my concern is reality sets in that you (it looks like) have setup a two-peice side-by-side arm, whin in reality the armory should have a encoumpasing U bracket arm...



    sorry for being technical, but the shadows kinda bugged me...


    same kidna action, different chape of joint.
  • PFCNublarPFCNublar Join Date: 2003-04-23 Member: 15792Members
    edited June 2003
    i must have the HUD on that armory. it would look cool on my custom modified version of the alien versus predator armory.

    my modded version goes so well with pulse-rifle toting starcraft marines...and the other structures. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    EDIT: Attachment removed to save a baby seal <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Browser_ICEBrowser_ICE Join Date: 2002-11-04 Member: 6944Members
    <!--QuoteBegin--Delarosa+Jun 26 2003, 06:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delarosa @ Jun 26 2003, 06:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> no prob... (just commented about Gmax because i see you all over the place telling people to use it)


    a concern about the armory... (or really the little connecter between the armory itself and the selection screen.)

    can we see the joint (don't have to render, just a top view of it flatshaded would do)... my concern is reality sets in that you (it looks like) have setup a two-peice side-by-side arm, whin in reality the armory should have a encoumpasing U bracket arm...



    sorry for being technical, but the shadows kinda bugged me...


    same kidna action, different chape of joint. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The display arm is actualy something that is based on the human arm. The shoulder connection is at the panel and the hand will be a ball where the display is connected. I thought of using this way instead of somekind of piston like arm. When deploying the hand is at the shoulder position (or somewhat near) and extands to form a width openned 'v'.

    The ball was so it would fit reality when the user could take the screen and literaly turn it to his liking (with some restraints after all we don't want the screen to be turned upside down).

    It's just a way I had thought. It is not the final version. If you have suggestions, I'm all ears ! Can't improve an artist's art without critics.

    As for GMAX, I simply use my banner. I only talk about GMAX if people have questions about it. This is an NS forum. Not a pimping forum. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->


    P.S. : I'm more interested into critics then WOWs. Also, please don't post your model versions in this thread. The purpose of this thread is my work needed critics. If you want to show your's, please start another thread. Otherwise, people will be lead away from the real intention.

    Thank you all.



    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    wow...... 'nuff said but seriously that is really really amazing.. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> cant wait for some more
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