My Ns Movie/renderings Project
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Join Date: 2002-11-04 Member: 6944Members
<div class="IPBDescription">(I'm making this on my free time)</div> I have a few projects on my list for doing renderings and movies based on Natural Selection but with higher poly versions of models and maps. This is all in 3d max. I originaly wanted to do jokes and small movies in the NS game world.
[see image at my last post.]
In the making, I have the Ammo Armory, Command Chair, Marine light soldier, NS_Nothing Ready Room and the NS_Nothing marine respawn area. I'm doing all the NS models but right now these are the only ones I have started.
I am doing this on my spare time and I am alone in this. It is an excellent way of practicing my 3d Max skills.
[June-23 : added comments]
I think I'm gona change the green display to a more realistic progress bar for the ammo amount indicator.
[July-11 : added comments]
I removed the movie since I completly changed the HMG and besides I want to save space on my site.
[see image at my last post.]
In the making, I have the Ammo Armory, Command Chair, Marine light soldier, NS_Nothing Ready Room and the NS_Nothing marine respawn area. I'm doing all the NS models but right now these are the only ones I have started.
I am doing this on my spare time and I am alone in this. It is an excellent way of practicing my 3d Max skills.
[June-23 : added comments]
I think I'm gona change the green display to a more realistic progress bar for the ammo amount indicator.
[July-11 : added comments]
I removed the movie since I completly changed the HMG and besides I want to save space on my site.
Comments
wow
Dude how long did that take? It looks hella sexy.
Yay a movie that might not lack coherence!
I also noticed how it Hovars without flapping.
Someone... it's spelled someone!!!!!!! Eheh... Don't mind me.. I'm just a buttmunch... or rather the skulks munch my butt too much... or somthing... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->??!!
"I also noticed how it Hovars without flapping. "<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Hahahahaha <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
The two front parts will actualy be repeated around the shape since they're the same.
[added comments]
Once I got back home, I updated the picture. I intend to have real computer display animated on it and have blinking lights (well at least I'm gona try to do it !).
<img src='http://browserice.gmaxsupport.com/Projects/Non-GMAX/Images/AmmoArmory.JPG' border='0' alt='user posted image'>
Sushi08023: Well you could get Gmax which you can have for free legally. Though like most say, it isn't very easy to model for HL with it due to it cannot create SMD's among other things. Though it is just basicly a version of 3DS Max that you can learn with. Also on discreet's site you can get a free 30 day trial the newest verison of 3DS Max.
That little green thing is a progress bar display for the ammo. I'm not happy with it anymore.
I think I'll settle with a different progress bar. In the original NS model, that place wasn't displaying such display. I though I would us it for such a task. After all, a marine's gota know if he's approching empty ammo !
Sushi08023: Well you could get Gmax which you can have for free legally. Though like most say, it isn't very easy to model for HL with it due to it cannot create SMD's among other things. Though it is just basicly a version of 3DS Max that you can learn with. Also on discreet's site you can get a free 30 day trial the newest verison of 3DS Max. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Funny, it didn't look orange to me ! :-)
Ooops, I know now. You meant the leather on the handle. I couldn't find one leather texture with a simulated color. So I settle with this one.
I tried to approche the NS texture of those specific parts. I had a hard time doing it.
As for GMAX, you can always create your model and export it as a Quake-3 MD3 model format. Then use MilkShape to export back to HL.
It's actualy DIVX format (v5.3 I think !).
If you go to the DIVX site and download the 2.1 version, you'll see it. It's free just like the other movie players.
[added comments]
I updated the Armory Ammo image in the reply way above this one.
haha stop lying... u didnt make that... in fact... its an illusion! if ny1 made something THAT nice... theyd be the god of design!... maybe u are! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
GREAT JOB... id be so happy id die if i could model stuff that well T.T
Tell you what. When I'm done with my models and satisfied with them, then if someone from NS want's to convert them, I'll give them to them.
What's the poly count?
What's the poly count? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Poly amount of my HMG is 4102. It wasn't made with exporting in HL so I wasn't aiming at a low poly amount. I did however used the Optimize modifier a couple of times.
As for the ammo cartridge area, do you mean where the green light is ?
I agree with you about flatening the barrel 'case that would lower down the poly amount decent enough for HL.
I'm using textures of 512X512 and noise materials.
Also agree with you about the ligthing effect affecting the WOW factor. In HL, it would look less impressive even with dynamic lighting.
Things are a bit slower now here since my apartement is now starting to hit the 30 degrees Celcius. No air conditioning !!! <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
Poly amount of my HMG is 4102. It wasn't made with exporting in HL so I wasn't aiming at a low poly amount. I did however used the Optimize modifier a couple of times.
As for the ammo cartridge area, do you mean where the green light is ?
I agree with you about flatening the barrel 'case that would lower down the poly amount decent enough for HL.
I'm using textures of 512X512 and noise materials.
Also agree with you about the ligthing effect affecting the WOW factor. In HL, it would look less impressive even with dynamic lighting.
Things are a bit slower now here since my apartement is now starting to hit the 30 degrees Celcius. No air conditioning !!! <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
*points to HL?* <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
nice job... but... yeah
why not work it in Gmax? like you advertise...or is it really worth the trouble?
nice job... but... yeah
why not work it in Gmax? like you advertise...or is it really worth the trouble? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Thank you for your comment T2K. It's comments like your that I need.
The bumpmap was to give the impression of steel with ware and tare. But then again, I realize reading your comment that the weapons are supposed to be brand new as they got materialized from the commander. Therefore there shouldn't be any signs of warness (spelled that right ?).
As for GMAX, the model can be done but not in one single step process. Besides, I wasn't looking for just making models. I want to do movies and renderings. These process are not included into GMAX. So for my projects, using one tool for everything is better. However, I do use GMAX for other stuffs and do try to update the Quake-3 gamepack Tempest to work better and for any Quake-3 MOD but that's another story... Althought, if I used GMAX for one or two of the models and show it to the GMAX community or even here, it will show people what can be done with it. I'll pounder on it.
Thanxs again guys.
P.S. : for any new models in my projects, do you want me to do a new post or continue with this one ? I guess with this one should be better, right ?
a concern about the armory... (or really the little connecter between the armory itself and the selection screen.)
can we see the joint (don't have to render, just a top view of it flatshaded would do)... my concern is reality sets in that you (it looks like) have setup a two-peice side-by-side arm, whin in reality the armory should have a encoumpasing U bracket arm...
sorry for being technical, but the shadows kinda bugged me...
same kidna action, different chape of joint.
my modded version goes so well with pulse-rifle toting starcraft marines...and the other structures. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
EDIT: Attachment removed to save a baby seal <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
a concern about the armory... (or really the little connecter between the armory itself and the selection screen.)
can we see the joint (don't have to render, just a top view of it flatshaded would do)... my concern is reality sets in that you (it looks like) have setup a two-peice side-by-side arm, whin in reality the armory should have a encoumpasing U bracket arm...
sorry for being technical, but the shadows kinda bugged me...
same kidna action, different chape of joint. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
The display arm is actualy something that is based on the human arm. The shoulder connection is at the panel and the hand will be a ball where the display is connected. I thought of using this way instead of somekind of piston like arm. When deploying the hand is at the shoulder position (or somewhat near) and extands to form a width openned 'v'.
The ball was so it would fit reality when the user could take the screen and literaly turn it to his liking (with some restraints after all we don't want the screen to be turned upside down).
It's just a way I had thought. It is not the final version. If you have suggestions, I'm all ears ! Can't improve an artist's art without critics.
As for GMAX, I simply use my banner. I only talk about GMAX if people have questions about it. This is an NS forum. Not a pimping forum. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
P.S. : I'm more interested into critics then WOWs. Also, please don't post your model versions in this thread. The purpose of this thread is my work needed critics. If you want to show your's, please start another thread. Otherwise, people will be lead away from the real intention.
Thank you all.
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->