My Ns Movie/renderings Project

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Comments

  • WarpZoneWarpZone Join Date: 2002-11-03 Member: 6264Members
    I think the armory would look better if you used the regular textures. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> That's just my opinion though...
  • Browser_ICEBrowser_ICE Join Date: 2002-11-04 Member: 6944Members
    <!--QuoteBegin--WarpZone+Jun 28 2003, 12:49 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (WarpZone @ Jun 28 2003, 12:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think the armory would look better if you used the regular textures. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> That's just my opinion though... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Regular texture is for a low poly version only.

    If I increase it's size, then I loose quality and would need to work on it to repair this. It also complicates things when it comes to bumpmaping.

    Thanks for the suggestion.
  • Browser_ICEBrowser_ICE Join Date: 2002-11-04 Member: 6944Members
    edited July 2003
    Funny, after you create something, you manage to find some hints about how to make it better while doing something totaly not related.

    I was playing NS on Saturday (NS is kinda the game I play the most) and while I was reloading my HMG, I noticed that the animation on my screen had more details then when you look at an HMG on the ground or that somebody else's has. This made me want to look at it to see how much more details it had.

    Turned out it's a half model (left part only) with more details and the textures had more details too. I also understood what someone had pointed about the ammo pack. So on Sunday, I went back at it and am redoing it from scratch.

    It's about 75% done now. I'll post an image here when I'm done. I think you will like this one a whole lote better.
  • Browser_ICEBrowser_ICE Join Date: 2002-11-04 Member: 6944Members
    edited July 2003
    Unfortunetly, <b>this is my last post related to posting images</b>. I will post images only when project is about ready for public release (I have joined a movie team !!!).

    95% of the regular NS HMG has been converted into 3d details. The image doesn't do justice to all the 3d details so you will have to wait for the movie.

    <a href='http://browserice.gmaxsupport.com/Projects/Non-GMAX/Images/HMG.jpg' target='_blank'>HMG model v 2.0</a>
  • PFCNublarPFCNublar Join Date: 2003-04-23 Member: 15792Members
    Looks accurate...so I guess it's good. Nothing awe inspiring, but credit must be given where its earned. Looks sharp <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->. But...maybe the characters could use the foward grip on the HMG (which is never used for some reason)...maybe. Just a thought I'd like to mention.
  • Browser_ICEBrowser_ICE Join Date: 2002-11-04 Member: 6944Members
    Also, the foward handle which is currently retracted, isn't seen in the normal NS HMG model. I don't recall seeing it. I found out about it when playing, I was reloading my HMG ammo and saw it. So the reloading animation seen through the eyes of the player uses different models/textures then the HMG model you see in the hand of another player or on the ground.

    Thanx for the info about using the foward grip. I'll keep it in mind.
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