Hardcore Custom Map Server

Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
edited July 2003 in Mapping Forum
<div class="IPBDescription">want to play something different?</div> we all know this problem: you made a map but not a single server will play it because some admins are sowhat brainless ^^
now it´s time to change this: -=Templers Custom Fightcenter=- (62.93.201.6:27300 pw: ngg) the cycle had been modified to feature custommaps also. download links on <a href='http://www.ngg-central.de.vu' target='_blank'>ngg-central</a>, maps can also be dowloaded from <a href='http://www.thehivemind.org/modules.php?op=modload&name=Downloads&file=index&req=viewdownload&cid=3' target='_blank'>the hivemind</a>

("-" = removed / "+" = added / additional information meant as orientation)

<b>] advanced custom cycle [</b>
ns_11th_hr18
ns_tanith
ns_atomicmass27
ns_cilrais_1229
ns_nancy
ns_colony_v1
ns_europa
ns_hera
ns_fenris
ns_greian
ns_eclipse
ns_hydrosity
ns_leigonxiii
ns_caged
ns_lost
ns_mystic_rc3
ns_bast
ns_nirvana
ns_rampage

<b>] maps not listed in the cycle [</b>
<!--emo&::asrifle::--><img src='http://www.natural-selection.org/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> ns_60seconds_b1 (needed to play after server restart, first map!!!)
ns_surface
ns_layout (func_wallace is a master of desaster...)
ns_pitchblack
ns_dark_b1 (little different to ns_pitchblack)

<b>] additional information [</b>
- server is a 12 slot password clanserver
- pings are stable (but everybody with a server claims that)
- installed plugins:
* cheating death
* unstuck pro
* status display
* lerklift ("lets bomb the marines with gorges!")

and Im still testing. If any mapper feels to play his map that is listed here, either join the server or the irc channel #nostromo (quakenet).
and there will be also the possibility to playtest other custom maps. but I mean serious maps plz <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
ask for Lt.Gravity for map submission or Black Templer for some more information (server,pw,...).
happy trails!
«134

Comments

  • Elite_GuardElite_Guard Join Date: 2002-11-29 Member: 10258Members
    11th Hour is at version 13

    it should be ns_11th_hr13
    <a href='http://www.thehivemind.org/modules.php?op=modload&name=UpDownload&file=index&req=viewdownloaddetails&lid=7&ttitle=11th_Hour' target='_blank'>download</a>
  • PapercutPapercut Join Date: 2003-01-23 Member: 12656Members
    YOu could put Nomblizkikko5 on it..

    <a href='http://cs.humla.com/toor/kikkoman/' target='_blank'>http://cs.humla.com/toor/kikkoman/</a>

    Therell be a version 5 soon, so you might want to wait.
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    Very kind of your clan! Maybe one day you could make up a webpage for mappers to list their map and every second day an old map leaves the map cycle and a new one from the list joins in.
  • Elite_GuardElite_Guard Join Date: 2002-11-29 Member: 10258Members
    <!--QuoteBegin--NerdIII+Jun 14 2003, 01:00 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NerdIII @ Jun 14 2003, 01:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Very kind of your clan! Maybe one day you could make up a webpage for mappers to list their map and every second day an old map leaves the map cycle and a new one from the list joins in. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    A very smart man already thought of this <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    Oh it was me <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=29160' target='_blank'>All NS Maps</a>
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    ns_napo would be cool.. its a realy serious map, and its balanced.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Very kind of your clan! Maybe one day you could make up a webpage for mappers to list their map and every second day an old map leaves the map cycle and a new one from the list joins in.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    first of all we are no real clan. we are more like a player group with ns as their favourited game. a webpage where mappers add their maps is not the goal of the custom server. all maps are viewed and slightly playtested in order to get into the mapcycle. this avoids crapmaps on the server, so their arent any boxmaps like siege, pillbox ans marsoutpost.
    the cycle shurely will change but I think it will grow. I would be happy if the mapper of the cacle maps would contact me. I know that their is nothing more satisfying than playing your own map in real combat <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    I point out that this has nothing to do with kindness (although Im a kind person ^^ ) as with the fact that there is a MASSIVE lack at custom maps played in the net.
    it will take some more days till the server is fully functional. join #nostromo, there are enough players you can mess with around 18:00pm european time.

    *only a disgested marine is a good marine!*
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    changed the mapcycle (see first post)

    mappers who want to play an exiting match on their map listed abouve: plz contact me.
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    *waits for ages till german admins with fast servers get such a cool map cycle on their servers*
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    edited June 2003
    waits for ages? wenn du dir den server mal gegeben hättest wüsstest du das er deutsch IST!!!

    this was a taste of my german language. wanna hear more <!--emo&;)--><img src='http://www.natural-selection.org/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> join Templers Custom Fight Center

    und ganz nebenbei mal angemerkt: wenn du auf dem server einen ping von 90 hast, ist deine verbindung miserabel...
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    *g* ok... no comment... when is the server most frequented?
    <i>Wann sind denn die meisten Leute auf dem Server?</i>
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    Im not this stupid kind of german who dont understand hie own language <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    In der regel ab 18Uhr bin ich da, ab 19.30Uhr gehts so richtig rund!

    (6pm: Im on service, 7.30pm: its the hell out there!)

    have to change the cycle a bit. ns_next had some major gameplay problems so it will be removed with the next update. ns_sphere went nearly unplayable with the marines not able to select their buildings to upgrade. ns_hydrosity and ns_colony crashed due mapload. hope there will be no errors any more... but one positive news: ns_surface, at least not too detailed, got some kind of cult-status. its great <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • CarlingCarling Join Date: 2003-05-21 Member: 16571Members
    You can add my map <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    <a href='http://homepage.ntlworld.com/carling2u/files/ns_drop_v1.zip' target='_blank'>http://homepage.ntlworld.com/carling2u/fil.../ns_drop_v1.zip</a>
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    Great idea, I may start adding more custom maps on my server as well soon, if only I can get a strong community going first for my server <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    I shall stop by yours though <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    I will test every map that is a adding-request but if your map has less than 1.3mb (unzipped bsp file) than its not what I would test instantly. because all the great maps have more than 2mb and I tired of the "around 400kb funmaps". no criticism, only information. will test the map. but I dont exspect it to enter the cycle. example ns_next: it looked not too bad but when playing my buddies screaned in pain because of the real simple layout, that caused confusion. when I took a look from top down I realized, that there were too few res nodes. so I will remove it.
    ns_surface got quite funny. ns_greian is quite small but a fun to play... ok, if the marines refuse from jp-rushing the hives on first round orientationplay <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    I like the fact that you seem to be running only normal NS play custom maps on your server, ones that are akin to the official maps. Personally, I think you should keep it that way, it's refreshing to see a server that supports custom maps, but doesn't bother with "fun" maps.

    I shall check it out when I find the time.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    that was the cause for buying the server <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    that doesnt mean that there are no "boxmaps" present but that are some funny variants. ns_pitchblack, ns_layout are for pauseplay and are not actually in the cycle. if you guys know cool "ns-like" maps, gimme a hint. Im tired looking for decent maps only to download 30 crapmaps....
  • DarkhoundDarkhound Join Date: 2002-11-15 Member: 8794Members
    Time to shamelessly plug my map, ns_karnak <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> . It's a serious NS map. You can download it either <a href='http://www.cse.psu.edu/~forney' target='_blank'>Here</a> or from <a href='http://www.thehivemind.org/' target='_blank'>The Hive Mind</a>. There are screenshots of it on either my website or on <a href='http://nsworld.ns-central.co.uk/Map.php?UniqueID=189' target='_blank'>NS World</a>.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    edited June 2003
    changed cycle after some game experience.
    couldnt get an idea of ns_karnak cause of missing v_wad.wad (watch out boy this can make your map pretty unpopular!)

    as addition I want to invite some guys onto the server exspecially:

    - Nay (for ns_colony which is one of the best looking maps ever and doesnt lame on gameplay)
    - Chrome Angle (for ns_11th_hr13 that we havent played but it was what came into my mind <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> )
    - Humb1ed (for ns_cilrais_1229 thats kinda unusual mapstyle... "oh... its... pink?" *smile*)
    - Grey Hawk (for ns_greian that is an really amazing map because it isnt too big but real good looking)
    any official mapper is welcome to join also.

    but plz be patient because the server isnt too much frequented to this time. but that will change soon <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    <!--QuoteBegin--Darkhound+Jun 19 2003, 08:30 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Darkhound @ Jun 19 2003, 08:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Time to shamelessly plug my map, ns_karnak <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> . It's a serious NS map. You can download it either <a href='http://www.cse.psu.edu/~forney' target='_blank'>Here</a> or from <a href='http://www.thehivemind.org/' target='_blank'>The Hive Mind</a>. There are screenshots of it on either my website or on <a href='http://nsworld.ns-central.co.uk/Map.php?UniqueID=189' target='_blank'>NS World</a>. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    If you come on over to my server sometime, perhaps you can show me around the map if I put it on? I may put that into a "voting" rotation.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    I must also say I like how you limit the "fun" maps you have on your server. I get bored by Siege and Missile Command VERY quickly, but i like the ones that sort of adhere to what NS is REALLY about.
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    Hey, it is really funny to see the same text in English and then in German, don't you agree?

    <i>Hey, ist wirklich lustig den selben Text einmal auf englisch und dann auf deutsch zu lesen, findest du nicht auch?</i>

    *looksontemplarserver* There are actually some people playing right now, what a pitty that I have to study atm <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • DarkhoundDarkhound Join Date: 2002-11-15 Member: 8794Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->couldnt get an idea of ns_karnak cause of missing v_wad.wad <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> How irritating. I even tested this before I released the map. I moved the wad files from the NS directory to the root directory and then ran the map. But it seems that Half-Life checks the root directory for textures also <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> . So now I get to recompile for another 5 hours, in addition to looking like a fool. Argh.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    ? be careful with wad files. the noobs allways make me angry that include 20 wad files into a map and forget that you will need all the wads (even if the textures are NOT used) the map was compiled with. simply include the wad in the zip file. otherwise some texturess are missing. BAMM!
    [/QUOTE]*looksontemplarserver* There are actually some people playing right now, what a pitty that I have to study [QUOTE]
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> yeah we made it! 4 vs 4 and its getting even better. problem seems to be that most people really cant read because the pass is in the title...
    other thing I came over:
    "Dont make Atomicmass?" - "Why? I havent played it yet." - "I dont like custom maps." - "Whats the cause?" - "I dont like them."
    now we know why there are only few custom servers out there <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> since we played ns_colony, everyone get somewhat exited, it was real fun. and Im very happy with the Nostromo Gaming Group (NGG) cause everyone liked playing the maps very much. after 5 hours of custom play there where ns_caged and suddenly I felt terrible bored.

    server: Templers Custom Fight Center PW:nostromo|62.93.201.6:27300
    hp: www.ngg-central.de.vu (all in german, sorry guys <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> )
    irc channel: #nostromo (quakenet)
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    If 1.1 reduces the cpu load about 50% as announced, will the free slots be increased the same way?
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    what a weird question...
    shure but not on this server because even if the cpu can handle more players the slots wont get cheaper <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    ok, i wasn't sure if it is maybe a server of a friend of yours. in that case you could have added a lot more slots to play some large maps with 20 players or so <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
    now that i think about it, the relation between players on the server and cpu load is not quite given. a game with two players surely eats almost as much processing power as a game with four players.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    that isnt the point. the server controls the entities and structures on the map and thats why some pings are so bad. remember tanith: this map is crafted so bad that even on good servers you never get pings under 100 in play.
    you never had a server, right? I will explain whats the problem: you buy the slots. if you want more slots you have to pay more. thats why templers server has got 12 slots. and even these are not fillable...
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    i know that you have to pay per slot. you also have to pay more for a clan server that no public players can join and you get some money back when you put the host's name in the server name <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    But you are right, I never had a server, but my clan leader has one of his own, that's why I mentioned it. If one of your friends had a fast connection he could have made up his own server, too. And in this case you would not have had to pay per slot. ...if you know what i mean.
    why did you tell me about the pings? do you mean that the 'speed' does not depend on cpu usage, but on bandwidth for all those entities? *hopestounderstanditright*
    ok, now you have payd for 12 slots and you can't fill them? why is that? if the server is too bad to handle 12 players i would not pay for 12 slots any longer.
  • DarkhoundDarkhound Join Date: 2002-11-15 Member: 8794Members
    Ok, I finally managed to get the textures compiled into the bsp, and I also fixed a minor entityproblem, so it should be ready to go now. The Hive Mind site doesn't have the new version obviously, so get it from <a href='http://www.cse.psu.edu/~forney/ns_karnak.zip' target='_blank'>my web site</a>. Try it out and see what you think.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    unfortunately the server was kinda laggy with 12 players, so said the dust team when playing alittle match. In my opinion it was fake but who cares. we played a match 3 on 3 and made some really crazy stuff (like building 150 turrets and place about 300 mines) and the pings were incredible low. dunno what to say anymore. its a fast server...

    darkhound: good work. there is some architecture I really like. it seems to be a beta version <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> so keep up the good work. think about if a hive that marines can shoot from a large distance is a good idea. but I dont want to critize your map here. but I have to say that the chance for a permanent place in the cycle is not given. that doesnt mean that the map is bad (its pretty good) but it seems to be quite plain <i>for my taste</i> in some areas. hm...
    in which country you are living? we could get a little timeproblem, otherwise I would tell you a time we are playing and shurely could test the map for gameplay. I live in germany, europe. time we are playing is around 19-23o?clock (7-11pm)
    another thing: why it is called karnak? I couldnt see anything "egypt like" <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
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