I'm tired of starting new topics everytime I have some pics, and since I plan on having a bunch more in the near future, I'm just gonna keep posting them here.
Anyways, here's the deal. I'm pretty much going to work nonstop until I finish this map. I told myself one room per day, and after 2 days and 2 rooms, it's going well. Don't think I'll be able to make a proper room today, but I figure a few hallways should make up for it.
Without any more blabbing, ns_takeback:
These first 2 shots were at the end of my previous topic, but I don't think many people saw them. This room was completed earlier this month.
And this last one is from the room I made yesterday. That black square is where a hallway will connect to this room, whenever I get around to making it.
ooh, nice. but i think the rooms are a bit large =/ massive to tell the truth. and some parts are a bit repetitive, for example the distant red-lighted monitor walls in that fourth shot. also it seems to be very marine-friendly ground.
<!--QuoteBegin-TOmekki+Sep 24 2004, 10:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOmekki @ Sep 24 2004, 10:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ooh, nice. but i think the rooms are a bit large =/ massive to tell the truth. and some parts are a bit repetitive, for example the distant red-lighted monitor walls in that fourth shot. also it seems to be very marine-friendly ground. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Agree'd. Although I like the height variations which will advantage aliens.
A <span style='color:red'><i>very</span></i> rough version of what I will be trying to put in here. I plan on making the atmosphere foggy, kinda steamy-ish. It will look very nice in my book. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<span style='font-size:12pt;line-height:100%'>Information on how to make it better would be very helpful. Just dont get too over-critical and say "Yar, it sucks" altogether.</span>
Recoup > I'm not sure this room deserves 3 posts following <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> but seems nice. In my opinion, the light_spots on the ground should be less bright
I personally think its a bit bland, but then I really don't like grey-ish rooms with no colour.
Make the lights brighter, and the darker areas darker <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Yeah, I plan on moving a foggy atmosphere in, and those rooms to the right will have red, on and off lights. In those tunnels are entrances to an intricate tunnel system.
recoup: experiment with different wall textures, right now its just 1 texture for the whole wall. you could try some monitors/pipes on the walls depending what the room is for. lighting is way too white, add red/blue lights again depending on what your plans for the area are. if its a computer communications sorta area then id go for bluish, if its more indrustrial then red might be a better choice. i know all those ideas are cliches but they would make it look better, maybe. just giving out suggestions here.
Evil_bOb1Join Date: 2002-07-13Member: 938Members, Squad Five Blue
These look very promissing compared to your previous work. Your getting the hang of things pretty quick Recoup.
Keep up the good work and we'll see an official map of you earlier then one could ever expect. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Very...<i>slick</i>... of you, if I do say so myself. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<!--QuoteBegin-slicky+Sep 25 2004, 07:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (slicky @ Sep 25 2004, 07:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i took the doom3 textures, rendered them with lighting and bump-mapping, edited them and copied them into basic textures. (its HL not doom3 engine) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> im sure alot of the mappers would apreciate it if you did more textures like that and released a pack of them
Its almost as time consuming as making the textures myself so i wont be making any extras, but ill release the textures ive made along with the map im producing later.
in the last shot the red wall does indeed look a bit boring, its all flat and such. it doesnt need much to make it look good, just make it not-flat. in that process you'll need to use different textures also.
Those textures really beef up the image slicky, the lighting on most other textures wouldn't look that good. Nice way to bring out the textures with the white light too. Remember to give that texture pack to the community, especially the white lights one on the ceiling <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Comments
Anyways, here's the deal. I'm pretty much going to work nonstop until I finish this map. I told myself one room per day, and after 2 days and 2 rooms, it's going well. Don't think I'll be able to make a proper room today, but I figure a few hallways should make up for it.
Without any more blabbing, ns_takeback:
These first 2 shots were at the end of my previous topic, but I don't think many people saw them. This room was completed earlier this month.
#1
<img src='http://www.martinrolek.com/images/takeback/takeback12.jpg' border='0' alt='user posted image' />
#2
<img src='http://www.martinrolek.com/images/takeback/takeback13.jpg' border='0' alt='user posted image' />
These next 2 are from a room that I remade 2 days ago.
#3
<img src='http://www.martinrolek.com/images/takeback/takeback04.jpg' border='0' alt='user posted image' />
#4
<img src='http://www.martinrolek.com/images/takeback/takeback05.jpg' border='0' alt='user posted image' />
And this last one is from the room I made yesterday. That black square is where a hallway will connect to this room, whenever I get around to making it.
#5
<img src='http://www.martinrolek.com/images/takeback/takeback14.jpg' border='0' alt='user posted image' />
Agree'd. Although I like the height variations which will advantage aliens.
<span style='font-size:12pt;line-height:100%'>Information on how to make it better would be very helpful. Just dont get too over-critical and say "Yar, it sucks" altogether.</span>
EDIT: Im probably going to retract the lights INTO the ceiling.
Make the lights brighter, and the darker areas darker <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
May look nice with steam in it tho
Keep up the good work and we'll see an official map of you earlier then one could ever expect. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
make the fitings brighter, and it should look right
Is that an ns texture pack? Or Doom (I was confused, you were talking about doom... but ugh)
im sure alot of the mappers would apreciate it if you did more textures like that and released a pack of them
*due to my crapy web host resized and uploaded
shot 1
But the roof near the back wall, looks bland, see what you can do to draw the eye there as well
but the map's looking very good :)
* and thank you for youre compliments