People Making Up Their Own Rules Sucks.

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  • InfinitumInfinitum Anime Encyclopedia Join Date: 2002-08-08 Member: 1111Members, Constellation
    edited May 2003
    <img src='http://www.the-uzi.org/~infinitum/pcs/1000000years.gif' border='0' alt='user posted image'>
  • Spyder_MonkeySpyder_Monkey Vampire-Ninja-Monkey Join Date: 2002-01-24 Member: 8Members, NS1 Playtester, Contributor
    Gah, I can't play public TFC anymore. League courtesy rules have spoiled me on how the game should be played. No chasing, potshotting... snipers aren't necessarily prohibited, but seldom is a sniper a good defensive idea... everytime I'm running offense in pubs and some idiot medic doubles back behind me, shotgun blaring, a piece of me dies.
  • TwexTwex Join Date: 2002-11-02 Member: 4999Members
    edited May 2003
    The whole concept of strict Offense/Defense separation is artificial and incredibly silly. Why shouldn't I be free to switch roles repeatedly if it's necessary?

    This development in TFC should be a warning to all mod communities: This is what will happen if you let clueless people get away with changing the rules.

    With the "No F4!" rule in NS, we're already on top of that slippery slope. Auto-resign on team imbalance was implemented for a reason. F4 is a normal way to signify your intention to resign a round you consider lost. If enough people do it, round is over. Would you rather have unmotivated players continue a round they have no interest in?

    The only rules server admins are supposed to enforce is standard stuff like no spamming, no teamkilling etc. As soon as they do more, they've left their sphere of competence. If you have ambitions of making up rules, be a game designer and make your own game for us all to enjoy. Don't meddle with the rules other designers have created; there's a good chance you don't understand their game as well as they do.
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    The best way to do it would be like Wolfenstein Tactics

    Have two different parts of the map with Offense and Defense team members
  • Brave_UlyssesBrave_Ulysses Join Date: 2003-04-28 Member: 15922Members
    <!--QuoteBegin--OttoDestruct+May 27 2003, 05:50 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (OttoDestruct @ May 27 2003, 05:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Roscoe pretty much explained what I've been trying to explain clearly all along. The focus of the game is to capture the flag, not showing the other team your brand spankin new SPAM-O-RAMA 8000 grenade you just got. The rules are meant to keep the focus on the flag, not mindless killing. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    OK - I've not played TFC but I'll have a stab at guessing it - Offense grabs Defense's flag and tries to "cap" it. Doing so brings them closer to winning. Have I got that right? Then surely killing the offense will prevent them from getting flags and stop them winning. How can anyone consider this lame?
  • James_H4xwellJames_H4xwell Join Date: 2002-12-25 Member: 11518Members
    <!--QuoteBegin--Brave Ulysses+May 28 2003, 09:35 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Brave Ulysses @ May 28 2003, 09:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--OttoDestruct+May 27 2003, 05:50 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (OttoDestruct @ May 27 2003, 05:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Roscoe pretty much explained what I've been trying to explain clearly all along. The focus of the game is to capture the flag, not showing the other team your brand spankin new SPAM-O-RAMA 8000 grenade you just got. The rules are meant to keep the focus on the flag, not mindless killing. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    OK - I've not played TFC but I'll have a stab at guessing it - Offense grabs Defense's flag and tries to "cap" it. Doing so brings them closer to winning. Have I got that right? Then surely killing the offense will prevent them from getting flags and stop them winning. How can anyone consider this lame? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Its not lame, but whiney people that suck go OMG NO POTSHOTTS (offence shooting offence in teh middle of the map) but its part of the game. This is also part of the reason i quit TFC. The TFC community is too centered around Honour and Rules where as the cs community is NOT centered enough around honour and rules.
  • OttoDestructOttoDestruct Join Date: 2002-11-08 Member: 7790Members
    And for about the third or fourth time that I've said it on this forum since you aren't reading the whole thing, THESE RULES ARE FOR LEAGUE PLAY! L-E-A-G-U-E. If you go back one page and read the stuff I posted maybe you'll stop flaming me.
  • RoscoeRoscoe Join Date: 2002-11-29 Member: 10221Members
    <!--QuoteBegin--Infinitum+May 27 2003, 03:21 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Infinitum @ May 27 2003, 03:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ... Clean, organised play, what the hell...

    I feel a great swell of pity for the poor soul that get's kb'd for chasing an opponent down. Rather than blame the creators of the mod for not implementing a proper Offense and Defense mode where the classes ARE meant to do those roles, we'll just ban the player for not sticking to our little honour code. Yup, that'll show them who's boss.

    I will play the game the way it was meant to be played. No honour code will stop me from capping a flag while I'm on 'defense'. No honour code will stop me from infecting players. No honour code will stop me from chasing your whiny little avatar down and killing him.

    Viva La Chaos <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You know, I could say the same thing about bunnyhopping in NS. "The creators of the mod left the option for me to bunnyhop in the game so you can't stop me from doing it. Screw your little honour code." In reality, when a server op doesn't like your actions you have three options:
    1) change your behavior to follow the rules
    2) find a new server
    3) suffer the consequences

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->OK - I've not played TFC but I'll have a stab at guessing it - Offense grabs Defense's flag and tries to "cap" it. Doing so brings them closer to winning. Have I got that right? Then surely killing the offense will prevent them from getting flags and stop them winning. How can anyone consider this lame?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    If your defense is holding what is the point? Haven't any of you ever played on a pub where it was 8 vs 9 and one team had 9 defense? Personally I don't enjoy those games. These rules prevent this "turtling." Again, the promotion of clean, organized play. Don't like it? Find another server or risk getting banned. (I have been guilty of killing the flag carrier while on offense--but usually this is acceptable, even in league play.)
  • GWARGWAR Join Date: 2002-11-01 Member: 2297Members, Contributor
    <!--QuoteBegin--MedHead+May 28 2003, 03:02 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MedHead @ May 28 2003, 03:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Otto, I think you're missing the point. Yes, we're talking about pubbing, because most of us aren't in TFC clans. The rules we are discussing <b>are</b> intended for league play. However, due to the rampant elitism in league/clan play, it has infected the mindset of many public servers out there. What used to be considered a public server is now basically a public CLAN server. A server that plays just to have fun is much more difficult to find these days.

    12.98.100.55:27015 Mayberry - BarneyFife.Net TFC #1 Low G
    12.98.100.34:27015 Mayberry - BarneyFife.Net TFC #3 Low G

    These ones are pretty good. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I use to play on these servers, great fun <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    One of the best things about tfc is the chaos... And these annoying made up rules make the game boring!

    If it went any further, the medic would have to ask the other team if he can take the flag.
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