Dod Reviews
<div class="IPBDescription">No Flames PLEASE!</div> being as the current DoD fourms are down, i want to make this thread the offical place to take about DoD and how much it sucks/rules
rules:<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ONLY people that have played v1.0, and have more to say then it sucks/it rules
ONLY TALK ABOUT GAMEPLAY!! (not the pre-patch madness)
i want to see posts that have more then 10 words people!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
we will start with mine:
at frist.. i was disapointed... valve really did take over the team, and you can see the counter-strike in it.
the worst part i think, it the sniper can now move around, (albet at walking speed) while scoped (CS) and the death cam after you die ranks up there. the minimap is cool, but is shows the enemys nades.. whats really sucks
the game has turned into a mix of BF1942 gun recoils, Counter-Strikes feel, and Natural-Selections skulk on celearty running.
but after playing a few minutes, it begins to grow on you.
and i must talk about the graphics..... OMG is this even HL? i was blown away! i mean these are some hi poly models... but the unfourtainate side affect is that is lags on really slow vid cards (hugs geforce 4 ti 128meg <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> )
i did have a lot of lag, but i cant tell if it was my connection or Dod's fault. (most likely my connection)
they did a bit of changing to the recoil... it feels weird now, i cant really describe it..
the new maps are really good (a new snowtown is back.... well the layout anyway) and the brits are really cool to play (the enfieald pwns!)
all in all, it does grow on you, and is a nice break from NS till 1.1 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
rules:<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ONLY people that have played v1.0, and have more to say then it sucks/it rules
ONLY TALK ABOUT GAMEPLAY!! (not the pre-patch madness)
i want to see posts that have more then 10 words people!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
we will start with mine:
at frist.. i was disapointed... valve really did take over the team, and you can see the counter-strike in it.
the worst part i think, it the sniper can now move around, (albet at walking speed) while scoped (CS) and the death cam after you die ranks up there. the minimap is cool, but is shows the enemys nades.. whats really sucks
the game has turned into a mix of BF1942 gun recoils, Counter-Strikes feel, and Natural-Selections skulk on celearty running.
but after playing a few minutes, it begins to grow on you.
and i must talk about the graphics..... OMG is this even HL? i was blown away! i mean these are some hi poly models... but the unfourtainate side affect is that is lags on really slow vid cards (hugs geforce 4 ti 128meg <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> )
i did have a lot of lag, but i cant tell if it was my connection or Dod's fault. (most likely my connection)
they did a bit of changing to the recoil... it feels weird now, i cant really describe it..
the new maps are really good (a new snowtown is back.... well the layout anyway) and the brits are really cool to play (the enfieald pwns!)
all in all, it does grow on you, and is a nice break from NS till 1.1 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Comments
I tried getting into the game, but this is *NO* DoD 3.1. I feel that it just doesn't play right. It contained the minimap (Cough counterstrike cough), showed your teammates (cough radar cough), included a somewhat useless rocket launcher, nerfed the grenades (at least they're not ueber-leet 'nades of doom), the new recoil is.. interesting? but they ruined the weapon system. I saw no point in using any gun outside of the railgun. The most fun was watching people doing the famous DoD runstrafe, stop, shoot, runstrafe, stop, shoot, and were getting about 3 kills for each death. They really broke the gameplay, and punish any kind of realistic behavior.
If this was the direction they were heading for, they succeeded. If it wasn't..
That's all I got to say. :P
20 minutes or so left.
I've been playing Day Of Defeat since 1.3b, back
when the guns didn't have recoil. They simply had
nice World War 2 style graphics and authentic(ish) guns.
Version b2ta 2.0 saw the introduction of the recoil
system and the Machine Guns. Most of the DoD players
loved the new features, but there's always a small
percentage that COMPLAIN about every little detail, and wanted
to see 1.3b back. After a few hours of playing, we all
realised that DoD had grown for the better.
Version beta 3.0 saw a few new weapons (Grease Gun etc)
and the introduction of the para_ maps. Again, the majority
of us just played the game and enjoyed it for what it was.
But again, people complained. Everytime a para_ was loaded
onto the server, people would complain "OMG VOTE MAPZORZ 2!!!"
and "THIS MAP SUKZORZ!" etc. But again, DoD had grown for
the better and alot more people were playing it.
I have no doubt that version 1.0 (or beta 4.0 if you prefer) will be
no different. I know several hard-core DoD players who won't be
pleased with the new features/changes. But it's only a matter of time
before we simply GET USED TO IT and continue enjoying DoD. And
thanking the DoD team for a very good mod.
It's not as good as our beloved Natural-Selection but what is ;-)
you can see the cs in it. I mean look at the cross hairs THERE LIKE CS'S!!! I remember when the dod
team was all proud with THERE cross hair that looked like iron sites....I mean also I kinda seems like they
turned it into a Mohaa ish as well (well it just feels that way) and also the picking up of guns, I LOVED
it in dod_Festung and I wont lie I even said that it would be cool if you could do it all the time. But alias
it turned against me cause it felt all weird when I was getting killed by my own weapon...just seems outta place
in dod I dunno I've been playing since 1.2 hardcore and stopped playing it once ns hit (lol) then im back again
and it seems even tho I hate valve for slapping it with cs ish type crap I think im gonna be playing it quite a bit
more now, as a break from ns. But to ME it seems like its reverted to the deathmatchy 1.3b feel
To early to say about the gameplay changes. I agree its a bit counter-defeaty.. oh well.. I shudder to think what the core community will have to say about it.
All the other changes are great. No more retarded Para_ games! <b>That</b> gametype was a clear CS ripoff, and they <i>removed</i> it. So much for the accusations. A minimap that shows your teammates (not the enemies, it's not a radar), and a crosshair that shows your firing cone is pretty much standard for team games nowadays. It's not more of a ripoff than group hotkeys in RTSs. Honestly, which gameplay elements of MOHAA or BF1942 do you actually see in DoD? I don't get it, the games are fundamentally different. All they share is the theme.
The maps are also a great step forward. All those crappy chokepoint maps like Heutau or Zafod are weeded out.
Re. weapon balance, I don't think they changed anything except the Kar98 bolt speed and the BAR recoil. The automatics just feel different because they sound so crappy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->. I doubt the change will be enough to stop "railgun wars", but so be it. Every team has a powerful rifle, it's not unbalanced, and I definitely prefer long range engagements to kamikaze CQB charges.
Moving snipers frighten me a bit, but I guess letting them move slowly and scoped is better than giving them the high unscoped accuracy of b3.1.
Okay, enjoi.
And by the way, sniper nests have always been flankable on the good maps. A sniper might kill you once, but then you'll know where he is, you can sneak up behind him and whack him with your shovel. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Ugh! Way to bypass a good feature Valve/DOD team! I guess Zerg will hate this version even more than the last ones, its a shame, I really liked DOD on LAN games (which my school has every few weeks).
me, has been the way the sand-bags spews
bits of snad when you shoot them.
Thats not anything ultra special but it's a nice touch.
The rest seems the same, average but enjoyable in
moderation.
I'm off to play The Wind Waker (which was released in
the UK this morning)
Cons: Everything else...the gameplay was crap, the kar was totally unbalanced, nobody accually played the right way, they treated it like it was in DM, unlike in the ORIGININAL, REAL DoD 1.0.
Overall: Like someone said:
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->valve improving half-life is akin to polishing a piece of ****<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Apart from that, they messed up DoD like they messed up CS
If this is what happens when Valve takes over mods, they need to take over more.
I've also changed my opinion about the gun sound. It really grows on you after a while, and since you can pick up enemy guns now, it doesn't really matter if you can't identify a weapon by its sound.
play session. I doubt it's ever gonna drag me away
from halo/Natural-Selection/The Wind Waker.
The new sand effect is VERY nice though and
i've wasted countless grenades and rockets like
the one below.
EDIT: Crosshair reminds me of Raven Shield <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
It feels so much like deathmatch, the super fast running speeds, insane recoil no matter what, theres no teamplay being enforced from what I see. Everyone goes sniper, runs out of the spawn, and thats it.
Like somone said before, DoD seems like they don't want you to be anything BUT sniper. I mean theres at least 20 sniping spots per map, theres tons of wide open areas, lots of sniper spots around the spawns (encouraging spawn campers). Anyone who goes grunt is useless, completly useless, in the ammount of time it takes to deploy a MG a sniper can come along and kill you ten times over.
Yeah I understand the "realism" of it all, but this isnt real life, its a game. And its a sniperfest.
You can see my review on my website, but I'll post it here.
I can safely say that Day of Defeat 1.0 is everything I feared it would be. It's Counter-Strike: Condition World War Two. Most (if not all) of the things I said would be wrong with the game came to pass. I've been searching for something new to the game that was worthwhile - it's been difficult to find anything. The graphics look better now - in fact, they are sometimes on par with Medal of Honor: Allied Assault. In fact, it's so much like Medal of Honor that it often plays like it too. In the time I played, the game no longer had the slower pace that was well liked among the gamers. Now it has a more arcade like gameplay style, reminiscent of Medal of Honor or Return to Castle Wolfenstein.
There are a few new graphical tweaks that are worth mentioning. There is now a overly stupid pop up help guide (which I promptly removed). The crosshairs now widen whenever one moves (which I promptly disabled). There are some rain effects that use the new particle system. They look the same as the sprites used earlier, but no longer have the bugs that accompany sprites (except in the fog). Guns now have muzzle flashes! However, the muzzle flash can be seen through walls, ruining the effect. Teammates now have a small icon denoting their affiliation, making it easier to distinguish team members in crowds. I removed this feature as well, since I thought it detracted from the whole teamwork issue of coordinating efforts. It seemed more on the par of (surprise!) Medal of Honor's gameplay, not the old Day of Defeat.
Player and weapon models have been updated in this game, but I hesitate to say they're better. Player models look much more detailed and lifelike, but their animations leave something to be desired. Weapon models range from adequate to downright ugly. The Thompson is one of the latter cases: it appeared to have been assembled out of LEGO blocks.
And don't even get me started on the new website for Day of Defeat. The thing looks like the army is off for a trip in an African safari adventure, not war. Who decided the Jurassic Park font would be a good idea for the main title? Why?!
Overall, I wasn't very pleased with this release. I wasn't surprised, either: I was dreading this new version and what it would do to the Day of Defeat community. I'm glad I decided to leave the sinking ship and move to Natural Selection. I'm having a hard time not saying "I told you so."
The DoD team made it playable, the Valve team made it marketable.
You also get those beta-testing lap-dogs who will say anything for a chance to test for valve!
I'm going to give this game one update before I discard it forever.
However I can safetly say 4.0 is far more enjoyable. Much much more.
It feels more like a war than it ever did and it is much better than it was.
The only thing it's missing? dod_overlord
But then again I haven't tried Charlie yet!
What part of icons floating over peoples heads is mroe like war?
What part of MINIMAPS is more like war?
Mleh, I won't flame. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> though I would LOVE to.
can't argue with that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--QuoteBegin--ZLaZ+May 2 2003, 01:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZLaZ @ May 2 2003, 01:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->What part of icons floating over peoples heads is mroe like war?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
turn that off you can....
<!--QuoteBegin--ZLaZ+May 2 2003, 01:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZLaZ @ May 2 2003, 01:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->What part of MINIMAPS is more like war?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
off is one way to turn it ?
Oh the Irony <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
it's cute, the minimap helps, but detracts from the whole game experience that was DoD.. Oh, and the minimap doesn't seem to help much. And as for the icons, I am getting used to shooting the guys without icons over their head, but that doesn't feel "right" to me.
I'd give it a C (minus), instead of an F.