More 1.1 Playtest Shots

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Comments

  • KhaimKhaim Join Date: 2002-06-28 Member: 841Members, NS1 Playtester, Constellation
    STOP NUUU!!! not another bunnyhopping debate, please, just end the Bunnyhopping comments on either side here, kay?
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    <------ He started it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    <!--QuoteBegin--Khaim+Apr 22 2003, 05:06 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Khaim @ Apr 22 2003, 05:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> STOP NUUU!!! not another bunnyhopping debate, please, just end the Bunnyhopping comments on either side here, kay? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    sorry, but i have to have the last word on everything because i am under the false impression that my opinion is important:
    sorry, Paul but this isnt counter-strike. What the devs say goes: bunny hopping isnt going to happen in NS when 1.1 comes out, and most people agree. You have alot to learn. End of discussion
  • JowerJower Join Date: 2003-02-12 Member: 13448Members
    <!--QuoteBegin--Ryo-Ohki+Apr 22 2003, 06:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ryo-Ohki @ Apr 22 2003, 06:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> He started it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Says Ryo-Ohki and points at himself...
    hehe
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
  • DizzyOneDizzyOne BASS&#33; Join Date: 2002-11-17 Member: 9095Members
    well atleast u guys didnt start an new thread about it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    1.1 = Awesome. ~_^
  • ViolenceJackViolenceJack Join Date: 2002-11-03 Member: 5624Members
    i just hope tfs aint made better than the actual turrets <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ZelZel Join Date: 2003-01-27 Member: 12861Members
    noooooo my clan server is being used as a PT server, so i wont get to play where i regularfor "a few weeks" !!!!!

    i told the host to leak information and he was like NO, and then i was like yeah jk.
  • Silv3rfishSilv3rfish Join Date: 2002-11-07 Member: 7604Members
    <!--QuoteBegin--Aaron+Apr 15 2003, 11:04 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aaron @ Apr 15 2003, 11:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Alien Bob+Apr 15 2003, 11:59 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Alien Bob @ Apr 15 2003, 11:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If friendly fire is on, can Oni devour each other? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Or maybe devour other aliens and then chuck them back up when they reach their destination....like a transportation service! All aboard Onos express departing comp core, arriving Marine spawn, CHOO CHOO! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Now that is a fantastic idea! Onos could devour several skulks and with no FF not start digesting them. Then, onos charges into marine spawn and is slain valiantly, and from its corpse spew a horde of skulks....

    Comm updates look fantastic, anything which helps a hard job is good. Anyone know if there are going to be caps on medpack spam? Its annoying that the comm can basically spam health faster than a skulk can remove it.

    So many questions about the res system, but I know its not going to be answered <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Good stuff devteam
  • exoityexoity Join Date: 2003-03-17 Member: 14620Members, NS1 Playtester, Constellation
    I hope 1.1 blocks strafe jumping =)
  • JowerJower Join Date: 2003-02-12 Member: 13448Members
    If you mean bunnyhopping to gain speed
    Yes
  • SnO0PySnO0Py Join Date: 2003-02-27 Member: 14092Members
    <!--QuoteBegin--Silv3rfish+Apr 29 2003, 08:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Silv3rfish @ Apr 29 2003, 08:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Aaron+Apr 15 2003, 11:04 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aaron @ Apr 15 2003, 11:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Or maybe devour other aliens and then chuck them back up when they reach their destination....like a transportation service!  All aboard Onos express departing comp core, arriving Marine spawn, CHOO CHOO! <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Now that is a fantastic idea! Onos could devour several skulks and with no FF not start digesting them. Then, onos charges into marine spawn and is slain valiantly, and from its corpse spew a horde of skulks....

    Comm updates look fantastic, anything which helps a hard job is good. Anyone know if there are going to be caps on medpack spam? Its annoying that the comm can basically spam health faster than a skulk can remove it.

    So many questions about the res system, but I know its not going to be answered <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Good stuff devteam <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Accually I would <b>seriously</b> encourage that being put in, the onos can 'devouer' the skulks, and literally be a 'tank'. Almost like, a dropship. There would be a max amount of skulks allowed to fit ofcourse.
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    <!--QuoteBegin--SnO0Py+May 1 2003, 12:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SnO0Py @ May 1 2003, 12:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Silv3rfish+Apr 29 2003, 08:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Silv3rfish @ Apr 29 2003, 08:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Aaron+Apr 15 2003, 11:04 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aaron @ Apr 15 2003, 11:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Or maybe devour other aliens and then chuck them back up when they reach their destination....like a transportation service!  All aboard Onos express departing comp core, arriving Marine spawn, CHOO CHOO! <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Now that is a fantastic idea! Onos could devour several skulks and with no FF not start digesting them. Then, onos charges into marine spawn and is slain valiantly, and from its corpse spew a horde of skulks....

    Comm updates look fantastic, anything which helps a hard job is good. Anyone know if there are going to be caps on medpack spam? Its annoying that the comm can basically spam health faster than a skulk can remove it.

    So many questions about the res system, but I know its not going to be answered <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Good stuff devteam <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Accually I would <b>seriously</b> encourage that being put in, the onos can 'devouer' the skulks, and literally be a 'tank'. Almost like, a dropship. There would be a max amount of skulks allowed to fit ofcourse. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    OMG LMAO!!! <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
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