<!--QuoteBegin--Marik_Steele+Apr 14 2003, 01:46 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Marik_Steele @ Apr 14 2003, 01:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Referring to the "jumping onos" picture: If that sorry lone turret had a face, I could just imagine what the expression on it would be right now <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Whoever took that pic, I salute them for amazing timing and surviving long enough to take it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> flayra duh <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
anywayz what version of NS took the longest playtest so far? cause this one has taken like 3 days...
heh... it's not done playtesting yet... (I mean coils ingame comment of being redeemed to a dead hive should prove it ...) <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--QuoteBegin--ZupiCo+Apr 14 2003, 01:50 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZupiCo @ Apr 14 2003, 01:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ah, ok, that straighten thing up a bit <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
It would be really nice to see that the damage of electrified TF decreases as it is more aliens around it, for example when it is only one alien around it, it maybe does 10 damage/sec. When it is two aliens, it does 5 damage/sec, and so on. That way, it would stop a single rambo skulk, but not a group of them.
Anyway, I shouldn't really say anything, as I've never played 1.1 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> judging by the picture, the other onos near the one getting electrified ISN'T getting zapped, hence it looks as though the TF can only hit one player at a time (at least from afar)
It would be really nice to see that the damage of electrified TF decreases as it is more aliens around it, for example when it is only one alien around it, it maybe does 10 damage/sec. When it is two aliens, it does 5 damage/sec, and so on. That way, it would stop a single rambo skulk, but not a group of them.
Anyway, I shouldn't really say anything, as I've never played 1.1 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> judging by the picture, the other onos near the one getting electrified ISN'T getting zapped, hence it looks as though the TF can only hit one player at a time (at least from afar)
Pure conjecture on my part though.
Roo <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I believe it can hit two at a time. Read that somewhere can't seem to find the evidence though.
but one question.... the crosshair seen in the pics are custom rite? i hope those arent the official crosshairs : / cuz i like the simple old one <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
but one question.... the crosshair seen in the pics are custom rite? i hope those arent the official crosshairs : / cuz i like the simple old one <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> the "old" one is HL's default crosshair. I think u can find them used in CS, TFC, and countless other HL mods. Earlier, and back then there were shots of the "white star" crosshair that was never implemented wonder why?
as to the new batch of screens- the commander HUD one has got to be the jewel among em, esp the player names floating ontop. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
<!--QuoteBegin--few+Apr 14 2003, 07:00 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (few @ Apr 14 2003, 07:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> anywayz what version of NS took the longest playtest so far? cause this one has taken like 3 days... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> 1.0 (7 months) 3 days is nothing <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> ----
I really hope the forums arent going to be spammed with threads about the electric TF looking lame, because
1) i like it 2) bashing every new bit of information that we recieve isnt going to please the dev team, and they may refuse to post new information <!--emo&;)--><img src='http://www.natural-selection.org/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
just my humble opinion.
One question i would like to ask, is whether Stomp will affect marines in the air. However, i highly doubt this as the JP is going to be the counter to Onos.
EDIT:
notice in screenie 3 of the new Commander mode, there is a "weld at waypoint command" i know it was possible to give this command in 1.0 but it didnt always work... <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
These commander mode improvements are going to make pubs so much more enjoyable... I would be happy if the only thing touched on the marine side was making comming easier.
I can't see the commander mode SS <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
everything else looks nice and it is good to see that most of the maps have had a decent workover <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Should be fun to re-learn them <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I really hope there are a lot of oni in games, cos atm they hadly exist properly
<!--QuoteBegin--|ds|meatshield+Apr 14 2003, 10:21 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|ds|meatshield @ Apr 14 2003, 10:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I can imagine it now. The aliens all go onos and devours the whole team all at once. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> RoFL <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
hahaha a little off the topic, but i see it all the time... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Nice pics, i hope this game dosn't turn into Oni-a-thons though, it might kill some of the stradigy on the alien side...
I dont think the 'whole team as onos' thing is too much of an issue. If you want to race to Onos, you cant use fades or lurks which will make you really weak during the midgame. If you dont race to onos it takes a long time to get enough res.
LOL=Laughing Out Loud ROFL=Rolling On Floor Laughing LMAO=Laughing My A Off ROFLOL=Rolling On Floor Laughing Out Loud ROFLMAO=Rolling On Floor Laughing My A Off uuh ya... Anyway I really can't wait to see the new res system...
PulseTo create, to create and escape.Join Date: 2002-08-29Member: 1248Members, Constellation
While were on the topic of internet abbreviations, what does AFAIK mean? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--QuoteBegin--Marik_Steele+Apr 14 2003, 01:46 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Marik_Steele @ Apr 14 2003, 01:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Referring to the "jumping onos" picture: If that sorry lone turret had a face, I could just imagine what the expression on it would be right now <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Whoever took that pic, I salute them for amazing timing and surviving long enough to take it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> It does, look at it from the top, you'll see that its got eyes
btw, in the fourth screenshot, [EC.coil] says he has just redeemed to a dead hive, I believe thats why playtesting is for <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Comments
If that sorry lone turret had a face, I could just imagine what the expression on it would be right now <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Whoever took that pic, I salute them for amazing timing and surviving long enough to take it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
flayra duh <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
anywayz what version of NS took the longest playtest so far? cause this one has taken like 3 days...
or did you mean up to and not including 1.1?
It would be really nice to see that the damage of electrified TF decreases as it is more aliens around it,
for example when it is only one alien around it, it maybe does 10 damage/sec.
When it is two aliens, it does 5 damage/sec, and so on.
That way, it would stop a single rambo skulk, but not a group of them.
Anyway, I shouldn't really say anything, as I've never played 1.1 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
judging by the picture, the other onos near the one getting electrified ISN'T getting zapped, hence it looks as though the TF can only hit one player at a time (at least from afar)
Pure conjecture on my part though.
Roo
It would be really nice to see that the damage of electrified TF decreases as it is more aliens around it,
for example when it is only one alien around it, it maybe does 10 damage/sec.
When it is two aliens, it does 5 damage/sec, and so on.
That way, it would stop a single rambo skulk, but not a group of them.
Anyway, I shouldn't really say anything, as I've never played 1.1 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
judging by the picture, the other onos near the one getting electrified ISN'T getting zapped, hence it looks as though the TF can only hit one player at a time (at least from afar)
Pure conjecture on my part though.
Roo <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I believe it can hit two at a time. Read that somewhere can't seem to find the evidence though.
but one question.... the crosshair seen in the pics are custom rite? i hope those arent the official crosshairs : / cuz i like the simple old one <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
but one question.... the crosshair seen in the pics are custom rite? i hope those arent the official crosshairs : / cuz i like the simple old one <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
the "old" one is HL's default crosshair. I think u can find them used in CS, TFC, and countless other HL mods. Earlier, and back then there were shots of the "white star" crosshair that was never implemented wonder why?
as to the new batch of screens- the commander HUD one has got to be the jewel among em, esp the player names floating ontop. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
1.0 (7 months) 3 days is nothing <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
----
I really hope the forums arent going to be spammed with threads about the electric TF looking lame, because
1) i like it
2) bashing every new bit of information that we recieve isnt going to please the dev team, and they may refuse to post new information <!--emo&;)--><img src='http://www.natural-selection.org/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
just my humble opinion.
One question i would like to ask, is whether Stomp will affect marines in the air. However, i highly doubt this as the JP is going to be the counter to Onos.
EDIT:
notice in screenie 3 of the new Commander mode, there is a "weld at waypoint command" i know it was possible to give this command in 1.0 but it didnt always work... <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
TF looks awesome !!! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
<!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> = win.
I'm seeing some shotty love, which is never a bad thing.
Can't wait for 1.1.
...and I mean the whole package.
Thanks Flay!
"don't kill them!"
"i wanna devour"
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I can't see the commander mode SS <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
everything else looks nice and it is good to see that most of the maps have had a decent workover <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Should be fun to re-learn them <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I really hope there are a lot of oni in games, cos atm they hadly exist properly
RoFL <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
hahaha a little off the topic, but i see it all the time... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Nice pics, i hope this game dosn't turn into Oni-a-thons though, it might kill some of the stradigy on the alien side...
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> = Bad
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> = Good
I dont think the 'whole team as onos' thing is too much of an issue. If you want to race to Onos, you cant use fades or lurks which will make you really weak during the midgame. If you dont race to onos it takes a long time to get enough res.
Plus the res system got totally reworked.
ROFL=Rolling On Floor Laughing
LMAO=Laughing My A Off
ROFLOL=Rolling On Floor Laughing Out Loud
ROFLMAO=Rolling On Floor Laughing My A Off
uuh
ya...
Anyway I really can't wait to see the new res system...
I've known that
uuuhm
As Far As I Know ?
If that sorry lone turret had a face, I could just imagine what the expression on it would be right now <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Whoever took that pic, I salute them for amazing timing and surviving long enough to take it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
It does, look at it from the top, you'll see that its got eyes
btw, in the fourth screenshot, [EC.coil] says he has just redeemed to a dead hive,
I believe thats why playtesting is for <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
-----
Eniac
x-signal.net
I just redeemed to a dead hive
rofl
Speculation is all very well, and good, and can spark off ideas to try in playtesting. Hysteria isn't.
1.1 looks good from the screenies. Hope testing is completed successfully soon.