More 1.1 Playtest Shots

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  • Relic25Relic25 Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
    They are intended for the official release of 1.1, but I can't personally guarantee that they'll stay. It depends largely on what feedback we get from playtesters about them and upon the personal preference of you-know-who. ;) <b>If</b> they go in officially, then I suppose consistency could be enforced for them, but I would guess that would be up to the server admin. I can't speak for other devs, but custom crosshairs aren't really something I would consider to be an exploit, as these new ones are pretty visible already, and anything else wouldn't do much to give the user a greater advantage over someone using these as defaults. That's just my perspective though.

    I <i>do</i> know that I will be changing at least one of them before release, but that's another story.
  • FrothybeverageFrothybeverage Join Date: 2003-02-15 Member: 13593Members
    <!--QuoteBegin--Two Eyed Human+Apr 13 2003, 10:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Two Eyed Human @ Apr 13 2003, 10:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So do you have to click on an armory to drop a weapon now because all I see is the medpack and ammo icon and nothing else. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It looks like there's still 3 menus but he's moved the medpack/ammo out for easier access to them(To allow you to drop them without opening the item menu).
  • TieomTieom Join Date: 2002-10-31 Member: 1774Members
    *cough* ON TOPIC -
    If you'll notice, right in the middle of the comm's minimap in that shot there is... A TRIPLE RES SPOT!
    Holy res, batman!
    There also seems to be a double res spot elsewhere.
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    edited April 2003
    That's not a triple res spot the middle dot marks the center of the map...

    bast
    <img src='http://www.froggeh.com/images/bast.jpg' border='0' alt='user posted image'>

    caged
    <img src='http://www.froggeh.com/images/caged.jpg' border='0' alt='user posted image'>

    hera
    <img src='http://www.froggeh.com/images/hera.jpg' border='0' alt='user posted image'>

    nancy
    <img src='http://www.froggeh.com/images/nancy.jpg' border='0' alt='user posted image'>

    nothing
    <img src='http://www.froggeh.com/images/nothing.jpg' border='0' alt='user posted image'>

    tanith
    <img src='http://www.froggeh.com/images/tanith.jpg' border='0' alt='user posted image'>

    eclipse is the only map without it...

    and yes I am extremely bored. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • KenichiKenichi This is not a pie. Join Date: 2002-11-01 Member: 2941Members, NS1 Playtester
    Yeah, mosat likely those will be very intense areas of action. I'm wondering how those will fair through testing.
  • fewfew Join Date: 2003-04-02 Member: 15128Members
    whoahoho triple res, i'll be damn <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • JowerJower Join Date: 2003-02-12 Member: 13448Members
    I think I agree with frogg...
    Plus I think the other so called "double respoint" is acctually the marine start
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <!--QuoteBegin--Jower+Apr 15 2003, 10:54 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jower @ Apr 15 2003, 10:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Plus I think the other so called "double respoint" is acctually the marine start <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Nah, those are hive locations, for some reason hive locations were marked with the same dot as a resource nozzle.
  • KI6KI6 Join Date: 2002-11-01 Member: 3228Members
    Not to mention the "center" of the maps. I wonder why they do that? Pretty pointless.
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    <!--QuoteBegin--Ryo-Ohki+Apr 15 2003, 02:58 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ryo-Ohki @ Apr 15 2003, 02:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->heh. Never fails. I've seen sooooo many people just foaming at the mouth for custom crosshairs, and when we finally get around to making some official ones for NS, the first comment I see is that someone wants to keep the old, HL default.  Oh well, it's still something that can be customized if people want.

    By the way, the screens only show 1 of the 6 crosshairs, and it's more visible than the screenshot would suggest. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Relic25 this is excellent news but a question: occassionally I am forced to play clan games where the server enforces file consistency. Will these new, rear-kicking crosshairs be part of the whole NS package and as such allowable on consistency servers? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    as they are official crosshairs im 95.563526728345% sure they will <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->as they are official crosshairs im 95.563526728345% sure they will  <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    /me dances a jig

    Huzzah! Where will we change them? Menu in "customise" somewhere?
  • JowerJower Join Date: 2003-02-12 Member: 13448Members
    <!--QuoteBegin--Align+Apr 15 2003, 10:04 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Align @ Apr 15 2003, 10:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nah, those are hive locations, for some reason hive locations were marked with the same dot as a resource nozzle. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I thought marine start was to ?
  • CyborgguineapigCyborgguineapig Join Date: 2002-11-01 Member: 3233Members
    Oooh very nice pics Flayra!
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    <!--QuoteBegin--Jower+Apr 15 2003, 04:36 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jower @ Apr 15 2003, 04:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Align+Apr 15 2003, 10:04 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Align @ Apr 15 2003, 10:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nah, those are hive locations, for some reason hive locations were marked with the same dot as a resource nozzle. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I thought marine start was to ? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The CC is a blues dot (all marine structures are blue dots)
  • KenichiKenichi This is not a pie. Join Date: 2002-11-01 Member: 2941Members, NS1 Playtester
    Ok then in that case there isnt a triple node, thank god. I was worried about that.
  • JowerJower Join Date: 2003-02-12 Member: 13448Members
    I said marine start
    Not CC
  • Alien_BobAlien_Bob Join Date: 2002-11-11 Member: 8185Members
    If friendly fire is on, can Oni devour each other? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • KenichiKenichi This is not a pie. Join Date: 2002-11-01 Member: 2941Members, NS1 Playtester
    That....is an intresting question, but lets not speculate on the answer. Lets just ponder that one silently.
  • Sephiroth2kSephiroth2k Join Date: 2002-04-21 Member: 481Members, Constellation
    haha bob that's an interesting question lol..
  • AaronAaron vroom vroom der party startah Join Date: 2002-11-05 Member: 7020Members
    <!--QuoteBegin--Alien Bob+Apr 15 2003, 11:59 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Alien Bob @ Apr 15 2003, 11:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If friendly fire is on, can Oni devour each other? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Or maybe devour other aliens and then chuck them back up when they reach their destination....like a transportation service! All aboard Onos express departing comp core, arriving Marine spawn, CHOO CHOO!
  • FeydToBlackFeydToBlack Join Date: 2003-02-04 Member: 13079Members
    I like the new cl_autohelp message. "try to follow commander's orders and keep friends from dying." May help with the noobs.

    And is it just me, or does the timer on all of the spec mode shots always show 00:00. This may be that it dosent show negative numbers but I dont know.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    Keep up the great work NS Team!
  • eggmaceggmac Join Date: 2003-03-03 Member: 14246Members
    Why isn't there a hive location spot on caged in sewer?! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    eggmac speaks truth....

    Yet there appears to be no other replacement hive location.

    Also note the shipping res has moved south a fair way.
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    edited April 2003
    great job Flay <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> keep up the good work and are there going to be any graphical improvements on 1.1??? they are awesome already and i know the limitations of the half-life engine.. but that would be soo sweet <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> btw so electrified res towers will still shock them if they come close??? what will happen to the skulk biters <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> o well maybe you can post a pic <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> great job so far! (no pressure no pressure)
  • Lord_Of_The_PingsLord_Of_The_Pings Join Date: 2003-02-27 Member: 14079Members
    edited April 2003
    <!--QuoteBegin--Alien Bob+Apr 15 2003, 10:59 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Alien Bob @ Apr 15 2003, 10:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If friendly fire is on, can Oni devour each other? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    OMG oni devour eachother ad infinitum, so they end up like those russian women, an onos inside an onos inside an onos inside an onos inside an onos inside an onos <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->


    see what I mean??
  • JowerJower Join Date: 2003-02-12 Member: 13448Members
    edited April 2003
    <b>** Post within our community guidelines. This is your second and last warning. **</b>
  • eggmaceggmac Join Date: 2003-03-03 Member: 14246Members
  • FreemantleFreemantle Join Date: 2002-06-16 Member: 783Members
    edited April 2003
    I'm extremely glad you replaced the old crosshair, which was too compact and skulk-colored in my opinion. I swapped it out for a customone myself, but i think that will serve jst as nicely. What's up with the Marine's mini map? I had gotten word that it was 'fixed'. If anything can you put other player's locations on it more vibrantly? like deep black dots on the blue? and maybe MT dots if that won'tlag the server like crazy. Red would be a nice color for those.


    It seems my sig is sporting this nifty, fashionable, red X. I'll have to look into that...
  • AutumnTwilightAutumnTwilight Join Date: 2002-08-27 Member: 1244Members, Constellation
    Yeah Free, the imahosting just did an annual sweep out, so you need to reupload it. I hope you had a backup. I had to do the same a day or so ago...

    Twilight
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