Preview And Request: Alien Queen!

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Comments

  • ctxctx Join Date: 2002-11-02 Member: 4592Members
    Are you sure it grows? Maybe it just seems so because certain parts look larger when the come closer when you move them. If not, I dunno what to tell you.
  • KamakazieKamakazie Join Date: 2002-11-25 Member: 9958Members
    Huston we have a problem... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
  • kyliegirlkyliegirl Gorge Master Australia Join Date: 2002-12-11 Member: 10586Members, Reinforced - Shadow
    hopefully fixable?
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited January 2003
    problem most times solved after restart of milkshape.
    the problem was just in global rotation.
  • DesolationDesolation Join Date: 2002-11-03 Member: 5799Members
    theres 2 options when you rotate in milkshape: Global and Local, Local is the one u need to use, great work btw
  • Crm_GreyCrm_Grey Join Date: 2003-01-05 Member: 11890Members
    whats the hive going to look like when its building but aint built, and whats it going to loook like when it dies have u thought of that, if u havent dont worry we dont want to hold joo up <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    Cmon release this.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    In the "spawn" (of hive) sequence the head looks up at start and it makes a 90° turn to the forward position.
    "Diing" makes another 90° forward and it looks down.
    "3 idling" sequences wil even have animated fingers, tail and all.
    "2 Flinch" sequenches (when getting hurt) will have an atacking tail, arms and a wide opened Mouth + alien teeth in action.
    "Scared" sequence; 2 front arms defending the alien Head wich turns 2 side, 2 back arms defending the eggsack.
    "birth" of skulks will be simular to the normal, but with helping hands and a waving head.

    DONT use the dummy ingame. its only one really early spawn sequence for a model viewer, just for testing some stuff.
    With the right lightning it looks scarier<a href='http://www.df5jz.de/Ollj/dummy.zip' target='_blank'>.</a>
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    edited January 2003
    hey i think the eggsack skin should look either black or green,and bit hollow like in movie,in the movie the eggsack was green looking,looked hollow(you could see the egg coming from the sack) <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> but nice animations ollj <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • Psycho-Kinetic_Hyper-GeekPsycho-Kinetic_Hyper-Geek Join Date: 2002-11-18 Member: 9243Banned, Constellation
    After its released I'll be doing some skin tweaks of my own, the pale eggsack will be one of them.
  • KamakazieKamakazie Join Date: 2002-11-25 Member: 9958Members
    I hope it wont be looking up like that.... but otherwise gj
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited January 2003
    extract the skin with modelviewer20, change its colors like you want it and Post it here.
    having some problems with ingame alignment. alien too high, too far right, wrong angle, green strings wont hit the ceeling... dumdadum.
  • JimJim Join Date: 2002-11-26 Member: 9989Members
    I hope mercatorn weaves his magic with this <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • Psycho-Kinetic_Hyper-GeekPsycho-Kinetic_Hyper-Geek Join Date: 2002-11-18 Member: 9243Banned, Constellation
    Before you get too worked up about it, the regular hive's supports don't touch anything in most of the maps already.
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    could ya give a rough estimation when this baby gona be released? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • pantspants Join Date: 2002-12-20 Member: 11188Members
    <!--QuoteBegin--Destroyder121+Jan 18 2003, 12:43 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Destroyder121 @ Jan 18 2003, 12:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Cmon release this.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    pleeease?
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    <!--QuoteBegin--Psycho-Kinetic Hyper-Geek+Jan 18 2003, 10:36 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Psycho-Kinetic Hyper-Geek @ Jan 18 2003, 10:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Before you get too worked up about it, the regular hive's supports don't touch anything in most of the maps already.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Ive noticed this. But my chase, half model stuck in wall and supports are 3 meters away from the next wall, was just too extreme.

    Spawn sequence (the most dificult because of MANY movement collisions) is almost complete.
    Should I repease a leaked version and later a fixed one?
  • JimJim Join Date: 2002-11-26 Member: 9989Members
    I say finish it properly then release, that way you don't get people whining about problems even when you've told them its WIP
  • kyliegirlkyliegirl Gorge Master Australia Join Date: 2002-12-11 Member: 10586Members, Reinforced - Shadow
    would i be able to view what youve done so far in hlmv? i would like to see the progress you have made. I would like to wait for it to be fully finished before using it in game tho <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->. If you dont mind sending to me to view, my email is

    k_m_langton@hotmail.com
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    <a href='http://www.df5jz.de/Ollj/dummy.zip' target='_blank'>Early animation steps</a>
  • kyliegirlkyliegirl Gorge Master Australia Join Date: 2002-12-11 Member: 10586Members, Reinforced - Shadow
    wow very nice, shes coming along well <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> you have done very good work so far i can tell ya that. im impressed
  • Kusanagi-samaKusanagi-sama Join Date: 2003-01-06 Member: 11920Members
  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
    haven't looked at the zip yet, but for the pain animations you should have the flailing arms and aggressive hissing... yeessssss. make my hive killing experience nice and satisfying, yet tragic... (its easy to be poetic at 3 am)
  • BigwigBigwig Join Date: 2002-10-27 Member: 1646Members
    Are you gonna change the green strings later, to fit in better with the rest of the model?
  • ACiDuSACiDuS Join Date: 2003-01-17 Member: 12406Members
    Extremely good. I wonder how many people just wrecked thier hives ingame to try and see if that works <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • Error404Error404 Join Date: 2002-11-19 Member: 9353Members
    That is like <span style='font-size:14pt;line-height:100%'> WOW!</span>
  • JusticeBladeJusticeBlade Join Date: 2002-12-23 Member: 11440Members
    Big Alien series fan. Can't wait! Great job your a very talented modeler! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • DaphistoDaphisto Hive Janitor Join Date: 2002-11-16 Member: 8917Members, Reinforced - Shadow
    <!--QuoteBegin--Bigwig+Jan 19 2003, 12:53 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bigwig @ Jan 19 2003, 12:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Are you gonna change the green strings later, to fit in better with the rest of the model?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The strings sorta have to be green or else if they are black, it looks REALLY out of place, considering the hive creep is all green.
  • Blood_GodBlood_God Join Date: 2002-11-27 Member: 10086Members
    nice <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    /me prepares to siege it <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo-->
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    That strings are difficult because they have 2 places to stick at AND in the spawn animation that HUGE head drives though the strings.
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