M.a.l.i.c.e. Exo-suit

sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
edited April 2003 in NS Customization
<div class="IPBDescription">skinned</div> <span style='font-size:21pt;line-height:100%'> DISCONTINUED !!!!! DONT ASK FOR IT!!!</span>
ask daphisto for his malice.... hes working on his own version of it,based on that one
1.jpg 68.4K
«134

Comments

  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    hmmmm <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
    3.jpg 61.3K
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    i have to rebuild it now
    5.jpg 73.7K
  • Crm_GreyCrm_Grey Join Date: 2003-01-05 Member: 11890Members
    HA HA HA BRILLIANT PEICE OR WORK! , AWESOME, but what would differant guns look like on it, just differant fireing sounds so u can trll with gun
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    the malice will have no weapons.. it got the weapons already mounted on the arms.. we tryin to figure out how this would work..
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    pretty sweet ..

    only thing I can suggest is to have a generic "all in one" weapon and just have different animations playing depending on the weapon
  • OWAOWA Join Date: 2002-12-22 Member: 11322Members
    Dat's pretty damn cool right there.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    yeah..the hmg will have spinning miniguns while active.. the grenade launcher only shows up when active(minigun stoping) .. and the other 2 weapons are on the left arm the lmg replaces the laser on the left side..and the flamethrower is the welder
  • commandfoxcommandfox Join Date: 2003-01-08 Member: 12037Members
    thats fricken l337
  • Hyakki-YakuHyakki-Yaku Join Date: 2002-11-17 Member: 9010Members
    Very, very cool. Can't wait for a release <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • HardstaticHardstatic Join Date: 2002-12-02 Member: 10357Members
    That is one of the coolest things I ever saw!
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    thank you <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> but this isnt the final version.. it have to be rebuild and optimized
  • ChubbieboiChubbieboi Join Date: 2002-12-23 Member: 11408Members
    Sheena i luv u /me drools wrecking my keyboard and my only chance to play with these models NOOOOOOOO
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    edited January 2003
    oh.. interresting facts .. technical data from the ground structure of the alice,the powerloader from the movie aliens

    Caterpillar P-5000 Powerloader

    The Caterpillar P-5000 powerloader has been selected for use by the USCMC as their prime loading vehicle for logistics and support operations. Configured as an anthropomorphic exoskeleton power frame, the P-5000 offers an unprecedented flexibility when handling ordinance and cargo during the rough field operations or when it is conducting heavy maintenance away from it's fixed workshops. The loader is capable of fine manipulating loads up to 4,000 kg, it is rugged and reliable piece of machinery compared to forklifts, rigs, and cranes.

    The chassis of the loader is made of reinforced steel framework with two upper load bearing points for it's arms. A hydrogen fuel cell is mounted on the back of the frame, which provides the loader up to 65 kW of power. The legs are attached to by two semi-universal bearings on either side of the chassis, which allows up to a 60 degree of 'x' axis (hip swivel) movement, just below this are a set of knee bearings. The leg motions at the hip are controlled by a pair of 20 kW linear motors which are actuated by a fast-feedback loop slaved to the operators movements. Just below the hips are hydraulic actuators which extend from the main loading bearing parts to the aft sections of the legs, providing an 'z' axis (fore/aft) movement at the knee joints, while the pitch control is handled by the second series of actuators at the ankle area. To prevent any toppling while not in operation or lifting cargo, the chassis is gyrostabilized. The gyros can be rotated rapidly out of phase in order to 'decouple' the chassis stabilization system along determined the axis of motion and provide the necessary instability required for bipedal movement. For very heavy lifting, additional stability can be provided by bolting up to 250 kg of concrete ballast to the underside of the chassis.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    The arms are attached to the very top of the chassis by a pair of complex universal bearings which are stressed to operate under loadings of up to 4,000 kg. The arm motions in the 'y' and 'z' axes are all controlled by the linear motors while the movement of the 'x' axis and also at the elbows is powered by a series of hydraulic actuators. Each of of the limbs terminate at a set of vice manipulators which are configured to handle standard P-60 and O-26 type pallet grips and are capable of full 360 degree rotations. The manipulator functions is controlled from the operators handgrip/joystick combination on the inside of each limbs The attachment points for the maintenance tools like the welding torch are seated on the manipulators.

    To work one of these machines, an operator first has to back into the machine backing into the machine. Then buckling themselves into the webbing harness, next, a roll cage is pulled down to provide protection from the head to the torso, while the operators feet are snapped into straps. The powerup and systems diagnostics are all handled by a built in keyboard which is put into the the operators handgrips. When the loader is all powered up, the machine is then slaved to the operators limb movements, which duplicates their walking and lifting motions exactly. The response time to the operator input is instantaneous while the sophisticated computer controls dampen any system induced twitches or any other involuntary movement by the operator. Problems only arise when the loader is walking or reaching it's full extension, as the system is likely to encounter movement beyond the fine tuning capabilities of the operator. The standard operating procedures forbid the users of the loaders to do any of these maneuvers. If the loader is operating on rough ground, then the loader will provide feedback cues to the operator to help it keep his/her footing. An automatic lockout system has generally proved safe to use over all but the most treacherous terrain.

    Through simple principles, a lot of practice is required to use a loader efficiently and safely, and the equivalent of a Class 2 civilian cargo handling license is needed to operate one in the USCMC. The operators must become used to the loaders mass and it's tendency to lead the operators movements. The operators also must be very careful not to overcompensate for this tendency, otherwise they may induce an unwanted oscillations into the control systems. To operate a loader requires sureness and the economy of the movement, since any hesitation and any exaggerated motion tend to place unwanted stress on the load-bearing joints. The training to use a loader takes about six weeks of simulator training and then hands on experience. Though this is extended to eight weeks to qualify the USCMC personnel and includes training in rough field operations.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    USER NOTES: "The P-5000 Powerloader has become an integral part of most dockyards and cargo bays; its bipedal frame allows it greater access to cargo storage areas as well as more accurate and safer placement of cargo modules. Powerloaders are only a recent innovation, designed to transport cargo across terrain standard cargo handlers(forklifts, trucks, etc.) would find impassable. The latest model is the P-5000, currently in service aboard all Marine spacecraft, where its ability to handle cargo pods and missiles with equal ease has increased the efficiency of Marine teams in pre-drop preparation


    <a href='http://aliens.humlak.cz/aliens/Aliens_papirove_modely/papercraft/avi/powerloader.avi' target='_blank'>Powerloader videoclip</a>
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    and now snap some heavy badass weapons on it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> and lots of heavy armor
  • VolmariasVolmarias Join Date: 2002-05-04 Member: 577Members, Constellation
    Oh god my pants <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo-->

    The clip of ripley in the powerloader.... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    If you get the powerloader movement sound to replace the regular heavy footsteps.... <img src='http://www.unknownworlds.com/forums/style_images/1/icon12.gif' border='0' alt='user posted image'>
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    I like that. "Malice." It'd be nice to add an "M" to the letters scratched on the chest plate.

    Very nice. I don't like the orange on the ape suit, though.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    thats still conceptual <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> and gets changed
  • ChubbieboiChubbieboi Join Date: 2002-12-23 Member: 11408Members
    the A.L.I.C.E is faster and more manuverable then the Power loader
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    thats right.. the powerloader just looks slow...i mean..hey..this movie is damn old <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> this special effect works with pneumatics..hydraulics..and cables.. thats why it looks slow..at this time they havent such neat computer special effects like we have today... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> anyway..the powerloader is just the basic model..the alice is much more advanced
  • YardbombYardbomb Join Date: 2002-11-24 Member: 9791Members
    Just some constructive criticism.
    I think that the head is a little out of place, maybe have some kind of harder helmet style?
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    like i said.. thats not the final model..just a concept
    <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • blue2kblue2k Join Date: 2002-11-02 Member: 4025Members
    is there a problem doing this view for real? if so, why? its easy to do.

    <img src='http://www.unknownworlds.com/forums/uploads/post-19-1042143791.jpg' border='0' alt='user posted image'>
  • Private_ColemanPrivate_Coleman PhD in Video Games Join Date: 2002-11-07 Member: 7510Members
    <!--QuoteBegin--Volmarias+Jan 9 2003, 05:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Volmarias @ Jan 9 2003, 05:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If you get the powerloader movement sound to replace the regular heavy footsteps.... <img src='http://www.unknownworlds.com/forums/style_images/1/icon12.gif' border='0' alt='user posted image'><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    sorry, but thats impossible. They both use the same footstep sound dont they? Thatd mean just guys make powerloading hydraulic noises (dont even know what the sound is) when they walk.
  • ctxctx Join Date: 2002-11-02 Member: 4592Members
    In the .QC of a HL model you can set what sounds are to be played on which animations, so you include custom sounds with it, but they would have to be placed int he correct directory, but that's easy.
  • Private_ColemanPrivate_Coleman PhD in Video Games Join Date: 2002-11-07 Member: 7510Members
    hmm... then what about the p_models? theyd be the same for the heavy and the normal wouldnt they? or can you magically change them too with the qc thing?
  • ctxctx Join Date: 2002-11-02 Member: 4592Members
    As long as it has animations it should work.
Sign In or Register to comment.