ns2_hera2018

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Comments

  • NintendowsNintendows Join Date: 2016-11-07 Member: 223716Members, Squad Five Blue Posts: 321 Advanced user
    Xale wrote: »
    Nintendows wrote: »
    I have lights in Maintenance Corridor that I want to be socketed only by power_point, but they are always lit. The parameter "Ignore Power Point" is set to False... :|

    Just make sure the lights are within the location entity :smile:

    they are :| :|

    So I looked into that on your map, and it's because you have some cinematics in that area that have lights included. Cinematic lights don't get affected by power.
  • XaleXale Paris / France Join Date: 2003-12-26 Member: 24767Members Posts: 126 Advanced user
    Nintendows wrote: »
    Xale wrote: »
    Nintendows wrote: »
    I have lights in Maintenance Corridor that I want to be socketed only by power_point, but they are always lit. The parameter "Ignore Power Point" is set to False... :|

    Just make sure the lights are within the location entity :smile:

    they are :| :|

    So I looked into that on your map, and it's because you have some cinematics in that area that have lights included. Cinematic lights don't get affected by power.
    Ok, thanks for the info.



    Update :
    - Holoroom is now a double RT (Snice everyone love so much ns_veil...
    - Cargo RT Removed (Was not very accessible for aliens thus)
    - Power Node in Maintenance position changed

    j7mxyk7o9o7q.jpg
    Old NS1.0 player (JP/HMG for the win)
    Mapper (de_mangashop for CS1.6 / CSS / CS:GO )
    Re-Worked ns_hera, taking ns2_hera by |-DMD-| Rusty as a base
    Released : https://forums.unknownworlds.com/discussion/155092/ns2-hera2018
    .trixX.
  • .trixX..trixX. Budapest Join Date: 2007-10-11 Member: 62605Members Posts: 796 Advanced user
    edited December 3
    aaaahhh... good old "WE ARE RELOCATING TO HERA ENTRANCE, MOVE MOVE MOVE!"
    too bad marines have fixed spawns in NS2 :(
    NO Cyril, when they're dead they're just hookers!
  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts Posts: 2,154 mod
    For future reference, the ModID of any mod can be found by converting the last part of any mod's steam URL to hex.
    For example:
    https://steamcommunity.com/sharedfiles/filedetails/?id=1550262479 : Convert 1550262479 to hex, the result is 5C6720CF.
    My mods --- Watermod collaboration with Feha
    For some reason, the instant you ask players to behave differently to be successful, they associate that with bad mapping. - KungFuDiscoMonkey
    Z5UIr2s.png
    BeigeAlert
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